Team games are an essential part of participating in expansion activities. Let's collect a group of team games for everyone. Welcome to read!
First, the team game red and black
game rule
1. Purpose: Your team and the opposing team are Team A and Team B respectively, and each team strives for high scores.
2. Procedure: Your team has two choices in each round-red or black. The staff will know your team's choice in each round and tell you your score. Your team can decide the next round according to the scores of the last round.
3. Communication: After the fourth round of selection, the two teams can communicate for the first time with the consent of both sides, and each side will send a representative.
Table out for an interview, the interview time is one minute; After the eighth round of selection, the two teams must communicate with each other for one minute.
Except for interviews that can be called according to the above rules, the two teams are forbidden to communicate. 4, score calculation 1) Team A and Team B both choose red, each1point; Team a and team b both choose black, each with 1 point; 2) One team chooses red, the other team chooses black, with the red candidate minus 3 points and the black candidate plus 3 points; 3) In the 9th round and 10 round, the score multiplied by 3 is included in the total score.
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1 To achieve long-term interests, we must adopt a cooperative attitude.
The basis of group cooperation is mutual trust.
Trust comes from smooth communication.
Once trust is lost, it is difficult to remedy it.
Second, trust in progress.
Activity purpose
The embodiment of team performance is inseparable from the trust between players, but it is often difficult for students to understand how trust is established.
This little game is to let students know how to build trust in their partners under certain circumstances.
Operation sequence/sequence
Let the students form a pair, give each pair an eye patch, then let one of them wear an eye patch, walk around the classroom under the guidance of the other student, and then experience the role change.
Third, the blind touch the elephant.
The blind man is lame. Objective: To communicate and cooperate, and to enliven the atmosphere. Rules of the game: Six employees, three men and three women, are selected at the scene. Boys are carrying girls, boys are "blind", blindfolded with scarves, girls play the role of "lame", lead the way for the "blind", bypass roadblocks and reach the finish line, and the winner is the first to arrive. Among them, the roadblocks can be equipped with chairs and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls.
Fourth, hand water with a paper cup.
The purpose of handing water with paper cups is to enhance the sense of closeness and test the cooperation and cooperation ability of members. Requirements: A group of eight people, alternating between men and women. * * * 16 employees were selected into two groups to compete simultaneously. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win.
Fifth, get to know each other
Objective: To let students get to know each other and create a relaxed and friendly atmosphere. Required materials: blank and sticky name labels.
Steps:
Give everyone a blank name tag and let them write their name or nickname on it. Then let them simply list two words or phrases related to their own situation that can be used as topics, such as which state they come from, hobbies, children's situation and so on. , as shown in the following example:
Elizabethan
Lives in Arizona.
2. For example, jogging
Give participants enough time (about 1 minute) to write down their two situations, and then let them form a group of two or no more than three people at will. Ask them to "exchange partners" every few minutes to encourage everyone to know as many new partners as possible.
Discuss the problem:
1. Is this exercise helpful for you to know other people?
2. What will impress you?
What do you think of your joining this group now?
If you have more time.
Please list words or phrases related to your own situation that can be used as a topic.
Give participants enough time (about 5 minutes) to write down their two situations, and then ask them to form a group of two or no more than three people at will. Ask them to "exchange partners" every few minutes to encourage everyone to know as many new partners as possible.
skill
In order to speed up this activity, participants can get name tags when signing in, and ask them to write down their names, nicknames and words or phrases describing themselves on the spot.
Sixth, get to know each other.
Objective: To help participants get to know each other through this well-designed exercise.
Required materials: blank name tag.
Steps:
When the whole group meets for the first time, give everyone a blank name tag. Please fill in the following items.
Rong: 1 My name is * *.
I have a question about * * *.
I can answer a question about * * *.
Give participants a few minutes to think about these statements, and then encourage the whole group to get together so that everyone can deal with as many people as possible.
skill
In order to speed up the pace of this activity, participants can be given a name tag when they sign in, and asked to fill in the above contents as required on the spot.
Print the name labels of the above three items in advance, so that participants can fill them in when signing in or waiting for the meeting to start.
Seven, the courage to take responsibility
Rule: Students stand in several rows and keep a certain distance (depending on the number of people). I shout for a while and turn right. Turn left when you call two; When you shout three times, turn around; When you call four, take a step forward; Don't move on the count of five. When someone makes a mistake, the person who made the mistake should step out of the queue, stand in front of everyone, bow first, raise his right hand and say loudly, "I'm sorry, I was wrong!" " "After several rounds, ask questions:
What's wrong with this game?
In the face of mistakes, in most cases, no one admits that he has made a mistake; In a few cases, some people think they are wrong, but they don't have the courage to admit it, because psychological barriers are difficult to overcome; In rare cases, someone will come forward and admit that he is wrong.
