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How to become an alchemist through mmo alchemy skills in territorial life
Alchemy is a very important system in mmo of territorial life, but some beginners will find this complex system difficult to understand at the moment. On this bus, I will bring you the gold-smelting skill raiders of territorial life mmo. Players who are still unclear may wish to refer to it as soon as possible.

Medical supplies

How many herbs are there? Each of the 68 herbs is 0- 100 (that is, the quality of herbs you get from each hoe is different), and each herb has three functions, and the distribution of functions is random, that is, after everyone collects herbs, the functions of the same herb are different. In this complicated and exaggerated efficacy and quality, how difficult is it to make high-quality combat drugs or high-quality poisons? This is definitely not the patience that a blacksmith can match with a black gold weapon, but it is the dream of every alchemist.

Say it simply. You can't see herbs until you learn 30. How can you learn 30 naturally? Digging apples? Pick the fiber ~ hang it for a while, and you can set foot on the pharmacist's point of no return. How to see herbs?

Right-click a fertile soil, learn from nature, look for herbs, and then read the article, you can see a blue plant similar to lavender. Congratulations, this is your first herb. Of course, you need a sickle to get it. Just equip it with a sickle and light it. Give you a hint, generating herbs will reduce the quality of this fertile soil, so ~ don't collect herbs on the accumulated soil you want to cultivate! Please be careful not to! ! ! ! Don't! ! !

At the beginning, all you need to do is make a bunch of sickles and collect at least 50 stones of herbs, and then I will start the next step. Almost 10 herbs a stone, no skills at all. You need to dig more than 500 kinds of herbs, which is the foundation and may not be enough. It depends on your luck. With the improvement of your natural science, you will see more blue lavender after looking for herbs, and there will be bigger ones. They are:

Common herb has at most 30 products, and the output types are random.

There are 60 products of fresh herbs at most, and the output types are random.

Simple herbs (pure herbs) have at most 100 products, and the output types are random.

Before you start the road to alchemy, there is no need to pursue any quality, just dig. Yes, far from it. Pharmacists are more difficult to form than any profession. Of course, if you want to start making herbs into useful powder, you must practice at least 60, otherwise you won't even see the accelerant. Pick up the sickle and set out, young man ~ ~ ~ The long road has just begun.

Herbal products

How many kinds of herbs are there? There are three categories: positive returns, negative effects and production needs. Details are as follows:

Positive: increase strength, agility, physique, intelligence, perseverance, endurance, detoxification, the longest use: restore fatigue.

Negative: injury fatigue, lowering the upper limit of soft life, lowering the upper limit of endurance, destroying endurance recovery, destroying soft life and destroying hard life.

Production needs: combustion improver, naphtha, seasoning.

The last article about herbs mentioned that each herb has three functions, and everyone is random. So after you have painstakingly excavated the 50-stone medicinal materials I mentioned just now, the next step is to combine your own formula, make a medicinal mill with branches and stones, then double-click the medicinal mill, throw two of the medicinal materials you just dug into the medicinal mill, and synthesize them to see if they have become any powder. Fortunately, you now have a medicinal powder, and you have unlocked two properties of two herbs. If you are just a blacksmith who needs an accelerant, or a builder who needs naphtha, you just need to knock your herbal skills to 60, try your luck to find out the formula of accelerant and naphtha, and you can call it a day. Of course, I know this is also a time-consuming process, but I can tell you clearly that for a real pharmacist, you. It is only a small part of our daily life. The use of medicine garden is 1 medicine, 10 water. We plant them in the medicine garden, and collect the medicine after 9 hours, and the medicine of 1 will become the medicine of 10. It should be enough to see those who have quit. If you are motivated to become a real alchemist (alchemy 100), please continue reading the real part.

What we need to do now is to unlock all the efficacy of all herbs. You heard me right, everyone. This is a necessary process, not obsessive-compulsive disorder, so you need a lot of herbs, and 50 stones is not enough to play. The specific method is nothing more than the continuous synthesis of two herbs. You can synthesize it with three herbs at the time of the 30 th grade of Materia Medica, which will unlock the medicinal properties faster, but there is nothing to misuse. You can plant them at level 60. It has little to do with you for the time being. Muggles and weak chickens rub the accelerant. Ignore them. The real meaning of 60-level herbs is that you can't make accelerant before 60-level herbs, so you can't find out the efficacy of several herbs, because they are accelerant, volatile oil and seasoning. If you explore the efficacy from the beginning, you should be able to unlock most of them before level 60. Even these three production-related things didn't unlock the efficacy of herbs. To untie them, as a pharmacist, you must have at least 90 kinds of herbs, because then you will know what compound powder is. However, due to its short-term effect and the increase of no catalyst, the effect is not obvious. This is why many people in unknown so claim that alchemy is useless, because these frogs in the well have never seen the power of truly high-quality drugs. . . They haven't even eaten powder with side effects (it's necessary for assassination, you are not mistaken, it's poisonous powder, and it's refreshing to eat stimulants? I am in my soul. )

When you learn Materia Medica 90, all the medicines are unlocked, which is very hard ~ ~ ~ very hard ~ ~ Don't worry, you have to do a job that you need to repeat endlessly-sort out the medicinal materials, make a box, preferably a big box, don't ask me why, I am doing it for your own good, because it is more important to change boxes later, and then put the medicinal materials according to you. Keep at least one of each kind, because you don't have to look for a place to put it everywhere every time, and you can't find the right medicine at the first time when you need it. Trust me, this job will save your eyes.

