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Do Diablo II archers and mercenaries need to fight?
Let me explain four points first.

(1) Gold is no secret. Rune equipment must be better than blue and yellow. Like mercenary equipment, the best choice is often the best yellow or blue. Let me give you an example. The mercenary's helmet, a blue helmet called "XXX of the jeweler's eight-eyed eel", is actually very powerful. It beguiles 8%, plus three slots. If there are three "Ruby White Hot Gems" embedded with the same blue equipment, the attack speed is 45%, the damage is increased by 120%, and the output is higher than any other runic language.

(2) Equipment collocation must depend on the specific situation. For example, brushing equipment is a collocation, playing BOSS is another collocation, and Qing Xiaoguai is the third collocation. If you are a casting profession, it is a match, and if you are a soldier, it is another match. So generally speaking, the questions asked by the landlord are very complicated and require long-term experience, which cannot be explained clearly in a few words. The following is just a long story short;

(3) Find out which is the first choice for your career, and then how to match mercenary equipment. Even if it is well matched, it is no use as long as the mercenary and your role route can't be organically combined and complementary;

(4) Some mercenaries are useless and really don't want to talk about it, such as Firebow MM, Stunning Rifleman, and all Iron Wolf wizards. Considering that novices like wizards very much, I will say one of them, only the ice department; In addition, as upstairs said, many characters are similar, for example, all marines have roughly the same helmet and clothes.

Then say it one by one.

(1) Ice Arrow Rogge

Bow: rune of confidence (with a fanatical aura, plus a lot of team damage, attack speed and attack power, in fact, she was chosen for this, so it can be seen that basically no mage-type characters will use her)

Very few people will choose to freeze the language bow of the rune (the control field of the holy ice halo) or brand the language bow of the rune (let Rogge be hit to trigger the damage above and deepen the curse).

Clothes: the language of firm runes

Helmet: A helmet with bloodsucking and attacking speed such as Andariel's face, or the blue helmet of the "Jeweler's Eight-Eyed Eel" mentioned above with three red, white and precious pearls.

② gunner

Weapons: if the legal system lacks mana, choose the language of eye runes; If the element output of legal system or war system needs to reduce monster resistance, the language of infinite runes can be used; If you only need attack power, you can choose the language of death breath runes (there are many typical offensive equipment, such as following the language of runes, which costs less than death breath, so I won't list them one by one); If you need to control the domain, choose the language of the "doomsday" rune; The best choice for general physical output of professional cleaning monsters is the invisible axe of "death knell"; If the physical export profession wants to add a lot of attack power to itself, use the runic language of "pride"

Helmet: If you don't steal life from weapons, use Andariel's face or jeweler's face ... If you have it, use the "Ji Yong's face" green helmet (the crushing blow and fatal damage on it will improve the mercenary's output qualitatively).

Clothes: the language of resolute runes (if there is no typical secret gold clothes, such as the nemesis of soldiers, the shell of Durer, the language of mandatory runes)

(3) Ice Iron Wolf Master.

Clothes: The robe of Omas, the skin of the snake witch and other skills to increase casting speed or damage.

Helmet: nightwing veil dark gold helmet (with skills and ice damage)

Weapon: rune sword (2 skills, casting speed is a lot, basically can't find a better sword)

Shield: the language shield of spiritual runes (ditto)

(Some people use this mercenary to generate aura to superimpose bugs, so I won't discuss it in detail, because it's too special. )

(4) the fifth act of barbarism

Clothes: the language of resolute runes, just like the gunman.

Helmet: same gunner

Weapons: Let's talk about this. This savage mercenary has a BUG. When holding a two-handed sword, the damage is normal, and when holding a one-handed sword, the damage is inexplicably doubled, so the best output is a one-handed sword; Someone in the one-handed sword has calculated it in detail. The most powerful attack output is the stealth upgraded "hitter" dark Jin Jian; If you don't pursue output, let it control the field and reduce the physical immunity of monsters, you can use the rune language of "law enforcer". The aura of asylum and the curse of aging are both strong, but the price is that the attack power is too weak when hitting the undead.