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The nautical king sailed the island of fierce fighting. This game has been deeply loved by the majority of players since it was launched. Bones brings you the related raiders about Voyager's voyage to Guild Wars Island. Friends, come and have a look!

Island tips for fierce fighting

(1) Edit the lineup

First, we need to know the cost value of each role. A * * * will have three battles, so in the choice of characters, we should give priority to knowing what our protagonist is, what their advantages are and how to win more. One island has different recommendations for eight islands, and the editorial lineup should be adjusted accordingly according to different islands.

(2) Cruise Squad

R2=0/25

The total cost of three battles is 43, so the battle configuration is fixed. The third game depends entirely on the results of the first two games, and the third game is decoration. Therefore, you should choose to edit characters according to (1).

First, r1=10/10r2 =15/15r2 =18/. Bian Xiao will play two games. Because it is automatic, if it is manual, people with low cost of the two Municipal Councils may be considered.

Start the cruise team, click to find the opponent, 10 minutes later, automatically watch the game ending, and select the obtained treasure chest. If you need to collect the 10 treasure chest, you can automatically find your opponent 10 times. You don't need to look at it. You can collect it then. Save the process that the player watches.

Second, each referee.

(1) First game cost = 10. Most players will choose the first game according to the island.

It's all red with five senses.

Malone+New World Zorro

I believe everyone is familiar with this group. When the dragon and horse are all red, you can win any front row as long as you turn on the 1 skill. The New World Shan Zhi broke through Luffy Bagchi, basically ignoring the armor and killing all 1 positions, and cooperated with the New World Zorro 3 skill to resist any damage. New World Zorro can win the first battle directly after five senses of skills. The cost is only 8 points. (New World Zorro is more demanding, depending on the player) The second game was extended.

It broke through the roles of Luffy, red dog, black beard and Gop, and broke through Enel.

The characteristics of this combination are as follows: under the protection of the breakthrough skill of Breakthrough Luffy, Red Dog's skills 2 and 3 can be released well, Blackbeard controls the silence in the back row, SPAR penetrates the heart, 1 skill can be taken away with the explosion damage of 1 wave (5 senses red 1 requires a high level, depending on the player), and skills 2 and 3 are also in Gopu. Breaking through Enel is mainly about breaking through Luffy as a trump card to resist all injuries, and cooperating with breaking through Enel's breakthrough skills to continuously consume the enemy to win. Can be used except black beard, see if the player's own role meets the requirements.

Break through Baki (Luffy)+Lieutenant General Zombie+Break through the mainstream team in Enel (New World Shan Zhi)

This combination is characterized by three characters, who can fight the damage together and break through the position of 1, where Baki (Luffy) acts as a defensive damage. The flying squirrel's lieutenant general can ridicule the enemy at the beginning. Because of his different positions, he can ridicule the front row, the back row, or both. Breaking through Enel is the main output figure. Even if you are dead, you can continue to use breakthrough skills to continue fighting.

There was a lot of randomness in the first game. Even if everyone is in a state of 55438+0, releasing the skill order can change the pattern of the first battle. There is no stable 1 team, only a high winning rate. The first team won, so use the role properly to cooperate with the second game. The winning percentage is higher.

(2) The second cost = 15-24

1, the first cost = 10, so the second cost = 15.

The selected character depends on the player's own remaining characters.

Bian Xiao team broke through Luffy+Kidd+Enel+New World Zorro, cost = 15. Breaking through Luffy immediately protected all personnel from loss, and Zorro infiltrated the new world. At first, he released 2 skills and cooperated with 3 skills to resist some injuries. Zorro did not graduate. Therefore, after 3 skills, it will be controlled by enemy skills for a period of time, leading to the failure of the war. Kidd quickly released the conduction mark of 1 skill, and continued to control the enemy with the breakthrough of Enel's skill, which greatly increased the odds of winning the second game.

What players need to pay attention to here is that the role sent in the second game depends on the result of the first game. In the second game, it is necessary to guess whether the opponent will play the main game. This is a major feature of the fierce fighting, that is, in addition to the training intensity of the characters, psychological warfare has also been added.

2. Longer Dragon Horse+New World Zorro

The second team can also be considered, because the dragon horse can break any front row, and the New World Zorro can make enough explosions as long as he awakens and penetrates high, and can crack some lineups, such as breaking players like Bachero Field and Enel, breaking the position of 1, and then breaking Enel in seconds and winning the game directly.

Because the cost of the first game is 8, the total cost of the second game is 17. New World Shan Zhi+Kidd+Zombie Lieutenant General+Breakthrough Enel+Breakthrough Luffy. Unless the lineup is the same, any other team will basically kill and win. Lieutenant General Zombie taunts at the beginning, cooperates with New World Shan Zhi to disrupt the war situation, breaks through Luffy to protect friendly forces, Kidd quickly releases 1 skills and cooperates with Enel to control the enemy, and finally wins.

3, the first cost = 1, and the second cost =24.

This team has many things to consider, because the first game was dropped, and the second game had to be won to participate in the third game. There are two points to consider at this time. First, whether the enemy will release the characters with cost= 1 is relatively low. Generally, people who will fight for the second game, who can win at a low cost at the meeting, or who can stabilize us both, such as New World Shan Zhi or Raleigh, are all high-defense. At this time, white beard is more common now, and it is all white beard+breakthrough Luffy (breakthrough Qiao Ba and Sharjah) to win the second game.

(3) The third cost = 18-30+

What happened in the third battle was that there were winners and losers in the first and second battles.

Combine your own surplus costs and strive for it as much as possible. It is suggested that Kidd+Breakthrough of Enel+Poison Q should be the main character in the third regular game, and Nami+Hawkins in the new world should be cooperated to protect friendly troops from thunder and continuously control the enemy to win the final victory.

Mishima fierce battle draw

Fierce fighting sometimes players may encounter a draw:

There is no winner in a battle, which leads to mutual win in subsequent battles. The final score is fixed at 1: 1. In fact, you can also use draw, especially in the case of keeping points. You can win the game through a draw and get a treasure chest of 10 times. Although there is no improvement in points, it can be guaranteed that you will always receive rewards at a high level.

Four summaries

Are the corresponding States that can be encountered on the island of Guild Wars. Players can choose according to their own characters and recommended island characters. There is no winning team, only different routines.

( 12:42)

(13:04, 10 takes 22 minutes)

The car logo will appear in the combat record, which is the managed state. No, Auto is a manual player. So you can remember the layout of the logo player, and you will win the next time you aim.