? The damage effect of frost pulse increased from 150% to 200%. This data determines how much a spell can gain from spell point damage. All in all, this means that the additional frost damage assistance is more powerful than before, and any "spell point damage" attachment on the equipment is more profitable than version 3. 10.
? Some balance in the talent tree. Generally speaking, the core talent tree is slightly weaker than the previous talent scheme using concentrated gems, and the talent points about crit are also weakened to some extent (especially the assassin direction). Even so, we still don't need to revise the talent line on a large scale.
? The talent point Sleepless Sentinel on Cluster Jewelry has been redone, and now it can also be used by spell totem schools, giving it a storm state when summoning totems, and extending the duration of totems by 20%. I don't think it will be the best choice in the end, but now that the foggy season has passed, it is more difficult to get cluster jewelry at the beginning of the season. Compared with version 3. 10, totem medium-sized cluster jewelry is at least worth using.
? Some cornerstone talents that were once unique to timeless jewelry have been added to the talent tree, including shifting stars and unbelievers. I'm not going to add these basic talents to the build without further testing. Because these two cornerstones are not far below the starting point of the elderly, they can at least be used as options when building build (at the cost of giving up some talent points to enhance damage).
? In short, the damage of our totem is slightly higher than 3. 1 1, and there is no need to change the talent scheme. Because many other build need to make many changes after the version update, I am very satisfied with the frost pulse totem. This is a more reliable choice for friends who want to try totem genre in manor season.
Grade 95
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PoB contains different talent trees (upgrade/no cluster jewelry/cluster advanced jewelry/star shift). See below for equipment configuration and skill connection.
? A good yellow dress should be your ultimate goal, and there should be more defensive appendages on the helmet: maximum life, magic and maximum resistance. Helmet is also one of the best positions to supplement the agile gap.
? The enchantment of the helmet increases the speed of frost pulse ejection by 30%, and the damage and freezing probability of frost pulse decrease with the extension of flight time, so the faster the ejection speed, the higher the damage at each position on the flight path.
? If you have abundant funds, the helmet with hunting foundation has the prefix of elemental spell point injury, which can be pointed out by ice fossil or ice seed technology; The suffix is slow convergence of ice. You can also use a helmet with a plastic foundation to wash out frost spell points and improve the aura of enemies injured by elements around you; Or choose the helmet based on the god of war, which increases the elemental damage and critical strike damage. The Redemption Helmet Foundation has a unique additional effect, with a frost resistance of -9% to the surrounding enemies.
? Generally speaking, there are many good power accessories on the helmet. Personally, I suggest that you get an enchanted helmet with the right level first, and then the process of rolling it is easier. Otherwise, before you specialize in frost damage enhancement, you should first buy an enchanted helmet, and then add the influence effect with the noble stone, or even synthesize a double force helmet.
? There are two reasons for choosing totem clothing. One is to get an extra+1 totem, and the other is to give the player a random curse when the totem dies. With two Kigasaru rings and the Temple of Talent Thinking, the curse effect can be reduced by 100%, which means that even if the curse debuff is displayed on the buff bar, we will not be affected by any curse effect. Through the joy of jewelry abuse, turn the number of cursed times into damage, and each curse will increase the damage by 20%. This hidden gold dress is very important for building a figure.
? There are many excellent accessories to choose from on gloves.
? The basic pattern needs agility, maximum life, magic and resistance. In addition, strong affixing will bring good damage bonus.
? The unique affix Puhuate of cross-season gloves combines the freezing resistance of T 1 and the inc damage to slow ice targets up to 50%.
? Hunter gloves have a 4-second bonus for fear of the enemy when hitting, which is a powerful debuff, causing the enemy to take 10% extra spell damage. Debuff will multiply after the player's own damage calculation is completed. Without considering other debuff, this is essentially the independent multiplication part of 10% multi-damage. But it's a pity that other hunters' power affixes have no effect, and the materials needed to obtain this affix are high, so after washing out this affix with transformation, you can go directly to many experts.
