Current location - Plastic Surgery and Aesthetics Network - Jewelry brand - How is the jewelry effect of Baidu Tantang?
How is the jewelry effect of Baidu Tantang?
2.0 The new orb system can be said to be a double-edged sword. Accurately understanding and using the orb will give you a head start in the replica and arena, and you may get unexpected gains. Here, my younger brother Shui Ying introduces the orb system in detail, hoping to help you choose the orb: there are three kinds of orbs: attack orb (triangle), defense orb (square) and attribute orb (circle); The orb is divided into three grades, and the same kind of orb is also divided into ordinary orb and S-class orb. Weapons, clothes and hats will automatically open a groove inlaid with spheres during the third, sixth and ninth levels of reinforcement. Among them, the weapon will open an attack orb slot at level 3, an attribute slot at level 6 and an attribute slot at level 9. Clothing grade 369 is divided into attribute slot, defense slot and attribute slot; A hat is an attribute slot, a defense slot and an attribute slot. As can be seen from the above introduction, when your weapons, clothes and hats are strong and all the slots are open, there is only one attack orb slot, two defense orb slots, six attribute slots, especially only one attack orb slot and only two defense slots. If you want to occupy a greater advantage in replication and competition and find a treasure that suits you, you must know all kinds of treasure like the back of your hand! Then, let's look at all kinds of orbs: attack orbs: 1. Blessing Lv 1: There is a 5% chance to increase the lucky attribute 100 points when attacking; Lv2: There is a 5% chance to increase the lucky attribute by 200 points when attacking; Lv3: There is a 5% chance to increase the lucky attribute by 400 points when attacking; S-level blessing: Lv 1: 5% chance to increase the lucky attribute 150 points when attacking; Lv2: There is a 5% chance to increase the lucky attribute by 300 points when attacking; Lv3: There is a 5% chance to increase the lucky attribute by 500 points when attacking; 2. Crit Lv 1: 3% chance to crit when attacking; Lv2: There is a 4% chance of crit when attacking; Lv3: There is a 5% chance of crit when attacking; S-level crit Lv 1: 4% chance of crit when attacking; Lv2: There is a 5% chance of crit when attacking; Lv3: There is a 6% chance of crit when attacking; 3. Guidance (reducing damage by 30%) Lv 1: There is a 10% chance to trigger the guidance effect when attacking; Lv2: There is a 14% chance to trigger the guidance effect when attacking; Lv3: There is a 18% chance to trigger the guidance effect when attacking; S-level boot Lv 1: there is a 14% chance to trigger the boot effect when attacking; Lv2: There is a 18% chance to trigger the guidance effect when attacking; Lv3: There is a 22% chance to trigger the boot effect when attacking; 4. Fatigue Lv 1: When attacking, there is a 5% chance to reduce the upper limit of the opponent's physical strength by 30 points for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's physical strength by 50 points for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's maximum physical strength by 70 points for two rounds; S-level fatigue Lv 1: There is a 5% chance to reduce the opponent's physical strength by 40 points during the attack for two rounds; Lv2: When attacking, there is a 5% chance to reduce the upper limit of the opponent's physical strength by 60 points for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's physical strength by 85 points for two rounds; 5. Weaken Lv 1: When attacking, there is a 5% chance to reduce the damage of the opponent 10% for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's damage by 20% for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's damage by 30% for two rounds; Level S weakens Lv 1: There is a 5% chance to reduce the opponent's damage 15% when attacking for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's damage by 25% for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's damage by 35% for two rounds; 6.slam Lv 1: There is a 5% chance to increase the attack attribute 100 when attacking; Lv2: There is a 5% chance to increase the attack attribute by 200 points when attacking; Lv3: There is a 5% chance to increase the attack attribute by 400 points when attacking; S-level slam Lv 1: 5% chance to increase attack attribute 150 points when attacking; Lv2: There is a 5% chance to increase the attack attribute by 300 points when attacking; Lv3: There is a 5% chance to increase the attack attribute by 500 points when attacking; 7. Seriously injured Lv 1: 5% chance to increase damage 100 points when attacking; Lv2: There is a 5% chance to increase 200 damage when attacking; Lv3: There is a 5% chance to increase 400 damage when attacking; Severely injured Lv 1: 5% chance to increase damage 150 points when attacking; Lv2: