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The difference between Bao Ke Meng's stunt and abstruse story
The esoteric moves are very special, which can be used not only as normal war moves, but also on maps. Profound moves are usually not forgotten after learning, and profound learners will not disappear until they forget the old man. Some esoteric moves can only be used after obtaining a fixed Dojo badge, which is equivalent to fixing the player's exploration range. Later, the esoteric moves were cancelled. Are these esoteric moves still useful?

The use of esoteric moves

There are some restrictions on exploring the esoteric moves map. On the map, there are waters that need surfing, twigs that need to live together to cut wood, and fast-moving flying movements. However, because these moves can only be forgotten in a fixed way, and not all bags can learn these moves, two of the six positions in the team are often reserved for Bao, who often learns these moves. Usually, tropical dragon, Megalodon and Linoone are better choices. If you have a dream, it is also a powerful means of transportation, and you will do anything. After the cancellation of these in the Seventh Generation, are the esoteric moves still useful?

surfing

Surfing is a very useful action, even if it is not a secret action. Surfing power is 90, which has special properties. It hits 100, covering all treasures except itself, that is, if it is body double, it will do harm to teammates and opponents' two treasures. Because of its great power and wide range, it is also a good water attribute move. However, because it will hurt teammates, it is best to cooperate with the characteristics of dry skin, telepathy and water storage when choosing the lineup. Before, Ibrahimovic played in dragon water and triggered a steam engine at an angry acupoint, which was also a useful esoteric move.

fly

Flying is a good move, power 90, physical damage, hit 95. It is better to need a round of power storage, but it is very troublesome to need power storage. Because the physical output of the flight system is not enough, and jumping and free falling also need energy storage, and pecking drill can only be learned by some birds, so flying is also an acceptable physical injury move. However, in the seventh and eighth generations, both flying Z moves and giant flying fists avoided the effect of power accumulation and made flying better.

Climb a waterfall

If there are some useful moves in the esoteric moves, then climbing the waterfall may be the best one, because there are not many moves that cause physical damage to the water system, usually water, water tail and climbing the waterfall, but for Bao, some moves can't be learned by heredity, skill and teaching, so climbing the waterfall is a good choice at this time. The power of waterfall climbing move is 80, hit 100, physical damage, and there is a 20% chance to make opponents cringe. Enough damage, enough hit, effective, no negative effects such as Xu Li. This is a pretty good covert operation.

Generally speaking, the effect of esoteric moves in combat is not particularly good, because when designing, we should pay more attention to the effect of these moves outside the battle, and use these moves to move to places we couldn't go before. However, on the one hand, it may be because two treasures are missing, on the other hand, it may be because players occupy two positions, and players can take less treasures they like. But some profound moves can still be used.