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World of Warcraft professional introduction
Druidism

Druids are the guardians of the world. After sleeping for many centuries, they woke up to resist the invasion of the Burning Legion. After Archimonde was defeated, the druids chose to stay in this world and help rebuild their broken homeland. The invasion of the Burning Legion left indelible scars on nature, and the druids worked hard to heal these wounds.

Druid characters give players several ways to play. In normal form, the druid is a caster who also uses weapons to fight. In bear form, the druid becomes a warrior with an angry tank. In leopard form, druids become thieves with energy tanks and stealth skills. Druids can also be transformed into several other special animal models. Druids can also play the role of priests because of their healing abilities. As a priest, druids are not as versatile as real priests. They lack the Oracle: shield and resurrection, but they are also very capable healers.

Druids have three potential roles in the team.

When druids are in normal human form, they are a good healer and can give support to teammates in the form of increasing magic and decreasing magic; Their ability to control dragons in groups is also limited.

Druids will increase attack power and defense when they are in bear form. Excellent defense and rough armor make them "tanks" comparable to warriors.

In cheetah mode, the druid becomes an attacker with very high damage per second. Their agility and secrecy make them more like thieves.

A professional triple role gives druids a variety of different ways to play, enabling them to play any "needed" role in the team. What we are discussing now is not how to play games-the charm of a profession is that players have a long and in-depth understanding of its particularity and finally mastered its operation!

hunter

Hunters are very deadly shooters. They can use bows and arrows or muskets to knock down the enemy in the distance. Hunters are also skilled masters of field survival. They can track down enemies or set traps to hurt or trap them. Hunters have a special primitive connection with the beasts in Azeroth. Hunters can tame them and teach them to be loyal guards. Hunters can wear armor, and they can fight side by side with their pets with two weapons in battle.

Hunters are also terrible people who hurt every second. Because of their excellent ability to pull monsters and attack monsters from a distance, they can certainly defeat the enemy faster. Their pets increase the damage, which can help control the hatred of monsters to some extent. Hunters' traps enable them to control monsters to some extent. Their combination of extreme attack distance, powerful damage and trap ability makes hunters the best trolls in any team.

grasp

Mages are good at using the energy of fire, ice and arcane elements to destroy or suppress their enemies. The wizard in robes is a profession that can launch powerful attacks from a distance to harm the enemy. They can shoot a single target with elemental missiles, or they can cast spells from the sky to kill the enemy in a large area. The mage also has the function of enhancing the casting energy of his teammates. The summoned food and water can help each member recover quickly from the battle in time. Mages can also use teleportation magic, and the created Arcane Portal can travel between continents very quickly.

If you want to bring monsters into a painful world, then the mage is a good choice. Their powerful elements and arcane attacks are absolutely beyond the resistance of your enemies. Injury is synonymous with wizards. They are really good at it. Their arsenal includes some powerful group control spells and many spells against enemies-in fact, these abilities can be used on most ordinary animals in the game, which makes them very valuable. What we are discussing now is not how to play games-a fascinating feature of this profession is that players have a long and in-depth understanding of its particularity and finally master its operation!

knight

Guardian of the light, paladins are the mainstay of the team. They can use sacred aura to help their teammates, and they can also use blessing spells to protect injured comrades and enhance their strength. Paladins can wear heavy armor, so they can resist fierce and powerful attacks in fierce battles. Paladins have healing spells, which can heal and even save sacrificed teammates. In battle, they can wave huge two-handed weapons, stun the enemy, destroy the undead and demons, and judge the enemy with sacred revenge ... Paladins are designed as defensive occupations, which is reflected in their tenacious survival ability.

Paladins are a combination of melee and magic. With the help of medical treatment, seal and other abilities, paladins can play the greatest role in team fighting. In a team, each paladin can activate a halo to bring help to all members, or impose a seal on specific members. Paladins are hard to kill because they have many kinds of defense skills. Unlike other combat skills, the holy light can also be used for healing. Paladins, especially undead killers, have many skills for the undead.

pastor

A priest is a master of treatment and protection. They can heal their friendly troops, add shields to their fighting teammates, and even revive fallen comrades. Shamans, druids, paladins and other professions can also be healed and resurrected, but no one can do it better than priests. Priests not only have a lot of gain magic to help team members, but also have great killing ability to enemies. They can use shadow or divine power to destroy the enemy. Excellent healing ability, group control ability, hatred control and extraordinary attack power make priests a diverse and powerful profession, occupying an important position in any team and performing different duties according to different situations.