? Gloves with plastic base still have such attachments: the jewel in the slot, which is considered to be one of the best in gloves, is assisted by rapid casting, and at the same time, the casting speed is improved (you can insert the jewel needed for casting your own curse into such gloves to increase the magic consumption and trigger the arcane enhancement faster), or the jewel in the slot is assisted by the deceleration of the projectile, which can increase the projectile damage.
? Warlord base gloves have a final bonus, which can directly kill enemies (including boss) with blood below 10%, with the exception of T 18, which is equivalent to 10% bonus damage. Warlord power also has other nice additions, such as increasing spell damage and #% chance to avoid stun. I prefer gloves influenced by warlords to gloves based on hunters. Similar to the processing method of hunter foundation, the master's craft is modified after washing out, and then other powerful attachments are printed.
? Personally, I prefer yellow shoes. Shoes, like helmets, belong to the part that supplements defense ability, so maximum life, resistance and magic are more important than moving speed.
? The best enchantment option for shoes should be not killing enemies in the near future, and damage penetration 10% element resistance. Totem is responsible for all our injuries, so we can always enjoy the benefits of this enchantment. It's also good to increase crit rate by 120% without crit in the near future, but frequent use of self-casting skills similar to frost blast will trigger crit and make this enchantment temporarily invalid, especially in the boss war.
? As for the choice of power attachment, whether to use redemption stone or governor stone depends on the vacancy you prepared. There are some practical suffixes for exchanging basic shoes, such as #% to improve the effect of harmless abnormal state #% to improve the effect of ice deceleration/freezing (and #% to improve the effect of inductance under the action of ice conductor to avoid attacks/spells and improve survivability). Superintendent's shoe stickers are not effective, but they also improve survival, such as #% chance to avoid dizziness, #% chance to avoid fire/frost/lightning damage when being hit, #% health per second, #% extra physical damage to reduce damage. If the storm brand is used to trigger the brand, it is easier to get the hunter's shoes with speed-up wake-up decoration when crit, and the power decoration of other hunters has no effect.
? What we need is a yellow stick or a wooden stick. The configuration of standard weapons and the priority of choosing accessories when making weapons are roughly as follows:
? Crossing affixes is very powerful, especially frost damage increased by #%, frost damage added to spells or spell damage increased by #%.
, get additional chaos damage, which is equal to 5% of the compound affix of non-chaos damage, and make a powerful staff around the crossing affix.
? Unfortunately, there are not many practical options for power affixes. Among them, the most prominent one should be the redemption affix with a #% increase in the halo effect of "hatred" and a #% chance of double damage caused by spells, or the hunter affix with a #% chance of being afraid of the enemy for 4 seconds when hitting. The suffix words of hunter's power are too miscellaneous, and the probability of success in hunting lofty stone is not high. So I prefer to find staff with cross affixes and other affixes above T3, and the suffix has a position. Using the noble stone of redemption has a 1/3 chance of success. Generally speaking, it is your best choice to focus on making weapons through appendages without considering power appendages.
? The damage shield with plastic foundation is the best choice, mainly for the maximum number of totems of+1, only more than 70 shields are needed. However, since the plastic/crack boundary is no longer a mapping mechanism from 3.9, it is more difficult to obtain the foundation. With ivory energy shield as the base, the damage is maximized. After 3.8, the shield can also roll out the addition of 1 frost spell skill stone level, which is second only to the maximum number of totems+1 in the production process. In addition, life/magic/resistance can be washed out on the shield to supplement survivability, and spell attachments such as casting speed/spell percentage damage/spell critical strike rate can be used to enhance damage.
? Another good choice is to hold a short stick with both hands. Survival will be slightly weaker than that with shield, but it can also roll resistance on one-handed weapons, and the DPS of each totem will be obviously improved. For the output of a single target, it is better to carry a shield with the number of totems, but the DPS upgrade of a single totem is helpful to the speed of drawing, because we will not fill up the totems when drawing.
? Two Kigasaru rings and talent combinations can reduce the curse effect by 100%, so that we can be immune to the side effects brought by totem clothing. This ring is missing a lot, so we can easily buy it at a very low price in the early stage.
