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Blasting skills in the processing of thermal barrier jewelry
Jewelry: You can give yourself three (at most) gems with unusual attributes that non-jewelry majors can't own. Jewelry is very profitable in WLK, because WLK's gems don't fall like TBC copies, but change every 20 hours through alchemy, jewelry daily tasks, fishing daily tasks, jewelry explosion (Titan Gang Mine, similar to Jinke Mine) and copy card change (65438).

Alchemy: Alchemy has no ability to add attributes to equipment in WLK, but I still want to give him 5 points. Because of the arrival of the new copy, the major guilds don't have their own alchemists like the previous level 60, so alchemy will be a major that WLK has been making money. In cooperation with mining and collecting other miners' ingots (similar to refined gold), Titan forged steel ingots are also necessary for making all kinds of advanced equipment, which is in short supply!

Forging: holes can be added to wrists and gloves, and belt buckles can be made from holes in belts (BOE binding). At the same time, after the opening of version 3.3.3, the forged 264-grade strength column (plate armor pants) is the second choice, and the 277-grade pants of Hero Bingguan Chengsai (the hometown of the Lich King) can be obtained, and the equipment is bound, so the market potential is quite huge. Of course, other 264-grade pants are not available.

Tailor: First of all, tailors can make flying carpets (small 300, large 425); Second, the tailor can give the cloak FM (adding attack power or returning to blue, of course, there is a certain chance); Third, enchanted pants only need 1 constant gold thread, and other occupations need to buy pants thread.

Inscription: Only 1. Add an enchantment to the shoulder that is twice the property of the ordinary shoulder enchantment, without rushing the prestige of Jody's son. That is the prestige of the shoulder boundary. Scroll to increase the endurance of the whole regiment (165), with more than 200 points after the priest strengthens it. When there is no priest in the group, talking is better than nothing. . )

Herbal Medicine: Blood of Life, this skill now adds blood according to the proportion of your level and your attribute, but it is still relatively scum. .

Mining: With alchemy and jewelry, you will make a lot of money, provided that you are diligent or have the funds to collect other people's raw materials.

Leather-making: Leather-making can be used as a drum, not as an acceleration drum, but as a king drum (+8% of all attributes, which can be used when there are no paladins in the regiment or when there are not enough paladins), and as a wild drum (a virtue claw, which has not been strengthened, is better than nothing. )

Project: gloves plus acceleration device, shoes plus rocket shoes effect, make your own portable mailbox (4 hours refrigeration). . ) You can use the auction house in Dalaran (the project is lower than that in 350 yuan), and you can build motorcycles. There is no limit, you can sell it. Also, the most NB feature of the project is that it can dismantle the bodies of mechanical creatures, and the dismantling of BOSS can dismantle NB raw materials ~ very expensive ~

Enchant: Nothing special. Parchment with inscriptions will make money, especially the Blade Empire dropped by Du Ya BOSS, which is a necessary weapon for T enchantment. Ah, it's 500+ all year round.

The above is purely for my own play. . I remember so much for the time being . These majors have their own advantages. You should choose the one you like ~ Of course, I recommend jewelry and alchemy.