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How to pass the prince of Persia: the sand of time
2 1: A broken bridge sand pile: 2 Completion: 50%

The princess entered the room through a hole in the wall, and the prince had to find another way to get in. I took the sand pile to the left, dropped it from the scaffold to the crossbar below, then turned and jumped to the chimney, slid to the bottom and jumped to another chimney, turned and jumped to the eaves on the left, and then used the walls on both sides to jump continuously and slowly fell to the scaffold at the bottom, but the wooden platform here was not firm and collapsed in a few seconds, so I ran to the left as fast as I could, ran to the attic at the end and grabbed the crossbar in the air, and finally escaped. The princess jumped from the crossbar to the top of the attic and appeared on the balcony above. After the conversation, she turned down from the top of the attic, walked to the left, climbed the eaves of the wall, moved to the left, turned around and jumped on the opposite pillar, and found the sand on the platform. Jump back from another pillar, move to the left, fall under the eaves below, cross the end stone and enter the courtyard of a flying blackbird. Come to the yard, run to the wall on the right, turn around and jump to the crossbar, and jump to the platform on the left to find the archive point.

22: I'll wait for you in the bathroom 3: Fountain of Life: 1 Completion rate: 52%

If you jump from the platform to the left, you will see a wall extending to the right, and you will jump along the wall to the middle of the yard. At this time, the birds in the air will start to attack. If you fall, you can find two walls and jump back. Kill six birds, walk along the wall and send them to the corner room. Pull down the switch and use it to open the door below. Climb from the vertical ladder to the bottom of the courtyard to find the sand pile. When you enter an open room, pull down the lever and the door in the yard will change. Some scarabs will appear. After the killing, find another room and pull a lever, and you can see a gate rising. The next action is limited by time. Go back to the upper room by ladder, back to the original platform against the wall, and go to the opposite platform to get the sand pile.

When entering the house, use the upper pull rod to lift the opposite vertical ladder, walk over the wall, step on the pedal and open the exit of the yard. The wall in the house can be broken, find the fountain of life inside and leave through the exit. Further on is a cave, and the wall breaks through a canyon with waterfalls. Cross the wooden bridge and climb to the right along the eaves of the wall. At the far right, jump back to the river stone and get the sand pile. Kill a group of beetles, jump on the cliff and climb the stone platform. After crossing the wooden bridge, it takes a series of eaves and wooden bridges to reach the bottom of the deep valley. Pay attention to the annoying bats when crossing the wooden bridge. When there is no way out, try to walk on the wall and use the eaves to move, and find the archive point on the platform in the middle of the deep valley.

23. Waterfall completion rate: 55%

Cross the wooden bridge, enter the cave and stand on the raft. If you go to the right, the raft under your feet will break, continue to run forward to the platform on the other side, break a wall to another cave, run forward on the raft, keep walking and running, and the raft behind will fall down, jump to the eaves clinging to the wall at the end, remove the besieged bats, move to the right, jump to the ice edge at the top of the cave, then jump to the opposite raft, and continue to run to the end and jump to the ice edge.

24. Stepped sand cave: 1 Completion rate: 57%

Then there are many ice ridges jumping. Finally, I jumped onto a circular platform and got a sand pile. Cross the wooden bridge and you can see the deep well below, surrounded by some platforms and ropes. After dispersing bats, use the wall to cross the platform, vertical ladder and platform, climb down two floors from the vertical ladder to kill bats, then continue to walk to the left, and then descend from the vertical ladder of the platform to the bottom of the deep well. Enter the circular cave and break the wall. Go to a dark green and humid hall, stand to the left until the stone pile climbs into the wall room, jump up and grab the rope in the air, and swing to the next wall room for filing.