Struggler

As the name implies-a stalker who is good at escaping with a shadow is best at performing behind the scenes. Stalkers are good at stealing, murder, espionage and assassination. Sneakers are typical melee occupations. They can wear light armor, move quickly, and kill enemies with great damage in a short time. They are good at covert operations and assassinations. They can usually sneak under the eyes of the enemy and attack in the dark. Blindness skills can also make it easy for them to escape from combat.

Sneakers can produce combo points when they cause damage to the enemy, and can also paralyze the enemy and reduce the opponent's combat ability. Sneakers also play an important role in the team, not only because they can cause a lot of injuries, but also because they can open locked doors and boxes, clear hidden traps and so on.

Buddhist monk

Shaman is the spiritual leader of clan and tribe. Shaman is also a master of elements. They can use spells and totems to heal or strengthen their teammates in battle, and the released elemental energy can also effectively attack the enemy. Shaman priests can be equipped with armor and even wield two weapons at the same time in battle. Shaman is a mixed profession. It can not only charge bravely in the battle, but also attack the enemy from a distance with elemental energy such as lightning arrows. Of course, it also has spells that can heal teammates.

There is an old saying that "everything is ok, no one is proficient" is the truest portrayal of shaman; They are the only true "mixed-race" profession in World of Warcraft. Although their skills are not outstanding, they perform well in most tasks assigned by the team. Do you need adjuvant therapy? Looking for an auxiliary meat shield? Looking for damage per second? Is there a gap that needs someone to support the whole team? Shamans can. They also have many useful spells that can help any team. What we are discussing now is not how to play games-the charm of a profession is that players have a long and in-depth understanding of its particularity and finally mastered its operation!

alchemist

Warlocks are proficient in shadow, fire and demon energy, and are obsessed with studying the root of demon power. They are seduced by dark knowledge, swallowed up by greed, and pursue chaotic magic from outside. The Burning Legion provides them with their own strength, allowing them to use destructive energy and summon the messengers of their demon masters.

Warlock is a profession that requires high operating skills. Warlocks have pets, many different spells, and some spells need corresponding potions. This means that when operating a warlock, you need to learn more than other simple occupations. Warlocks have many cool and interesting abilities, such as the eye of Kilrog, fear and calling pets. Once you understand this, you will find that warlock is a very interesting profession.

Warlocks have both powerful damage spells (mainly sustained spells) and beneficial spells, which complement each other and cooperate with the skills of other players. They have curses in all situations; In fact, they can easily become the best profit-reducing wizards in the game. Their pets can also help increase damage and give warlocks extra skills. They can also control the crowd well by seduction and expulsion, and provide limited help in the form of stones they summon.

soldier

A warrior can be a violent fighter or a god of steel, protecting his teammates with his super anti-injury ability. Soldiers mainly engage in melee: tendon-breaking skills can paralyze the enemy, slow down the speed, revenge attacks can cause a lot of damage to the enemy, and battle growling can improve the fighting ability of teammates. Soldiers are never afraid of being outnumbered, and his ability to pick many people is excellent; You can get a certain anger value for each blow, and then cast the next attack. Warrior is a diversified profession, and various skills and postures can be applied in combat.

Soldiers can be defensive meat shields, deadly killers, or both. Their ability obviously belongs to the category of melee art; Under different situations and team composition, their postures are always different strategies. In a word, soldiers are the main candidates to attract monsters' attention until they die. Different from the warrior role in other games, in World of Warcraft, the warrior is the ultimate fighting machine born for fighting. ]

The above is a job introduction.

Alliance Delaney

A month ago, a terrible big explosion tore the sky in Kalimdor. The giant spaceship Esoda fell from the sky and crashed on the land of Azeroth. The noble Delaney people escaped from the dilapidated outland and found a safe harbor by relying on the spaceship Esoda. The Delaney people were moved by the heroic actions of the alliance against the Burning Legion. They decided to join the alliance and take back their broken homes. In order to live, the Delaney people who believe in light intend to gather soldiers against the Burning Legion and stop their terrible burning expedition. Although we can only rely on courage and firm belief in the light to arm ourselves, Delaney people still expect to find allies and guide them to meet their destiny outside the sky of Azeroth.

National specialty

Gem cutting-passive

Jewelry processing skills increased by 5 points.

Lu Na's Blessing-Initiative

The treatment goal is to restore 50+ 15 × checkpoint health -40 yards effective distance-1.5 seconds casting time-/kloc-3 minutes cooling time in 0/5 seconds.

Aura of encouragement-passive-(exclusive to mage/priest/shaman priest)

Increases the spell hit probability of you and all your teammates within 30 yards 1%.