? When you use two Kigasaru rings, it is very important to use a yellow necklace to make up for the resistance. The best attachment to the damage promotion surface on the necklace is the critical injury bonus, which is higher than that of other jewelry positions. Blood volume is equally important, and those with insufficient resistance can be supplemented. In addition, the critical strike rate/casting speed/spell (frost) damage is selected according to the situation. As far as the necklace base is concerned, choose an agile base, because our skill stone needs a certain agility.
? Redemption of the necklace is our first choice, and the frost skill stone level of+1 is the same as the priority of T 1 critical injury. It's not easy to make such a necklace: the transformation can wash out+1 frost skill stone /T 1 crit damage bonus, and the rich stone can give another good T 1 to paste, such as maximum life (or find a suitable matrix in the market to be a master). The necklace of the Hunter Foundation has the level of+1 wisdom skill stone, so our best choice should be the hunter/salvation double force necklace with skill level of +2, T 1 critical injury, T 1 life, etc. But we must prepare a high budget to make it. To tell the truth, unless the budget is very sufficient and other positions have been invested, there is no need to consider Shuangli necklace (the production cost is too high) for the time being. It is very simple to make such a necklace in the manor season, so it is very necessary to make one yourself, which is very popular.
? Magic Temple is also a graduation option, which provides objects with high frost penetration and blindness, improves their viability, and at the same time, agile bonus makes up for the gap in our attributes. "Blinding" is a good defense debuff, and you must understand its value: when drawing pictures every day, some maps have
? Generally speaking, the magic hall can be used as a graduation necklace. If you want to go further, you need to weigh the production cost and injury promotion. The price-performance ratio of yellow necklace is really not high.
? The abyss belt provides the abyss jewel hole; Belts provide a higher health bonus.
? You can think of the belt as a defensive part-as much blood, resistance and medicine as possible. The decryption process includes damage inc, the redemption affix includes frost damage Inc, and some magic bonuses can be found to help balance the proportion of life and magic.
? Redemption of foundation belt is a good choice. Frost damage and damage caused by hitting enemies with ice can be washed out with ice fossils. There are also some other excellent additions, such as improving the overall magic recovery speed, removing ice cubes to ease the frozen state when using potions, and liberating a potions addition. Instead, it can ignite or increase the crit rate when the agent takes effect during the syndicate.
? You can also consider the duration of the potion in the hunter base, the casting speed increases, and the moving speed increases during the duration of the potion. Tremor fossils can be washed out quickly, and even #% of the maximum life improvement can be obtained by tremors+original fossils.
? The first snow is the first necessary hidden gold jewelry. You should point out two jewelry slots as soon as possible to put two of them. Each gem adds two projectiles to the frost pulse, increasing the number of enemies that can be hit when totem is cast, 10% projectile damage, and increasing the frost pulse damage by 25% within 4 seconds after crushing the enemy. This kind of jewelry is generally cheaper, and it can pursue the ideal corrupt base, such as not being paralyzed/slowed down.
? Sadism increases the damage according to the curse the player receives, and each curse increases the damage by 20%. Because of the role of totem clothing, we always have a lot of curse effects. This is one of the main reasons for damaging the BD. Totem clothes are configured before you need to consider this jewelry.
? Reason provides good magic recovery and spell damage, as long as you don't have any magic reserves. Because we avoid using magic retention skills to make 40% MOM as effective as possible, this jewelry is very suitable for this BD. We can consider the final configuration of this gem, and give priority to removing it when making room for more expensive gems (such as the eye of the watchman).
? When you use any large cluster ornament, the highest priority should be 8 talent points, and the cluster ornament with more talent points will have some wasted points, which will obviously reduce its value. Secondly, large clusters of jewelry should mainly focus on the following additions:
? It doesn't matter to focus on the third talent point here, because we won't point it out, but having a third talent point will make the distribution of cluster gems reach an ideal state, and it only takes five talent points to point it out.
? When making jewelry, choose 75+ 8 talents, transform and wash out snowflakes all over the sky, and rich people will be retaliated if they point blood, and further use the sublime stone in the syndicate or the sublime stone in T3 Leo to point out the fourth affix (mostly for resistance).