By the way, the lone wolf so far, without teammates and perfect full-time production line, can only become a pharmacist, and it is impossible to become an alchemist. I know it's a pity, but I can't help it. So we have to stop some students again. Because alchemy needs the assistance of wine making, cooking, carpentry and smelting. Students with full-time partners, follow me to the next chapter.

Medical articles

From now on, you need a small partner, or you may never be exposed to alchemy. You need a big man who is willing to practice medicine with you. Press R to start the fighting mode, punch him, then press R to close the fighting, then right-click the person who is practicing with you for medical treatment and treatment, and then repeat this process until the medical treatment is 60. For those who just want to be an alchemist, you can enter the next chapter here, if you want to become a qualified doctor.

Next, I will tell you something that doctors need to know.

1. The real effect of treatment is to increase the hard life of medical subjects by about 90 minutes after the end of the culture period, which is almost 20 minutes.

2. After 90 years of medical treatment, it is necessary to carry a saw (for trauma and surgery) and a hammer (for fracture). Please be sure to take it with you. It's embarrassing that you don't have tools when your little friend is injured.

Bandages are unnecessary. Please don't waste linen.

4. finally. . . Please don't kill your little friend, and there is no need to stun him. The correct posture of practicing medicine is to whip him first, then feed him soft powder, and then continue to whip him to avoid fainting. When his hard days are short, finish the last treatment, then wander for 20 minutes to let him return to his hard days, and then continue to beat him. Please don't use weapons all the time, it will kill people and the efficiency is extremely low. Instead, you can take endurance-limiting drugs and stimulants to recover from fatigue.

Alchemy! Benben

Congratulations to everyone for sticking to the end despite all difficulties. Now the rest are really great warriors, people chosen by the sun god, and my staunchest partner! The first thing you have to do now is to ask your winemaker to give you a batch of wine, and cider will be fine. Then you can add more than 3 to the food with stuffed rabbits (in order to make you waste less wine, you need to bring wine when you make medicine, and then right-click on the gold platform or drugstore to make gold and mix medicine. ), you can start making medicine like practicing materia medica (yes, that's right, alchemy puts medicinal materials, not powder). By Alchemy 60, a large number of drugs will be produced here, and the quality effect is extremely low. It is recommended to throw it away directly, because eating it is useless.

Starting from Alchemy 60, ask your friends to take 3-4 gold refining platforms for you and blow them flat. Or if you want to get on well with your repairman, you can ask him to fix it for you. You can use your medicine garden, plant the herbs needed by the catalyst crazily, and then use your gold refining platform to rub the catalyst crazily. Believe me, this is the fastest and most economical way, and at most you will waste several gold platforms. If your blacksmith is at this time, . . .

The combustion improver can't stop until you rub 100 for alchemy (an alchemist who can't touch stone into gold is called an alchemist-), but when your alchemy reaches 100, congratulations ~ from now on, you can relax and finally start to study real quality medicine. Yes, that's right. You just started studying now. It was all preparation before.

What you have to do now is to empty out a cabinet of herbs, except for the need for accelerant. . . . . Then go back to the wild, with your natural science 100 bonus, look for herbs, only dig pure herbs, and don't touch the rest. This process is slow, but it is also necessary. From now on, don't pile up every grass you dig! Don't! Yes! ! Don't! ! ! No matter whether you design several drug combinations you need, you need to improve the quality. The quality of drugs determines the duration, and the efficacy determines the effect. How to choose them depends on the situation. After you dig up a cabinet of high-quality medicinal materials, I will tell you the real function of the medicine garden now.

Herb herbarium can be used to improve the quality of herbs. Each herb garden can hold 1 herb, 10 water and 6 feces. Get 65,438+00 herbs each time, and one of them will be of higher quality than before. This is a kindling, you must keep it, or even you can put it away by yourself. The quality of drugs determines most of them. For wine, I'm going to experiment with honey wine, and you can explore the specific effect.

Catalysts can be divided into mineral catalysts and animal catalysts. Each catalyst has two effects, each catalyst can increase the effect by 0.5, mineral promotion+biological promotion+you are lucky. Starting from the skill of herbal medicine 100, the total * * * can increase the effect by 2. Don't underestimate the effect of this 2, it's terrible. Mineral catalyst is unjust prison, and a server's mineral death warrant may not be enough for you to unlock all the effects of mineral death warrant. Finally, luck is very important. Jewelers' necklaces and rings and alchemists' clothes should be fully armed. Don't waste wine and catalyst. . . . . I wish you all an early generation of alchemists.

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