Based on the advantages of SF model, it can rotate freely in 360 degrees (other models will move back and forth more or less), so SF is much more flexible than other models in releasing skills in the opposite direction. Besides, you should know the casting action of SF. SF shadow pressure can be cancelled before two-thirds is completed, and vice versa. At the same time, because the casting action takes precedence over the post-shaking action, you can trigger the second shadow pressure before the first shadow pressure is completed (that is, you can press the second shadow pressure when the casting is about two-thirds complete, and don't wait until your hand is completely raised). Can also be used to cancel the shaking action after the attack)
It's hard to tell you the future of the card. Generally speaking, if the speed is not inferior, or if you can predict the opponent's position (even if you can actually see it), the pressure of 180 degrees can be within 500, but this requires technical support. The shadow pressure of SF can be released when turning, that is, when rotating. Basically, you are pressing the position to the turning direction of 45 degrees, so the turning pressure of 180 degrees needs to adjust the position by attacking in situ, and at the same time release the shadow pressure (don't let it be released before the attack is completed, so that the X gun can barely hit (if the speed is faster than you, it will basically fail). It is best to use the mouse to directly reverse 180 degrees and apply shadow pressure during the rotation, which must be trained (similarly, the distance of 700 is reflexive 3 pressure).
. However, it can only be done if the opponent's level is worse than yours, and it is clear how explosive SF3 is. If you turn around and press in front of him, you will definitely avoid (basically 1 turn. 2 If the pressure is uniform, it is basically inevitable, because the Z gun hit rate is too high); Similarly, those who play SF in the shadow will bypass a distance to prevent anti-killing (the same is true when the shadow is big). Therefore, if the stealth unit is killed by blind pressure for three times in a row, the other party will not avoid this action. (or unavoidable, even if you avoid it, you will die. )