Heroic aura-passive-(exclusive to hunters/paladins/soldiers)

Increases the hit probability by 1% for you and all party members within a radius of 30 yards around you.

Shadow resistance-passive

Shadow resistance increased by 10 point.

Other information

Starting point: Mylan Island.

Major city: Esoda

Race Mount: Thunder Elephant

Optional occupations: hunter, mage, paladin, priest, shaman, warrior.

low-built/short person

Dwarves living in Ironforge are an ancient race. These energetic and somewhat staid races have been living under the snow-capped mountains in Katz Mo Dan. Dwarves have long been the most loyal allies of mankind, and they have a special interest in fighting and telling stories. In the past years, dwarves rarely left fortified castles. However, when the horn of war blows, they will show unparalleled courage and fighting spirit and fight to defend their friends and allies. According to the recent archaeological report on the origin of the dwarves, the dwarves have undergone remarkable changes since their birth. According to the discovery report, when the world was still in the cradle stage, dwarves were created with stones by the almighty Titan. So they feel that their mission is to search the whole world, find more traces of their own racial history, and find the legacy left by Titan. To this end, the dwarves sent surveyors all over the world in order to find clues to reveal their mysterious past. They traveled all over the continent, leaving behind the excavation sites of dwarves. Some of these excavations have become frontier posts, while others have become bases for dwarves to resist the enemy.

National specialty

Stone-activity

Immune bleeding after activation, poison, disease effect, armor value increased 10. It lasts for 8 seconds. -The cooling time is 3 minutes.

Firearms specialization-passive

Increase the critical strike probability of firearms 1%.

Frost resistance-passive

Increases resistance to frost spells 10.

Treasure hunt-passive

After activation, the location of the treasure chest is displayed on the small map until it is cancelled, and there is no cooling time.

Other information

Starting point: dun morogh.

Main urban area: Tielubao

Mount: goat

Optional occupations: hunter, paladin, priest, stalker, warrior.

dwarf

Eccentric dwarfs are one of the strangest races in the world. They have been committed to studying radical science and technology and developing strange mechanical devices. It is hard to imagine that a dwarf can survive such a high-risk experiment and carry on the family line.

Dwarfs first lived in a spectacular high-tech city: Nomoregon. They share the rich resources under the forest-covered dun morogh Mountain with their dwarf cousins. Although the dwarves in Ironforge also have their own technical and engineering research strength-it is the dwarves who provide them with the most critical technical design of weapons and steam locomotives.

In the second orc war, the gnomes made great contributions to the alliance, but strangely, they refused to provide any human help to resist the recent invasion of the Burning Legion. Although the equipment they designed finally helped the alliance turn the tide, both humans and dwarves were very surprised that the dwarves did not send their elite ground troops and pilots to participate in the battle.

When the war was over, other forces in the alliance finally understood why the dwarves did this. An ancient and savage force emerged from the depths of the earth and invaded Nomoregan. The dwarf realized that his allies needed to concentrate on the invasion of the Burning Legion at this time, so he decided to use his own strength to fight the invading enemy. After a heroic battle, MoriGan finally fell.

About half of the dwarves died during the fall of Nomoregon. The rest of the dwarves fled to the dwarf's ironforge. There, the dwarves once again joined the alliance team. At the same time, in order to save the future of Nomoregan and his own people, the gnomes continue to study high-tech and sophisticated weapons.

National specialty

Escape expert-initiative

Get rid of the fixation or trapping effect after activation-instant-cooling time 1 min 45 seconds.

Open thinking-passive

Increase intelligence attribute by 5%

Arcane resistance-passive

Increases resistance to arcane spells 10.

Engineering expert-passive

15 additional cost of engineering skills.

Other information

Starting point: dun morogh.

Main urban area: Tielubao

Race Mount: Mechanical Chocobo.

Optional occupations: mage, stalker, warlock, warrior.

mankind

The people of Stormwind are a very tough race. They survived the brutal invasion of the first orc war. In the Second Orc War, Stormwind's troops joined forces with their allies to regain the sovereignty of their homeland in Azeroth. After the victory of the second orc war, human beings rebuilt Storm City, and human civilization flourished again in the southern part of the mainland. After the recent invasion by the Burning Legion, the northern kingdom of Lordaeron was in ruins, and Stormwind became the last bastion of human civilization. The defenders of Stormwind fought bravely, taking the legend of Sir Lothar and King Rennes as an example. They are the bravest soldiers in this land. They strengthened their confidence and fought to the end to defend human dignity and rights in this increasingly dark world.

National specialty

Perception-initiative

After activation, increase the detection stealth radius-lasting 20 seconds-cooling time of 3 minutes.

