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Diablo 2V 1. 10 skill and integral distribution
1, each character has three skills, which is true, but different roles have different ways to practice points, and not every skill can be learned.

2. At present, the Dark Lord has seven roles. According to different versions, different roles, different training methods and different functions, there are too many ways to add points. Diablo is a game that needs constant exploration. There is no such thing as perfect addition. These are just references. The real happiness of the game is to explore by yourself.

The mage adds points.

1。 PassSor (double repair of ice and fire, main ice and auxiliary fire)

Ice storms, icicles, snow storms, and full fire walls;

Ice armor, static posture, tp, dominant flame (enthusiasm can also be added according to personal hobbies);

One point at each intersection;

The rest is mainly cold, about 10.

Wearing ordinary equipment in this way, the snowstorm damage is about 3000, with dimensions, ice beads, cgc, snowstorm damage is about 5000, the highest is 7000, and the pass sor 7 100+ of lch.

Attribute points, storm plus strength, 75 pieces plus agility, and the rest plus life.

Equipment: military cap, dimension (eyeball is ok), storm shield, mage's skin, Raytheon's power, Mara, wedding /soj, mage's fist, sandstorm shoes, skill gc, life sc.

Pets: Death knell eth, Andy's face (or the oldest), wool eth (or high defense stone).

2。 Pure ice

General practice:

Ice storm, icicle, snow storm, ice bomb filling;

A little ice armor, a little static posture, a little tp (according to personal hobbies, enthusiasm can also be added);

One point at each intersection;

The rest is mainly cold, about 10.

Equipment: military cap, eyeball, storm shield, tlx armor, symbol, belt, two each, luck guard, warrior, 40 lucky and black luck, 7mf sc, mf value 500-600+. (mf sor is not very demanding on antagonism)

Pet equipment: water mill trap eth, Andy face (or the oldest), wool eth (or high stone resistance).

It's useless when mf is high. Recently, I have been fascinated by k baal, and I have never had dd, which is very depressing. ...

Ps: Make some changes according to different boss of mf. For example:

Dy Andy's natural fire resistance is negative, so fireball should be more suitable for mf Andy.

Some people like to be alone in mf baar. If they want to be kb, they must have both ice and fire.

3。 Fire and ice double repair classifier (main fire and auxiliary ice)

The method of bonus points is as follows:

Fireball, fireball and dominant flame filling, frozen ball filling.

Keywords Tp, static position, ice armor,

Every intersection has a little bit,

All the bonus points are mainly cold (about 10).

Equipment: military cap, strange ball, storm shield, twilight shroud (+3 fireball), Raytheon power, Mara, wedding /soj, master boxing, sandstorm shoes, fire skill gc, life sc.

Pets: Death knell eth, Andy's face (or the oldest), wool eth (or high defense stone).

(Because there are not enough points, it is suggested that the higher the sor level, the better. )

4。 Enhanced sor

This is an enhanced sor, which mainly brings people pass, en up, kc and so on. In pt. The adding method is as follows:

Keywords enthusiasm, reinforcement, ice hockey filling,

Keywords Tp, static position, ice armor,

Cross the road a little.

Dominate the cold, add more without adding. (Anyway, mixed in pt, frozen balls are awesome enough, it doesn't matter. )

Frozen balls can be cleared directly in ordinary rooms, which is very cool and highly recommended. But in hell, it's a little insufficient.

Equipment: strange ball, military cap, rising sun, warning wall, skill belt, mage's skin, soj, mage's fist, sandstorm, flame gc…… ... ...

Pet: Water mill trap (the damage is high enough to slow down), and nothing else matters (as long as you can't die in pt).

Ps: This sor can also be mixed in dy, but it is relatively difficult (in that case, it is necessary to control the flame and control the cooling). I brought a "social corner Kuko" as a sub-weapon, which is a dark gold shirt and wooden bow. You can strengthen yourself and your pets and deal with fire monsters. It is said that the following weapons can be embedded in the language of runes to cut Berserker+passion+enhanced monsters (but there are also some angry cyan).

