The following are all the synthetic formulas of Chladik at present.
The general formulas are 1.09 and 1. 10.
3 runes of the same type (lower than 10) = higher runes 1.
3 El rune->; 1 old rune
Three ancient runes->; 1 Tir rune
3 Tir rune->; 1 new power rune
Three new runes->; 1 Eth rune
3 Eth rune-> 1 with runes
3 Ith rune-> 1 Tal rune
3 tal rune->; 1 Ral rune
3 Ral rune->; 1 Ort rune
3 Ort rune-> 1 extreme north rune
Invalid for runes higher than 10.
3 Perfect Skull+1 Bright Gold Equipment+Jordan Stone) = Make a hole for this equipment.
Bright gold equipment can only have 2 holes at most. You cannot punch holes for equipment that already has holes.
1 perfect skeleton+1 bright gold equipment+Jordan stone) = random bright gold equipment (at the same time, improve the level of this equipment).
Upgrade the equipment level according to the formula: finally ilvl = int (.66 * clvl)+int (.66 * ilvl). In other words, the final equipment level (final ilvl) is your character level (clvl) multiplied by 0.66 (rounded), plus the original equipment level (ilvl) multiplied by 0.66 (rounded).
6 Perfect Skull+1 bright gold equipment = 1 random bright gold equipment (at the same time, reduce the level of this equipment)
You can use this formula to generate new attributes for bright gold equipment. Eventually ilvl = int (.4 * clvl)+int (.4 * ilvl) This formula is invalid for devices larger than 3x2.
4 life potion (same type)+ruby (same type)+magic sword = magic sword with the property of stealing life.
This formula can be used to generate a magic sword with stolen life attribute ilvl = 30. There will always be a suffix of "leech's" on the sword (4-5% of life is stolen every time you hit it), and you will have a chance to get a prefix, and the type of sword will be preserved.
3 magic rings = 1 random magic necklace
Create a low-level magic necklace with three unwanted magic rings. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. All the 48-level affixes are available. +2 All skills have a grade of 90, which means that necklaces of +2 all skills cannot be generated.
3 magic necklace = 1 random magic ring
Create a low-level magic ring with three unwanted magic necklaces. Ilvl = int(.75 * clvl) is a 65-level role with ilvl = 48. Affixes below 5 1 are acceptable.
3 small recovery agents = 1 full recovery agents
3 gems of the same type and grade (lower than the perfect grade) = 1 high-grade gem of the same type.
This formula is often used to upgrade gems.
2 crossbow bullet = 1 arrow
2 Arrow = 1 crossbow bullet
1 spear+1 arrow = 1 javelin
Any type/grade of spear can be used.
1 axe+1 dagger = flying axe
Any type/grade axe can be used.
3 Perfect gem (of any type)+1 magic equipment = 1 random magic equipment of the same type.
This formula allows you to get another magic equipment with the same probability, and the ilvl of the generated equipment is equal to the original ilvl. But don't confuse "ilvl is a definite number" in some formulas with "ilvl of synthetic equipment and put equipment is completely equal" here. Therefore, if you want to synthesize a super amulet with+skills, you should at least synthesize it with the super amulet that fell in the nightmare, not with the one that fell in the ordinary blood wasteland. You can use this formula to synthesize a necklace of +2 skills, but at least when your character reaches level 84, and the probability is very small.
Neck strangulation poison+any kind of therapeutic agent = 1 detoxification agent
6 perfect gems (each 1)+ 1 necklace (of any quality) = triangle necklace.
This formula synthesizes all resistant necklaces. Ilvl = 50, the necklace generated by this formula always has a triangular prefix (all resistances+16-20), and it is possible to get a suffix.
1 Magic Ring+1 Perfect Jade+1 Detoxifying Agent = 1 Jade Ring
The ring of this formula always has a jade prefix (antivirus +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Ruby+1 Explosive Potion = 1 Crimson Ring
The ring of this formula always has a garnet prefix (fire resistance +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Topaz+1 Therapeutic Agent = 1 Coral Ring
The ring of this formula always has a coral prefix (anti-electric +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 Magic Ring+1 Perfect Sapphire+1 Melting Agent = 1 Cobalt Ring
The ring of this formula always has a cobalt prefix (anti-icing +2 1-30%), and the probability of getting the suffix ilvl is 30.
1 energy shield (any type)+1 mace (any type) +2 skull (any level) = magic spike shield.
The shield of Ilvl=30 always has the suffix of "spike" (the attacker takes 4-6 damage), and it is also possible to get a prefix.