There are many such phenomena in daily work. There is a Hong Kong company's office in Shenzhen, with a supervisor and a staff member. When the office was first established, it was required to declare taxes. Because many offices of this nature did not declare at that time, and this office had no operating income, so this office did not declare either. Two years later, during the tax inspection, the Inland Revenue Department found that the office had not paid taxes, so it decided to impose a fine amounting to tens of thousands. After knowing this, the Hong Kong boss of this office asked the supervisor separately: "What did you think at that time, and now such an important thing has happened?" The supervisor said: "At that time, I thought of tax declaration, but the staff said that many companies don't declare, so we don't have to declare. Considering that I can save some money for the company, I don't think about it anymore. These things are handled by the staff. " The boss found the employee again and asked the same question. The employee said, "From the perspective of saving money for the company, plus we have no operating income and other companies have not declared it, I told the supervisor about this situation. In the end, it is up to the supervisor to decide whether to declare. He didn't tell me, so I didn't declare. "
Eight, shake the game
Summary: Participants evaluated their energy levels before and after motivational exercise. Goal: Give play to your best level; Stop procrastinating; Stimulate your vitality when your energy is weak; Relieve stress; Overcome anxiety and fear of failure; Overcome boredom; Encourage employees to play the highest level; Help others stop procrastination; Motivate employees with long-term poor performance; Motivate members in large organizations; Manage your stress.
Time 15 minutes.
You will learn that short-term exercise can greatly improve your vitality. You need-you need to prepare vitality meters, playback devices and dynamic tapes or CDs for all participants. She works hard to make money is a good song! How? Send the vitality scale to all participants. Then let them rate their vitality between 1 and 10, with the highest score of 10. Then, use your playback device to play some interesting music and let people run or walk (depending on their ability) for 3 minutes. When they do this, encourage them to cheer for each other. Now let them wait for about 30 seconds and let them reassess their vitality. Calculate the average score quickly, and display the results on the slide if you like. Has the average energy level increased? Finally, explain the benefits of doing some short exercises during the day's work. By improving the overall health and comfort level, energetic physical exercise can be used as an incentive.
discuss a problem
1. What effect does energy exercise have on your energy level?
2. Do you have any strenuous exercise during working hours? Do you exercise in the workplace or elsewhere? What kind of exercise do you do? Do you often exercise?
3. How should you integrate energetic exercise into your daily life? If you have more time, here are some short and effortless exercises that can be done in an office environment. You can add other exercises you have learned, especially those recommended by employees. Sports: knee-lifting, walking, rocking in place, riding a bike, bending over, boating, hula-hoop dancing, and cat flapping. Love life, study and practice your daily exercise, and make you full of energy at home! The activity meter records the activity level before and after exercise;
0 coma
gasp for breath
4 Overview
6 full of energy
8 full of energy
10 feels great.
Nine, hunting games
Time required: It depends on the number of participants and the number of listed projects.
Group size: unlimited, but it should be divided into 5-7 people.
Necessary items: Give each group a list of "hunting" items.
Game overview:
This game is played at the beginning or end of a long-term training process.
Purpose:
1, deepen the connection between team members.
2. Discover the wisdom of team members
Steps:
1. Divide the team members into 5-7 people.
2. Inform each participant that they will participate in a search activity together, and the winning team will be rewarded.
Give the "hunting" list to each group and tell them that they will use their wisdom to get as much as possible from the list.
4. Set a time limit, such as 1 hour.
5. At that time, order all teams to gather back and compare which team scored higher.
Discussion topic:
1. What is the gap between other teams and completion?
2. How do you analyze the winning reasons of the winning team?
3. Is anyone in your group better looking than others?
4. Does anyone lead your team? who is it? Why can he lead?
X. Ball Games
Rules of the game:
1, everyone is divided into three groups, each with about 20 people, equipped with 1, 2, 3 balls respectively.
2. The game requires the ball to be sent from the sponsor in the order of 1, 2, 3, and finally returned to the sponsor in this order. In the process of passing the ball, everyone should touch the ball and win in the least time.
3. The landing time of the ball is prolonged by 10 second.
Trainers must read:
1. At the beginning of the game, three groups of people usually form three circles and pass through them one by one, and count the scores of the three groups, for example, 17 seconds, 18 seconds, 50 seconds respectively.
2. "Is there a better way to shorten the time? The best score of this game is 8 seconds. " Trainers can challenge all groups. (Reference idea: it takes only 4 seconds to form a cylinder by hand and let three balls slide down from it! This is a brilliant idea! Of course, there may be faster methods, and trainers need to constantly inspire students to think about new methods. )
Trainer comments:
Some players can't believe it when they see the result-"I'm beginning to think 30 seconds is incredible!" "Can you hurry up?" One idea after another popped out of the athletes' heads. During the competition, good news kept coming from "9 seconds", "5 seconds" and "4 seconds", and the fastest one actually took only 0.58 seconds! Through this game, students can feel that when all seemingly impossible things are in front of them, this "impossible" psychological set will make everyone think of giving up. You can succeed only if you do it, but the ultimate success lies not in what you do, but in how you do it. Give play to the wisdom of the team and gather the creativity of the team. An impossible thing miraculously succeeded. This is the strength of the team! Thinking can guide people's actions, and it can also restrain people's actions. The only way to succeed is to dare to go beyond your own thinking. For an enterprise, perhaps your rules and regulations have made great contributions to your development, but blindly following them can easily become old-fashioned. Establish an environment for employees to stimulate creativity and "break through the framework": encourage innovative spirit, so as to formulate breakthrough solutions and strategies, which will create more unexpected opportunities for enterprises.