Passion (passion)

4-hole weapon

dol( 14)+Ort(9)+Eld(2)+Lem(20)

Attack speed +25%

+160-2 10% increased damage (variable)

The attack accuracy is improved by 50-80%.

+75% increases damage to undead monsters.

Attack accuracy on undead monsters +50.

Lightning damage+1-50

+1 Berserker

+1 enthusiasm

Hit blinds the target+10

Hit the monster and have a 25% chance to escape.

75% people get extra money.

Heart of Wolverine Level 3 (12 gas gathering)

Sor…… of bt ............. Khan!

Four paladin training methods (about skill bonus)

Maybe everyone thinks there is still a lack of pal practice.

In fact, KDC can do the following four things.

As long as you put on high CB equipment and use shield skills, you will be killed.

Pursue fashion

Bless the hammer of the paladin

Blessing hammer max

Blessing aims at max

Vitality max

Focus on Max.

Shengdun max

When attacking, the hammer of blessing on the left, the halo on the right, divine shield. Sweep through hell. The most popular this year.

Orthodox combat type

Fanatical paladin

Maximum enthusiasm

Sacrifice max

Mad Max

Shengdun max

Contempt 10

When attacking, the left side is enthusiastic and the right side is fanatical. The type I want to practice.

Revenge attack type

Magic angel-revenge paladin

Revenge max

Flame retardancy 10+

Cold tolerance 10+

Lightning strike resistance 10+

Trial maximum value

Shengdun max

When attacking, revenge on the left and judgment on the right will reduce the monster's resistance and easily solve the monster damaged by additional elements.

Conservative defensive type

Tianquan paladin

The fist of heaven, Max.

Sacred photoelastic maximum

Holy shock max

Trial maximum value

Something else

When attacking, the Tianquan on the left and the trial on the right are rarely practiced now. Although the fist of heaven is the signature trick of the paladin, it is a pity that it is not very easy to use.

abstract

These four paladins have their own merits. BH din belongs to magic damage, zeal din belongs to physical damage, and revenge and fist of heaven belong to elemental damage.

Zeal pal can be said to be the most orthodox paladin. Although BH pal is very popular now, it is very popular. In my imagination, the paladin should be a sword-holding, crystal-shaped and very handsome, not a peasant image with a hoe.

And it is recommended not to wear shako, because the face is already very dark, and the more you wear it, the more you look like a farmer.

Pure bone wizard

Skill bonus order: Bone Shield 1

Damage deepened 1

Tooth 4 allows you to kill enemies in the early stage (1 can recruit skeletons, but I didn't add it, hehe, just 1 point, because the skill point of 1 0: 100 point is the main attack and bonus of the bone system, crossing 2 points, and the curse on the left is all three.

Bone spear can be added to the bone wall (so that the bone shield and bone spear that will always be used can be added at the same time)

With the upgrade of max Bone Spear per level 1 point (curse will be added with 1 point when it can be added, Bone Elf 1 point, Bone Prison 1 point. Weakness is the main killing curse! Because he can slow down and reduce the damage of the enemy, it is safe for you. Reducing lr's resistance has no effect on killing enemies, but it may be helpful for magical teammates who form a team. I'm solo, so I didn't promote him until I was in the fourth act of hell, haha)

Maximum (65438+ 0 point per level)

Upper limit of bone wall (65438+ 0 point per level)

Upper limit of bone elves (65438+ 0 points per level)

Finally, tooth max, this is your 99, and it was 83 when I went to hell. If you want to pass at full speed, I think 80 can pass alone.

State one's views:

Mana is not added (you can add it yourself if you find the blue bottle troublesome)

Agile strength, equipment bonus

Life depends on your own operation and network speed, mine is only over 600.