25. Sand pile of underground reservoir: 2. Fountain of Life: 1 Completion: 60%

Climb up from the cornice and move to the right. The fracture happened not far away. Jump from the broken beam to the center, find a broken column through a series of beams and columns, climb up, walk along the beam to a rope on the left, swing from the rope to the eaves of the opposite wall and move to the left. Stand in the middle of the beam, jump to the left again and grab the third rope. Use the rope swing to jump to the fourth rope and jump to the hole on the right wall. Enter the wall opening mechanism to get a sand pile, then climb the wall to the second floor and come to the room in the iron cage. Pull down the middle pull rod and open the wooden door of a deep well. There are several rotating blade mechanisms on the pillar inside. After killing a group of bats, use the gap between rotating blades to jump and fall. You can't jump vertically here, or you'll die before you get hacked. Reach the bottom, push the box down to the iron cage, jump down, push the box under the left wall room, and climb up to get a sand pile.

Climb from the wall house to the eaves and move to the right. Go to the middle of the beam and jump on the rope. Jump over three ropes, turn left and jump over the fourth rope. Then jump to the right and enter a corridor. There is sand at the end of the corridor. Go back to the entrance, push the surrounding walls and climb the railing at the top, use a series of railings to jump to the upper platform, break the wall and find the fountain of life. The rope that jumped back into the hall climbed out of the shaft, fought fiercely with the enemy in the yard, found a sand pile behind the tree and lifted it.

26. Sand pile outside the well: 1 degree of completion: 62%

Entering the room from the courtyard, I walked forward and saw that the ground below was covered with sharp blades. Jump forward on the rope, first kick the white pedal on the opposite wall to catch the rope, turn left and then kick the gold pedal on the left wall, then turn around and catch the rope and swing into the gate. The action here should be done in one go, not for a long time. Take the sand pile to the right. The corridor ahead is the test of the door of time. Pull the lever on the wall and open the door of the distant corridor. The white pedal on the ground jumps to the central Liang Shi to avoid the wood swinging in the air, and then jumps to the central ground to avoid the saw wheel on the right (there are nail piercing mechanisms on both sides of the corridor), and then goes upstairs to avoid two rotating blade mechanisms and roll into the gradually closed door. I heard the princess's voice in the front hall, and then there was a battle, which was filed after the end.

27. Sandpile in Sultan's harem: 1 Completion: 65%.

The curtain on the left side of the hall can go in, break through the two walls of the bedroom, find the pull rod in the air in the end room, run to the iron gate and bounce to catch it. The door behind the curtain on the left side of the hall opens, and after landing, there is a pile of sand in the room. Go back to the hall, enter the collapsed corridor through the open door, turn left, turn around and jump on the platform, and find another sand pile. At the left end of the corridor, the wall broke and a battle broke out. After that, the prince automatically went into the firelight to file, and the princess hugged the unconscious prince and muttered to herself. ...

28: What did you call me? What did you call me? Completion rate: 65%

Open the statue in the room, let the princess climb over and open a door, run to the corner of the passage, push the turntable clockwise for a week, open another door, enter the corridor to meet the princess, enter the library to fight, and file after the end.

29. Sandpile of Learning Hall: 2 Springs of Life: 1 Completion: 69%

There is a symbol at the lower end of the stone platform in the center of the library hall, which needs light to activate the organ. Run to the corridor first, turn a mirror and shoot out the light at the other end of the hall. There are four mirrors in the hall. Adjust their positions and project light onto that symbol. The last mirror must penetrate the wall to transmit light. The light hit the stone platform above the symbol, and the mechanism on the stone platform was touched, so it climbed up the stone platform, turned and jumped onto the arch, then jumped onto the supporting platform on the hall wall, walked left to the corner platform, jumped onto the crossbar and jumped onto the bookshelf on the second floor, stepped on the pedal on the middle pillar, and stretched out a bookcase. At this time, it uses the post and bookcase to jump up, then immediately runs to the right wall to reach the platform at the top of the post, and then jumps on the ladder to find the sand pile. Avoid the mechanism, run up the wall, jump on the beam in the air, jump to the left, drop a floor, avoid the saw wheel on the wall, run to the platform with the crystal, break through a wall and enter the corridor to find the fountain of life.