Human vitality-passivity

Mental attributes improved 10%

Diplomacy-passivity

Get a 10% bonus that exceeds the amount of camp points.

Fencing specialization-passive

Increases the critical strike chance of swords and two-handed swords 1%.

Hammer Weapon Specialization-Passive

Increase the crit probability of hammer and two-handed hammer 1%.

Other information

Starting point: Alvin Forest

Major cities: Storm City

Race mount: horse

Optional occupations: mage, paladin, priest, stalker, warrior, warlock.

Night Elves

In World of Warcraft, the reclusive night elf is the first race to awaken. About 654.38 million years before the story of World of Warcraft began, these immortal creatures living in the shadows began to study magic and spread it all over the world. The reckless use of magic by the night elves finally brought the Burning Legion to this world, and finally led to a fierce war between these two ancient races. The night elves finally drove the Burning Legion out of this world, but their homes were destroyed and sank to the bottom of the sea. From that time to the recent thousands of years, the night elves have been isolated from the world and hiding at the top of their holy mountain and sea. The re-invasion of the Burning Legion broke the long silence of the night elves. They now realize the need to recast the world, and for the first time, they formed an alliance with other races in order to continue to survive in Azeroth. As a race, the night elves are respectable and have a sense of justice, but they have great distrust of the "lower races" in the world. They are born with the characteristics of night, and the power of those shadows often leads them to distrust their mortal allies.

National specialty

Shadow escape-initiative

After activation, it will enter the stealth state in the static and non-combat state-until it is cancelled-10 second cooling time.

Fast-passive

Increase evasion probability 1%

Elf soul-passive

Become an elf after death, and move faster by 50% (25% faster than ordinary ghosts).

Natural resistance-passivity

Increases resistance to natural spells 10.

Other information

Starting point: TEDA Mountain

Major city: Danasus

Race Mount: Night Blade Leopard

Optional occupations: Druid, hunter, priest, stalker, warrior.

Tribal blood elves

About 7000 years ago, the high elves established the splendid magic kingdom in the deep forest in the north of Lordaeron. But five years ago, the undead invaded Quel 'Salas, and the high elves were almost wiped out. The fallen death knight Arthas led the undead scourge to destroy the well of the sun, cutting off the connection between the high elves and the source of mysterious power. Despite the scars left by the war, the surviving high elves United and recovered most of their homes. These sad survivors call themselves "blood elves" and they have been looking for ways to restore powerful magic. Inspired by their beloved prince Kael'thas Rishen, the blood elves began to look for new sources of magic and tried to drive the remnants of the undead and natural disasters out of their homes.

National specialty

Mysterious affinity-passivity

Enchant skill increased by 10 points.

Arcane torrent-active-(hunter/paladin/wizard/priest/warlock only)

Silence all enemies within a radius of 8 yards for 2 seconds, and each layer of mana diversion effect you carry will give you 16 1 mana-instant spell -2 minutes cooling.

Arcane torrent-activity-(only for thieves)

Silence all enemies within a radius of 8 yards for 2 seconds, and each layer of mana diversion effect you carry can give you 10 energy-instant spell -2 minutes cooling.

Spell resistance-passive

Resistance of all spells increased by 5 points.

Mana transfer-initiative

Reduce the target 120 mana and gain arcane energy for 10 minute. This effect can be superimposed up to 3 times-30 yards effective distance-instant spell-30 seconds cooling.

Other information

Starting point: eversong woods.

Major cities: Silver Moon City

Mount: Chocobo

Optional occupations: hunter, mage, paladin, priest, stalker, warlock.

ghost

After getting rid of the tyrant rule of the Lich King, these rebellious undead managed to keep their free will and destroyed everything that dared to be their enemy. These undead are called the Forsaken, and they are loyal to their leader: Shivanas Windrunner, the banshee king. These dark warriors built a secret castle under the ruins of the original capital of Lordaeron. Undercity is like a maze, located in the deep underground of Tirisfa woodland, where all kinds of evils meet. In this dark country, the royal pharmacists in Sylvanas Windrunner are developing a new devastating plague-the goal of this plague is not only to completely kill the undead and the forces of natural disasters they hate, but also to destroy all mankind. For their further dark purpose, the Forgotten formed an alliance with those simple and savage races. For new allies, the forgotten will have no real loyalty. Their purpose is to guide other tribes against their enemy, the Lich King. No one knows where the revenge of these dead believers will go.

National specialty

Immortal will-initiative

Immune fright, hypnosis and charm effects after activation-lasting 5 seconds-cooling time of 3 minutes.