Diamond (any type)+1 long stick (any type/grade)+1 wave knife (any type)+1 belt (any type/grade) = long stick savage weapon.
Ivl = 50 This long weapon always has a savage prefix (66-80% damage enhancement), and there is also a chance to get a suffix.
White leg+book back to the city = secret dairy pass
This formula can only be used in Rogge camp in the first act, and the current difficulty must be completed.
3 Thul (# 10)+ 1 broken topaz = Amn (# 1 1)
3 AMN (#11)+1broken sapphire = sol (# 12)
3 Sol (# 12)+ 1 broken sapphire = Shael (# 13)
3 Shael (# 13)+ 1 Broken Ruby = Dol (# 14)
The following rune upgrade formula is only valid for single player, open player or ladder player.
3 Dol (# 14)+ 1 broken jade = Hel (# 15)
3 Hel (# 15)+ 1 broken diamond = Io (# 16)
3 Io (# 16)+ 1 cracked topaz = Lum (# 17)
3 Lum (# 17)+ 1 divided sapphire = Ko (# 18)
3 Ko (# 18)+ 1 divided sapphire = Fal (# 19)
3 Fal (# 19)+ 1 split ruby = Lem (#20)
3 Lem (#20)+ 1 divided emerald = Pul (#2 1)
2 Pul (#2 1)+ 1 split drill = Um (#22)
2 Um (#22)+ 1 topaz = Mal (#23)
2 Mal (#23)+ 1 Ruby = Ist (#24)
2 Ist (#24)+ 1 sapphire = Gul (#25)
2 Gul (#25)+ 1 Ruby = Vex (#26)
2 Vex(# 26)+ 1 Emerald = Ohm(# 27)
2 ohm (#27)+ 1 diamond = Lo (#28)
2 Lo (#28)+ 1 flawless topaz = Sur (#29)
2 Sur (#29)+ 1 flawless sapphire = Ber (#30)
2 Ber (#30)+ 1 flawless sapphire = Jah (#3 1)
2 Jah (#3 1)+ 1 Innocent Ruby = Cham (#32)
2cam (# 32)+ 1 flawless emerald = Zod (#33)
3 healing potion +3 mana potion+1 broken gem = 1 recovery potion
3 healing potion +3 mana potion+1 common gem = 1 full recovery potion.
3 Ordinary gems+1 piercing weapons (of any type) = 1 piercing magic weapons (of the same type)
The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
3 Broken gems+1 magic weapon = punching magic weapon
The original attribute will disappear, and the regenerative magic weapon ilvl = 25 has 1-2 holes.
3 flawless gem+1 magic weapon = magic weapon for punching.
The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
1 tal (# 7)+1thul (#10)+1perfect topaz+basic armor = same type of piercing armor.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1ral (# 8)+1AMN (#11)+1perfect sapphire+basic weapon = the same type of piercing weapon.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1ral (# 8)+1thul (#10)+1perfect sapphire+basic helmet = same type of perforated helmet.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1 Eld (#2)+ 1 broken stones+low-quality weapons = weapons of the same type with ordinary quality.
Ilvl = 1, that is, it will be set to 1 regardless of the previously equipped ilvl.
1 El (# 1)+ 1 broken gem+low-quality armor = armor of the same type with common quality.
1ral (# 8)+1sol (#12)+1perfect emerald+ordinary dark gold weapon = the superior version of this dark gold weapon.
This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1tal (# 7)+1Shael (#13)+1perfect diamond+ordinary hidden gold armor = the superior version of this hidden gold armor.
This formula can transform the basic equipment of hidden gold equipment into its superior version, and then clearly increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1lum (#17)+1pul (# 21)+1perfect jade+upper secret gold weapon = the essence of this secret gold weapon (only for ladder players).
This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1ko (#18)+1lem (# 20)+1perfect diamond+advanced hidden gold armor = the essence of this hidden gold armor (only for ladder players).
This formula can transform the advanced equipment of hidden gold equipment into its essence version, and then obviously increase the damage to weapons and the defense against armor, and the original attributes remain unchanged. This formula is also valid for intangible equipment, which is also invisible after transformation. If the equipment is originally inlaid with jewelry, it will remain.
1ort (# 9)+1AMN (#11)+1perfect sapphire+ordinary bright gold weapon = advanced bright gold weapon.
Upgrade equipment type
1ral (# 8)+1thul (#10)+1perfect purple sapphire+ordinary bright gold armor = advanced bright gold armor.