Nec has the richest status points, and I haven't added more than 160 points after passing, so I will wear equipment, agility (land) and life, hehe.

Specific play:

See people weaken him, then the bone wall blocks most people and the small leader of the prison, then the bone spear him, then the wave explodes him, and finally if there is soj, rush over, haha ~

Because it is efficient to fight bone spears that can pierce besides pulling a single monster, (you will spend more time around the group haha), fight max bone spears first, then fight the bone walls and bones that max can defend and attack, and finally fight max elves.

The life span of bone wall and bone prison is greatly increased in nightmares and hell, so under the protection of the powerful Great Wall of Bone, you can press the bone spear to explode the corpse, which is why I have so many status points left.

The last thing I want to do is to play boss, haha, I dare say that Bones nec is a guest star of boss! Weaken him after fixing his bones, he will be slow and the damage will be low. I hit him n times, but he may not be able to break my bones (weakness is also good for monsters), which is why I am weak and hit the whole hell, and my pet is extremely safe, haha! So considerate, right?

The magic attack of bones is more comprehensive to hell. In addition to pulling act2, there will be some monsters and skull summoners with ineffective magic (pets can handle it).

Summary: curse him with weakness (SARS) and isolate him with a bone wall! Kill him with a bone spear and destroy him with a corpse explosion (to avoid infection, haha). Actually, it's that simple.

Ah, by the way, at the beginning, go to the countess more often, get some 7# ah, 5# ah 13# ah, and get a double-hole coat and shield to defend against 100 or more, which is good for people who use magic.

Traditional ordinary kc ama architecture

attribute

Intensity:

Including equipment reaching 156 (note+strength item: TT.usc/ulc = =).

Agility:

200+ guaranteed block rate =75% depends on your level (note+agile items: TT. Perforated tape. University of Southern California/University of California. Crow. Cat eyes = =).

Physical strength:

Everything else is added here.

Energy:

Do not add

Note: the blocking probability provided by the grade *2*75/ shield+15 = the agility required when the blocking rate is 75%.

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Passive skills:

You don't need to add anything except Valkyria. Other skills each 1 point. Among them, the penetration of puncture skills and equipment must reach Grade 9 (penetration rate is 69% ... plus puncture belt = 100% probability).

About why bait should be added, bait? You can always use it to gather a lot of cattle!

Javelin system:

Punching plus 1 point is used for K-electricity to avoid cattle. Then the following skills are max (the last blow strength plus dissatisfaction).

Lightning rage

Live strike

Lightning strike

lightning

Power strike

Bow and crossbow system:

No need to add.

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Equip the helmet:

The eye of the Griffin-the crown of strength

Goddess' wings-winged helmet

Weapons:

Revenge of Titan-Sacrificing Javelin

Armor:

Glory of Hakni-Everett Leather Plate Armor

Omar's robe-dusk shroud

Qui Heigang's Wisdom-Mage Armor

Jeweler's stable blue magic armor, Pearl *4

Shield:

Shield of the storm-the shield of the ruler

Jeweler's prejudice blue magic ruler big shield in electric beads *4

Belt:

Shark skin belt with razor tail

Gloves:

+2bq 20ias 3lm 3ll ek synthetic gloves

+3bq 20ias blue magic gloves

Shoes:

Yarn woven mesh boots

Necklace:

cat's eye

+2am 10frw 6lm synthetic necklace

Ring:

Crow cream

8L6LMEK Manalr's bright gold ring

Amulet:

fhr/bq gc

frw/bq gc

frw/lr.mana sc

ultrasonic washing

ulc

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Data attack recovery fhr:

Guaranteed 32=7f. You can quickly recover from the machete attack in Niu Niu.

Grid file recovery fbr:

Wmd, 35%fbr is enough =3f ... so that ama can move quickly again after blocking.

Running speed frw:

Speed is efficiency .. so try to choose the charm of running /bq running/mana.