Carnivores-initiative

Swallowing a corpse increases health by 200%-duration 15 seconds-cooling time of 3 minutes.

Underwater breathing-passive

Get the ability to breathe underwater

Shadow resistance-passive

Increases resistance to shadow spells 10.

Other information

Starting point: Tirisfa woodland

Main City: undercity.

Race Mount: Skull Horse

Optional occupations: mage (recommended), priest, stalker (recommended), warlock, warrior.

Orc language

The savage green-skinned orcs are one of the most populous races in Azeroth. They are often considered rude and stupid, and have no kindness or affection for other races. Orcs were born in the hellish world of Delano. They came to the kingdom of storm through a dimensional gate called the dark gate, and were forced to launch a big war with mankind. Only a few people remember the history of their own race. Orcs once established a noble shamanism society in Delano. Unfortunately, the once glorious orc tribe was used by the Burning Legion and became degenerate, becoming a tool for the Burning Legion to invade Azeroth. Nevertheless, the orcs fought tenaciously and finally got rid of the devil's control. Under the leadership of young chief Sal, the orcs regained their strength and glory. Now, orcs no longer fight to conquer other races, but their goal is the right to live in this world.

National specialty

Blood rage-initiative

Each character level increases attack strength by 4 points (level 70 can provide 282 points), but reduces the effect of healing spells cast on you by 50% for 15 seconds.

Stubborn-passive

Increases 15% resistance to stun and knockout effects.

Command passivity

Increases melee damage of pets by 5%

Axe specialization-passive

Increases the critical strike chance of axe and two-handed axe 1%.

Other information

Departure area: Tal, Dulong

Major cities: Augeri Ma.

Race Mount: Wolf

Optional occupations: hunter, stalker, shaman, warlock, warrior (recommended)

Tauren

The tauren is a huge wild creature. They live in the open grassland in the middle of Kalimdor continent. They are committed to serving nature and maintaining the balance between wild animals and immortal elements on earth. Although the tauren are huge and powerful, these balance-loving creatures have created a peaceful tribal society. But at the beginning of the battle, the tauren are irreplaceable soldiers, and they will fight hard until they knock the enemy down under their own hooves. Under the leadership of their old leader Kane Bloodhoof, the tauren joined forces with the orcs when the Burning Legion invaded. Since then, the two races have become inseparable allies. Like orcs, the tauren constantly strive to maintain their traditions and noble spirit.

National specialty

War trampling-initiative

After activation, stun opponents within 5 yards-lasting 2 seconds-cooling time of 2 minutes.

Durability-passivity

Increases maximum health by 5%

Cultivation-passivity

An additional bonus of 15 points for herb picking skill.

Natural resistance-passivity

Increases resistance to natural spells 10.

Other information

Departure area: Malgor.

Main City: Thunder Cliff

Race Mount: Beast of Kodo

Optional occupations: Druid, Hunter, Shaman (recommended), Warrior.

fish

Those evil jungle trolls who live in the South China Sea Islands have always been famous for their cruel and dark mysterious religion. They are barbaric and superstitious and have a special hatred for all other races.

However, a troll tribe had to give up their prejudice when they met the orc leader Thrall and his powerful tribe. This troll tribe named Dark Spear was driven out of the Thorn Valley a long time ago, and passed down from generation to generation, almost extinct by a group of aquatic fishermen. Sal and his tribe saved them. In return, these trolls vowed to be loyal to the tribe forever.

Led by the shrewd shadow hunter Woking, the Dark Spear Trolls and their orc allies set up their own home in Tal, Dulong. Their village was named after Senjin, the late elder of their tribe. The village is located on the barren rocky land on the east coast. In addition, dark spear trolls often haunt the forests of the nearby Echo Islands.

As a member of the tribe, trolls also show loyalty to the powerful tauren, but they don't trust the changeable forgotten people so much. They believe that these undead will only bring pain and war to their allies.

National specialty

Fury-active

Activate after injury, increasing melee attack and casting speed by 25%-lasting for 20 seconds-cooling time of 2 minutes.

Regenerative-passive

Increases 10% health recovery speed bonus.

Beast killer-passive

Increases the additional damage to the beast by 5%.

Throwing weapon specialization-passive

Increase the critical strike probability of throwing weapons 1%.

Bow specialization-passive

Increases the critical strike chance of the bow 1%.

Other information

Departure area: Tal, Dulong

Major cities: Augeri Ma.

Race mount: Raptor

Optional occupations: hunter (recommended), mage, priest, stalker, shaman priest, warrior.

The above are races, please adopt!