? If you are still hoarding coins, first use the jewelry with heavy snow all over the sky, and then add more investment to wash out the ideal decoration.
? There are many choices for medium-sized cluster ornaments, just like when using large-scale cluster ornaments, we hope to pay as few talent points as possible, but in medium-sized cluster ornaments, 4 or 5 talent points are ok (because no matter 4 or 5, you can reach the ornament hole by clicking 4 talent points).
? What kind of medium-sized cluster you choose depends on what you need to reinforce most at present. In my opinion, there are two kinds of medium-sized cluster gems with outstanding functions:
? The damage-free abnormal state effect is increased by10%-the ice conductor gives you 15% electricity (which can be increased by the damage-free abnormal state effect), and totem can also trigger this talent. Its best collocation is fright and torture, which can increase 20% damage, 20% non-damage abnormal state effect and 20% non-damage abnormal state duration.
? Your curse effect is increased by 5%-this gem set has two powerful talents, the Lord of Fear and the Wish of Death, which significantly improves your curse effect. The Lord of Fear gives the cursed object a fear effect, and 10%more can bear more damage than10% Inc. The wish of death makes you and your totem end the cursed enemy, which has a good effect on a high number of enemies or the final boss. The effects contained in these two talents can be obtained in other ways, such as hunter-based gloves or inspector-based gloves. When you get one of the effects in other places, you can change the following kinds of medium-sized jewelry:
? Totem damage increased by 12%- When you place a totem, the Sleepless Sentinel is attacked for 4 seconds. Since Rumi's potion is generally chosen to replace real silver potion, this is the easiest way to get the storm. I also suggest using the echo of ancestors to further improve the casting speed and totem placement speed, but the second talent is not so important, please choose according to your own preferences.
? If you just want to improve the first attack damage to improve the drawing speed just to brush a lot of maps, you can also consider using the following high damage collection gems:
? Projectile damage increase10%-streamlined operation, projectile damage and projectile speed increase continuously, which is a good gem focusing on wire drawing efficiency.
? The critical strike rate of attacks and spells is increased15%-a concentrated gem that directly damages the improvement. With the help of armband fingers, revenge weapons or direct attacks on key points, the critical strike related value is greatly increased.
? Different from large/medium cluster jewelry, I recommend the base of three talent points.
? Maximum life increased by 4%-I think the talent we choose should be to strengthen blood volume, transform heaven and man, and rectify blessings. Personal recommendation is blessed to improve chaos resistance. In the current game version, chaos resistance still has a high income.
? At the same time, you can get additional attribute points from small talent points. Each small talent point provides at most 12- 14 agility to fill the attribute requirements of equipment. Others such as resistance/health/magic are selected according to your property panel.
? It should be noted that if you don't use totem clothing, you need to connect a spell totem assistant. The priority of skill assistant is as above, and you can change the auxiliary gem as needed.
? This is your top priority 4L skill. Pay attention to control the skill level of Arcane Enhancement, and let a frostbite spell trigger Arcane Enhancement buff. Prolonging the effective time is more valuable than the strengthening effect of occult arts. Multi-range casting can increase the magic consumption of frostbite, making the coverage of frostbite wider and easier to use.
? Frostbite 5L can be formed by using plastic gloves. Before you have these gloves, you can change the multi-range casting method to the fast casting method.
? As for post-assembly, snapping keys is a curse skill with greater damage enhancement, but two points should be noted: compared with frostbite, the magic cost of snapping keys is lower, and it is more difficult to trigger advanced arcane enhancement; Class 20 projectiles need 155 agility, and the attribute points may be tense. Only when you want to improve some problems in the assembly again in the later stage, such as agility and tension, will you consider changing to the bullet key. Be sure to pay attention to the level of arcane enhancement. We hope to trigger buff in 1-2 spell, so that we can keep buff constantly.
? Frost explosion will give the enemy a chilling benefit and reduce the frost resistance by 25%, which is ahead of all the penetration resistance effects we use. Totem worship allows us to place two frost totems next to the frost pulse totems, and at the same time enhance the sublimation ceremony effect of sublimation talents. Because totem cd is the same as frost explosion, in order to place two totems with one key, you need to connect a wind to achieve this effect. Pay attention to keep the number of frost pulse totems at the upper limit when using, and do not place frost explosion totems too frequently to prevent the main output totems from being capped. You can try it many times in a hidden place to understand the above operation.
