Note: bright yellow characters indicate that it can appear on magic and gold jewelry, and blue characters indicate that it can only appear on magic jewelry.
Blue items have at most one prefix and one suffix, and the probability of only one suffix is 50%.
The probability of having only one prefix is 25%, and the probability of having both prefixes and suffixes is 25%.
A bright gold item can have up to three prefixes and three suffixes.
Affixes in the same group will not appear repeatedly on an item.
Types and grades of magic prefixes
Bleaching +5-8 defense
Jewelry (1)
Aibulin +9-20 defense
Jewelry (16)
Bone +2 1-40 toughness
Jewelry (32)
[coze = 3] Ivory +4 1-64 Defensive power
Jewelry (64)
Scarlet+1-4 minimum damage
Jewelry (8)
Crimson +5-8 Minimum Damage Force
Jewelry (38)
Carbuncle+1-5 to maximum damage
Jewelry (12)
Carmine +6-9 to maximum damage
Jewelry (35)
Cinnabar+1 1- 15 reached the maximum damage.
Jewelry (58)
Cinnabar +5- 10% damage
Jewelry (1)
Rusty+1 1-20% damage
Jewelry (13)
Realgar +2 1-30% damage
Jewelry (45)
Ruby +3 1-40% damage
Jewelry (66)
+7- 12% damage is converted into mana damage.
Jewelry (7)
Brown recovered quickly+10- 15%
Jewelry (39)
Upper limit of chestnut+10- 15 physical strength value
Jewelry (1)
Upper limit of chestnut+16-25 physical strength value
Jewelry (17)
Nickel+10-20 attack hit rate
Jewelry (1)
Tin +2 1-40 attack hit rate
Jewelry (8)
Silver +4 1-60 attack hit rate
Jewelry (25)
Silver +6 1- 100 attack hit rate
Jewelry (44)
Guangming+1 Guangming poison
Jewelry (1)
Emerald +3-7% magic equipment appearance probability MF
Jewelry (25)
Zircon +5- 10 magic power
Jewelry (3)
Jacinth+11-15 magic
Jewelry (17)
Turquoise+16-20 Magic
Jewelry (29)
Low light level four prevention +5- 10
Jewelry (16)
Flashing four prevention+1 1- 15
Jewelry (34)
Celestite anti-icing +5- 15%
Jewelry (2)
Sapphire anti-icing+16-30%
Jewelry (19)
Garnet fire protection +5- 15%
Jewelry (2)
Ruby fire prevention+16-30%
Jewelry (18)
Camphor +5- 15%
Jewelry (2)
Long Xianxiang is resistant to electricity+16-30%
Jewelry (19)
Beryl antivirus +5- 15%
Jewelry (2)
Jade antivirus+16-30%
Jewelry (19)
Aurelin+1-3 gains mana EK for every enemy killed.
Jewelry (22)
Diamonds+Devil Monsters hit 25-50% and Devil Monsters take +25-40% damage.
Jewelry (26)
Pearl's hit rate to undead monsters is +25-50, and its damage to undead monsters is +25-50%.
Jewelry (2)
Magic suffix
Malicious attacker is hurt 1-5.
Jewelry (37)
Passion 15% increases attack speed.
Jewelry (39)
Ice cold 1-5 ice damage -2 seconds
Jewelry (16)
Passion+1-3 minimum fire damage +6- 10 maximum fire damage.
Jewelry (15)
EnUI+ 1 minimum+10-20 maximum electric injury force
Jewelry (15)
Ire +2-5 Maximum Damage Force
Jewelry (4)
Anger +6-9 Maximum Damage
Jewelry (1 1)
Holocaust+1 1- 15 maximum damage
Jewelry (25)
Joy+1-4 minimum damage
Jewelry (5)
Elysium +5- 10 minimum damage
Jewelry (43)
Envy +9 [48] minimum toxicity +26 [48- 144] maximum toxicity.
Jewelry (1)
The truth 7% quickly recovered and hit FHR.
Jewelry (44)
Honor restores life quickly+1-4
Jewelry (47)
Greed+10-30% gets more money.
