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Career choice of wlk druid mage in world of Warcraft
As an n70 player, he also faced this problem when WLK was opened. Let me analyze it for you.

Bear t's position in WLK;

During the 3.0 period, the lost green armor and the decreasing evasion once made the bears feel quite gloomy. However, in WLK, because BLZ has greatly increased its endurance, Wild Germany's special bonus method makes it the most equipped tank. Jewelry-made leather is brainless and bears-resistant, and HP is the best interpretation of the word viability. Because of the indiscriminate fault tolerance brought by high blood volume, in some special occasions, the bear has great advantages over the other three T's.

However, with the DPS of equipment design, Jed's injury reduction reached the lowest point in history. Six mistakes and 29 evasions are basically all the "measures" of a mature bear. Fortunately, the highest armor, the highest injury-free rate 12%, and the blood volume of leaves are relatively stable (relative upper limit).

Bear's single hate is no problem, and the DPS of tank time is also the first of the four T's. In fact, just look at their equipment attributes and you won't wonder why.

In the group T, the red bear can easily hold the three monsters, but there are still some unreasonable places in the sweeping range, and group pulling is not D's strong point. Although BLZ has greatly increased the hatred that swept 50%, I personally feel that the temporary solution is not the root cause.

Bears can provide 5% physical crits.

Changing equipment (even if it is not changed) can also become a useful DPS.

There is little conflict with other tank equipment.

Generally speaking, Ye's team compatibility is very high. Ranked first in the tank list.

JJC's mage:

The Olympic Fire PVP talent was bullying in the early stage of the arena.

In the early days of the opening of the US service S5, this was the standard talent allocation of almost all Austrian laws. Many people have made some adjustments in the details of the Olympic talent according to their own specific conditions, but on the whole they are based on this talent. Mind concentration, mind mastery, missile rapid fire, spiritual wind strike and arcane mind are all the details of key adjustment talents. The characteristics of equipment and the composition of the team should be the basic principles of adjustment.

Advantages: With the support of this talent, Arcane's overbearing deceleration and barrage, coupled with gas explosion and fire ignition, and the role of missile rapid fire and bullying, Arcane has become the profession with the highest instantaneous strike ability against fixed targets. With the support of Aoqiang and Ding Qi, a set of hero copy equipment can instantly output about 15000 damage. At the beginning of the arena, this talented Aofa was undoubtedly a hero.

After strengthening the flash and invisibility, Arcane also has a certain viability, absorbing the damage brought by spell talent and increasing efficiency is more objective, making Arcane's counterattack further rise. When it comes to instant burst ability, I'm afraid there is no other talent class that can compare with Arcane supported by this talent. Imagine the 8000+5000+5000 terrorist damage caused by a full-scale outbreak after the opening round. The rapid missile fire that followed also scared many opponents.

Disadvantages: the consequence of strong ability to burst in an instant is weakness after orgasm. In addition, the viability of the Austrian system can only be pinned on stealth and mana shields. If the opponent is also an opponent who is good at fighting the war of attrition, then as long as he survives the initial crazy outbreak of the Austrian tunneling method, the clouds will be dispersed. However, in the face of some talented occupations with strong anti-control skills, the outbreak of arcane can easily be stifled in the bud. Without technical support, the performance of the Austrian method can only be said to be quite satisfactory. Without strong operation and awareness, it is still relatively easy to hang up. After the initial stage of the arena, the explosive power of arcane will also decrease in disguise with the improvement of other professional combat capabilities, which is why the higher the score, the less arcane.

It is worth mentioning that from the current situation, rapid missile firing is not necessarily a necessary talent. Arcane missiles are very easy to be interrupted and countered, and to give full play to the power of Arcane missiles, you need to invest some points in the other two talents. So many wizards choose to put the points of missile rapid fire into the arcane mind. I have to say, personally, I think this is more sensible. For spell absorption, the points invested here are also optional, and many people put the points here on the mastery of the mind, or consider whether to concentrate on the mind according to the composition of the team. Generally speaking, this talent can still be adjusted a lot. You can adjust it according to your actual situation.

Aobing pure PVP talent

Advantages: The explosive power of Austrian soldiers seems to be much lower than that of fire, but it is not necessarily so. Although the explosion damage of gas-fixed ice arrow is not as good as that of Yan-fixed, the critical strike is still considerable. The main difference lies in the auxiliary explosion of the fire fighting system. At this point, Ao Bing is indeed inferior to Ao Huo. However, after giving up part of the real-time explosive force, Aobing gained the auxiliary control and explosive ability of the ice system, further improving the survivability and making the explosion of many skills controllable. I have to say that this is a very good branch. The control of the ice ring combined with the high explosion after breaking the ice and the channel spell bonus advantage of the barrage can maximize the instantaneous advantage of the barrage. Crushed ice and biting cold also make the Austrian attack methods diversified, and some specific adjustments can be made according to the remaining situation of blue. This makes Aobing's talent more advantageous than Hoho's in tactical orientation. And Aobing's ability in defense and counterattack is undoubtedly better than Aohuo.