Go back to the platform with a beam in the center, jump to the platform on the third floor in the center of the hall along the broken beam, rotate the mirror 90 degrees clockwise, and the light shines on the opposite platform, but now it is impossible to get there directly. Jump directly over the beam to the platform, use the wall to jump back to the upper beam, then jump to the high beam and go to the opposite three-story platform, and move two mirrors to reflect the light to the crystal of the opposite platform. If successful, the animation will be triggered.

Run along the wall, climb under the eaves of the pillars, drop two floors and jump onto the platform on the second floor. Turn the rearview mirror 90 degrees clockwise. At this time, three stone platforms protrude from the wall, jump to the third stone platform, turn left to jump to the rope in the air, swing to the opposite side, move right to jump to the vertical ladder and return to the platform. Break three walls, go in and find a mirror, a lever mechanism and a crystal, use a lever to move out of the platform on the wall, and then drag the mirror out. Run from the removed platform to the other end of the third floor, push the mirror in the middle away, move the mirror at the other end to the middle, and let the light project on the newly discovered crystal. In the animation, you can see a door on the first floor.

Run from the left wall of the second floor platform to the second floor platform with bookshelves on the opposite side, climb the edge at the end and fall to the top of the first floor bookshelf, enter the open door to get the third knife on the console table, pull out the pull rod at the end to open the door opposite the hall, and quickly run in and cross the corridor. There are four bridges in the hall next door, and a group of enemy soldiers were killed at the bridgehead for the record.

30: Observatory Sandpile: 1 Completion: 7 1%

After archiving, the princess went up the stairs, found a door at the other end, lifted the stairs, flew to the front truncated body on the left to get the sand pile, jumped on the crossbar on the right wall and jumped to the upper platform, pushed the handle of the blue turntable in the direction of the center of the hall, and the organ in the hall changed. At this time, she jumped up and grabbed the crossbar, jumped to the post under the middle chandelier, and jumped to the opposite platform to push a red turntable, pointing her hand at the wall. Jump back to the lamppost and onto the platform with white pedals on the other wall. After pulling down the pull rod, step on the pedal on the wall, and two platforms will appear on the left wall, quickly walk through the wall and return to the platform with the blue turntable.

Go back to the central lamppost, jump to the other end and pull down the lever. A door at the bottom of the hall opened, and the two ropes on the platform kept sliding down. After meeting the princess, they entered the corridor with dense organs. Passing the time-limited gate will trigger a front yard battle.

3 1: Sandpile of Xuegong Courtyard: 1 Completion: 75%.

Climb up from the ladder in the corner of the yard and jump to the wall. Kill three blackbirds and jump forward to the rope, jump from the rope to the wooden beam in the air and fly forward to the second floor passage. The door at the end won't open. Jump through the wall to the beam and then turn around and jump to the upper floor of the passage. Jump to the wall on the beam, jump to the finish line on the rope, then fly to the platform near the wall with two ropes, fall to the lower platform to the right and jump to the ground. Enter the room, push the turntable, open the gate in the yard and start the mechanism at the same time.

Leave the passage with nail piercing mechanism in front of the room, climb the guardrail to the right and cross it, enter the opposite room and jump down a floor to kill beetles and find the sand pile. After seeing the princess, go upstairs through the corridor with authority and go outdoors. Fight the enemy on the broken wall and kill 15 enemy. The battle is over. It's on file.

32. On the wall: 2. Completion rate: 75%

There is a row of trees jumping at the gap of the city wall, and a sand pile is found behind the trees at both ends. After taking it, the princess climbed back to the wall and ran to the front door. The princess got in through the gap at the bottom of the door, and the prince wanted to find another way out. Run along the left wall, grab the crossbar, reach the left wall with the eaves of the wall, and it will collapse if you go forward. As a result, the prince fell on the high platform of a tight prison.

