Until you get a higher level of equipment, the gap between shooting and survival will slowly widen. In multi-objective and mobile warfare, the survival talent is still very strong.
If you have a lot of armor-piercing properties and top-level ranged weapons, you can consider whether to switch to shooting hunters to get higher dps. Nevertheless,
You should also consider that your team may need you as a "battery" to serve the whole team.
1.0 talent
Survival hunters have several talent points, most of which are fixed, and only a few talents should be considered according to your team and your equipment.
1. 1 typical talents
Have the talent of "battery"
[0- 15-56] This talent is the most common survival talent point method, which is suitable for all survival hunters. Because there is no talent of "Strengthening Stab", hunters with 2T9 have a better choice.
[0- 18-53] This talent is specially prepared for survival hunters with 2T9. Because this talent only points to 1 "Vulnerability Detection", if your crit value is low, you'd better only point to 2 points.
"Strengthen the spikes" and put the extra 1 on the weaknesses.
No "battery" talent
[6- 14-5 1] When your team has enough batteries and you don't need to provide blue, then this talent is the best dps talent for 4T 10 survival hunters.
[2- 18-5 1] This talent is more about 2T9 special effects.
1.2 Essential Talent
No matter what kind of survival talent, you need the following talents:
Shooting system:
-5/5 fatal shooting
-5/5 critical strike
-3/3 accurate aiming
-1/2 Cut to the chase
Survival line:
-5/5 Enhanced Tracking
-3/3 Trap Mastery (This talent has a low income. If you need to increase the range, you can move these three talents to Hawkeye)
-2/2 survival instinct
-5/5 survival experts
-3/3 tons of explosives
-3/3 with live ammunition
-3/3 wild hunters
-3/3 Killing instinct
-5/5 lightning reflection
-1-3/3 resourceful (talent points 2 and 3 can provide more dps, but compared with only 1, the extra income is too small, so you can consider other talent points)
-1-2/3 armor-piercing weakness (you can click 2 points until your detonation speed is high or after 2T9, and the third point is unnecessary even if your detonation speed is low).
-11pterosaur sting (this talent does not provide dps, but it is pointed out that the venom sting talent is a pre-existing talent)
-1-3/3 hunting stimulus (the more points, the more blue in the battle, but you may need to give up this talent in order to improve dps. If your team has enough blue to ensure that you are not short of blue in the battle, then you can give up any point of this talent. )
-5/5 Tactical Master
-3/3 Stinger (This talent is often misunderstood. The correct solution is that when the target is stung by a poisonous snake, all your attacks will get an additional 3% damage)
-11black arrow
-3/3 Sniper Training
-11continuous shooting
1.3 optional talent
Here are some optional talents. Whether to choose them depends on your specific needs and equipment.
Beast control talent tree:
-1-5/5 strengthen the eagle guard (even if haste is not good for hunters, when you get extra points, you might as well click on this talent. Especially for 2T 10 hunters, this talent can increase your coverage of 2T 10 special effects.
-1/2 firepower concentration (you may have an extra 1 point to point to this talent)
Shooting talent tree:
-1-3/3 Focus on aiming (if you don't hit enough, you can improve your hit through this talent. This talent is not recommended unless you miss a lot of hits. You can adjust your hits through gems and enchantments.
-11aim shooting (it is strongly recommended to point out this talent, if you don't have points to point out the focus attack. If you missed a point because you clicked on a concentrated attack, you can use multiple shots instead. )
-1-3/3 reinforced spikes (2T9 must be ordered if it is available, but it is not needed if it is not available)
Survival talent tree:
-1-3/3 Hawkeye (usually no point is needed, unless it is often out of range. If you need points, you can move 3 points from mastering traps to this talent. )
-1-3/3 hunting team (battery talent, when your team needs blue support. This talent also provides additional 1-3% agility, so it is also helpful to improve dps. But many hunters won't consider this talent, because they have to invest 3 points of hunting feedback. )
2.0 sculpture
2. 1 extremely effective carving
Explosive shooting sculpture
Killing, shooting and carving
Carved patterns of poisonous snake spikes
Stable shooting sculpture
Usually, you will choose the first three, but if you have a high armor-piercing property, then the steady shot glyph can replace one of the first three. The effect of killing hieroglyphs depends on the combat mode (the more you add, the better the combat effect). when you
The explosion rate is high, and the value of blasting lettering is much smaller.