Casting speed fcr:

With 25% fcr in the crown, it is enough. Improve the feeding speed and attract cattle to gather.

Attack speed ias:

55ias is cool, but the effect is not as big as an electric bead when it is 8 PP

ll/lm/ek:

This is enough to provide 9ll for tt. 6lm ring +3lm st and sandpaper shoes can make your kc never lack mana.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

skill

1#

After 2# entered the cattle farm, he put bait while running to attract the cattle into a pile, and several javelins went down. The world is quiet. ...

3# TT can be tangible. After all, kc relies on lightning damage, and yx can be repaired. Both hands are equipped with yx tt, even kc can continue without going to the blacksmith.

4# Because ama is not the dominant lightning of sor, the actual effect of +5/-4 electric beads is greater than that of +3/-5 electric beads.

5# pets will disperse cattle ... so kc ama doesn't need pet.

The task of 6# kc ama is to clear the cattle farm quickly to obtain runes/materials, so the mf value is not important to kc.

1. 10 concentration barb development guide

I. Introduction

Regarding the change of 1. 10 and the motivation for writing this article, the author omits the word XXX.

The purpose of creating this concentrated barb mentioned in this article is:

# Get as many defenses as possible, and reduce the enemy's attack accuracy to 5% as much as possible.

# Get maximum element resistance

# In order to deal with enemies who ignore the target defense, the blocking rate should reach the maximum (75%).

# Get a higher degree of physical injury relief

# Reach more than 2000 health points, so that you can withstand any blow.

PS: Any blow mentioned here means 1 hit. Try to avoid being hit by 1 KO.

# Our trained characters can achieve the above goals and kill the enemy quickly, accurately and effectively.

# This role also has many skills and can cope with various situations. Its flexibility and versatility.

This guide only introduces the template of role development and the general types of equipment needed. He is not detailed enough to tell you when to add some points to which skill or when and where to upgrade. Doing so will only deprive players of the fun they get in the dark. The author hopes that after reading this guide, readers will know what it is and why it is, instead of simply imitating it! ! !

Commonly used abbreviations: most well-known abbreviations are not listed, only a few are not commonly used.

Bp: breakpoint (I don't know how to translate it, but I have expert advice)

CBF: Property that cannot be frozen.

Double leech: an object with both life and magic.

Echo: Add 3 skill prefixes to the battle slogan of blue magic items.

PMH: Stop the monster from healing and stop the monster from healing itself.

Prism: Adds four defensive attributes to an item.

SLvl: Skill level Skill level.

Two. Allocation of attribute points

Strength: (STR)

To equipment! The author suggests that the basic strength should reach 156, and the number of power points needed for the storm shield. Too much strength is not necessarily good. Because a lot of equipment used after the character is finally formed is to increase the strength point.

Agility: (Agility)

If you use shields, agility will be increased to maintain the maximum blocking rate. As for whether the agile points contained in the item should be counted, it depends on personal hobbies.

But from the author's point of view, there is no harm in a little more flexibility. Every 4 points of agility can increase 1 point defense, and every 1 point agility can also increase 4 points of attack accuracy (AR).

If you don't use a shield, then agility, like strength, is only enough to carry equipment. There are many skills and equipment in the game to improve AR. At the same time, BARB's fighting skills can reduce the enemy's defense by 50% and greatly improve BARB's AR.

Vigor: (VIT)

Let's add the rest here. No one feels that life is too much, just as no one feels that money is too much. :P

Mana: (energy)

Don't add it at all. BARB's skill costs 2-4 spells, even when it comes to monsters that burn mana!

Three. Skill point allocation

The first is the four skills that must be MAX:

1. Focus on the main attack skills, needless to say.

2. Battle sequence: The more lives, the better. At the same time, it also adds bonus to the main attack skill set, increasing the damage by 10% for each level, which is twice as much as that for level 20. In addition, he added duration to the shouting and fighting sequence.

