I am a tailor myself, and the tailor's main source of income can't be separated from one thing: dream cloth, or dream cloth for short. How to get the dream cloth: 30 burning earth (or water/air/flame/life) +2 sets of ember silk cloth can be made 1 piece, or 6 chaotic balls +2 sets of ember silk cloth can be made into one piece. But there are 1 week CDs made by burning soil, but there are no CDs made by the ball of chaos. In other words, if you have enough materials, you should wash at least five dream cloths a week. Of course, the more balls you throw, the more dream cloth you wash. The main source of income: the drawings go to Og tailor trainer, who has a tailor material supplier next to her. It takes 1 dream cloth to make the pattern of 359 grade purple articles. Earnings: 1, selling Moline, enchanting legs, plus 95 intelligence and spirit/endurance, need 1 piece of dream cloth (according to the market of your server, you don't earn much); 2, do 359 purple cloth armor. Among them, the legs need 6 dream cloths and the belts need 4 (this earns a little more, after all, dream cloths are not so easy to wash). 3, to make a 26-square blue backpack, you need 8 pieces of dream cloth, and generally fewer people buy it (the price is more expensive); 4, enchant your cloak: bright embroidery, there is a certain chance to increase intelligence by 580 points when casting spells, and the duration seems to be 15 seconds. 5. Enchant your leg, the effect is the same as that of Moline, but you only need 1 invariable golden thread and 3 dynamic life points.
Main income of jewelry: 1. Blasting mines to produce gems, or collecting other people's gems to cut and sell finished products; 2, help others cut gems, charge. Source of drawings: I am also a jewelry trainer in the main city, where there is a material supplier who sells drawings, and it should be exchanged with things. I guess they should exchange hardened ingots or some precious stones.
Pure hand tour, hope to adopt.