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1800 how to develop the new world?
1800 after the opening of the new world, the development scope of players is more extensive. How can I reasonably plan and develop the newly discovered world? Today, I will share with you how to develop the new world in the era of 1800. Let's have a look!

In the campaign or sandbox mode, we have two choices: either enter the new world peacefully or go to the new world after fighting the main enemy, the old lady.

No matter how you choose, if you haven't built the 16 glass window factory, you can only make money by selling boats manually. At this time, I don't recommend going to the new world. Because of the frequent switching between the two worlds.

Please note that the premise of going to the New World is to establish a stable and profitable route of 50 tons of glass ships per ship. Considering that you may be at war with the old lady at this time, it is safe to transport the window by frigate.

First, let's plan the development plan of the new world. Pay attention to the following important information about the new world.

Daily production:

Cotton cloth: needed for fur coats in the old world

Sugarcane: raw materials of rum and chocolate.

Rubber: the demand for bicycles and ultimate industrial cars in the old world

Pearl: Jewelry Demand

Coffee Garden: Raw materials for coffee and drinks.

Cocoa garden: the raw material of chocolate

Labor production:

Gold mine: demand for watches and jewelry

Tobacco: cigar demand

Coffee roasting factory: a necessity for workers, craftsmen and investors.

Sucrose: sugarcane is used as raw material

Chocolate factory: engineers and investors need it.

Looking at the list briefly, we find that the key production in the new world is done by day workers and laborers. In addition, the new world island has a small area, many rivers and scattered resources. As the first island in the New World, the key resource is "corn". To produce related resources, you have to open the working class, and beef tortillas are a necessity.

In the new world, what we have to solve is actually the problem of the old world. Craftsmen in the old world need cotton cloth from the new world to produce leather clothes and drink rum. Engineers and investors in the old world need coffee and chocolate. Watches and jewels need gold pearls, and bicycles and cars need rubber tires. It seems a little messy, doesn't it? Don't! It's not chaotic at all. We can't be confused.

Everything is done according to the requirements, and what needs to be solved will not be chaotic.

The general order of production is: rum, cotton cloth (corresponding to fur coats), coffee (necessary for engineers), gold mine (watches), rubber (bicycles), pearls (jewelry) and tobacco (cigars).

The key idea is that the new world is a place where raw materials are supplied, and the life and death of the new world need not be taken care of. The so-called "don't worry" is to ignore the luxury needs of workers, such as beer sewing machines. Just work and drink any beer with the sewing machine!

As I just said, the resources in the new world are scattered, and the transportation lines between the new world and the old world are longer. In order to stabilize the supply gap caused by the long transportation line, it is necessary to transport the whole ship, that is, at least small merchant ships transport 100 tons of materials at a time, and it should be stable.

This requires us to build a material transshipment island in the new world, and the first island "that island" is very suitable. If it is a sandbox model, the first island you encounter is suitable for this transshipment center, because it is closest to the old world jump port.

If the supply of rum can't keep up, you can buy it from Sister Sam in the old world.

Start work as soon as you plan it. The following process is gradually realized with the development of the old world. It can also be put into production and transported in advance. Look, you like it.

1. The first island with sugarcane completely produced rum, which was then concentrated in the transshipment center and transported to the old world by the whole ship.

2. The first island with cotton planting capacity, completely produced cotton cloth, and then centralized transshipment center, the whole ship to the old world.

3. Coffee roasting factories will be built in the transshipment center, plantations will be built in all islands where coffee beans can be grown, and then coffee will be produced in the transshipment center.

After the development of the old world to the engineer stage, you can build a "transport pier" and enjoy the labor force.

All the islands are built with gold mines, and Pearl Island is built with pearl culture. Rubber island builds rubber garden. Tobacco plantations are built on tobacco islands.

The principle is one thing: the new world is a place that provides raw materials. Only supply raw materials, not enjoy.