? Recently, I began to use steel skin instead of immortal howling. Even if the endurance ball can be generated, it won't get much physical injury relief, and there is no way to regenerate the endurance ball after it is consumed. This makes us vulnerable to physical injury after the failure of immortal howling. The skin of steel does not consume endurance balls, and it can keep some physical damage, but the disadvantage is that this skill needs a high level to use, and it must be upgraded to a high level when it is released. I personally use 17 grade release and 19 grade steel skin when I am injured. When the skill takes effect, I can get a damage shield of about 2 K. If you want to use grade 20 steel skin, it will take grade 20 to release it when you are injured, which is difficult to trigger.
? * Val normalization can be used in position, which greatly increases the damage. Just pay attention to the high level of Val normalization, so as not to be released after being injured and unable to actively cast spells. Or we can simply divide the position into two 2L's and extend the duration of Val standardization. Steel skin does not require high duration.
? I configured this skill on the weapon. When I am injured, I will create an ice field under the enemy's feet to increase their frost damage. When the enemy is defeated on the frozen ground, we have a chance to get the furious ball, which is more conducive to the efficiency of drawing the ball. When you are injured, you can always release it at 1 level, which can assist the frost storm skill stone at level 7, because we only want the related effect of ice deceleration, not the damage of the frost storm itself.
? Val Froststorm allows you to use an additional Val version of Froststorm, and you will continue to get furious balls when there are enemies in the slow ice zone. It is more effective against boss, but it needs to be recharged, and sometimes it can't be used (such as T 19).
? I prefer sprint to flame sprint, but it depends on my personal preference. The dimension gate can reduce the trouble of using the scroll back to the city, and can also be replaced with other skills (dark fan path, lightning golem, lightning teleport, etc. ).
? Precision damage, extra frost damage and frost penetration should be our priority.
? Considering the cost, the first thing should be the destruction of precision, because quality affects the casting speed. Replacing the stone monkey with strong auxiliary skills can immediately obtain the highest casting speed of 10%. Second, extra frost damage assistance. Even if level 5 assistance provides a lot of frost damage and an auxiliary skill level of+1, it takes a lot of time to accumulate experience. Although frost penetration is the cheapest of the three, it is not much improved compared with ordinary frost penetration, so this should be the last skill stone we replace.
? When you have the budget to add curses, you can replace your own curses with the skill group above, and you can attach two curses at the same time to increase high damage. You can use your favorite skills to trigger these two curses (as long as there is a hit), but you can enjoy the increase in the number of projections brought by the first snow with frost pulses, making it easier to hit the target to cast curses.
? There are other good host skills to choose from: purifying the burning projectile is slower and has a smaller range, but it can create a special ground, causing more crit damage to the enemy and increasing the player's health per second. Storm branding is also worth considering, especially when playing boss, the curse effect can be refreshed repeatedly.
? You may notice that this configuration has lost the hidden enhancement buff, so we need to move the hidden enhancement assistant to another location (see below for details).
? You can use this skill set to trigger lower-level secret skills to enhance buff. We don't want to forcibly cast displacement skills to keep buff during the boss war, but we don't have to consider this problem when drawing.
? There is no other choice, these four talents are very powerful, and let Shengzong become the standard sublimation profession of totem BD.
? I strongly recommend using the first four sublimation points to point out the sublimation ceremony, which is a great improvement for totem schools in terms of injury and feel. The other two sublime talents depend on your preference. Divine guidance significantly improves your viability, and strength and belief improve both offense and defense. If you are not sure how to order it, just order it in the above order.
?
? Quick Freezing-It doesn't give you a high direct damage bonus like other talents, but it still has 24% frost damage, 20% projectile speed, 10% ice buffering probability and 10% ice buffering effect. The projectile speed is a good attribute for us, which not only expands the skill range but also improves the skill damage. Although this is not the highest damage on paper, I personally think it is the best attack talent. Moreover, in terms of cost performance, quick freezing is more reasonable than other optional powerful talents (especially the spirit or composition of steel), so it is difficult to recommend other talents in terms of cost.