2.2 Preliminary carving
The main glyph does not provide dps, but it is useful in many cases.
Feign death sculpture
Treat pet carving
Fuxing pet sculpture
Leopard group carving pattern
3.0 output priority
Survival hunters use output priorities instead of output loops. This means that you don't use skills in order, but according to the highest priority of available skills.
The following are the recommended output skill priorities
1. Kill and shoot.
2. Explosive shooting
3. Black arrow
4. Snakebite
5. aiming/multiple shooting
Steady shooting
Note: If you have 2T9, the viper sting takes precedence over the black arrow.
The reason why the priority of burst shooting is higher than that of black-eroded arrow and poisonous snake sting is that even though black-eroded arrow and poisonous snake sting provide additional dps gain, the huge damage of burst shooting is still worthy of priority, rather than the buff without poisonous snake or black-eroded arrow under 1 GCD.
Because the kill command does not have a GCD, make sure to bundle the kill command into the output macro so that you can use it as soon as the CD arrives.
Usually, please stop using other low-damage skills (especially steady shooting) when the CD of killing or repeating shooting is coming. 0.8- 1.0 seconds is an acceptable waiting time, that is, when there is 0.8- 1.0 seconds left in the killing/continuous shooting,
Stop other skills and wait for the kill/burst shot.
When the live ammunition is triggered, the best way to deal with it is not to insert other skills between two bursts, but to wait 0.5 seconds after the GCD of the last burst arrives before firing the next burst (or stare at the debuff of the burst before firing the next burst).
If your delay is high, it's best to insert other skills between bursts, but even so, it's best not to insert steady shots.
Tip: When you are moving, and there are no other instant skills available at this time, it is a good idea to refresh the viper sting.
4.0 attributes
4. 1 hit
Hit is always the first attribute to consider when you are not full. The hunter's hit requirement is 8%(263 hit level). You can reduce other talent points and focus on aiming to improve your hit. And there are Delaney people on the team.
You can also provide an additional 1% hit rate. Note that pets will not inherit the hit of Delaney and focused aiming (translator: I remember pets can inherit focused aiming. ), but we don't have to consider this, we just need to consider the hunter's own hit.
Usually, if your hit is poor (more than 1%), you'd better improve it by focusing on talents instead of gems and enchantments. But if it's similar, it's better to enchant with gems. The pet's hit only takes the integer value of the hunter's own hit, so
A little more than 8% is better than a little less.
4.2 Agile
In the case of hitting the target, considering the talent of increasing the percentage of agility in the survival system, there is no doubt that agility is the best attribute of survival hunters.
4.3 explosion
Crit is the most popular attribute of survival hunters besides agility. In general, it is not necessary to consider the issue of crit overflow (hunter crit does not overflow until 104.8%). When crit is high, you can reduce "weakness detection", "hunting team" and "hunting feedback".
Talent points, and still maintain a high coverage. Moreover, under the extremely high explosion rate, the burst shooting glyph can be abandoned and the solid shooting glyph can be used.
4.4 Attack intensity
Survival hunters have good attributes, but they are still not so agile. You can get a lot of attack power from the equipment itself without adding gems.
4.5 sunder armor
A large proportion of damage per second, a survival hunter, is not subject to armor-breaking bonus (only killing shooting, automatic shooting, aiming/multi-shooting, steady shooting is affected by armor-breaking). However, armor-piercing is still beneficial to survival hunters. If the armor-piercing pile is high, survival hunters will also be greatly improved.
When your equipment level is low, don't consider sundering armor. Even so, sunder armor is still a better attribute than quickness, and many equipments are sunder armor. With the high level of equipment, the armor-piercing attribute will get closer and closer to crit, and it is likely to surpass it.
4.6 in a hurry
Rushing is not good for hunters in all departments. Only automatic shooting and stable shooting can benefit from it. Because steady shot is a low damage skill, there is absolutely no need to quickly accumulate to compress the casting speed of steady shot below GCD. If you can use other properties,
If sensitivity, explosion, armor-piercing projectile and ap replace haste, please do it without hesitation.
