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Exile Road Version 3. 17 S 18 Season Balance Change List
The road to exile is about to update s3. 17 version S 18 season. The new version adjusts the balance of some skills. Let's take a look at the balance changes of s3. 17 version S 18 season.

Almost all self-imposed laws have been strengthened (some have not been announced in the announcement). Almost all self-casting methods: 45% at level 20 and 60% at level 25.

Self-casting reinforcement, such as:

Forgiveness: 588-882 changed to 873- 13 10 damage effect 130% changed to 200%.

Arc: From 133-754 to198-122, the damage effect changed from 80% to 120%.

Ice nail: 207-3 1 1 was changed to 300-450, and the damage effect was changed from 45% to 65%.

Ice Spear: 383-575 changed to 568-852, and the damage effect changed from 80% to 130%.

All non-self-applied methods (triggering mines, etc. ) all weaken the balance surface, but in fact all are slightly strengthened.

Mine assistance: reduce damage by about 20%

Branding assistance: reduces damage by about 15%

Trap assist: reduce damage by about 20%

Totem aid: reduces damage by about 15% (spells only)

Critical strike assist: reduces damage by about 39% (COC only)

Singing: Reduce the damage by about 30%

Tactical assistance: reduces damage by about 25%

The corresponding three pieces of equipment are the same: the surface weakening is actually a small strengthening.

Thunderhammer/Feather/Ice Sword change: 0. 15 second CD changed to 0.25 second CD.

Because many skills have been strengthened to balance some native traps/totems.

Such as explosion trap/flame totem. Have been strengthened to a certain extent.

Some skill stones corresponding to the threshold dark gold jewelry have been strengthened.

For example, the frost pulse: level 20 of 888- 1332 changed to 1458-2 188, and the damage effect changed from 200% to 330%.

Ignite basic damage: reduce damage by about 28%

Several mainstream lighting skills, such as burning arrow/blasting arrow/flame blasting, which were cut down because of the damage of lighting foundation, have been strengthened to some extent.

Water source ball change: only hit 1 second.

Poisonous rain change: 285 damage changed to 238.

Change of shock trap: it is more difficult to play the plural number unchanged.

Blasphemy/spiritual explosion: It will be very difficult to find high-life corpses at random.

The redone storm thunderball value has a strengthening mechanism, and there is a high probability that it will be strengthened.

The auxiliary skill value of additional chaos/frost/lightning damage is slightly reduced (about 10%).

The added value of basic physics/frost/lightning/flame damage added to weapons is improved.

The lower the order of affixes, the more reinforcement. For example, T 1 is about 8% more, and T3 is about 40% more.

Trembling: Almost all the values in the affix library have been enhanced.

All the quiver bases have been redesigned: three more powerful ones:

Wide-headed quiver (attack speed increased by 8- 10%)

Evil quiver (get 10- 15% physical damage as additional chaos damage)

Heavy quiver (additional physical damage changed from (12- 16) to (24-27) bow and arrow attack)

Casting speed changed: Rune dagger has been increased by a casting speed.

The casting speed of the corresponding weapon/ring/necklace/essence has been slightly enhanced.

The basic frost/lightning/flame damage of the staff additional spell T 1 is increased by about 35%, and the low order is almost unchanged.

Added a new skill of seal: the auxiliary attack hit skill triggers the seal of connection.

Imprint mechanism changed: spell rings whose duration became permanent imprints were removed.

Redo of Legion Shoes: Only one aura can be blessed, consuming mana instead of the previous magic reservation.

Cornerstone talents:

Removed the belief of mortals.

The Hunger change: additional+10% health.

Maximum self-modification: There is no longer only one halo, but an additional halo effect is provided according to the level of reserved magic.

Blood force change: no longer invincible