This set of vicious dragon hunting in hearthstone legend has a very good performance on slow jamming. If you want to know how to build the dragon hunting card set in Hearthstone legend, let's take a look at the strategy of building the dragon hunting card set in Hearthstone legend Dark Moon Circus brought to you by Bian Xiao. This paper contains the construction ideas, gameplay and single card analysis, which is worth a look ~
Construction strategy of dragon hunting card group in Hearthstone Legend Dark Moon Circus
Hello, everyone. I'm finally desperate. The card set brought this time is dragon hunting. The origin of this set of cards is somewhat complicated. At first, it was because the big bronze beard was cut into eight fees in the last weakened patch. At that time, I discussed the feasibility of even hunting in the universe with other people in the group, so I came out to play for more than 100, which was ok at first. Later, I found many shortcomings and gave up. Then I saw the vicious dragon hunting card set on Xiong Haizi. Aroused my interest, so last month, I followed that set and kept making adjustments in the legend. After the new year holiday, I began to try the ladder, and finally rushed to the legend with a winning rate of about 60. I will write a more detailed strategy here.
This deck of cards is difficult to face the fast break, but it performs well in the face of the slow card, especially for the three masters of the Dark Sect, and it can even be called a killer. There is a certain intensity in the current environment full of a large number of dark sects, which can be regarded as a dining environment.
Card group code:
aaebar 8 moiad g 7 kdi 60d/7 ad 2 idnoic 4 EMC 0 OCC 9 uo cik 8cm 4 udoiudcfu 7a 46 ta 4 exa/yvA/6 va 9 pnatfraseuaq+3 awa =
Single card analysis:
Suture tracker:
God forever! I would like to call it the strongest card in the whole set! It is also the biggest difference from the previous one. This card can be said to be quite suitable for the whole set of cards Find a copy of the follower card from the card library. Be careful not to draw it, but to copy it. No matter what cards you face, you can choose followers to copy them according to your own needs, such as playing mystery to copy Jason, playing cosmic deck to copy the king of darkness, and copying the dragon you need when there is no dragon is the most common means.
In addition, it is very good to copy the Griffin when you need to solve the problem, the evil when you play slowly, and the dragon when you don't have a dragon in your hand. One more thing to emphasize is that if you are playing the second prince, the copied cards will still retain the status of BUFF.
Lord of darkness:
Lord of darkness is a card that few people will carry in the current environment, mainly for the cosmic deck. Compared with this card, most people will choose pigeons. The biggest reason is that this card needs to be synthesized (laughs), but pigeons have many shortcomings, such as sending bullets to the universe. For example, two stuffed pigeons may draw one of them at any time, which will lead to the failure of Breaking the Universe, and the Dark Lord will hardly encounter this problem.
The dark Lord stuffed three candles. Although there is a probability of continuous drawing, it is not high. Basically, once photographed, it is equivalent to declaring the universe of the opposite deck invalid. It can be understood that it is good to put three candles into another deck for 4 yuan. As for 20-20 big guys waking up, that's incidental.
The cards I played last year all carried the Dark Lord. After thousands of clicks, it can be confirmed that this card is indeed quite effective for the universe card. Sometimes, draw two cards to restore the universe, but it doesn't matter, because the other card also represents its awakening.
Mysterious devourer:
Commonly known as Jason, a member of the Happy Family, I took Nana with me in last month's Cosmic JK Battle Card Group, but that's because Cosmic JK Battle itself is easy to crack the mysteries of other mysteries. I only choose the mysteries I need to steal, but this dragon hunt is different. There are not many mysteries that can be cracked, such as anti-laws and vanity winds, which may be hung on the opposite side forever, so Jason is the most suitable card.
