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World of Warcraft tbc nostalgic clothing anti-riding or anti-war, which is stronger?
In the game "World of Warcraft", the 70-level tbc nostalgic clothing version is coming soon, so which is stronger, tbc, anti-riding and anti-war? Let's take a look at the strength analysis of wow nostalgic clothes on riding.

Analysis of anti-riding and anti-war strength of wow nostalgic clothes:

First, knights are born with less blood than warriors 1000, and less fruit than tauren warriors 1300. If you don't believe me, you can go to the clothes next door and find two sets of fruit clothes to compare.

Second, the warrior has a broken kettle and a shield wall (especially strengthened for 5 seconds), which is stronger. Although the knight's health is less than 35%, he is not injured by 30%. I just want to ask you, are you going to rely on this 35% health value to resist BOSS? Who dares to keep T blood volume below 35% all the time?

Third, the hatred of soldiers mainly depends on weapon damage, because the main hatred skills are destruction and courage. Any 1 15 fast weapon hatred in the early stage is stable.

The main source of knight hatred is sacred injury. The only way to improve the sacred damage is to improve the dharma damage, and the physical flat A can account for more than 10% of the hatred (please use the plug-in to test if you disagree, and don't run with your mouth full).

Fourth, the defensive measures and blood volume of soldiers at the same level are higher than those of anti-riding equipment at the same level. If the anti-riding equipment is fully worn, even if the weapon enchants 40 damage and adds fuel and hatred, it is not as good as the soldiers who do not use any drugs and gain items.

Fifth, some people use talent to increase their endurance. It's true that preventing riding is not as good as preventing fighting, but you can see for yourself who has higher blood volume in anti-riding and anti-fighting who graduated from T4, but the soldiers' injury-free spells are 2% more than anti-riding. Of course, you can ignore it, because it doesn't matter if this 2% is crushed before T5.

Hatred of riding mainly depends on weapon damage. Enchantment, oil painting, wings, totems and crusade trials are all effective means to enhance hatred. Other equipment on the body is mainly defensive, and only when survival overflows will some damage be changed.

The player who plays anti-riding refuses to accept:

At first glance, you are the TBC who fights against riding, and so am I, a blood elf knight who wants to defend himself. No one wants to fight another warrior, warrior defense, knight treatment, until the seamount knight, then the anti-riding really hardened, and the troll was still very happy.

The intelligence of paladins' equipment is the strength of soldiers. The second injury of the warrior's weapon corresponds to the hit accuracy of the paladin's equipment, and corresponds to the legal injury of the paladin's equipment.

There is a saying that at present, the basic anti-riding is to play with soldiers. Hehe, you should know that the 2.43 anti-riding you are going to drive now has experienced several BUFF instead of the original 2.0 version.

It's really not a knight player who blows against riding. As a knight player of 15, I can tell you responsibly that I will not be the first knight to wear nostalgic clothes. I will be the first bear T when I play with my friends. Because the bear T takes shape quickly in the early stage, it can make a three-piece fur coat+task suit+jewelry ring, so I can take my friends for 5 hours, and I can take my head when riding backwards. Even if your friends will agree with you, do you still have to work hard for treatment? In addition, I still have this set of equipment (plus 5 hours to improve a little), which can properly make the MT of KLZ, so that I can not grab the armor from the warrior friend and let him take shape quickly. Of course, after the early stage, I will still play knight, after all, it is faith. But I'll play with nikki for five hours first. My soldier friend has got up, and I can finish the painting team with him, which can be needed together in the milk and T-pack. Then, after KLZ graduates, Group G will buy T4 shoulder and leg clothes and get a dharma weapon, so that I can wash my defense talents, so that I can take care of myself when I get up.