Climb from the ladder to the platform below, and then run four times counterclockwise along the wall. Every step will have a pedal protruding from the wall, and the platform will retract in a few seconds, so the movement should be coherent and smooth. Take the elevator at the end, run four times clockwise along the wall, take the elevator at the end and run four times along the wall, but the wall here is square. When you run to the finish line, you have to jump on the platform that appears. When you reach the finish line, you can grab the crossbar in the air and swing to the ladder on the wall. Go down to the fourth floor, step on the pedal, turn around and walk to the crossbar, then jump on the platform that appears one after another, walk the wall and step on the pedal, and reach the bottom of the prison from the vertical ladder at the end, killing about 20 enemies and filing.

33. Prisoners seeking to escape from prison. Sandpile: 3. Fountain of Life: 1 Completion rate: 79%

Get a sand pile in the cell in the yard, find a yellow pedal behind the desk, chair and barrel, drag an iron cage over it in the yard, and open the opposite door. After entering the door, I broke the right wall to find the fountain of life. When I came back, I stepped on the pedal on the wall in the corridor and ran to the torture room. Find the sand pile on the left. There are two time rods on the front wall to control the two live pulleys in front respectively. Quickly pull out two pull rods, run between the live blocks, jump left and right, climb upward, then run up the wall and turn around and jump on the middle beam, killing the bats attacking in the air, and jump forward along the end of the beam to the opposite beam. At this time, I saw a pedal on each side of the wall. I jumped over and stepped on the pedal and jumped back. The live pieces on both sides of the front moved to the middle. At this time, quickly come to the end, jump up from the live blocks on both sides, use the wall to jump back to the top beam, jump to the end beam, and jump to the opposite platform to get a sand pile.

Step on the pedal on the wall six times in a row on the platform, then bounce back to the extension platform, finally reach the top beam, jump on the vertical ladder in the air at the end, and climb up along the shaft wall. There was a battle in the yard. After that, I climbed the stairs to the wall and got a sand pile. This is where the fracture happened.

34. We finally arrived (finally arrived). Sandpile: 2 Fountain of Life: 1 Completion: 8 1%

In the hug and touch of the princess, the prince thought that she had ulterior motives and was wary of it. Next, you should enter the tower from the courtyard, lift the stone on the wall with the pedal on the stairs, run down quickly and climb the stone, then step on the wooden platform in the corner, then step on the pedal on the wall and jump back to the courtyard. Another stone rose on the wall, climbed up and walked to the wooden platform in the corner to push the box down, then pushed the box under the pedal on the stair platform wall, stepped on the pedal to open the opposite door, and ran in to get a sand pile.

Kill several blackbirds and cross the bridge into the tower, make a sand pile at the door, walk along the corridor to find a fragile wall, break it open and find the fountain of life. When you enter the circular elevator, there will be a fierce fight. Then the elevator will stop running, and the door of another elevator will be opened by the pedal on the wall and the pull rod in the air. Going up, there will be piles of antique gold coins along the corridor, which will continue along the corridor after being archived.

35. hourglass completion: 83%

Walking along the corridor full of jewels, I later came to the room above and found the hourglass shining with golden light. The princess reminded me to climb to the top and put the collected sand in it. At this time, I ran all the way to the platform by the wall, and finally jumped from the crossbar in the air to the top of the hourglass, where sand was being put. Then Vizier appeared and blew them into the dark grave with hurricane magic.

In the dark tomb, the two of them recalled their childhood together. Soon the princess left and ran down the spiral staircase. In the rotunda at the end, she only heard her own voice but didn't see it. There are many doors around the hall, which will be transmitted back after entering. The solution is to stand in front of the door and walk in if she hears the sound of water. Finally, she saw the princess taking a bath in it. The prince couldn't resist her amorous feelings, so he took off his weapon and jumped down. After touching it, the prince found himself lying on the coffin of the grave without a machete and dagger.

