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Analysis of Genshin Impact's condensed light play and interpretation of heavy hitting.
Zhong is an output character of high-explosive rock properties, and its unique hitting mechanism without consuming physical strength makes it very suitable for hitting. So what is the specific gameplay and usage of Ningguang? The following is an analysis of Genshin Impact's condensed light play and an explanation of the heavy blow usage brought by "Cuilv". Let's have a look.

character introduction

Focusing light, the function of rock attribute instrument, and the celestial rights of the seven stars of the moon. It has extremely high availability of rock property accessories, high frequency and high explosion.

Attack action

Ordinary attacks cost a lot of money.

Common attack is one of the important output means of spotlight, and there is a misunderstanding that needs to be corrected in advance.

"The spotlight output is low and scratched."

It is not difficult to see that Ning Guang's common attack rate is a bit contemptuous, but don't ignore its Xing Xuan mechanism. An ordinary attack can provide Ning Guang with a Xing Xuan. Take a four-level ordinary attack as an example. One ordinary attack can bring 35% direct damage and an additional 62% critical damage. Assuming that all Xing Xuan are hit hard in time, an ordinary attack can bring 35%+62% damage gain.

The qualitative change caused by a star shift that breaks talent also plays an important role in the output cycle. Because it can launch Xing Xuan to cause extra damage and its high magnification, we should use heavy blows with Xing Xuan as much as possible in the battle.

However, ordinary attack projectiles have flight time. In the case of medium and long distance, a heavy blow will cause a heavy blow before the ordinary attack hits, resulting in unnecessary physical consumption.

Note: You can press and hold the direction key to click on the general attack to cancel some general attacks and shake it to improve the output in disguise.

But in the ideal situation where the output can be safely attached to the face, you can use a heavy blow, such as a paralyzed relic guard.

In general, use two aces and a heavy blow to keep a safe distance from the output.

In the high pressure, normal attacks are interspersed with mobile evasion, trying to find opportunities to hit Xu Li.

Xuan Ji screen

Wide range, repelling band and high magnification are important sources of elemental energy. In the face of remote monsters, blocking projectiles can create a relatively safe output environment. Pay attention to the orientation of the character rather than the camera when releasing the Xuan Ji picture, and no elemental particles will be provided when fighting monsters.

Tian quan Ben Yu

Low consumption, high amplification and high explosion. Try to cast Tianquan Avalanche Jade in the presence of Xuan Ji Screen, and try to stay away from the wall and narrow places, so as to avoid the projectile colliding with the wall and disappearing, which will affect the injury.

Star shift and potential shift

Look at the first paragraph, ordinary attacks cost a lot of money, so I won't go into details.

Store it for 1000 days and use it for one moment.

Rock attributes increase damage, simplicity and violence.

Stone jewelry record

A good helper for prospecting, many scattered crystal mines can be found in the Fenglong site/Ding Qingyun area.

Weapon selection

Four winds origin

Sub-attribute crit rate can reduce the crit rate requirement of sacred objects, improve the movement speed and increase the damage of elements in the station, but the pursuit of single-wave spike is incompatible with all kinds of damage-increasing AIDS that need to be cut. In this case, the volume of the sky/the sun and moon in the box/wandering music may be a better choice.

The volume of the sky

Sub-attribute attack power, good panel value, permanent 12% total element damage bonus, its special effect "the pet of high flying clouds" causes physical damage, the special effect remains after cutting people, or it can continue to glow after condensed light exits the output stage.

Li Xia Riyue

The crit rate of sub-attributes is good, which increases the damage, but the coverage rate of element fighting skill is slightly worse when it has zero life cooling 12 seconds, and the shortcomings of two life points are slightly improved.

Wandering movement

Sub-attribute crit damage, 60% attack power increase and 48% element damage increase are all good damage increases, but when spotlight is used as output, mastering 240 elements is almost useless and lacks consistency, but the damage increase value should not be underestimated.

The choice of sacred objects

The attack frequency of condensed light is very high, and the income of crit probability tends to be flat, and most of the output belongs to heavy blows, so:

The traveler's heart

Rarity: blue/purple

The two-piece set increases the attack power, and the four-piece set provides the critical hit rate, which can be used when the critical hit rate is insufficient in the early stage. The two-piece set increases the attack power, and can also be used as a part in 2+2+ 1

Takehito

Rarity: blue/purple

The two-piece set increases the general attack/crit damage, and the four-piece set further increases the general attack/crit damage after using the elements. The quality is very good, it can be obtained in the early stage, and there may be a place in the later stage.

A cruel person/fanatic

Rarity: blue/purple

The two-piece set increases the critical hit rate, and the four-piece set provides a huge critical hit rate after the health is lower than 70%, which obviously improves the critical hit rate, and can be used in the early stage or when the critical hit rate is low.

A meteor flying against the wind

Rarity: purple/orange

The two-piece suit increases the effectiveness of the shield, and the four-piece suit increases the bonus of normal attack and critical strike damage under the protection of the shield. Rock attribute characters can get good shield coverage with the help of monster's own elements and teammates.