3. Call: As mentioned above, this training mode pursues high defense, 20-level call plus 290% defense, and there is no reason to give up. In addition, for the battle order, the battle commander has time to continue the bonus, and the rage has a damage bonus.

4.WeaponMastery: Each level increases 5% damage and 8%AR on average, and the WM of level 20 also increases the double-click probability by 2 1%. Another extra skill of concentration: slam, which only increases damage by 5% per level. Comparing the two, it is easy to find which one to invest in.

Next are some skills worth investing in skill points:

1. operational command: I believe this goes without saying. And 1 minute is enough. The bonus of battle sequence and shouting makes it last for 205 seconds even if it is only 1.

2. Howling: A big drawback of concentrated barb is that it cannot attack multiple targets at the same time. At this time, the role of howling is revealed. When surrounded, this is the best weapon to concentrate barbs. It is worth noting that when the monster level >; Howling doesn't work on monsters at skill level+character level+1

3. ridicule: very useful skills, especially against enemies who attack from a distance. At the same time, this skill can also protect your mercenary or your partner, because you can use this skill to summon powerful enemies for yourself.

PS: Personally, I think this skill requires some operational skills, and only one can be summoned at a time, which is not particularly effective in dealing with a large number of long-range attacks on enemies. Use according to personal hobbies.

4. Rage: There is nothing to say. BARB's monster immune to physical attacks depends on him. Besides, one point is basically enough. Because Berserker has gained 200% damage bonus from Roar, plus+skills and combat command on equipment. Ps: One thing to pay attention to when using Berserker is that you can continue chopping after winning IM (Damage Rebound), because it is magic damage. But be sure to pay attention to mana. If the mana is gone and the magic attack becomes physics, then little BARB will be miserable.

5. Battle slogan: reduce the enemy's defense by 50% and damage by 25%. I believe no one thinks that this investment is not worth it. Especially when dealing with bosses who hide money. It takes about 30 seconds to reach level 8 with equipment, which is not short.

6. Increase speed/iron/natural resistance: one point is enough. Coupled with equipment and combat command skills, the investment can basically reach at least level 7.

Let's take a look at the remaining skill points:

Even if all the above are added up, only 9 1 skill points (including crossing points) are used. If you look at a 90-level map, there is still a score of 10.

If you advocate attacking, add it all to Bash, the only reason is that it has a 5% concentration damage bonus at each level. But if you are not using high-damage weapons, you'd better be careful when investing in Bash. Because the damage of the weapon itself is not high (such as maximum damage 150-200), the bonus effect of Bash is not obvious.

If you are more pursuing high defense, add it to the iron sheet. When you have good armor, iron can improve your defense by thousands. However, it should be noted that the higher the defense, the higher the defense value, and the less the enemy's hit rate, which is a process of diminishing returns. For example, the defense from 5K to 10K can reduce the enemy's hit rate from 50% to 25%, but when the defense reaches 15K, the enemy's hit rate is only reduced to 20%. Note: The figures here are completely fictitious, without any basis, just to help you understand better. Another thing to note is that enrichment itself increases defense. It is possible that when you use this skill, the enemy's hit rate has dropped to 5%, and it is meaningless to add defense at this time! !

Another option is rage. Investing here is very useful for creating a multi-purpose barb.

In fact, the remaining skill points are not limited to these places. You can invest in points according to your own needs.

Let me talk about the order of adding skills first.

First of all, the battle order should be MAX. It should not only greatly improve your life and mana, but also add more harm to concentration than concentration itself. 1 level BO increases 10% damage, and 1 level concentrated solution only increases by 5%.

Then the person who wants MAX is to concentrate. In addition, at the level of 18-23, a little concentrate can be put into each level.

Then there's yelling. Finally, weapons control.

It should be noted that those skills are very useful and only need to be invested a little. When the level is enough, you should invest a little at the first time.

