If you die suddenly and continuously, drive a windmill. . . It's best not to use a monster unless T has been pulled for more than 3 seconds and has been swept before coming up ~ ~
The weapon is S4 axe or MJ, a remote brand crossbow.
3 new T6+ shoulders. 2 nd generation engineering head, jewelry necklace or BT old 2 necklace, wooden deer or forged clothes, frontier hand,
Disaster ring, storm ring. A Mafia Warlord 60 explosion and tsunami, BOSS war and tsunami+Berserker.
Both FM and Gem have a routine, giving priority to strength and ensuring crit under reward conditions. The requirement of weapon combat hit is not too high, 120 is enough ~ ~ How can you pass 45% (swordsmen only add 40%) when criting combat posture without BUFF? Weapons soldiers export talent tactics, glyphs, equipment cycles and hit tutorials;
Weapon Warrior Output Talent $
For the explanation of talent selection, some people like to point out the iron will to strengthen heroism. In my opinion, strengthening heroism is a joke, because there is no anger to fight heroism. A weapon war is a weapon war, which is different from a rampaging defensive war. There is no need or condition to be brave all the time. +
The iron will can be changed with the mastery of tactics. Basically, the first two talents can invest 10 points and can be added at will. What you want to add is enhanced tearing. But only 65,438+00 points can be invested in the first two floors. Add more, and your score will not be enough.
Strengthen suppression, puncture, serious injury ... whoever dares not to add these items will die. Anger control used to be very popular, but now it is not enough. 1 minute to give 20 anger is really not enough.
R the smell of blood, the specialization of two-handed weapons ... Stop it.
_ Sweep out the main points and specialize in weapons according to your own needs. But the current version of Axe Essence is the most profitable talent. The critical strike rate of 5% and critical strike damage of 5% completely suppress Sword Essence, and only two attacks can be triggered every six seconds at most ... Hammer Essence ... I will explain later. Trauma pointed out. Death pointed out. Magic power has blood, endurance and accuracy. If you don't add it, you will die. Strengthen the spike, two points.
Aggravating death, cold assault, there is nothing to think about (in fact, there is nothing to add)
Sudden death, endless anger, bloody anger ... don't you dare to add?
Finally, there are destruction experts and sword storms. ...
In terms of rage, you must increase your crit at 5 o'clock, and then be fully armed at 3 o'clock. When the BUFF is full, it will probably provide you with 150-200AP, which is a great improvement. C
In the choice of inscriptions, if you don't like it, you can ignore it. Whirlwind chop is recommended, but you must strengthen tearing. Others are free to choose ... recommended charging inscription, plus distance. Or you can chop up the inscription ... it's also cool ... it's useless to suppress the inscription. If you are parried by the boss, it is your fault, not the boss or the equipment. Stand in front of the boss and output. ! Scanning inscriptions is actually a good choice. Or you like chopping all the way. Chop a little chicken ribs forward, because you won't be angry about the attack. The rhythm of weapon warfare is usually one anger in 3 seconds, and 15 points are cut off at a time, which is much less than dozens of anger inside and outside (besides, weapon warfare belongs to the kind of anger that may be directly cut off). It is also quite fatal.
Weapon soldier output technology
The first step of weapon war output: m Your defense will give you a warning. Don't ask why, I'll tell you. 8 j
The essence of the current version of weapon warfare output (which is also the best example of the bloated talent of soldiers ...) lies in bloodshed! ! % [.|3 }8 Hang up your hand and tear it, then you can cut it twice first and wait for MT to build hatred. Next. ....
4 w8 A0 `- k) H3] If suppression is turned on, suppress it! ! There is no doubt about it. Sudden death is activated, and there is an exception when you are angry. The next flat chop is coming soon (take out the flat chop timing bar with your plug-in), so you have to chop first. Because the suppression will still last for a few seconds, there is basically time to chop first and then suppress. After the sudden death is activated, you will still have 10 anger left, just suppress it, cut it flat, and then continue to slam. ....
Although we ordered to strengthen the fatal blow, it is a pity that in the efficiency of anger utilization, the slam is much better than the fatal blow ... so when you suddenly die in a high degree of anger, you should die ... and continue to slam the rest of the time. ...
One thing to note is slapping. After reaching a certain version, slamming will not reset the flat cutting time, so slamming will return to the tiger (why do you want to say it again? Did you cross the tiger before punching ...). But slapping will still affect the flat cut. This is mainly reflected when your flat cutting time is below 0.5 seconds (regardless of the influence of delay; Another: BLZ, you read a skill to the soldiers! Sinai! ), your slam will cause your next flat cut to be pushed to the end of the slam, which is 0.5 seconds later. This will reduce your DPS and anger acquisition. In other words, you can kill yourself at this time ... or do nothing, anyway, 0.5 seconds will pass quickly =. =
F then say a common essence of all outputs: the process of maximizing output is to try to make you play the most appropriate skills in every GCD (public CD, which is the one where you circle most skills when you play ...).
