By default, the boss in World of Warcraft is 5 levels higher than the player, which means that he will cause 5% extra crushing, crit and hit effect for you. This requires mt to eliminate the gap of 5%, the theoretical value of armor class should reach 522, and the other three main areas should be improved, namely parry, dodge and block. Pay attention to the order of the three. Soldiers can trigger skills such as disarming without losing blood, and it is very effective to cooperate with the sword protection of weapon barrier, but the parry of soldiers can not deflect spell attacks, but can only parry physical attacks. Avoidance can avoid physical attacks and affect attribute agility. When the equipment is high enough, the soldiers in the later period seek higher physical damage to improve their hate control ability, dodge ability and certain armor value, and turn to sensitive warfare, but pay attention to eating equipment. The reason why the block is put last is because the block can only offset part of the physical damage (absorbed by the shield). The damage of boss 1w is only a little, but talking is better than nothing. For example, Germans only have two sides, and when they fight boss, they are bloody, but the strength of others is bloody enough, just like a piece of hob meat, and it is impossible to cut it to the end; Blocking can trigger revenge by actively releasing the shield blocking skill.
Basically, when parry, dodge and block add up to 60%, you are a very hard mt, and the rest is to add endurance support blood. Of course, there must be a certain hit and accuracy, otherwise the skills will not be hit and the hatred will be difficult to control.
The best professional skills to support blood are mining and jewelry. Some people say that forging and jewelry are better, and different people have different opinions. I recommend the first one to do MT. Forging and jewelry are also good choices if you need to develop in many aspects.
Gem selection, when the armor level is enough, give priority to endurance, then strength, then parry, dodge and block. The same is true of enchantments.