Jewelry (1)
Prosperity +5- 10% magic equipment appearance probability MF
Jewelry (26)
Spirit +3-8 vitality
Jewelry (1)
Hope +9-20 vitality
Jewelry (45)
Free equipment requirements REQ-15%
Jewelry (1)
Icicle minimum +2-3, maximum +6- 10 ice damage -3 seconds.
Jewelry (37)
Glacier +4-5 minimum and+11-kloc-0/5 maximum ice damage -4 seconds.
Jewelry (58)
The minimum flame damage is +4- 10 and the maximum is+1 1-30.
Jewelry (36)
Combustion+1 1-25 minimum and +35-50 maximum flame damage.
Jewelry (57)
Lightning+1 minimum +2 1-60 maximum electric injury force
Jewelry (36)
Thunder+1 minimum +6 1- 100 maximum electric injury.
Jewelry (57)
Bold +4-9 agile
Jewelry (19)[4-6](36)[7-9]
Knowledge +4-9 Energy
Jewelry (24)[4-6](4 1)[7-9]
manliness
+5-9
Jewelry (33)[5-6](50)[7-9]
The above information is borrowed from the "D2EXP" dark data set of "Ranger.com". Copyright belongs to the original author.
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Note: The red attribute with "@" behind it is a useful attribute of the hard blood character! Other attributes can be considered by yourself!
Others that are not listed are useless attributes that are not displayed! No need to add!
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Strength [increase strength]
Energy [increase energy]
Agility [increase agility]
Vigor [increase physical strength] @
Maximum Life [Increase Maximum Life] @
Maximum Mana [Increase Maximum Mana] @
Enhanced defense% [defense increase percentage]
Increased damage% [damage increase percentage] @
Increase the minimum damage percentage by% [Increase the minimum damage percentage] @
Attack level [increase hit rate]
Interception probability% [increase interception rate]
Min 1 hand Dmg 【 increase minimum damage with one hand 】
Max 1 hand Dmg 【 increase maximum damage with one hand 】
Minimum hands Dmg[ increase the minimum damage of hands]
Maximum hands Dmg[ Increase the maximum damage of hands]
Damage% NV[ damage increase percentage] @
Regenerate mana% NV[ mana regeneration] @
Restore Mana by% [Mana Restore (Hidden)]
Treatment of ste Mina Plus %[ endurance recovery]
Defense [increase defense]
Defend against missiles [increase melee defense]
Defend against melee [increase defense against ranged attacks]
Damage reduction [damage reduction]
Magic damage reduction
Damage reduction% [damage reduction percentage] @
Spell resistance% [spell resistance%]
Maximum spell resistance% [Percentage increase maximum spell resistance]
Fire resistance% [increase fire resistance]
Maximum fire resistance% [increase the percentage of maximum fire resistance] @
Lightning endurance% [reactance increase%]
Maximum lightning resistance% [percentage increase of maximum reactance] @
Cold resistance% [increase the percentage of ice resistance]
Maximum cold resistance% [increase the percentage of maximum ice resistance] @
Poisson resistance% [increase toxicity%]
Maximum poison resistance% [increase maximum poison percentage] @
Fire damage [increased fire damage]
Maximum flame damage [increase maximum flame damage]
Lightning damage [increased lightning damage]
Maximum lightning damage increases the maximum lightning damage.
Magic damage [increase magic damage]
Maximum magic damage [increase maximum magic damage]
Cold damage [increased cold damage]
Maximum cold damage [increase maximum cold damage]
Cold length [time to freeze the target]
Poisson damage [increased poison damage]
Maximum poison damage [increase maximum poison damage]
Poisoning duration
Maximum number of lives stolen per hit [Stealing Life]
Maximum Stealing Mana per Strike [Stealing Mana]
Stunning length [time to stun the target]
Running/Walking Speed% NV[ Increase the percentage of running speed (hidden)]
Attack speed% NV[ attack speed increased by percentage (hidden)]
Maximum durability [increase equipment durability]
Replenish life [self-healing health]
Life% [Increase Maximum Life%] @
Mana% [Increase the percentage of maximum mana] @
The attacker suffered [counter-injury] damage.