At this time, an enemy came around and ran to the next room. I saw a treasure knife in the middle stone case, but I had to solve the puzzle to get it. Move four mirrors, and use crystals and mirrors to project the light in the corridor onto the icon on the base of the stone case, so that the protection around Baodao will disappear. After getting the treasure knife, cut the wooden door next to it to the balcony, use the crossbar on the wall to jump onto the platform, kill a group of enemies and rescue them.

36: Princess, come back (Farah! Come back! ) Fountain of Life: 1 Completion: 90%

Don't go up after archiving, fall on the eaves of the wall along the right edge of the platform, all the way to the left, fall in the middle, stand on a wooden beam, jump forward into the house with a crossbar, break the wooden door to find the fountain of life, go back to the house, open the exit above with the pedal and crossbar of the wall and return to the platform. Climb along the eaves of the wall and have spring water to drink. Jumped from the post to the bracket in the air, then jumped to the beam in the direction of the tower, and finally fell from the post to the platform in front of the door. After entering the door, I ran up along the left wall and climbed up with both sides of the wall. In front of the tower, I saw the princess slip into the tower through a crack in the wall, and then I fought fiercely with the enemy.

37. Completion rate of climbing the Dawn Tower: 93%

On the right side of the gate, you can see the crossbars and wooden beams above. Use the wall to jump to the top, then jump to the upper left crossbar, jump to the post at the end, and use the wall to jump from the middle post to the balcony above. Use the eaves of the wall to walk clockwise along the periphery of the castle, and finally use two walls to jump up. Walk along the eaves of the walls to the flagpoles, jump all the way to the right, walk through the platform above the gate to the right, then jump two flagpoles together with the walls on both sides, climb up along the eaves of the walls and go left, jump left with a row of flagpoles to a room without a roof, walk left along the broken wall and jump left with two walls to the ground.

When entering the house, step on the pedal on the ground, the iron gate at the bridge head opens, and then walk quickly into the door along the wall. Climb out along the wall ladder, kill a group of enemies in the yard, and climb over the rocks to see the archive.

38: sunset completion: 95%

Climb back to the stone pile, climb the post, turn around and jump on the crossbar and go around to the left. At the end of the wall, a stone will fall, move to the damaged part of the wall, jump from the wall to the air bar, and go left. After arriving at the platform, go to the platform in front and walk along the crossbar to the end, which is a defective auxiliary tower. At this time, you should use the tower wall to jump to the top. Walk clockwise around the main tower along the platform, during which you have to walk the wall, cross the beam and fight the bats that appear from time to time. When you come to the last platform, there is no way out. Run along the left wall and bounce to the post, turn around and jump to the green dome of the auxiliary tower.

Climb from the pillar on the dome to the platform of the main tower, go to the right wall and jump on the ladder, climb to the top and jump back to the pillar, and continue to climb into the hall of the main tower. Here, I saw the princess fighting the enemy, and the monster knocked down the platform. The prince rushed forward and grabbed the dagger from the princess, but she still fell dead.

39. Honor and honor completion rate: 98%

In order to save the princess's life and the whole world, the prince jumped into the hourglass, raised the dagger of time, put the collected sand back into the hourglass, and then casually returned to time. The prince came to the princess's room and explained all this in detail. At this time, Vizier appeared in front of the two men, and the final duel began immediately.

The real Vizier hid behind the veil and was not attacked. He will transform himself to attack the prince. His defensive skills are very strong. The prince should also use more defensive tactics. When he attacks a certain number of times, he will fight back, so that he will become easy to be hit. After killing three transformations, Vizier has become quite weak, and then he will be cut out of the room with a knife.

After killing Vizier, the prince handed the dagger of time to the princess to inherit the property of the Indian king. When he came forward to kiss the princess, her face became unhappy. The prince took time to go back before kissing the princess with the dagger at that time, then jumped on the green tree and left smartly, not forgetting to ask the princess's name before leaving. The princess looked at the background of the prince and replied affectionately, "Just call me ... Kaku Loupias."

40: Congratulations on completing the game. Degree of completion: 100%