There is a 5% chance to increase 300 damage when attacking; Lv3: There is a 5% chance to increase 500 damage when attacking; 8. Chain Lv 1: When attacking, there is a 3% chance that the opponent cannot adjust the angle for two rounds; Lv2: When attacking, there is a 4% chance that the opponent can't adjust the angle for two rounds; Lv3: When attacking, there is a 5% chance that the opponent can't adjust the angle for two rounds; S-level shackles Lv 1: There is a 4% chance that the opponent can't adjust the angle for two rounds when attacking; Lv2: When attacking, there is a 5% chance that the opponent can't adjust the angle for two rounds; Lv3: When attacking, there is a 6% chance that the opponent can't adjust the angle for two rounds; 9. Burn Lv 1: When attacking, there is a 5% chance to reduce the opponent's 150 health points per turn for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's health by 300 points per round for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's health by 400 points per round for two rounds; S-class burning Lv 1: When attacking, there is a 5% chance to reduce the opponent's health by 200 points per turn for two rounds; Lv2: When attacking, there is a 5% chance to reduce the opponent's health by 380 points per round for two rounds; Lv3: When attacking, there is a 5% chance to reduce the opponent's health by 560 points per round for two rounds; 10. Armor-piercing projectile Lv 1: 3% chance to trigger armor-piercing projectile effect during attack; Lv2 attack has a 4% chance to trigger armor-piercing effect; Lv3: There is a 5% chance to trigger the armor-piercing effect when attacking; S-class armor-piercing projectile Lv 1: 4% chance to trigger armor-piercing projectile effect when attacking; There is a 5% chance to trigger the armor-piercing effect when Lv2 attacks, and a 6% chance to trigger the armor-piercing effect when Lv3 attacks. 1 1. Nuclear explosion Lv 1: 3% chance to trigger the atomic bomb effect when attacking; Lv2: There is a 4% chance to trigger the atomic bomb effect when attacking; Lv 1: 5% chance to trigger the atomic bomb effect when attacking; S-class nuclear explosion Lv 1: 4% chance to trigger the atomic bomb effect when attacking; Lv2: There is a 5% chance to trigger the atomic bomb effect when attacking; Lv3: There is a 6% chance to trigger the atomic bomb effect when attacking; 12. Add an attack when combo Lv 1: 3% chance attack; Lv2: There is a 4% chance to attach an attack when attacking; Lv3: There is a 5% chance to attach an attack when attacking; S-level combo Lv 1: 4% chance of incidental attack; Lv2: There is a 5% chance to attach an attack when attacking; There is a 6% chance of additional attack when attacking Lv3; 13. Seal Lv 1: 3% chance to make the opponent unable to use props when attacking for two rounds; When Lv2 attacks, there is a 4% chance that the opponent can't use props for two rounds. Lv3: When attacking, there is a 5% chance to prevent the opponent from using props for two rounds; S-level seal Lv 1: 4% chance to prevent the opponent from using props when attacking for two rounds; Lv2: When attacking, there is a 5% chance to prevent the opponent from using props for two rounds; Lv3: When attacking, there is a 6% chance to prevent the opponent from using props for two rounds; 14. Ice Lv 1: 3% chance to trigger the freezing effect when attacking; Lv2: There is a 4% chance to trigger the freezing effect when attacking; Lv3: There is a 5% chance to trigger the freezing effect when attacking; Lv 1: 4% of S-class ice will trigger the freezing effect during the attack; Lv2: There is a 5% chance to trigger the freezing effect when attacking; Lv3: There is a 6% chance to trigger the freezing effect when attacking; 15, bloodsucking Lv 1: There is a 5% chance to recover the health equivalent to 20% damage when attacking. Lv2: When attacking, there is a 5% chance to recover the health equivalent to 25% of the damage. Lv3: When attacking, there is a 5% chance to recover the health equivalent to 30% damage. S-level bloodsucking Lv 1: There is a 5% chance to recover the health equivalent to 25% damage when attacking. Lv2: When attacking, there is a 5% chance to recover the health equivalent to 30% of the damage. Lv3: You have a 5% chance to recover the health equivalent to 35% damage when attacking. 