World of Warcraft 7.25M Shadow Priest's Talent Orange Suit Recommended
I just want to exchange some experience in playing (in fact, it's probably boring, and I want to type when I have time). This version does not record video, mainly because the computer configuration is a bit tight, and recording video will get stuck. Five years ago, U reached 4.2Ghz, and I managed to run World of Warcraft with Exrt, so the opportunity to open the video was very difficult. It's time to change the computer
I haven't written any orange clothes, ornaments, playing styles and talents, although I think it is possible to use this orange clothes to give full play to this talent. But I won't write anything I haven't tried. You should think that some boss wristbands can, and I agree that some bosses can commit suicide.
But I've never played like this myself. It's nonsense to say that there is, so I won't write about it.
Jewelry, my jewelry is basically a choice between 880 crystal, 930 owl, 930 big mouth and 940 wake-up. As for what most people care about at present? Send a bunch of ornaments I own and ask which one to bring. I can't answer. The general idea is that you try one by one in different boss to see the proportion of injuries and then convert the income yourself.
Because there are so many loads, it is not necessarily that the big mouth is stronger than the crystal under any circumstances, nor is it necessarily weak under any circumstances.
The general calculation idea is that as long as there is a trigger of injury ratio or the use of ornaments, it can be converted into equivalent resident intelligence.
For example, big mouth accounts for 8%, and your intelligence is now 60000, so the big mouth special effect increases your dps by 8%, 60000*0.08=4800, which is equivalent to 4800 intelligence.
And remember, this conversion only applies to monomers, and the proportion of jewelry will decrease because of the gentle and sharp increase in multi-objectives. Therefore, if multi-objectives can still account for 8%, it will be very powerful. For example, a multi-target incense burner, 8% multi-target and 8% monomer are different. Pay attention to this. The choice of accessories is basically different for everyone, so it is not the same. So it's more accurate to choose by yourself after playing too much. I only provide the reasons for choosing and choosing according to what is in your jewelry library after you finish these Boss, and I don't provide consulting services on what jewelry to bring.
Pure monomer Boss can test the proportion of jewelry with wooden stakes, which is a very good method.
The wooden stake also has a good purpose, that is, it allows you to have a muscle memory in the blasting of different layers, and use the CD of arrows and whips, so that sometimes you need to jump out of the skill monitoring to see the Boss skill, and the time of 1-2s basically depends on muscle memory. (For example, if you turn the screen and look around the obelisk, your eyes are not on skill monitoring at this time, but you must ensure that the crazy acquisition remains unchanged. I don't know how to play skills until I see individual places ~ ~)
general
Talent: Vanity's legacy is a good omen.
Orange: belt, taste.
Jewelry: 940 awake, 930 big mouth
Idea: Start the standard double artifact, and then play with the rear artifact. Nothing new, boss. Because both hands are bloodthirsty, you can successfully destroy the demons after pressing them, thus stably playing double artifacts. That depends. Just hit the artifact. Avoid some axes that must be moved to play the artifact.
I chose the wake-up suit because my wake-up suit is relatively high, 940, which can basically crush other 930 tomb-scattering ornaments. This boss doesn't pay much attention to it, it's just a pile. If you have energy, you can wake up according to the number of layers, so that the critical hit buff can cover the last few layers, especially when doubling the artifact for the first time, try to wake up later. If you can't concentrate, tie up the devil.
The big mouth is chosen because the basic big mouth plays a relatively stable role in pure single Boss, ranging from 6% to 9%. It is also because I brought a wake-up call, so I can't bring the 930 owl (using double active jewelry will trigger GCD for 30 seconds).
Otherwise, it is also a good choice for this boss to use owls, which is relatively stable. Usually it can be opened 2-3 times. Demon court (according to DPS team)
Talent: Vanity's legacy is a good omen.
Orange: belt, taste.
Jewelry: 940 Awakening, 880 Crystal
Idea: It's still a double artifact, and then the artifact plays back. It's easier to have two artifacts for two targets.
Watch out for the French monster. If possible, break your hand to trigger Severus. Of course, group driving is also possible, but please make sure that the scattered targets are far away from the crowd.
These two trigger paths are unstable, because the team may interrupt the occupation and treat the occupation first. So it may lead to the waste of your own GCD. Quick of eye and quick of hand.
As for Du Yuesheng, if it is not far away, if others don't fight, it will hurt or kill you. It's far. People don't light a fire at two points.
Don't over-arrange the points of mobsters, which will lead to the decline of the overall void shape quality. If the high-level madness level is high, you can do more small monster damage, otherwise it is the first priority to concentrate on playing boss without overturning.
At present, the jewelry is still 940, which is the best in my menu. This awakening can be dumped by mobsters, who will die quickly and get a longer crit Buff (of course, it may not be the first time to be dumped by mobsters, but as usual).
The reason for choosing 880 crystal is that the proportion of 930 mouths, 930 incense burners and 930 owls under this Boss is not ideal. Crystal income is high and stable. Hayatan
Talent: Vanity's legacy is a good omen.
Orange: belt, taste.
Jewelry: 940 wake-up, 880 crystal creativity: mobs appear periodically, and broken eggs produce extra mobs. Gabor is fixed, more. Add kills faster, so generally, the wave of low-order Add can't grab any damage, but it still needs to do damage. It is relatively easy to row dot in the low-order void. Taste can calm the mindless little physical fisherman.
When this Boss started to change rapidly, it really tested the ability of high-level Dot. Dark shepherd wants to do high damage in this Boss, and basically needs to be careful to deal with the Add that appears under each wave of high-level void.
From a certain point of view, the top level of M Hayatan is smaller than that of M, and it is difficult to arrange Dot. Because some waves are really high. And the mother and mother basically correspond to the second high-level or low-level wave.
At this time, you need to trigger Savours again (basically, a mobster can do it every time), and then the high-level officials can arrange points, empty arrows, points, explosions, or points, pain+burning tadpoles, and order as many mobsters as possible to keep themselves from falling out of the void.
So this Boss arcane torrent and jewelry necklace can really work miracles sometimes.
I think it is difficult for this Boss to operate some waves with M-master and M-polymer. You need to think quickly and know what skills you have to help you complete this round of Dot and seize this wave of high-level add.
For many weeks, Farm still misses sometimes, and there are times when the level of high-level fanatics is too low to be too radical.
I have used incense burners and big mouths in the choice of jewelry, and the proportion is not very ideal. Maybe the mob died faster. So choose the crystal. Once again, Add died quickly, so the dark shepherd has to fight high. In addition to focusing on your own main skills, the wave of Add under the high-order void must be handled well and grab the Dps.
Moon sisters
Talent: Vanity's legacy is a good omen.
Orange: belt, taste.
Jewelry: 940 awake, 930 big mouth
Idea: pure wooden stakes, double targets in the moon's claws. There is nothing to talk about. M is simpler than h, so it doesn't need to move.
As for ornaments, owls are still a good choice. Big mouth is not bad The basic dps of 930 owl +930 big mouth, 940 wake-up +930 big mouth, 930 owl +880 crystal and 940 wake-up +880 crystal are all similar.
The reason why I chose 940 awakens and 930 mouthfuls is probably because it looks comfortable.