Second prince:
One of the cores of the whole set of cards, from the birth of vicious hunting, was almost created by the second prince. Time has proved that this is very useful. Although a number of high-quality Erfei monsters were lost, they gained followers from all the Kaku+1+ 1, and the effect was very explosive. If there are two princes in the hands of the follow-up, all games recommend two princes. Although archery will only take time, but
Rotten nest baby dragon:
None of the most supermodel cards in the whole set of cards has been controversial since its birth. Even if you look at the history of Hearthstone, supermodel cards can be ranked. The number of 565, plus the shooting effect, is roughly equivalent to the cost of a supermodel's 3, provided that you have a dragon card in your hand, which is easy to trigger in this set of cards and can often be used to solve various monsters, thus winning a strong rhythm.
Start and leave cards:
If you are a warlock and priest, you need to leave three auspicious treasures and a big collision. In addition, you need to leave a low-cost card except bobcats. If you are in other occupations, you need to leave a low-priced card. In addition, it goes without saying that the mage needs to stay in Jason and the Lord of the universe needs to stay in the dark. The second prince and the suture tracker, no matter who they hit, need to leave a card.
Game creativity:
Warrior:
The appearance rate of soldiers in the new version has dropped again and again, and there are only two steps in the whole ladder climbing process, one is infinite war and the other is pirate war, so I will talk about these two decks in general.
In fact, this deck of cards is more difficult to face the fast break, and so is the anti-piracy war, which is 28-20. The winning point is that you have a dwarf sharpshooter candle bow or bobcat in your hand, which can grab a certain rhythm, or you can bet on the followers who are viciously summoned through a bunch of raids. Eighty ferri, there are many high-quality mocking followers, and one of them can still have a chance to turn over.
If it's an infinite war or an odd war, it's a game on June 4, which is also a big advantage of this deck against slow cards. Moreover, in the later stage, this card can start to put pressure on the open stope and return to the factory at the same time, so it is not so afraid of the solution of this card control in the early stage.
Against infinite wars and strange wars, only low-cost monsters fill the rhythm in the early stage. If you can hit your face, your opponent's followers will try to understand, because they need to hand in their own cards and wait for them to solve you instead of taking the initiative to solve his followers. Then the first wave of lucky three treasures costs eight fees, and the big collision costs ten fees. If you have Zurkin, there will be another wave. Then it should be the auspicious three treasures, the library collision. There is usually no one of these two card sets.
In addition, there is one more thing to pay attention to for the slow card group. The biggest dependence of this deck on the slow deck is the several waves of offensive just mentioned. Generally, there are one or two spells that last more than eight fees. You can even leave in front of the warlock priest, but don't wait until all four cards are released before opening Zurkin. The best time should be to open each card after it has been played. At this time, the damage caused by open stoping is the highest, and you can just stand seven monsters.
Master:
Like last month, there were only mysteries of the universe and arcane laws in the current environment, and other wizards were very rare in the current environment, so we focused on these two decks.
Against the mystery method, from June 4 th, most of the losses were because we lost on the opposite side. This card is really a supermodel, and the four blood doomed us to be unable to get rid of monsters and weapons except the Griffin in time. Kicked by two 44s in the last round, almost like death. If we can shoot the Griffin across the street, we can still fight.
Usually, if Jason doesn't start, we will exchange scenes with low-priced cards and mysterious methods. For example, our dwarf sharpshooter, candle bow and Swiss scale knight can win great advantages in dealing with mysterious mobs. If there is Jason, when there are more than two mysteries hanging opposite, they can usually be used to solve them. It is worth mentioning that our deck of cards is basically impossible to trigger, so Jason can break these two cards most of the time. At the same time, when there is an unsolved mystery on the opposite side, we can also judge that except for the refrigerator, even if it costs 80 yuan, we can't hit the three treasures, and we can't collide, otherwise we will lose the rhythm of a round. In the face of the mysterious method, we have to rely on the administrator to play these two spells. Spells released by administrators will not be affected by mystery. If it can be pulled into a big collision, it will be basically stable. None of the mysterious methods played can cope with this wave of scenes, and administrators are not afraid of explosions.