The monster's extra gold coin% [strange money increase percentage]
Chance of getting magic items% [this is MF]
Repel [repel]
Duration (untested)
Add Vocational Skills [Add Single Skills]
Unsent param 1[ unknown attribute 1]
Add experience value [experience value obtained by increasing percentage]
Heal after killing [increase X health after killing monsters]
Reduce the price [the percentage of the merchant's price]
Double herb duration #
Ray radius [increase ray range]
Light NV[ light range (hidden)]
Requirement% [percentage of basic attributes required by the project]
Increase attack speed @
Grade requirement% [Increase grade requirement%]
Last block frame [block correlation]
Run/walk faster [increase running speed]
Non-professional skills
State [special state, such as always carrying an altar of experience on your head] #
Hit recovery faster @
Fast block rate @
Rapid casting speed [rapid translation speed]
Single Skill [Increase Occupational Restriction Skill]
Rest in peace [restore calm after killing monsters]
Curse resistance [curse resistance probability]
Damage [increase damage]
Hit will cause the monster to escape% [the percentage of monster escaping]
Hit a blind target [hit the enemy will be blind]
Magic damage% [damaged life is converted into enhanced magic] @
Ignore target defense [ignore target defense]
Target Defense% [Reduce Target Defense Percentage] @
Stop the monster from healing [stopping the monster from returning to blood]
Semi-freezing time [self-freezing time halved]
Attack level bonus% [increase extra hit percentage]
Reduce monster defense per hit [reduce monster defense per hit]
Damage to Demon% [Increase the damage percentage to Demon Monster]
Damage to Undead% [Increase the damage percentage to Undead Monster]
Attack level against demons [increases the hit rate against demons and monsters]
For undefined attack level [increase the hit rate of the least undead monster]
Throwing (untested) #
Elemental skill [increase fire skill]
All skill levels [Add All Skills]
The attacker was injured by lightning (the attacker was injured by electric shock)
Attack a frozen target [frozen target]
Possibility of open wound @
The chance of a fatal blow @
Kick injury [increase kick injury]
Mana after each kill [increase mana after killing monsters]
Life after killing a demon every time [Add life after killing a demon]
The chance of a fatal blow @
Flame absorbent% [flame absorption percentage] @
Flame absorber [flame absorption]
Lightning absorber% [lightning absorption percentage] @
Lightning absorber [lightning absorption]
Magic absorber% [magic absorption percentage]
Magic absorber
Cold absorber% [cold absorption percentage] @
Cold absorber
Slow down the target speed by% [slow down the target speed by%]
Aura[ Reiki Grant] @
Invisible [equipment cannot be destroyed]
Can't freeze [won't freeze]
Slow physical exertion% [useless] #
Resurrect [after killing a monster]
Puncture attack% [penetration attack%]
Fire a magic arrow or crossbow [fire a magic arrow]
Fire an explosive arrow or bolt [an explosive arrow]
Increase the minimum percentage of ranged attacks
Maximum throwing distance increases the percentage of maximum ranged attack.
Attack Vs monsters [increase the hit rate of specific monsters]
Damage to monsters [increase damage to specific monsters]
Fade down [text transparency]
Add Skills Tab [Add Single Line Skills]
Incremental socket [Add groove (need to be activated first)] @
Attack skills [release specific magic when attacking]
Killing skills [release specific magic when killing monsters]
Death skills [casting specific spells when you die]
Hit skills [release specific magic when hit] @
Upgrade skills [release specific magic when upgrading]
The skill of being hit [releasing specific magic when hit]
Charged skills [specific gas collection skills] @
Defense (at level 1) [Increase defense by level]
Enhance defense (on Lvl) [improve defense by level]
Life (Lat) [Increase health point step by step] @
Mana (at level 1) [increase mana by level]
Maximum damage (on Lvl) [Increase maximum damage by level]
Enhanced MaxDmg (on Lvl) [increase maximum damage percentage by level]
Strength (on Rath) [increasing strength step by step]
Agile (level 1)[ Agile level increases]
Energy (on Rath) [increasing energy step by step]
Vitality (on Rath) [Increase physical strength step by step] @
Attribute level (on level 1) [hit rate increases step by step]
Increase the percentage of the attribute level (on level 1) [Increase the extra hit rate by level]
