An introduction to the daily challenge task of USD OL 2021June 24th.
routine
1. Animal claws sold: 0/ 1
Paws can be obtained by defeating grizzly bears/black bears, and can be sold in butcher shops/Gass.
grizzly bear
grizzly bear
black bear
black bear
2. Elk skin has been peeled: 0/3
3. Goods sold to Gus: 0/5
4. Non-player enemies killed when deadeyes is turned on: 0/5.
When aiming with the right mouse button, press the capital key or middle mouse button to enable dead eye.
5. Complete the tasks of the railway station staff: 0/ 1
Stranger task, the name of the train station clerk is Eldon.
6. Eat dry food: 0/5
Buy dry food such as bread and biscuits in the catalog/grocery store, or search for food in the product column/backpack.
7. Coffee consumed: 0/3
There is coffee in your own private bar, and you can also make coffee powder in the camp.
occupation
* Different levels of challenges are different, please refer to your own level.
Bounty hunter
1-4 level
1. The reward task has been completed, no enemies have been killed, and there is no reward target: 0/ 1.
2. Purchase reward target: 0/ 1
You can only search ordinary bounty, not legendary bounty.
3. The wanted man captured according to Austin's new poster: 0/ 1.
Bounty versions of tumbleweeds, Benedict stations or armadillos took over the task.
Level 5-14
1. Bonus target tied with enhanced lasso: 0/2.
2. The reward task has been completed, no enemy has been killed, and there is no reward target: 0/ 1.
3. The wanted man captured according to the poster of West Elizabeth: 0/2.
The bounty version of Wallace Station, Strawberry Town, Riggs Station, or Blackwater Town takes over the mission.
15-30
1. Capture multiple reward targets at once: 0/3.
A task contains multiple objectives of the reward, the board of directors will generally write
2. Complete the difficulty ($ $) or the legendary bounty task: 0/ 1
On the bounty page, the bounty for a task is $ $,or a legendary bounty of any difficulty.
3. Complete the player's reward: 0/ 1
If there is a player with high reward in the battle, the system will prompt to catch him and throw him into prison.
A peddler peddling along the street
1-4 level
1. There are 3 minutes left to complete the material supply task: 0/ 1.
2. Money earned from trading: 0%/$50.00.
3./kloc-Donated animal carcasses within 0/0 minute: 0/5.
Drive a carriage to the swamp to shoot birds. If it is not enough, use frogs and toads to make up the number.
Level 5-14
1. Transaction income: 0%/$ 100.00.
2. Bodies of medium-sized animals that have been donated to Cripps: 0/5.
Most animals can be hung on both sides of the saddle.
3. Donated carcasses or furs of deadly carnivores: 0/2.
Large animals, such as wolves, cougars, crocodiles or bears
15-20
1. Goods sold to distant buyers: 0/2
Choose long-distance transportation when selling goods.
2. Complete Kripke camp stew: 0/ 1
The first item of the stew recipe, the change of battle will be refreshed.
3. Donated carcasses or furs of deadly carnivores: 0/3.
Large animals, such as wolves, cougars, crocodiles or bears
collector
1-4 level
1. Collection found with shovel: 0/ 1
Some collections dug out of the ground need metal detectors.
2. Family heirloom found: 0/ 1
3. Tarot cards found: 0/ 1
Level 5-14
1. Collectors' map used: 0/2
My wife bought a map and opened it in her backpack and used two.
2. Coins found: 0/2
3. Arrows found: 0/2
15-20
1. Found antique wine: 0/3
2. Find the lost jewels: 0/3
3. Antique drunkenness: 0/ 1
Backpack-collectible-collector's antique wine, drink a bottle.
Private liquor dealer
1-4 level
1. At least 10 bottles of moonshine sold are intact: 0/ 1.
2. Selling moonshine in the remaining 3 minutes: 0/ 1.
3. Private drinks have been provided for other players in the bar: 0/ 1.
Lean against the bar, choose to look after the bar, and other players stand opposite, counting 1 time.
Level 5-14
1. Have you ever drunk your own liquor with medium alcohol or above: 0/ 1.
Prepare a batch of wine in advance and pour it on the bar table of a private bar.
2. Private drinks were provided to other players in the bar: 0/2.
Lean against the bar, choose to look after the bar, and the other players stand opposite and pour twice.
3. Private bar: decoration: 0/ 1
Maggie changed, the liquor store changed, just changed the painting.
15-20
1. Private wine story task completed: 0/2.
Maggie met me and finished the project in ESC- progress-story task-drinking to death for life.
2. Private bar: decoration: 0/ 1
Maggie changed, the liquor store changed, just changed the painting.
3. Private bar: Dance for 2 minutes: 0/2.
After talking to the pianist and letting the band start playing, choose the dance floor option and start dancing.
Naturalist
1-4 level
1. 12 Hours of not killing animals in the game world: 0/ 1.
2. Collected forest and river animal samples: 0/ 1
3. Samples of desert animals collected: 0/3 1
Level 5-14
1. 18 Hours of not killing animals in the game world: 0/ 1.
2. Making or cooking in a field camp: 0/5
Buy it from Harriet and use it in the project column.
3. Tough tonic has been used when it is overheated or supercooled: 0/ 1.
Buy or prepare harriet's "resilience tonic" and use it when the core of health value shows _ or _.
15-20
1. All the legendary animals have been photographed: 0/ 1.
2. Animal samples have been sold to Harriet: 0/5.
3. Used strength agent when overheating or supercooling: 0/2.
Buy or prepare harriet's "resilience tonic" and use it when the core of health value shows _ or _.