In addition, we should pay a little attention to the fact that many arcane methods now have two unfair games, so it is best to do as much damage as possible to the opposite hero from the second fee. If you have Jason in your hand, you can hit your face for two or three fees. If not, it's better to let the opponent trigger directly, otherwise you can hit the secret magician on the opposite side with the fourth fee, and you can't hit the malicious one with the sixth fee, because the malicious one can't exchange scenes with the opposite side in the turn, and will usually be kicked by the monster on the opposite side.
There is also the rotten nest baby dragon, which can't be used on early followers like wizards or the main unicorn tor. It needs to be left to seg and crystal girl. In most games, if these two followers can be sprayed after being photographed on the opposite side, the winning rhythm can generally win.
Take the Mystery of the Universe as an example, which is also a game on June 4th. Most of them can judge the exit form, because there are very few followers in the early stage of the Mystery Method. You can judge whether the universe is right or wrong by taking the second picture opposite, and you won't pay the Universe Card before 6 fees. We can slowly postpone it until 5 fees to consider the problem of the Dark Lord. If it's not the universe, it's a hand MINUS one.
Besides Jason, sewing hunters are also the biggest odds. Faced with both forms, you can find Jason. If there is no Jason, you can also choose the Lord of darkness to fight against the universe.
There are dwarf sharpshooters in their hands, and then Jason, which usually seals the victory directly. Even if there is no one, it can be found through the suture tracker. If you find that the opposite is the universe, you can also shoot the Lord of darkness to further expand your advantage.
Pastor:
Like last month, it is still the situation that the universe animal husbandry and the big brother animal husbandry share the world equally, and the ratio of the two is half, but we need to take the opposite as the universe animal husbandry to keep our cards and strategies, for reasons that will be said later.
Of course, Big Brother Grazing is a game between us and Jiu, because we are a relatively slow card group, and we can't kill the other side before Big Brother Grazing begins. Moreover, in the current version, there are really many means of survival in the early grazing period, and there are also many blood returns. In most cases, there is still a lot of blood on the opposite side until the shadow is opened.
In the past, the elder brother priest lacked the means to reduce fees and find film talents, but these shortcomings did not exist after the interpretation of the new version. At least I haven't met a few big brother priests who can't make a film for six dollars, and some even started filming for four or five dollars. Once we hit the opposite shadow, we basically can't win, so we can just give up.
The reason why there is a winning rate of 10% is that there is indeed a big mobile shepherd stuck in his hand. Until the 89th fee, he couldn't get the shadow essence, so he couldn't surpass the resurrection. This big brother shepherd can still play.
Cosmic Shepherd, the winning rate of the game against the pastor is entirely contributed by Cosmic Shepherd. We can breathe a sigh of relief when we see the shepherd of the universe. In the early stage, we paved the court and punched the face just like other decks, but it should be noted that if there are three or two monsters in the six-fee round, don't continue shooting to prevent a scream.
It doesn't matter whether there is a black master or not, it can completely pull the winning rate to 100%. In the face of cosmic grazing, we will play eight fees slowly, and the opposite side will always hand in the cards. Then we can take the opposite according to the conventional auspicious three treasures-big collision-Xiaojin, and then repeat it. Even if there are no three treasures, it can be done only by two big collisions. A big collision always sweeps against the universe, and in most cases it is difficult to get rid of two consecutive waves and crack the opposite side.
Ride:
At present, there are only odd-numbered rides in the environment, needless to say. In fact, it is better to start the next journey directly. Fortunately, there are not many odd-numbered buses on the way to Shangdian.
The reason why we can't win the odds is because the frequency of odd riding is too high, and we can't handle it at all. Moreover, they have all kinds of BUFF, and the scene expands very quickly, but there is still a 10% chance of winning, but they are very particular about the order of cards. If 1 has a dwarf sharpshooter, 2 can shoot two bobcats, 3 can continue shooting Zksol, which still has great advantages, or 5 can jump.