One more thing: when weapons are exported, people who don't tear them all the time will die. But tearing will consume a valuable GCD, and as an ever-present point, the benefits of strengthening tearing and tearing inscriptions are here: one will give you a lot more DPS, and the other will make you have two more GCDs to slam each cycle.
5 hammer essence explanation: hammer essence ignores the goal of 15% armor, which looks beautiful, but in this era of heavy blows and heavy injuries, seriously stack up the serious injuries ... When your serious injuries stack up to 2000+ per jump, you can say that you are a high-end weapon war ... Although you can't see the superposition of serious injuries in the DEBUFF position, the more serious injuries you have, the real explosion.
Intensive slam explanation: weapon warfare does not require high speed, and generally does not accumulate speed (if you rush up, it means that your SW equipment can almost wash TG ...). Let's calculate the GCD as 1.5 seconds. It was also 1.5 seconds before slamming the door. But when the split time bar is less than 1.5 seconds, and you can't hit it. That is a waste of GCD skill output. Just hit hard? Then you put off your crew cut. Both of the above situations may lead to your anger or serious injury, and DPS doesn't work.
About the cold attack. Some people think it is useless to reduce the suppressed CD to 1 sec. No ... the probability of suppressing two or even three companies is much greater than the probability of six seconds and 5% of the sword. I have been suppressed twice in a row and then suddenly died. The two suppressed people cut one flat and one 70 angry, and the DPS suddenly became zero ... Well, in fact, my DPS was very tiger at that time. But I don't know ... Oh, yes, it hasn't changed. At that time, the boss still had my points ... now you know why the first step in weapons war DPS is to find defense?
Because the rhythm of the output of weapons war is very important, unlike the mage who can have no brains and ice arrows, and unlike the brainless 1234 of shining saints ... it is recommended to practice more wooden stakes. Some easy problems are forgetting to hang and tear; Suddenly I don't know which skill to use; Too frequent slapping will lead to the delay of flat cutting; OT was killed by a monster (it was really easy ...).
Timing of sword storm: if you chop the inscription with a whirlwind, then open a sweeping attack, and then open a call like a berserker, congratulations, your DPS still can't beat the mage ... not because the mage can get more monsters than you, but because you are destined to ot ... As for whether OT will be changed to DPS, it depends on your tank and healing ability ... In fact, you can start when bidding for DPS. Whirlwind chopping, sweeping the windmill (windmill is a sword storm ... BOSS sweeping is useless, don't drive, it is estimated that it will basically trigger sudden death, chop, and switch back to combat posture. What should you do ... if you haven't ... shaved yet? Don't shave? No matter what ... the weapon war is the same as that of OT. Ask a relative or friend to treat you, watch you ... contact a knight to save you ... and find another one to protect you from the war. ...
Weapon Warrior Equipment Selection 4 \)
T6 shoes, belts and wrists are all necessary, and then other T6.5, JD head, Gemini shoulder, magic conqueror leg, frontier armguard, wooden deer clothes necklace still use BT endless nightmare, JD cloak, disaster ring+storm ring.
Weapons? Basically, no matter what weapons are used, they must be equipped with weapons specialization talent. But we have the second floor! ! Therefore, it is highly recommended to brush an MJ axe ... MJ is really the best weapon in the current weapon war output, and the egg sword can't match it (actually, it's because of talent ... the axe is too tiger ...) ... Of course, TG's double-handed egg sword is definitely the most NB ... FM uses chopping, or 20 force (I don't know if there is a higher-powered FM, if it can't be considered barbaric, 20 force will be gained after being added by the king). Mongoose triggers with 4% crit and about 5 AP(=). = ||), but for weapons wars that don't need to be fast, it's more reliable to ignore 840 armor for killing special effects than to accelerate it slightly ...? You mean hammer essence? The hammer can't get up if it's okay, and it can't afford to be seriously injured. ...
There are still some things we should use on weapons. Some people say that the just weapon coating (the daily Atama equipment bought in Ridao) is nonsense, because it has a built-in 45s CD ... refined gold grindstone is a popular choice. Of course, if you have the heart to do it, the element grindstone produced by MC is your best choice.
Cooking depends on the matching equipment. If it's not enough, you can eat 20 dozen (hot Tubo lamb chops, a box of meat is cooked randomly every day), and if it's not enough, you can eat 20 explosions (I forget which one ... but there must be). If there is no BUFF panel explosion in weapon warfare, it must reach 40+, which is the bottom line. If it does not meet the requirements, it is easy to be seriously injured. Or you can eat 20 miles of desert meatballs from silithus. If it's too much trouble
In terms of equipment, priority is given to explosions. Then consider the explosion. Consider the explosion again. Um ... and then strength (actually, it's AP. For soldiers, 1 strength =2AP). Don't pursue endurance excessively. A little, I don't know how much ... at least 8%, so there will be one more German in the team (preferably he is strengthening SM). Anyway, there is no parry behind the standing monster, so it is still useful to suppress him. How happy we are ... the only thing we need to pay attention to is that sometimes our faces are black, and it will be embarrassing to cut and dodge just after killing and venting our anger. Hold it quickly, the gas will bleed, and then smash it ... there is no need to pile it up quickly. Others ... sundering armor is of little use ... a small pile will be a surprise. Feel free to do it.