Maximum cold damage (on Lvl) [Increase maximum cold damage by level]
Maximum flame damage (on Lvl) [Increase maximum flame damage by level]
Maximum lightning damage (on Lvl) [Increase maximum lightning damage per level]
Maximum poison damage (at level 1) [Increase maximum poison damage by level]
Cold resistance% (in lats) [Increase the percentage of ice resistance by grade] @
% fire resistance (LVL) [Increase fire resistance percentage by grade] @
Lightning resistance% (on Lvl) [increase percentage reactance by grade] @
Poison resistance percentage (grade 1)[ increase toxicity percentage]
Absorb cold damage (on Lvl) [gradually improve the ability to absorb cold damage] @
Absorb fire damage (on level 1) [ability to absorb fire damage by level] @
Absorb lightning damage (on level 1) [ability to absorb lightning damage by level] @
Drug abuse (per level) ("attractive attribute, but useless") #
Attacker takes (1 level) damage [combat damage according to level] @
The percentage of extra gold coins on the monster (on Ratt) [increase the percentage of strange money by level]
Chance of getting magic items%
The probability of crushing attack (on level 1) [The probability of crushing attack increases by level] @
The probability of open wound (on the scale of 1) [increasing the probability of tearing wound according to the scale] @
Kick damage (on Lvl) [Increase kick damage by level]
The chance of critical strike (on the level of 1) [increases the chance of critical attack] @
Repair in seconds 1 durability [Restore durability by time]
Second compensation 1 quantity [reply quantity]
Increase the stack size [number]
-
Defense (by time) [1] The following are attributes/times.
Defense (by time) [2]
Life (by time)
Mana (by time)
Maximum damage (calculated by time) [1]
Maximum damage (by time) [2]
Intensity (by time)
Dexterity (by time)
Energy (by time)
Vitality (by time)
Attack level (by time) [1]
Attack level (by time) [2]
Maximum cold Dmg (by time)
Maximum fire Dmg (by time)
Maximum lightning Dmg (by time)
Maximum toxic dose (by time)
Cold tolerance% (by time)
Fire resistance% (by time)
Lightning strike resistance% (by time)
Antitoxicity percentage (by time)
Absorb cold damage (by time)
Absorb flame damage (by time)
Absorb lightning damage (by time)
A sacred goal
The golden percentage of monsters (by time)
Percentage of magic items found (by time)
Treatment Endurance Plus% (by Time)
Maximum endurance (by time)
Percentage of damage to demons (by time)
Percentage of damage to undead (by time)
Attack level against demons (by time)
Attack level on undead (by time)
The probability of a critical strike (by time)
Probability of open wound (by time)
Kick injury (by time)
The probability of a critical strike (by time)
-
Item _ pierce _ cold[ Reduce the enemy's resistance to ice skills by%] @
Item _ pierce _ fire[ reduces the enemy's resistance to fire skills by%] @
Item _ pierce _ ltng[ Reduce the enemy's resistance to lightning skills by%] @
Item _ pierce _ pois[ Reduce the enemy's resistance to poison skills by%] @
Passive _ fire _ master[ Increase the damage percentage of fire skill] @
Passive _ ltng _ mastery[ Increase the damage percentage of lightning skill] @
Passive _ cold _ master[ Increase cold skill damage percentage] @
Passive mastery [percentage of damage converted into toxin]
Passive_fire_pierce [Reduce the enemy's resistance to fire skills (the test effect is to increase the upper limit of element damage)] @
Passive _ ltng _ pierce[ Reduce the enemy's resistance to lightning skills] @
Passive _ cold _ pierce[ reduces the enemy's resistance to cold skills] @
Passive_pois_pierce 【 Reduce the enemy's resistance to toxin skills 】
Passive fatal blow #
Passive _ dodge[ one of three flashes] @
Passive _ Avoid [three flashes and two flashes] @
Passive _ escape[ the third of three flashes] @
Passive _ warmth [passion]
Passive _ master _ melee _ th (untested) #
Shortparami (untested)
Problem project difficulty #
Passive _ mag _ master #
Passive_mag_pierce (untested) #
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Note: The red attribute with "@" behind it is a useful attribute of the hard blood character! Other attributes can be considered by yourself!
Others that are not listed are useless attributes that are not displayed! No need to add!
=====================================================================
There is a Zhou Shengsheng store in Pingdingshan, which is on the first floor of Pingdingshan Commercial Building. The commercial building is lo