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How does WOW hunter improve the hit rate?
1, head enchanted, revered by senario Expeditionary Force, hit 36ap, 16.

2, Shoemaker, stable, 10 hit.

These two enchantments count as 70 hits.

That's not enough. Glove enchantment can add 15 hit and t6 belt 24 hit, which is more than 100.

In fact, with the improvement of equipment, the hunter's hit is overflowing.

Betrayer 20 hit, s4 head 17 hit, egg paste 20+ hit, eternal night leg 30 hit, endless nightmare necklace 2 1 hit.

Now I have s4 head, traitor, t6 waist, shoes, eternal night legs, endless nightmares, and the total hit has far exceeded 127. Change all stable enchantments to 12 agility.

Now the hunter's equipment, in the case of enough hits, the s4 head scores more than the blindfold and N more than the f4 head.

Endless nightmare necklace, in any case, is beyond the existence of guardians, except pvp. Beyond the endless nightmare are only jewelry necklaces and the tail chain of the sun well.

6.5 The best leg is the eternal night when the sun well falls. For dkp, you can consider old legs. Please buy old legs directly from Group G, because the price is the same.

It's nonsense to take a ring with a ball and hit it. The hunter's ring is disaster+hardened krypton, unless your bt group's dkp and Sun Well are counted separately. Group g is more wasteful to buy that ring.