Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - Kingdom of Amara: Punishment-High-end equipment synthesis and combat experience.
Kingdom of Amara: Punishment-High-end equipment synthesis and combat experience.
Look at two pictures first, and then release the best equipment synthesis guide and advanced combat skills.

The figures in the above figure have not been modified, and the equipment and synthesis are listed below. Because there are too many equipment attributes to turn pages, it is directly described in words.

Comprehensive guide to equipment:

First of all, it should be noted that not all parts have the attributes of attack items, and the common parts are as follows.

Part D and C: The attribute has 15% crit damage (this is easy to handle and can be removed from jewelry); Or it always hurts destructiveness (I basically use reinforcement 14%, only one is bigger 19%, and I believe there will be at least higher-level experts, so I can't produce it myself, whether through jewelry disassembly or other means).

Grip: there is only one choice, total loss (in addition, I used a tension prefix of 20% physical damage, excluding puncture, so the effect is not good).

The rest of the materials are basically defensive items: I use things like 5% total injury reduction and 25% full gear.

There is only one choice for gems, 20% minor injuries (all seconds kill! ! )

1. The clothes are the most special, because the forged ones have less offensive properties and the owner's reward is not good, so I use the 4-hole green clothes with Critical Hit Damage 12, and there are nothing gems in the defense hole, leaving two universal gems with 20% minor injuries, 1 15% damage,/

The following is forged.

2. The head is equipped with 8 crit damage points, and the material uses 25 full squares, 15% crit damage, 14% total damage and 20% minor gem damage (the master rewards 6% experience).

3. Gloves have 5% crit damage, and the materials used are 14% total damage, 5% free damage, 15% crit damage and 20 slightly injured gems (owner's reward 16% blue).

4. 5% crit injury to leg, 5% injury-free materials, 19% total injury, 14% total injury, and 20 minor injuries (owner's reward 16% anti-bleeding).

5. Shoes carry 5% crit damage, material use 10% material exemption, 15% minor injury (foreign material, not top-level), 19% total damage, and 20-point damage exemption (master reward 16% blood).

6. Shield 77, made of 14% total damage, 9% crit damage (foreign material is not the top rivet material), 20% full block (25% missing). . ), 20 gems with minor injuries (grand prize 16% whole block)