Druid:
Druids are still in a state of blooming flowers, and everyone has encountered one or two virtues, such as super-life virtue, blue dragon virtue, family change virtue and miracle virtue, so it is difficult to judge the form.
In the face of slow druids, this set is 190%, and in the face of super health, it is 64%.
Although this set of fast break is a disadvantage, all the super-life virtues I met won, mainly because of the previous rhythm. 1 There is a candle bow or a dwarf marksman to grab the rhythm directly. It is easy to lose hair after being BUFF by all kinds of strange attacks. Two stitching trackers allow us to continue to take surprises, and in most cases we can win by malice or Sambo.
If you hit a slow druid, it's usually for nothing, because in almost all cases, it's the same as dealing with Brother Mu. You can't kill your opponent at all in the middle and early stages, or even get rid of your armor. Druids' overlapping armor is really terrible. They start very fast. Skipping the fee, after playing cantaloupe, Lan Lunde almost started to take us away. Although Germany, a changed country, failed to slay us like Lan Lund, they were shot down.
The same is true of Miracle De, whose heat has dropped recently. They are very autistic, and they can start for six or seven dollars, but before that, we can't kill them, so we can only watch the opposite start, which makes us exhausted.
If you hold a candle bow or a bobcat marksman in your hand like this, even the super-life will get stuck. If you don't blame, you can't go to BUFF, or it's useless to BUFF again.
Thief:
There are not many thieves encountered this month, half of them are fast break and half are plagiarism. Fast break is not good and plagiarism is good.
Although there are not many thieves, fast-break thieves should still be divided into strange thieves and naval thieves. Faced with these two thieves, we are usually at a great disadvantage. About 37%. Open it. The winning rate of 30% is mainly in the previous rhythm. As mentioned above, if we can have a candle bow dwarf marksman at first, and then pick up all kinds of surprise followers, we will be very comfortable with the fast break deck. If we have two princes, the advantage will be even greater. But many times, we can't have such a good card order. Plus, the blood of this deck can only rely on Chilia, or there are blood-returning followers such as light screws in the gambling, otherwise it will be difficult to regain the disadvantage.
Needless to say, there are some old plagiarists and some honest Tess thieves in the present environment, but they have little influence. In most cases, they are slow, and even if they hang up the ghost machete, they can't recover their disadvantage. They are still the usual auspicious three treasures-big impact-cucumbers, and then they can be taken away by repeating them. What I want to say is that even if the opponent enters the stealth state through the new version of the spell, he will be kicked.
In addition, most plagiarism thieves delay with jewelers and various mysteries. Maybe other occupations will be a headache. We can usually use Jason to break it, or we can find Jason by sewing the tracker. This is a strong rhythm.
Warlock:
Thanks to titus! Because of it, the current environment is almost all cosmology, accounting for almost one-third of the warlocks in the full moon station. Although there are a few black eyes in it, it is nothing compared with the amazing number of cosmology. Most of the black eyes are concentrated in the pre-legend segment, so we can begin to expand the giant's black eye multi-frequency card set. We don't have any chance at all, so the focus is only on cosmology.
In the face of cosmology, our set of cards is eighty-two games. It can be said that the whole month's uploading process is almost carried by cosmology, so you can feel at ease when you see the opposite cosmology.
Hunters are naturally more constrained by warlocks in terms of skills. One is to score two points on the opposite side, and the other is to deduct two points by yourself, which is obvious in the hunter card set I have played.
When playing cosmology, it is better for us to deal with it in the way of playing cosmology. In the early stage, I grabbed the rhythm with the low-priced supermodel, and started to exert my strength in the middle stage. However, it should be noted that cosmology and cosmology are different. Cosmology basically has no scenes, and it is solved by magic, but there are still many followers of cosmology. So we need to exchange followers with the opposite side in the early stage. Although we are hunting to solve death, here we have to solve the field, because the biggest victory is to rely on the three treasures.