Upgrade equipment type
1fal (#19)+1um (# 22)+1perfect sapphire+advanced bright gold weapon = essence bright gold weapon.
Upgrade equipment type
1ko (#18)+1pul (# 21)+1perfect sapphire+advanced bright gold armor = elite bright gold armor.
Upgrade equipment type
1 Ort(# 9)+ weapon = completely repair this weapon.
This formula cannot be used to repair intangible equipment.
1 Ral(# 8)+ armor = completely repair this armor.
This formula cannot be used to repair intangible equipment.
1 Hel(# 15)+ Return to the reel+Any piercing equipment = Remove the inlaid gems.
Note: After using this formula, any gems and spells embedded in the cave will disappear.
1 Ort (#9)+ 1 broken gem (of any type)+weapon = completely repaired and charged with magic.
This formula cannot be used to repair intangible equipment.
1 Ral (#8)+ 1 Split Gem (of any type)+Armor = completely restored and charged with magic.
This formula cannot be used to repair intangible equipment.
Orange equipment is a kind of handicraft, and its English name is Craft items.
Handicrafts have 3-4 definite attributes.
In addition to fixed attributes, they also have 1-4 basic rare or magical prefixes and suffixes.
When you make a handicraft, it will lose its original magic prefix/suffix or suit, as well as its unique attributes. Just like creating a task reward, it will produce a brand-new item.
Making handicrafts is like a lottery, because the attribute rewards are random, you don't know what kind of goods you will get, but the chances of getting good equipment are greater than the chances of finding and gambling.
In the following formula, raw materials and equipment are required to be blue items (products made of intangible blue materials are also tangible), but jewelry is not required.
Article 1: Percussion Department
6 #(Ith)+ perfect sapphire+jewelry+giant shell helmet
+(25-50) Defense and Missiles
(+(25-50) Remote Attack Defense)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-7) damage.
(Damage rebound (3-7))
8 #(Ral)+ perfect sapphire+jewelry+chain boots
(25-60 years old) defense and hand-to-hand combat
(+(25-60) melee defense)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-7) damage.
(Damage rebound (3-7))
9 #(Ort)+ perfect sapphire+jewelry+chain gloves
refuse
(Earthquake evacuation)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-7) damage.
(Damage rebound (3-7))
7 #(Tal)+ perfect sapphire+jewelry+heavy belt (snow conflict, 3 buttons)
Mana takes (5- 10)% damage.
((5- 10)% damage is converted into mana)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-7) damage.
(Damage rebound (3-7))
5 #(Eth)+ Perfect Sapphire+Jewelry+Gothic Shield ()
(5- 10%) blocking probability increases.
((5- 10)% increase the file rate)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker is hurt (3- 10)
(Damage rebound (3- 10))
4 #(Nef)+ Perfect Sapphire+Jewelry+Combat Armor
10- hit rate increased by 20%
(10-20% quickly restore balance)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker is hurt (3- 10)
(Damage rebound (3- 10))
10 #(Thul)+ perfect sapphire+jewelry+necklace
Hit will cause the monster to escape [5- 15]%
(5- 15% chance that the monster in the mission escapes)
When hit, there is a 5% chance to cast a frost nova of level 8.
(Every time you are hit, you have a 5% chance to release frost level 8 nova)
Attacker is hurt (3- 10)
(Damage rebound (3- 10))
1 1 #(Amn)+ perfect sapphire+jewelry+ring
+(1-5) Agility has a 5% chance to cast frost nova level 4 when it is hit.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-6) damage.
(Damage rebound (3-6))
3 #(Tir)+ perfect sapphire+jewelry+sticks/flail and other blunt objects
+(35-60%) Increases damage
(Increases damage by 35-60%)
When hit, you have a 5% chance to cast frost nova level 4.
(Every time you are hit, you have a 5% chance to release a frost nova of level 4)
Attacker takes (3-7) damage.
(Damage rebound (3-7))
Chapter II: Blood System
8 #(Ral)+ perfect ruby+jewelry+helmet
5- 10% critical strike
(+5%- 10% crit)
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
5 #(Eth)+ perfect ruby+jewelry+light metal boots
Replenish life+(5- 10)
(Restore Life +(5- 10))
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
4 #(Nef)+ perfect ruby+jewelry+heavy gloves
Crushing strike (5- 10)%
((5- 10)% chance to hit and kill the monster by half)
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
7 #(Tal)+ perfect ruby+jewelry+belt (night fog, 2 buttons)
Open wound (5- 10)%
((5- 10)% leads to wound)
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
6# (I)+Perfect Ruby+Jewelry+Thorn Shield
Attacker takes (4-7) damage.