Disadvantages: Disadvantages still come from the shortcomings of the Austrian tradition, which consumes more blue and has poor viability, basically the same as the Austrian fire. However, as mentioned before, many talents in the Olympic system can be adjusted according to specific needs. For example, concentration can be determined according to the composition of the team.

Huoaochun PVP talent

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This talent can be said to be the most formal and common talent in the fire Olympics department at present, with 7 1 point evenly distributed and no waste points.

Advantages: The Austrian system points out that strengthening the mana shield can alleviate the survival pressure of the fire method to a certain extent, save energy, and has strong resistance and full resistance, which can correspond to all occupations. 3.0.8 Spell combo will be applied to live ammunition, plus instant inflammation explosion and instant storm, which can be said to be the most explosive talent in the fire Austrian system. However, this talent requires the highest blue consumption, so all the points are put into the element master to supplement the blue consumption to some extent.

The number of points invested by the lava shield is not fixed, and it can also be considered to invest in the flame world, but the trigger probability of the lava shield in actual combat is quite good, although the adaptability is still somewhat narrow. Everyone can allocate according to their own preferences.

Disadvantages: The shortcomings of this talent are also very obvious. Too much blue consumption can be said to be a life-and-death fighting talent. When you meet a talented profession that can fight the war of attrition, there will often be a wave of situations that can't be killed and killed. Therefore, this talent requires very high equipment, and 2T7 special effects are almost necessary. At the same time, the operation requirements are also very high. Without the support of the ice talent, the dragon's breath has become the only means of control besides the ice ring. Generally speaking, it is not recommended for novices or poorly equipped wizards. Both survival and endurance will bring problems to this talent.

Another variation of this talent is to put the points of the elemental master into the flame world, further improving the explosive power, but the battery life will undoubtedly become worse. If there are no bombs and instant storms, you can also consider relaxing.

Fire pride PVP talent powerful variant

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This talent gives up the deep talent of Fire Department to improve the burst damage, and instead uses Ding Qi to increase the stable output ability to some extent. With the first layer of ice talent, you can use ice armor and fire armor flexibly to achieve the purpose of defense and attack.

Advantages: it greatly reduces the blue consumption of PVP talent in the pure fire Olympic Games and relieves the endurance pressure. On the basis of instantaneous explosion, a steady explosion with a gas-fixed fireball can achieve the goal of defeating opponents in a wave. Bite bonus can delay the melee DPS occupation when using ice armor, and it can play a more important role in Jedi counterattack if it triggers bite effect. Floating ice reduces the CD time of blowing, and can be combined with dragon's breath more flexibly to achieve the purpose of combining single control with group control. At the same time, the all-round involvement of the Austrian system has also given stable resistance and improved its viability in battlefields and other places.

Disadvantages: while strengthening the assistance of Austrian and ice systems, the explosive power of fire system is weakened to some extent, and the fixed CD time will become the biggest factor restricting the development of this talent. The problem of blue consumption has not been fundamentally solved, and there is still a problem of equipment demand. In addition, because the explosive power of this variant talent is weakened, it puts forward higher requirements for the user's operation and consciousness, strengthens flexibility, but also increases skills relatively.

Gao binchun PVP talents

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Inherit the standard Gao Xinbin PVP talent of 1970s 17/0/44. This talent directly exerts the control of the ice system to the limit.

Advantages: Control and self-protection are the best talents. At the same time, the cold fingers and deep knots make the mage have an instant explosive force that makes the opponent unrecognizable in the process of dealing with the enemy. Talent gives up strengthening water element in order to get other talents besides the biting ice talent that increases frost damage by 6%. If it corresponds to JJC, I suggest that we can point out the frost energy according to this talent, give up the effect of strengthening deceleration, and help our teammates. The blue saving of frost energy can leave some protection for the endgame. Strengthened the enchantment and further improved the self-protection ability against wizards and wizards. With the total resistance of 120 points obtained by the Austrian Department, we can not suffer losses in the face of any legitimate talent career. Combining ice veins and frost nova inscriptions, this talent can become the most defensive comprehensive PVP talent.

In addition, the frost barrier is not a very versatile talent for arena players. Therefore, the number of points put into the ice barrier can be changed flexibly, and the efficiency of the ice arrow can also make up for the disadvantage that the ice system has a slightly lower attack power. Different people have different opinions.

Disadvantages: too dependent on freezing effect, unable to give the maximum explosion under uncontrollable conditions. Once the ice system is reversed, there is almost no explosive ability. Although the ice finger is powerful, it can't be controlled like an instant fireball. The enjoyment of deep knot and kidney attack decreases, which makes the explosive force of deep ice combined with thief decrease by 30%.

Another change in talent is the change of frost energy. You can consider giving up a certain number of points to strengthen the deceleration effect, but it is suspected of being repeated with the cold. If you don't strengthen the boundary, you can also strengthen the water element, although in JJC, which is full of columns, the water element plays no key role.

Therefore, you can choose to practice D first. After all, the demand for tanks was in short supply at first. When the equipment reaches a certain foundation, you can choose to practice FS and play JJC, but 3. 0 series has just begun, I believe everyone has witnessed the rise and fall of SS, stealth thieves, so it may not be too much to punish QS, DK and Austrian law, and DLY, as a secondary occupation from level 45 to now, is a very good potential stock ~