Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - The plot characteristics of This is My War are explained in detail.
The plot characteristics of This is My War are explained in detail.
First, there is a ***2 1 map, as shown in the figure. The following maps are classified according to different types:

The following are four initial pictures, no plot, search material:

1. Abandoned hut: Looking at the magnifying glass on the second floor, you can find a broken pistol, two mounds, two locks, a lot of food, water and sugar, and more medicines in the front yard. I suggest you only bring a crowbar and dig with your hands on the first day, which is absolutely enough time.

2. Shell hut: It is also two mounds and two locks, similar to an abandoned hut.

3. The looted gas station: a mound, a lock and a fence. It is recommended not to bring anything in the early stage. When the saw comes out, take the saw and lock opener with you. Looking through the magnifying glass behind the mound on the first floor, you can find hidden information, a few diamonds and four books. The first time I went to the second floor, a man was killed. The second time I went, someone buried him.

4. Destroyed apartment building: two fences. There are many medicines and consumables, as well as a large number of materials and electronic components.

The following is a trade map:

1. Garage: You can trade with the dutiful son in the garage. You can exchange two herbs for his materials, brush a saw and an axe, a fence, a lot of materials and electronic components without drugs. Garage is the only map that can produce electronic components. Inventory is not recommended. The whole family is sad, and the bargaining girl can be satisfied when she goes to the transaction for the first time.

2. Military whistle: barracks for short, one * * * eight soldiers, seven rifles, and a pistol in the vendor's hand. You can trade tobacco and alcohol with vendors in exchange for firearms, cans, bullets and other materials, or you can stock up on goods. Three fences, four locks, lots of food and weapons. Tip: Don't look at the magnifying glass on the second floor.

3. Brothel: Armed thugs, two girls who lost their feet, two fences, three locks, and five thugs were locked in the basement. Rescuing hostages can satisfy the whole family and can be released.

4. City Hospital: The hospital can change the medicine with the doctor, but it seems uneconomical. Donating things will not increase your mood, but also search for materials. If you are injured or sick, you can go to the hospital to wear bandages and medicine, but only if it is not mild.

The following is a map with only one story:

5. Old City: danger map, with snipers in the background, and snipers when leaving the right side, a fence, three locks and two mounds. Don't search the material search point at the entrance of the mound on the first floor, it's a trap set by the sniper. There are sniper warning signs on the second floor and snipers on the third floor. The landlord will kick you out. Don't let him see you, or he will hit you. Either you kill him, or he kills you, and you'll be sad, too.

6. Quiet house: There lived an old couple. Novice players should not touch anything at home, otherwise the whole family will be sad and even go to see it in a few days. The old couple starved to death, and the whole family was depressed. No players are allowed to play.

7. Slum: There is a hungry painter. When you go, you can bring him a raw meat to live in until the end of the war. Then he will take you to the basement to get two diamonds and a bottle of wine, and the family will be satisfied. A lock, a fence, many materials, no food, electronic components and parts.

8. Warehouse: occupied by armed thugs, three thugs, two rifles and a pistol, a lot of food and medicine, and a lot of materials, which killed their whole family.

The following is a multi-story map:

Supermarket (supermarket):

Scene 1: The map shows Danger. The drunken soldier molested the girl. Don't hesitate, kill him with a weapon, rifle +20 bullets+wine, the whole family is satisfied. There are two locks in the basement, a mound, more materials and food, and many parts and electronic components.

Scene 2: Three scavengers, all with guns. A man will appear on the map with a gun. Don't panic, leave them alone. Run ahead of them and search where you can search. Two locks. Tip: Go to the basement and wait for someone. He can help you open the basement door.

Construction site (construction site)

Scene 1: Sniper, there are two soldiers, one with a sniper rifle and the other with a rifle. The first time you go, you can't go down to the basement. I have to bring a saw for the second time, and there is a locked cabinet on the third floor on the right. A large number of electronic components and medicines, as well as food and materials are abundant.