Youguyan

Rarity: purple/orange

Two-piece set increases rock attribute damage. The four-piece set can provide the corresponding attribute damage for the whole team when obtaining the wafer produced by crystallization. Two-piece set is used for output, and yingtan and Qiu Long can be used as auxiliary when using four-piece set.

Musical instruments of the old imperial clan

Rarity: purple/orange

The two-piece set increases the damage caused by the explosion of elements, and the four-piece set provides 20% attack power for the whole team after the explosion of elements. It can be used in the pursuit of one-second fast cutting, and because of the low-consumption element explosion of 40 element energy, it can be used as an auxiliary after the superposition of element charging efficiency.

The way of the bloody knight

Rarity: purple/orange

Two-piece suit increases physical damage. After defeating the enemy, the four-piece suit does not consume physical strength, and the damage is increased by 50%. Ning Guang can't get the damage bonus provided by the two-piece set, but a heavy punch that ignores physical strength and increases damage within ten seconds after killing the enemy may make some changes?

Exile/legacy

Rarity: blue/purple

The two-piece set increases the efficiency of element charging, and the four-piece set continues to restore element energy for other characters in the team after the cast element bursts. Exiles may have a place because of the explosive consumption of elements that condense the energy of 40 elements.

Perforation usage

As a rock instrument, spotlight can be said to be both her advantages and her disadvantages. Rock properties are almost omnipotent, and it is not easy to be targeted by abnormal veins. At the same time, it can't be reduced because of the additional damage caused by the diffusion of green shadow and element reaction. But on this basis, it has a good skill ratio. Although it can carry the instruments of ancient rock/past imperial clan and Qiu-as auxiliary lighting and heating, is it condensed light with the change of version and the emergence of data expansion?

How many aces is good to blow? The test conclusion is an A and a Blow.

Universal attack module

Common spotlight attacks have three modules. In order to facilitate identification, we named the modules as:

Module 1

Swing your left hand back, don't turn around, the two gems are low left and high right.

Module 2

Put your right hand back and don't turn around. The two gems are high on the left and low on the right.

Module 3

Turning around, the two gems are relatively low, and the two gems are low on the left and high on the right.

From the beginning of module 2, the time consumption of slapping is obviously high. From the general attack sample of 100, the modules are distributed as follows.

13 123 1 1 1 12 1233 1 1 1 1 12 1 123 1

2 132 132 12 132 133 1 12 1232 12 1

323 1233 123 132 12 1333 1 123 12

3 133 1 13 133 1 1 13233 1 12 1 1 123

These include:

Module 1: 45 times

Module 2: 24 times

Module 3: 3 1 time

Note: The sample size is too small for reference only and may not reflect the real situation.

The following data is based on the four-level common attack rate, which may change due to skill upgrade/balance adjustment/skill rate change/relic wearing/common attack module distribution.

The data was measured on September 28th, 2020, with version number v 1.00. The holy objects caused by heavy blows have not increased, and the attack speed has not increased. When the third thump is released, the timing stops and the thump does not continue from module 2.

Ordinary attack damage is 35.0%; Critical Hit Damage 218%; Xing Xuan each injured 62.0%.

The enrollment rate of different beating methods

Shake after canceling without using arrow keys:

Blow one by one.

Three cycles, taking about 5.00 seconds, three draws and a triple blow.

Total magnification, 94.5%

DPS is about 189.00%

Two aces, one blow.

Three cycles, taking about 8.27 seconds, six draws and a triple blow.

The total magnification is 1236%

DPS is about 149.46%

Three aces and a strike.

Three cycles, taking about 10.79 seconds, nine draws and three blows.

The total magnification is 1527%

DPS is about 14 1.52%.

Use the arrow keys to cancel and return:

Blow one by one.

Three cycles, taking about 4.66 seconds, three draws and a triple blow.

The total magnification is 94.5%

DPS is about 202.77%, an increase of about 7.3%.

Two aces, one blow.

Three cycles, taking about 7. 15 seconds, six draws and a triple blow.

The total magnification is 1236%

DPS is about 172.87%, which is about 15.7% higher.

Three aces and a strike.

Three cycles, taking about 9.48 seconds, nine draws and a triple blow.

The total magnification is 1527%

DPS is about 16 1.08%, which is about 13.8% higher.

conclusion

In the absence of crit damage bonus, it is still worth using "A" and "A" outputs on the premise of safety. The increase of DPS caused by the cancellation of backswing can not be ignored. The continuous critical injury from module 2 has a certain impact on hand feeling and long-term injury. The only strange thing is that the improvement of "A" and "A" is greater than others, which may be because the fingers are pinched wrong. Or do different modules need different time? Or is there a time-consuming gap between modules 1/3? Looking forward to more data.

Four-in-one hit or more because Xing Xuan overflowed, so I won't elaborate here.