This set is actually not so scary for Renault. I have seen many magicians with double Renault, three Renault and even four Renault. In fact, it is meaningless for more warlocks to quit if they can't fight, or it is meaningless to be forced to fight Renault without a scene. When we play against the universe card, we can also block the other universe through the dark Lord, and even double the dark Lord if there is a splicing tracker. Many times the opposite universe card is a whiteboard.
Another thing to pay attention to when playing cosmology is the rotting nest baby dragon. In addition to the need to keep three treasures or a big collision, if there is a rotten nest baby dragon, you need to keep one. This is summed up by playing so much cosmology, and it is mainly reserved for the Lord of fear, not the 857 outside, but the 555 inside, because many times warlocks make a comeback by this bloodsucking 555, and we can't understand it, so we can only use decay.
If the opposite is cosmology, we can also choose to take malice when sewing up the tracker's findings, and two trackers take two malice, so that continuous shooting's three malice can cause great pressure. Even if all these monsters are solved opposite, it doesn't matter, because we will soon start a big collision to lock the victory.
In fact, titus didn't have much influence when facing us. Tearing five cards has little effect on the war situation, even if he tears ten cards through a bronze beard, because he is only an 88-year-old giant and there is no ridicule. In the later stage, photographing a giant naked is basically like asking for death.
Hunter:
In the past, there were no hunters in the environment, even though there were only a few cosmic hunters, the number of hunters encountered increased obviously, mainly because of a shovel mouth, which led some viewers to try detonator hunting and even hunting in the universe, but to be honest, the strength of these two decks was actually quite worrying, especially last month when the latter personally played so many games.
We have only encountered one detonator hunting, so we should focus on the cosmic doll hunting, which should be 70-30 against it. The only things we need to be wary of are Jeff and Bronzebeard. Our followers are generally stronger than the opposite supermodel, and they rely on various mysteries in the early stage. If we have Jason, we can expand our advantage. Even if we don't have it, we can find it by stitching the tracker. Once you can eat more than two mysteries, you earn it.
In fact, many times the opposite mystery can't be triggered, such as pressure, leopard trap. These two mysteries do not need to be triggered, and when we practice magic, it is generally late. At this time, pressure sensation and leopards are no longer a big threat. In addition, pay attention to your blood volume. Even cosmic hunting is a set of cards that pay attention to grabbing blood. For example, sometimes the commander of the fortress can take us away with the double skill explosion of the crossbow gun.
If you don't pay attention to the blood volume when hunting in the universe even number, you may be taken away by sudden decapitation.
Shaman:
Only even-numbered Sa can't meet other shamans in the current environment, so even-numbered Sa is the default.
We split even Sa 50-50, mainly depending on whether there are surprises in the early stage. One Griffin can seal the victory of the whole game. Even-numbered Sa has long been afraid of raiding followers or heroes with attack cards, which is particularly obvious when I play JK war. When odd Dan was popular in the past, it was also a restrained even Sa, and it was easy to get rid of the main totem without BUFF.
If you have two princes in your hand, you can increase your advantage, or the tracker must try to find two princes. The most important reason is that the two princes have five attacks after polishing the Griffin, which can solve the monsters in the opposite abyss, and the Griffin can continue to smoke the Griffin. This is more important.
Demon hunter:
It is still a relatively rare profession, and only one person is encountered in the whole process of rushing to legend, that is, Qidan. Although Qidan is not a high-frequency fast break such as super-life virtue or strange riding, his blood grabbing ability is especially above this kind of deck. The rhythm is very explosive from the beginning of 1 fee, and we can't cope with it at all. Fortunately, its proportion can be ignored directly, so don't worry too much.
Summary: this set of cards is mainly used to deal with the dark gold faction. When it comes to fast break, we will focus on defense. When you arrive at the Hidden Gold Sect, you will get it in the order of eight fees, three treasures and nine fees, and then the librarian will pay ten fees. Sometimes it's not necessarily in this order, but it's basically this idea.