Put away the simple output skills of talent selection orange coat and attribute selection contract and fetter selection
World of Warcraft 9.0 Shadow Kingdom has been updated, and many novice players are very interested in the career of the demon hunter. So how to choose talents and equipment? Let's take a look at the introduction of demon hunters in World of Warcraft 9.0 Shadow Country.
World of Warcraft 9.0 Shadow Country Devil Hunter Introduction
First, talent selection.
Catastrophe DH has two sets of commonly used talent combinations in the final stage of the test suit, one is the so-called "passive ball eating" and the other is the construction of "a blood blade dance", as shown in the following figure.
The above set of talents is selected by "passive eating ball flow", and "passive" is mainly reflected in "resource acquisition". This point method does not need to play "devil's bite", and the whole process is basically high-frequency and medium-frequency skills of "chaos strike, eye edge, charge and sacrifice aura" (not to mention the "transformation" of low-frequency skills). On the surface, it is really easy to operate.
The reason why it is "superficial" is because it is actually a very extreme set of talents.
Advantages are-hands are not so tired, and the frequency of pressing keys is relatively low; It is indeed an excellent talent of "single-standing pile" (because you have more GCD to play high-quality skills instead of wasting it on "devil's bite").
Disadvantages are-AOE scene is relatively weak; Compared with another set of talents, the performance of sports warfare is weak (displacement skills should be used for output, flat A is the main source of anger, and walking will be limited by the position of the ball); The scene lacks generality.
This set is a gift of "one blood" and is widely used. It is easy to understand the rhythm. Just like the early version of "8", increasing the anger output of "sacrificing aura" and the anger of eyes can make the demonized small explosion stage play a better skill.
The advantages of this talent are: good versatility, AOE and single output scenarios are not bad; There is no limit to walking, and the mobility is maximized, because there is no need to output displacement skills; Anger is stabilized; I feel better during demonization.
But there are also some shortcomings-high frequency of key pressing and labor-consuming; The number of small bursts of "demonization" will be less than before; Subsequent growth is limited (for example, the fit of double spray orange is not as good as the last one).