XI。 accountability
1, there are 4 people in each team, two people are standing opposite, the other two are squatting, and one person standing and squatting is one side;
2. Two people stand and guess the fist, guess the winner, and then the guess squats down and scratches the nose of the loser;
3. The loser rotates the position, that is, the standing person squats down and the squatting person stands up; Continue to start the next game;
Game review:
1, how to treat responsibility?
Do you complain when others fail?
3. Did two people, Qi Xin, work together to cope with external pressure?
Twelve, treasure hunt
Activity purpose
After a period of teaching, the trainer can use this ice-breaking game to improve the classroom atmosphere, and can also use this game to let the students experience the effect of teamwork.
Operation sequence/sequence
1. The trainer asked the whole class to organize or form several five-person groups freely, and each group elected a representative as the team leader.
2. The trainer distributed the treasure-hunting worksheet to the team leader and asked them to collect all the items in the form within five minutes and show them to the whole class.
Thirteen. Evolutionary theory
Activity purpose
Activities can improve the classroom atmosphere and enhance the friendship between colleagues.
Operation sequence/sequence
1. All staff members crouch down as eggs first, and then find partners to guess each other. Winners evolved into chickens; Then find a chicken partner to guess boxing, the winner evolves into a phoenix, and the loser degenerates into the previous stage.
It lasts for a few minutes until most people have evolved into phoenixes.
Fourteen, nine o'clock game
Activity purpose
In order to explain how we are bound when we think and how we set assumptions for ourselves, we can't find a solution to the problem.
Operation sequence/sequence
1. This is a classic and commonly used game, and some students may have played it before class.
2. Send the prepared materials to the students, draw 9 points on pigskin paper or projector, and 9 points form a square.
3. Let the students connect these nine points with the fastest four straight lines.
Fifteen, search for games
Activity purpose
Enhance students' mutual understanding and enliven the classroom atmosphere.
Operation sequence/sequence
1. Send the worksheet of the tracing game to each student.
2. Let each student find the person who matches the form as quickly as possible to sign the form, and each student can only sign one box.
Sixteen, monsters
Activity purpose
Active classroom atmosphere and team creativity.
Operation sequence/sequence
1. The trainer gave a request: the team should build a monster. The monster has only 1 1 foot and 4 hands on the floor.
And all the staff must be connected as a whole.
Seventeen, step on the tire
Activity purpose
If it is used as an ice-breaking game to increase the atmosphere of teamwork, adjust the long class time and students' fatigue, it can also be used as a teamwork activity to strengthen team awareness. You can shout slogans at this time.
Operation sequence/sequence
1. The trainer puts a spare tire on the open space, and then asks all the players to stand up together and stay for at least 5 seconds.
2. In the process of students' practice, the coach should pay attention to their safety.
Eighteen, his way of authorization
Activity purpose
Let students experience and learn the mistakes that supervisors usually make when assigning tasks and the ways to improve them.
Operation sequence/sequence
1. The trainer selects a general manager, a secretary to the general manager, a department manager and a secretary to the department manager, and six operators.
2. The trainer takes the general manager and the general manager's secretary to a corner that the operator can't see, and then explains the rules of the game to him:
The general manager asked the secretary to convey a task to the department manager, that is, under the condition of wearing an eye mask, the operator made a 20-meter-long rope into a square, and the rope should be used up.
Nineteen. Build a rope house
Activity purpose
Exercise the leadership ability in the team and enhance the communication ability among team members, so as to achieve the goal of completing the task harmoniously.
Operation sequence/sequence
First stage
1. The trainer first divides 15 people into three groups.
Team 65438 +0: 20m rope Team 2: 18m rope.
Team 3: 12m rope
2. The trainer gave everyone an eye patch and told them to wear it.
Team 1: Build a triangle △
Group 2: Building a Square □
Group 3: Build a circle.
Twenty, hula hoop
Activity purpose
The game shows that if you don't change your methods and only improve your proficiency and skills, your grades will improve slowly, but if you have creative and innovative methods, your grades will improve quickly.
Operation sequence/sequence
1. The trainer gave each group 1 hula hoop and 2 soccer balls, and asked the whole group to cross the hula hoop with the ball in their hands.
It's better to have two teams to compete, and the fastest team is the winning team.
3. Each group has 10 minutes of practice time, and then start the competition.
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