16, Leopard Speed Lv 1: There is a 3% chance to act again immediately when attacking. Lv2: There is a 4% chance to act again immediately when attacking. Lv3: When attacking, there is a 5% chance to act again immediately. S-class leopard speed Lv 1: There is a 4% chance to act again immediately when attacking. Lv2: When attacking, there is a 5% chance to act again immediately. Lv3: There is a 6% chance to act again immediately when attacking. Defensive ball 1. No pit Lv 1: 10% chance to trigger no pit effect when attacked; Lv2: 14% chance to trigger the pit-free effect when attacked; Lv3: 18% chance to trigger pit-free effect when attacked; Class S pothole-free Lv 1: 14% chance to trigger pothole-free effect when attacked; Lv2: 18% chance to trigger pit-free effect when attacked; When Lv3 is attacked, it has a 22% chance to trigger the pit-free effect; 2. Stone skin Lv 1: 5% chance to increase 100 defense attribute when attacked; When Lv2 is attacked, there is a 5% chance to increase the defense attribute by 200 points; Lv3: When attacked, there is a 5% chance to increase the defense attribute by 300 points; Increase the defense attribute 150 points when the S-class stone skin Lv 1: 5% chance is attacked; Lv2: There is a 5% chance to increase the defense attribute by 300 points when attacked; Lv3: When attacked, there is a 5% chance to increase the defense attribute by 400 points; 3. Anger Lv 1: 3% increases anger 100 when attacked; When Lv2 is attacked, there is a 4% chance to increase 100 point of anger; Lv3: When attacked, the anger probability of 5% increases 100 points; Grade s anger Lv 1: 4% increases anger 100 when attacked; Lv2: When attacked, the anger probability of 5% increases 100 points; When Lv3 is attacked, the anger probability of 6% will increase by 100 points; 4. Innocent Lv 1: 5% chance to reduce 10% damage when attacked; When Lv2 is attacked, the 5% chance reduces the damage by 20%; When Lv3 is attacked, the 5% chance will reduce the damage by 30%; S-level harmless Lv 1: 5% chance to reduce 15% damage when attacked; Lv 1: 5% chance of being attacked reduces damage by 25%; Lv 1: 5% chance of being attacked reduces damage by 35%; 5. Tough Lv 1: 5% chance to reduce 100 damage when attacked; When Lv2 is attacked, 5% chance will reduce 200 damage; Lv3: There is a 5% chance to reduce 300 damage when attacked; S-class toughness Lv 1: 5% chance to reduce damage when attacked 150 points; Lv2: There is a 5% chance to reduce 300 damage when attacked; Lv3: There is a 5% chance to reduce 400 damage when attacked; 6. Restore Lv 1: When attacked, there is a 5% chance to restore 100 health; Level 2: 5% chance to recover 200 health points when attacked; Lv3: There is a 5% chance to recover 400 health points when attacked; Level S restores Lv 1: 5% chance to restore 150 health when attacked; Level 2: 5% chance to recover 300 health points when attacked; Lv3 has a 5% chance to recover 500 health points when attacked; 7. Absorb Lv 1: 3% chance to absorb the opponent's injury and restore health for yourself when injured; Lv2 has a 4% chance to absorb each other's injuries and recover health when injured; Lv3 has a 5% chance to absorb the opponent's damage and restore health when injured; Grade s absorbs Lv 1: 4% chance to absorb the opponent's damage and recover his health when injured; Lv2: When injured, there is a 5% chance to absorb each other's injuries and recover their health; Lv3: When injured, there is a 6% chance to absorb each other's injuries and recover their health; Attribute orb 1. Attack Lv 1: improve the attack attribute of equipment by 12 points; Lv2: Improve the attack attribute of equipment by 24 points; Lv 1: increase the attack attribute of equipment by 36 points; S-class attack Lv 1: improve the attack attribute of equipment 18 points; Lv2: Increase the attack attribute of equipment by 30 points; Lv3: Improve the attack attribute of equipment by 48 points; 2. Defense Lv 1: improve the defense attribute of equipment 12 points; Lv2: Improve the defense attribute of equipment by 24 points; Lv3:: Improve the defense attribute of equipment by 36 points; S-level defense: Lv 1: improve the defense properties of equipment 18 points; Lv2 improves the defense attribute of equipment by 30 points; Lv3 improves the defense attribute of equipment by 48 points; 3. Lucky Lv 1: improve the lucky attribute of equipment 12 points; Lv2: Improve the lucky attribute of equipment by 24 points; Lv3:: Improve the lucky attribute of equipment by 36 points; S-class lucky Lv 1: improve the lucky attribute of equipment 18 points; Lv2: Increase the lucky attribute of equipment by 30 points; Lv3: Improve the lucky attribute of equipment by 48 points; 4. Agile Lv 1: improve equipment agility 12 points; Lv2: Improve equipment agility by 24 points; Lv3:: Improve equipment agility by 36 points; S-class agile Lv 1: improve equipment agility 18 points; Lv2: Improve equipment agility by 30 points; Lv3: Improve equipment agility by 48 points; 5. Armor Lv 1 Increase your armor by 5 points; Lv2: Increase your armor 10 points; Lv3: Increase your armor 15 points; S armor Lv 1 increase your armor 10 points; Lv2: Increase your armor 15 points; Lv3: Increase your armor by 20 points; 6. Damage Lv 1 increase your damage by 5 points; Lv2: Increase your damage by 10 points; Lv3: Increase your damage by 15 points; S-level damage Lv 1 increase your damage 10 points; Lv2: Increase your damage by 15 points; Lv3: Increase your damage by 20 points;