Scene 2: Soldiers, two soldiers shoot scavengers, so they have to go to the right first. Two fences and a lock have similar resources.

The shelled school (Shell School)

In the first plot, there are homeless people and four mounds. Only one needs a shovel and can be dug by hand. Two fences, one needs to be sawed off, and the other needs to be locked and not opened. There is nothing behind the door, a lot of materials, electronic components and gears, and a lot of food.

Scene 2: The school occupied by rebels shows a possible deal. There are six people with all kinds of guns. It may be sad to kill, so it is not recommended to put it in stock.

Church (St. Mary's Church)

Scenario 1: Show possible transactions. You can exchange things with the godfather. There are a lot of mounds, so you need to bring a shovel. There are two fences. The first fence does not need to be opened. Just dig two mounds from the right. There is also a fence above the house on the right. There are drugs behind the fence, and there may be broken guns in the cupboard. There is a man with a pistol in the house on the right. Don't worry about him, there are plenty of materials.

Scene 2: Bandits, showing danger, four armed, two unarmed, killing the whole family.

Destroyed villa

Scene 1: desertion means danger. Four deserters occupied this place, locked the original owner in the basement and starved to death, and blackmailed his parents to pay a ransom of 10000, which should be killed. One fence, four locks, and a crowbar. There is a BUG. Going to get something the next day will be judged as stealing, so I will go once and take away all the guns, bullets and bulletproof vests. If there is a bag, I will take away the valuable ones.

Plot 2: civilians, no plot. I suggest not going. Kill your mood. If you don't kill them, you will be beaten. The gain is outweighed by the loss.

Hotel (hotel)

Scene 1: bandits, showing danger, enter the map from the left, three bandits+1 hostages, and sometimes a madman, three locks, crowbars, a lot of food and medicine, and a lot of materials. Of course, it is the same BUG as the villa. Taking something for the second time is stealing.

Scenario 2: Traders, showing possible trades, enter the map from the right. You can dig out the ruins on the first floor and enter the house on the left to search for materials. You can also trade with the merchants on the second floor. Stocking is not recommended.

Scene 3: Scavengers, enter from the left side of the map, don't take stolen signs, bring crowbars, and ignore anyone you meet.

Semi-detached house

Scene 1: Businessmen, showing possible transactions, enter from the left side of the map, just search the materials in the left room, bring crowbars and saws, and stocking is not recommended.

Scene 2: Four sisters of Lily, dangerous, enter from the right side of the map. Maybe a thief came to their house before you went to look for this map. Sivir Baori is guarding the yard with a shotgun and can't go out. She took two saws and walked from the ground to the other side, bringing a lot of materials and food. Remember to bring a crowbar.

Sniper point

Danger, there are snipers hiding in the hotel, map background. Walk slowly when you leave, and wait for the sniper to shoot and run to the next bunker. Say it again. At the bottom of the statue in the center of the map, there is a man shot by a sniper. Unfortunately, he was shot in the foot in order to find medicine for his feverish child. He asked you to go to his house and open the sewer door. When finished, he will give you five diamonds as a reward. After returning home, the whole family was very satisfied. There are two fences. Go home and take a crowbar to the sewer. Be careful not to get hit.

Central square (central square)

The map of the same sniper point is just the market before the shelling. There are many transactions, such as selling materials, firewood, medicine, meat and vegetables. You can buy everything except electronic components. The house on the left is locked, and someone inside will drive you away. If you don't leave, you will be besieged. Take a crowbar and two fences. I hardly go to the exchange square, and my fingers itch to kill it twice, and then.

Small apartment building

Scene 1: A couple and their son have a lot of things, but the son has a shotgun in his hand, so it's no use going. It's not worth the loss. It's not recommended to go.

Plot 2: Bandits, showing danger, can be satisfied by killing them. I haven't been there, so I can't describe it.

No, 21 maps have been completed, and the trading square and the sniper point are one map.