4.7 intelligence
Although there is no need to use gems with intelligence, each intelligence point can still get 1 point ap. So generally speaking, chain mail with intelligence is more suitable for hunters than leather armor without intelligence, even though some leather armor is better than chain mail in attributes.
4.8 endurance
It is not recommended that you get extra endurance equipment or endurance gems, although 30% endurance can be converted into extra attack strength due to the talent of wilderness ranger. Therefore, the number of sapphires on the equipment cannot exceed 1.
4.9 Long-range weapons
The damage of burst shooting has nothing to do with the dps of long-range weapons, that is to say, although the dps of survival hunters also depends on long-range weapons, long-range weapons are far less important to survival hunters than shooting hunters. Similarly, the influence of weapon speed on survival hunters is usually negligible.
5.0 pet
Wolves are recommended pets for teams, but wasps are better pets if your team doesn't have druids in faerie fire.
The recommended talent for pets is: [Pet Talent] (Note: dash and bloodsucking can be moved to other talent points as needed, and other talent points are required).
6.0 professional skills
Highest dps major:
Jewelry: 3 pieces of jewelry, providing an additional 42 points of agility.
Forging: 2 additional jewelry slots, providing an additional 40 points of agility.
Other upgrading dps majors:
Alchemy: Extra 80AP
Enchant: Two 40AP rings enchant, providing an additional 80AP.
Engineering: glove quick enchantment/boots 24 sensitive enchantment, cloak extra 1 agility, and other useful gadgets.
Carved pattern: extra 80AP on the shoulder
Leather manufacturing: wristband extra 80AP.
Peeling: 40 extra explosions.
Tailor: Enchant cloak, triggering 400AP 15 seconds.
A major of little use:
Mining: 60 endurance, equivalent to 18AP.
Herb picking: no dps income.
7.0 charm
Helmet: Questioning the reputation of the Dark Blade Order with 50AP+20 Critical Strike.
Shoulder: The powerful tomahawk inscription 40AP+ 15 critically attacked the reputation of Jodir's son.
Cloak: Magic Cloak-Powerful and agile, lasting 22 minutes.
Breastplate: Enchanted breastplate-Super Attribute Full Attribute+10
Wrist Brace: Enchanted Wrist Brace-Powerful Attack +50AP
Gloves: Enchanted gloves-Powerful and agile for 20 minutes or enchanted gloves-Accurate for 20 strikes.
Belt: eternal belt buckle with extra jewelry slot.
Pants: ice scale leggings 75AP+22Crit
Boots: Enchanted boots-Super agile 16 sensitive or enchanted boots-Iceman 12 hit+12 burst.
Two-handed weapon: Enchant two-handed weapon-Slaughter 1 10AP.
One-handed weapon: enchanted weapon-accurate 25 hit +25 explosion or enchanted weapon-excellent agility +26 sensitivity.
Remote weapon: seeker telescope +40 explosion
8.0 jewellery
Colorful: unremitting diamond +2 1 sensitivity and 3% critical strike damage.
Red groove: 20 minutes (hit up to standard) 10 minutes+10 hit (miss)
Yellow slot: if the hit is not up to standard, use 10 min+10 to hit or hit 20; If the hit is up to standard and the slot reward is greater than or equal to 4 min, then 10 min 10 will explode, otherwise it will be 20 min.
Blue Groove: Use this groove on the blue groove to reward the highest nightmare tears. Ignore other blue slot rewards and use for 20 minutes. If there is an 8-minute blue groove reward, you can consider using 10 minutes+15 gems.
9.0 consumables
The mixture of 180AP is the best, and 45 min +45 min can be used in some cases.
Food use for 40 minutes +40 endurance.
Pet food uses 30 strength +30 endurance.
Fast potion (500 fast15s) can provide the maximum dps, but in some cases, wild magic potion (200 explosive15s) is a better choice.
10.0 big move
Survival hunters generally have only two big moves, both of which are 5-minute CDs: rapid fire and wild shouting. It is suggested that these two big moves be used together to achieve the best effect.
Because these two tricks take a long time to CD, you'd better use them as soon as possible. In addition, you'd better use all the haste skills together, because the haste effect is multiplied, so shoot automatically.
Therefore, the benefits will be greater than the longer duration of compressing stability into GCD by single use.
To maximize dps, you can drink a bottle of fast or wild magic potion before entering the battle. So you can have another bottle in battle.