If it weren't for the love of this harsh climate and respect for the primitive life rules, the residents of Thorn Valley would basically have nothing to do with it. They don't practice democracy, but the old saying "the winner is king" left a deep imprint on them.
In addition, they do not have a complete regime, leaders and a set of laws. I find it takes a lot of effort to subdue a lonely troll.
After we had a quarrel, I wrapped their nose rings around their beards (for the first time, of course). But I warn you, it is best not to provoke groups of animals, because they still keep the habit of eating captured intruders, especially those in the alliance.
Tribal members stationed here are different from those in other parts of the mainland. Some trolls separated from the Dark Spear tribe claimed to have joined the tribe. These trolls no longer take travelers to cook and eat. Orcs don't look too cruel, which makes me believe that, unlike other orcs on this continent, they are full of respect for Saar, the tribal leader who lives in Kalimdor. Thorn valley is very unsafe for any alliance member who comes here. There is danger in the jungle.
This area is named after a very special plant that people see: Spinibarbus, a huge carnivorous plant that can eat an adult. The high elves, dwarves, half elves and trolls around this factory are in danger. This plant looks like it is covered with vines and meat buns.
Although far away from the thorn monster, several other creatures lurking in the jungle still make this trip full of danger. Gorillas, panthers and tigers are all wandering in the jungle. Out of this dense jungle, be careful of the birds of prey hovering in the sky.
In addition, the evil naga is also patrolling the coast. I'm afraid they are expanding their territory on the coast of Azeroth.
Buildings and residents:
Thorn Valley is a dangerous place occupied by hostile creatures. If you love adventure like me, you will find it very wonderful to travel here.
Arena (Ruins, 1, 500): This is one of the few places worth visiting and will not be killed immediately. Many years ago, the ancient Golabash trolls built this huge arena, and now it is in ruins-but the remaining Golabash trolls still hold some competitions in the arena. Some of the participants are volunteers, and some are travelers and adventurers caught by other troll tribes and sold here. Many famous gladiators are very popular, and many people gamble through these competitions, including risking their lives.
Although the arena is relatively safe compared with other areas in Thorn Valley (humans, dwarves or high elves will not be trapped and killed immediately, nor will it become a meal), it is not a friendly place. Desperate people will slit your throat or take your bag to pay off gambling debts. If the game needs it, the thugs in the arena will kidnap people For those who want to buy from a few goblin merchants here.
It is also a good place for weapons or materials.
The arena is crowded with people from all walks of life in this area.
Many tribes have settled here; Orcs like the competition in the arena, and the dark spear troll can't live without orcs. In the middle of Thorn Valley, just to the west of Zugrab, is the largest lake in Azeroth, called Na Filiti Lake.
Compared with the comfortable water in the lake, this lake is full of sludge and reptiles, and swimmers will know how painful it is to get caught in it. Small fish living in the lake have teeth as sharp as swords. He will eat anything in the lake. I have seen some unfortunate trolls cross the lake, and I have seen the consequences of such foolish behavior. Challenge level16; Small humanoid creatures (goblins); Health 16d6+ 16, health 72;
First attack adjustment+12; Speed is 20 feet. ; Armor level 27, contact 20, unprepared 27;
Basic attack+12; Battle+8;
Attack+14 melee (1D4+119–20 plus 1d6 freeze damage,+1ice explosion dagger)
Maximum attack+13 melee (4d6, steam saw) or+14/+9/+4 melee (1D4+119–20 plus 1d6 freezing.
Special attack bombing, sneak attack +4d6
Special skills: poor eyesight, calm under fire for 2/ day, escape, fire resistance 5, enhanced escape, search +4, perceived trap +2, escape;
Camp: Chaos and Neutrality
Immune toughness+10, reaction +20, will+5;
Strength 10, agility 27, physique 13, intelligence 14, perception 10, charm 8.
Language: lingua franca, dwarf, goblin, orc.
Skills: valuation +23, balance+13, bluffing +4, concentration +6, technology (alchemy) +23, technology (scientific and technological devices) +25, document interpretation+12, diplomacy +8, device disassembly+2/kloc-.
Skills: manufacturing small devices, manufacturing vehicles, fault delay, emergency repair, mastering foreign weapons (steam saw), strengthening preemptive adjustment, iron will, and mastering vehicles (land vehicles).
Features:+1 ice blasting dagger, +3 inlaid leather armor, acid bomb (×2), honeycomb bomb (×2), agile gloves +2, goblin cutter, Grenade (×4) and protective ring +2.
Description:
The goblin rides on a huge steam-powered device, which looks like a circular saw instead of the metal jacket of his hand. He was dressed in luxury and covered with jewels. When the engine of the device works, the leprechaun moves up and down with it, as if to get out of control, and the jewels jingle on his ridiculous coat.
It is worth noting that Baron Rivegaz will continue to attack while gaining obvious advantages. When the situation is biased towards the enemy, Rivegaz will run away, and his first thought is to save his life. His custom-made cutting machine provided enough armor and weapons, which enabled him to fight directly with soldiers wearing heavy armor, although he avoided doing so as much as possible.
After entering the battle, the first thing Rivegaz has to do is to call his bodyguard, a disguised blackwater robber, who often lurks nearby, usually in groups of three. When fighting the caster in melee, Rivegaz will try to throw a bomb at the caster before attracting the attention of other targets. If possible, he will control the cutting machine to attack the enemy from the side and make full use of his ability to launch a sneak attack.
If he is defeated, he will jump out of the cutting machine and run away. Stop and hit with his enhanced dagger, just as a last resort. The typical state of the blood-capped troll described below may only be seen in large-scale battles.
10 jungle troll level 2 barbarian: a humanoid creature of medium size; Life volume 2; DF 50(5); Speed of 400 feet (8 square feet); ); Armor grade14; Basic attack+2; Individual attack +5 melee (Tomahawk); Maximum individual attack +5 melee (tomahawk) or +4 range (spear); 50 feet away; ;
Special attack: rage
Special skills: dark field of vision 60ft, rapid treatment 1, rapid movement.
Camp: Chaos and Evil
Immunity: resilience immunity +4, reaction immunity +0, will immunity +0.
Strength 15, agility 10, physique 16, intelligence 9, perception 10, charm 9 and morale +2.
Skills: Climbing +7, Survival +5, Swimming +7.
Skills: Resilience
Rage: personal rage can last 1 minute. During the rage, you can get 2 bonus points for attacking and killing. You can also get 2 points of throwing and morale. After the rage, the individual will feel tired in the next battle (-2 strength and agility).
Fast movement: regardless of wearing light armor or not wearing armor, you can get a bonus of+10 foot base movement speed in brute combat. In large-scale battles, an extra 100 feet per minute is added.
Equipment: leather armor, tomahawk and spear.
commander
Hakika, male jungle troll, level 5 barbarian, heroic commander:
Basic attack +4, charm 14, threat+1; A firm order; Command 1
Tactics: The wild and fierce jungle troll in Thorn Valley is famous for its fierce fighting. Although the Bloodstop clan can only form a team of 1-2, these trolls can attack quickly and do great damage to the enemy while keeping moving fast. Trolls use spears to throw and kill enemies, and then use axes for close combat. If suppressed, they will go into a state of rage and fight their way out from the enemy. It is difficult to inspire a large number of violent trolls, and these creatures will not make full use of this group reaction.