? Stab-Like a gladiator, it is a pure damage bonus and is effective for single target output. Sometimes I will also discuss the Heart of Snow, including three small talent points that increase damage near it. When the gem and diamond potion takes effect, the damage of heart stinger and gladiator increases more. When the gem and diamond potion does not take effect, the advantage of ice heart is slightly greater. To sum up, I recommend the heart stab, because it is the cheapest of the three, and you may directly point out the soldiers on the talent tree.
? Arcane Swiftness-A good defense option for those who point out the changes of stars. The power of this talent depends on the block rate. 20% free from stun/abnormal immune elements and 3% attack and block rate, this talent may be an ideal oiling choice. (Although slightly more expensive than other recommended oil pushers)
? Neptune-we don't have any means to avoid fainting, so we configure the soul of Neptune to avoid fainting in the strange group. Reduce the effect of ice buffering, and make you safer when you run out of ice buffering drugs in the face of boss, an elder with ice buffering ability.
? Puppet queen-to be honest, it doesn't really make any difference if the Pantheon is smaller. 3. After upgrading the version of11,the goddess of sand will no longer be immune to poisoning, but it can still shorten the poisoning time by 50% and control the number of poisoning layers within 5 layers. The puppet queen's ability to enhance the life potion, especially when the coward's inheritance is distributed in a high budget, has always been considered as insufficient blood volume. I will try to avoid using the source of fear and the father of war, because reflex injury has nothing to do with our bd, and I can hardly enjoy the benefits of injury reduction when I rest.
Help aria/later, you can change all the killings.
? Azri's counterattack (Queen's Shield) is an upgraded version of Azri's mirror usage prediction. Although it is cheaper than last season, it is still rare and expensive. Reflective curse can liberate the position of the ring, and it is not necessary to point out the festival of thoughts to offset the side effects of totem clothing. If we use the Queen's Shield, we will lose the benefits of the number of+1 totems on the plastic shield, so we need to make up for the damage of these liberated positions.
? First of all, equip elite worms, and put hatred in this position, which will provide frost damage of 19more, and hatred has no magic reserve.
? In another ring position, you can use the yellow ring to supplement some agility and survivability-of course, it is better to find more damage appendages.
? We can also use cowardice to further enhance the damage. "Curse effect increased by 50%", so you can't use this belt when using Kigasaru ring and thinking temple to reduce curse effect, which will make curse effect exceed the reduction amount. In the case of using the queen's shield, the curse effect can be ignored, and "being cursed as hypoxemia" is the most important effect. Hypoxia allows us to enjoy more than 30 damage gains under the talent "Bitter Spirit".
? You can go one step further-considering the aura of hatred, the Watcher's Eye will definitely enter our consideration list: if you can only afford a valid version of the patch, give priority to "Damage Penetration #% Frost Resistance when Affected by Hatred", and then "Add #-# Basic Frost Damage when Affected by Hatred" as the second patch. As the elders remove the core mechanism, the cost will be more.
? Since we don't need the spell-reducing effect of Thinking Festival any more, you can put the four talent points you have freed into the Soul of Pain and another jewel hole where you can put the watchful eye (the jewel hole of the cluster on the right side of the avatar of fire).
? Finally, the biggest but also the most expensive investment in upgrading is to tile the totem clothing, and tile the basic additions of "Skill stone level equipped on this item+1" or "Projector skill stone level equipped on this item +2". The former is upgraded even more, because it not only increases the frost pulse level, but also increases the level of other auxiliary skill stones. At the same time, you can use giving instead of crit probability to further improve the frost pulse level. Of course, the double tile belt with the above two patches is the best (dream level).
? Tip: Now that your agility is enough to equip the Queen's Shield, it's time to change the curse into a projectile key. High-level projection keys can also support high-level arcane enhancement to help you get buff quickly. At the same time, the legacy of cowards allows us to use life-saving drugs with low blood and immediate recovery.