(Offensive rebounds (4-7))
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
10 #(Thul)+ perfect ruby+jewelry+armor (paladin's robe)
You gain+(1-3) health every time you kill the demon.
(+( 1-3) Every demon killed in life)
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
1 1 #(Amn)+ perfect ruby+jewelry+necklace
Run/walk speed increased by 5- 10%
(+(5- 10)% fast running/walking)
(1-4)% hit the stolen life every time.
(+( 1-4)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
12# (sol)+perfect ruby+jewelry+ring
+(1-5) to strength
(+( 1-5) Strong)
(1-3)% hit the stolen life every time.
(+( 1-3)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
9 #(Ort)+ Perfect Ruby+Jewelry+Axe
+(35-60%) Increases damage
((35-60)% increase destructive power)
(1-4)% hit the stolen life every time.
(+( 1-4)% absorbs life per hit)
+( 10-20) to life
(+( 10-20) health)
Chapter III: Ministry of Magic
4 #(Nef)+ perfect sapphire+jewelry+helmet (mask /TLX helmet)
(1-4)% Mana stolen per hit
(+( 1-4)% magic per hit)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
10 #(Thul)+ perfect purple stone+jewelry+flying dragon boots (striding hell)
Increases maximum mana.
(2-5)% (maximum mana increased by (2-5)%)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
9 #(Ort)+ perfect purple sapphire+jewelry+leather gloves (catching giant poison)
+1-3 mana per kill.
(+( 1-3) Mana per enemy killed)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
6 #(Ith)+ perfect sapphire+jewelry+light band (puncture band)
Casting speed increased by 5- 10%
(+(5- 10)% rapid casting speed)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
5 #(Eth)+ perfect sapphire+jewelry+small shield
+(5- 10)% increases the chance of blocking.
(+(5- 10)% file rate)
Restore mana
(4- 10)% (restored mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
7# (Tal)+Perfect Sapphire+Jewelry+Mage Armor
+1-3 mana per kill.
(+( 1-3) Mana per enemy killed)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana.
8 #(Ral)+ perfect sapphire+jewelry+necklace
(5- 10)% casting speed increased.
(+(5- 10)% rapid casting speed)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
1 1 #(Amn)+ perfect sapphire+jewelry+ring
+(1-5) to energy
(+( 1-5) point energy)
Restore mana
(4- 10)% (restored mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
3 #(Tir)+ perfect sapphire+jewelry+scepter
Increases the maximum mana by (1-5)%
(Maximum mana increased by (1-5)%)
Restores mana by (4- 10)%
(Restoring Mana +(4- 10)%)
+(10-20) mana
(+( 10-20) Mana)
Chapter 4: Security Department
6# (I)+Perfect Emerald+Jewelry+Helmet (Age)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Lightning resistance+(5- 10)%
(Power protection +(5- 10)%)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
9 #(Ort)+ Perfect Emerald+Jewelry+Heavy Metal Boots (Carrion Knight)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Fire resistance+(5- 10)%
(Fire fighting +(5- 10)%)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
8 #(Ral)+ Perfect Emerald+Jewelry+Armour Armor (Burning Frost)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Antifreezing agent+(5- 10)%
(Anti-icing +(5- 10)%)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
7 #(Tal)+ Perfect Emerald+Jewelry+Ribbon (Cobweb Belt)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Toxin resistance +(5- 10)%
(antivirus +(5- 10)%)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
4 #(Nef)+ Perfect Emerald+Jewelry+Shield (Storm Shield)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Spell resistance +(5- 10)%
(Anti-Magic +(5- 10)%)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
5 #(Eth)+ perfect emerald+jewelry+breastplate (Durer's shell)
+(10-30)% to enhance defense
(+( 10-30)% increases defense)
Semi-freezing duration
(Freeze time halved)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
Physical injury reduction (1-4))
10 #(Thul)+ perfect emerald+jewelry+necklace
+(1- 10)% increases the chance of blocking.
(+( 1- 10)% file rate)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
1 1 #(Amn)+ perfect emerald+jewelry+ring
+(1-5) vitality
(+( 1-5) vitality)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))
12# (sol)+perfect emerald+jewelry+spear/javelin
+(5- 10%) to enhance defense.
(+(5- 10)% increases defense)
Magic damage reduced (1-2)
(spell damage reduced (1-2))
Damage reduction (1-4)
(physical injury reduction (1-4))