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G4 question and answer. O- ` u ornaments recommend 60 explosions of battle masters, tsunami amulets, dragon ridge medals, the call of fury, fragments of shame, and the madness of traitors. Shame and betrayal are the weapons of war. It's really useless to make do with tsunami or rage. The recommended combination is shame+any one. It is best to use the dragon ridge in violent warfare. If you happen to have nothing but a dragon's spine and shame ... then a dragon's spine and shame. Generally speaking.
As for gems, according to my own situation, the yellow hole is inserted 10 explosion or 5 explosions with 5 forces or 10 hit. In fact, I hope to have a stone with 5 hits and 5 forces ... I wonder if there is one, hehe. I recommend 10 explosion. The red one is 10 force or 5 explosive 5 force. The blue one is 5 explosions and 7 resistances or 5 forces and 7 resistances. Setting rewards depends on the situation. Then just insert a force of 10 ... Of course, if you like it as much as I do, it is the best choice to make you look good anyway. Qicai 12 crit level is 3% crit damage, which is not negotiable at all. ...
The following FM attributes may not be recorded correctly ... Please correct them yourself ... senario Expedition 34AP 12 for head stroke, aldo /scryer for shoulder stroke, cloak 12, chest 6 attribute, wrist guard 12 force, hand 15 force or10. And acceleration = =). Again, why don't we need mongoose, because the rapid gain of weapons warfare is not great, and when you pile up fast enough (about 200+), believe me, exchange 300 brands for two omens and give them to mongoose on FM ... The basic face must be much higher than it is now. TG or serious violent warfare, thieves and reinforcement SM are the fastest gains in physical DPS.
What I want to emphasize here is that haste is not useless for weapon soldiers, but when your haste is high enough, it means that your equipment has reached SW level. At this time, you can really consider serious violent washing or TG. ...
Glyph of weapon warrior output
Large glyphs needed for weapons warfare, [[Glyph of Killing]], [[Glyph of Cyclone Killing]] (only in version 3.05 and when AOE needs a lot of processing) [[Glyph of Tearing]] [Glyph of Critical Strike]] (after 3.08) Small glyphs are provided free of charge ... Recommended [[Glyph of Bloody Rage]] [[Battle Roar]. It's cool to use beheading. Broken tendons can save you from strengthening broken tendons in weapon warfare talents. People can look elsewhere and make a lot of money. As for the small carving, I used charge and blood anger, and I felt the effect was not bad.
Weapon warrior output cycle
1. According to normal hanging, tearing, smashing, chopping and pressing, high anger is vented by means of death, and anger is inexhaustible. Anger often exists, so we should add heroism to it in private. Is it appropriate? Is there a better way to vent your anger?
The right method is to see if the time of card GCD is well grasped. When you are angry, you can use lethality+hero macro, but not high. You can try. +
2. In the case of high anger, especially when suppression and slaying can be used, sometimes it will break, slaying and suppressing will be repeated, and if the anger is still high, it will die. Will stopping pounding weaken DPS?
4 First of all, play slam)- heroism for the first time. This order is correct, and your cycle is fine. Stop slamming and using slay first. It won't weaken DPS.
At present, the explosion rate has just passed 40, which means that it has just passed the basic line. What other equipment can be upgraded? I have a death knife for throwing, but in order to stack this, I also have a sacred punishment leg protector for my leg, but I dropped it when I loaded the AP. (including SW) Weapon warfare must pursue crit and AP, and your equipment is basically the same as your output. If you replace your cloak (Dolly), ring (2), jewelry (1 piece), flying knife and two or three T6, I believe your DPS will be greatly improved, estimated to reach 3500-4000.
4. Click 167 ... Is it enough to overflow?
One blow overflow is boring, just right. -PS: MJ is basically the best weapon. From a certain point of view, MJ is better than soul-splitting sword. At present, the specialization effect of weapon warfare talent sword is very poor, less than 5% true.
Weapon soldier hit
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Both attack and crit can be used. If you hit it too high, 125, that is, 8% will be saturated. If you are accurate, put on the T6 belt and bear the burden of humiliation is enough for you. It's a little early for this equipment to pile up armor. It's more reliable to pile that thing after SW graduates.
}90 strikes+Delaney+food strikes, that's enough.
Weapon warfare needs 127, 8%. No matter how it is realized, it is enough that the panel value can reach 127 in the boss war.
Buff only hit Delaney and food, legal profession and aura plus, physics didn't.
The best weapon in weapons warfare is the magic ridge. Axe-hammer dual-weapon warfare is popular now, and it is also very awesome. Nga has a hot post, you can go and have a look.