Almost all self-imposed laws have been strengthened (some have not been announced in the announcement). Almost all self-casting methods: 45% at level 20 and 60% at level 25.
Self-casting reinforcement, such as:
Forgiveness: 588-882 changed to 873- 13 10 damage effect 130% changed to 200%.
Arc: From 133-754 to198-122, the damage effect changed from 80% to 120%.
Ice nail: 207-3 1 1 was changed to 300-450, and the damage effect was changed from 45% to 65%.
Ice Spear: 383-575 changed to 568-852, and the damage effect changed from 80% to 130%.
All non-self-applied methods (triggering mines, etc. ) all weaken the balance surface, but in fact all are slightly strengthened.
Mine assistance: reduce damage by about 20%
Branding assistance: reduces damage by about 15%
Trap assist: reduce damage by about 20%
Totem aid: reduces damage by about 15% (spells only)
Critical strike assist: reduces damage by about 39% (COC only)
Singing: Reduce the damage by about 30%
Tactical assistance: reduces damage by about 25%
The corresponding three pieces of equipment are the same: the surface weakening is actually a small strengthening.
Thunderhammer/Feather/Ice Sword change: 0. 15 second CD changed to 0.25 second CD.
Because many skills have been strengthened to balance some native traps/totems.
Such as explosion trap/flame totem. Have been strengthened to a certain extent.
Some skill stones corresponding to the threshold dark gold jewelry have been strengthened.
For example, the frost pulse: level 20 of 888- 1332 changed to 1458-2 188, and the damage effect changed from 200% to 330%.
Ignite basic damage: reduce damage by about 28%
Several mainstream lighting skills, such as burning arrow/blasting arrow/flame blasting, which were cut down because of the damage of lighting foundation, have been strengthened to some extent.
Water source ball change: only hit 1 second.
Poisonous rain change: 285 damage changed to 238.
Change of shock trap: it is more difficult to play the plural number unchanged.
Blasphemy/spiritual explosion: It will be very difficult to find high-life corpses at random.
The redone storm thunderball value has a strengthening mechanism, and there is a high probability that it will be strengthened.
The auxiliary skill value of additional chaos/frost/lightning damage is slightly reduced (about 10%).
The added value of basic physics/frost/lightning/flame damage added to weapons is improved.
The lower the order of affixes, the more reinforcement. For example, T 1 is about 8% more, and T3 is about 40% more.
Trembling: Almost all the values in the affix library have been enhanced.
All the quiver bases have been redesigned: three more powerful ones:
Wide-headed quiver (attack speed increased by 8- 10%)
Evil quiver (get 10- 15% physical damage as additional chaos damage)
Heavy quiver (additional physical damage changed from (12- 16) to (24-27) bow and arrow attack)
Casting speed changed: Rune dagger has been increased by a casting speed.
The casting speed of the corresponding weapon/ring/necklace/essence has been slightly enhanced.
The basic frost/lightning/flame damage of the staff additional spell T 1 is increased by about 35%, and the low order is almost unchanged.
Added a new skill of seal: the auxiliary attack hit skill triggers the seal of connection.
Imprint mechanism changed: spell rings whose duration became permanent imprints were removed.
Redo of Legion Shoes: Only one aura can be blessed, consuming mana instead of the previous magic reservation.
Cornerstone talents:
Removed the belief of mortals.
The Hunger change: additional+10% health.
Maximum self-modification: There is no longer only one halo, but an additional halo effect is provided according to the level of reserved magic.
Blood force change: no longer invincible