Four. Equipment. (Because I am not familiar with the Chinese name of the equipment, here are all English names. I hope someone familiar can help me give the relevant Chinese names. )

1) helmet:

Early days: Saigon's helmet, deep dusk, Tarnheim, Bikin's hat, or better gold helmet.

Mid-late stage: rock plug, Ariet's face, Guillaume's face, vampire gaze or better golden barbed helmet.

Final equipment: Ariet's face.

2) Gloves: The choice of gloves basically depends on the choice of weapons. You need to add anything you need.

Early days: Brock's hand, Sander's folly, Gage of Saigon.

Mid-term: lava slurry, venom forceps, Magnus skin

Later period: delacour grass, laid with both hands, steel torn.

Final equipment: blood gloves from the cube. If the attack speed is not enough, choose to increase the attack speed of weapons. If crushing blow and death blow are not enough, use delacour's grip.

3) Belt

Early: Death Belt, Lainemo, Night Smoke.

Mid-term: string ears, Raytheon vitality,

Later period: Sigurd's stealth (the coil of Nosferatu), cobweb, Verdun Weiqi.

4) shoes

Early stage: Kesong's footprint, Vidala's flying lock, goblin's toes.

Mid-term: Gore rider, war traveler, strong blood boots

Late stage: Marrowwalk (more suitable for PVP) or one of the medium-term equipment.

Final equipment: Gore rider

5) Necklace

Early: The Eye of Ettridge

Mid-late stage: blood necklace made by cat's eye, wrath of the Lord or better Rubik's cube.

Final Equipment: The Wrath of the Highlord

PVP: Angel's necklace, and use those two rings in the same set at the same time.

6) ring

Early stage: Manade's cure, Kazan's seal

Mid-late stage: crow, Bulkat Hos's wedge-shaped wedding ring, or good cube and rare ring.

Final equipment: as required. Mainly LL and ML and properties that cannot be frozen.

PVP: Look at the necklace.

VII) Shielding

Early: Guards in Saigon

Mid-term: gerk's Sanctuary, Mo Ze's Blessing Circle, and the guards of Wheatstone.

Final Equipment: Storm Shield

If it is MF, you can consider using rune rhyme.

8) Armor

Early days: Sigon's shelter, ice chain, Twitchthroe or other blue or gold high-defense armor.

Mid-term: guardian angel, axis stop, Durrell's shell, "stone" rune.

Later period: "mystery" and "chain of honor" go hand in hand.

Here, the author specifically mentioned the chain of honor and highly praised this armor.

9) Weapons

BOTD .

Here, the author has an interesting saying that the chance of hitting ZOD is less than the chance of being hit by a plane shot down by lightning.

In addition, in terms of equipment, I suggest that equipment should not be equipped with knock-down attribute and+light radius attribute. The former is because we use melee characters, and the latter is because our own visual range has increased and the enemy's vision has also increased.

Five, pets. There is no translation here. Many posts in this area feel more detailed than what he said.

6. Some experiences or suggestions of the author.

1. Be sure to use a shield. 75% of the blocks are very, very useful in dealing with monsters that ignore the target defense. In addition, when using Berserker, the shield is irreplaceable. In addition, the shield can also be inlaid with pigs or runes to meet some of its own shortcomings.

Don't run in dangerous places, but walk. Because when running, the blocking rate will drop to one third, that is, 25%, and the defense is zero.

3. ridicule is often used when dealing with monsters that attack from a distance.

Howling and taunting are often used when surrounded by enemies.

5. Be careful in any area where monsters using IM may appear. Hehe, it seems like nonsense. Who doesn't know? When you meet an electric ghost, call me sarcastically and fight one by one. Hehe, this. . . . It seems to take a long time.

6. When handling CD, fire prevention should be complete and electrical protection should be as high as possible. In addition, you should bring equipment to prevent monsters from healing themselves.