The tailor gave us the hunter's profit ... (actually, I almost forgot the tailor's major ...) It should be "Sword Embroidery: ranged attack has a chance to increase the attack intensity 1000 second" and get an extra 50% cloth from the monster. Jianwei embroidery looks good, but it is definitely a hunter's pit ... Apart from the above two advantages, it can only make money by making clothes for Jabu ... It is not recommended for hunters to learn.
Second, forging
With the emergence of 50 agile stones in 4.3, the importance of forging instantly climbed to the highest point. Forging can add two more grooves, and we generally choose red and agile gems. In 4.3, due to the appearance of 50 agile gems, the two extra gem holes for forging can add up to 100 agile income, which is at least 20 more agile than other professions. From the original embarrassing position, it has become the largest today, and it can also manufacture bundled plate armor for sale. The importance of forging is self-evident, even plate armor, in the current version 4.3, is also.
Third, enchant
Enchanting is a profession that has been used by people very, very often, because it is expensive to wash, but no one has said it since the appearance of enchanted parchment. Let's not say this for the time being. Enchantment's career income to LR is still 80 agility (double-ring private enchantment 40 agility). If you are a blood elf hunter, you can also get the income of the current enchantment skill level+10. You can also disassemble all kinds of equipment at any time, enchant your new equipment at any time, and buy magic lamps at will (it seems far away). It seems convenient. Of course, a certain number of hunters choose to enchant, but as long as you have a good friend who is proficient in enchantment (fog), your income from learning enchantment will be much reduced. Simply put, the practicality in combat is still insufficient, but as a manufacturing major, enchanting people/selling witchcraft scrolls often get a small amount of considerable G income. As one of the recommended majors.
Fourth, engineering.
Engineering visual inspection is the major with the largest number of choices among all players, with two advantages: fun and practicality. Whether it's rocket belts, parachutes, neuron springs of gloves, all kinds of small items in pig, Confucianism, engineering and goblin projects will explode. Although some things are embarrassing after they are not used, they always make you feel that "studying engineering is right!" . The landlord himself is a hunter studying engineering, and he feels that engineering is really a good thing, especially the X-ray eye of the pig-Confucianism project, gnome male-",you know. Don't talk nonsense, the main attribute benefit of engineering for hunters is the "neuron spring: improving your intelligence, agility and strength" of gloves, with a maximum value of 480 points, lasting 15 seconds, that is, 80 points of resident agility, but it can be selectively turned on. If it is turned on at the same time with high injury skills such as critical shooting, Chimera shooting and killing instructions, the benefit will be higher. It can also be attached to the glove at the same time by virtue of the charm of the glove part. It is also a small gain. There are many miscellaneous "practical" things in engineering, which can also bring unexpected benefits in combat and peace, but! ! ! You must be mentally and physically prepared to be killed by side effects ... Besides, you have the reputation of "three generations of poor engineering, and archaeology will ruin your life". If you want to make money, look at the clouds in the sky ... I suggest studying as one of my majors.
Five, alchemy
Alchemy is actually a profession of making medicines. It has three specializations and can produce more fake drugs in three fields (or you want me to explain where so many come from). The three specializations are: pharmaceutical specialization (multiple bottles may appear at one time in pharmaceutical production), pharmaceutical specialization (multiple bottles may appear at one time in pharmaceutical production) and transformation specialization (multiple bottles may appear at one time in transformation pharmaceutical production). Let's not talk about making medicine for the time being. Let's talk about its help to the main attributes of LR: drinking popular mixed +380 agility, "booster: improving strength/intelligence/sensitivity by 80 points for 2 hours (you can quit drinking, but it is not affected by' superposition')" is equivalent to the income of 80 resident agility. Moreover, the mixture and medicine have additional effects, and the duration is prolonged. It is one of the most economical occupations (the guild cauldron has wood for 4 hours! )。 And its professional income, as long as you have the heart and the material, can make you make a small profit in business transactions. Archaeology can also be used to build one of the recommended specialties of gay friends Dragon.
Inscription of intransitive verbs
Inscription is a new professional skill in WLK era. For the basic attribute of LR, there is "Kuaiming: 130 Agile, 25 Mastery", which is the gain of ordinary enchantment minus 80 Agile, but it is cheap! But there are not many other benefits, that is, making lottery tickets and fooling people (we F earned more than 20 W in the 4. 1 protection lottery). In fact, the landlord doesn't know much about the major of inscription, so it's not good to comment.
Seven, tanning
As one of the preferred majors for hunters, tanning certainly has its own advantages. The special benefit of the basic attribute is the enchantment+130 agility of the wristband, and the additional benefit is the 80 agility in ten thousand years. Compared with the enchanter's 50 agility, it is not a little cheaper. There is also an enchantment that is as economical as the popular enchantment attribute. And can produce two kinds of armor and leather armor, four kinds of armor, and the business is not wide (hunter's agile armor and enhanced SA respectively; The intelligence chain of Naisa and Yuansa; The agile leather armor of thieves and wild virtues; The intellectual leather armor of Naide and Hengde). It can bring a considerable amount of shiny G coins in acting and self-control. But in addition to the production of these equipment, other benefits in the battle are minimal. But it is still one of the recommended majors.
Eight, jewelry processing
Jewelry processing is a hot major, and many people choose this major because of its commercial nature and the extra (27*3=8 1) agile income of jewelry processing in 4.2, which makes jewelry processing have extra 1 agile income compared with other extra 80 agile majors. However, the landlord thinks that jewelry is not a major worthy of choice in 4.3, because +50 agile gemstone is new in 4.3. For other majors, as long as they have the money to buy 50 agile gems, jewelry matches all other 50 agility with 3 special gems (67 agility), and the additional main attribute income of other professional players of jewelry and gems is only (17*3=5 1) agility, which is 29 points different from other majors that provide 80 agility. Therefore, before the current version does not produce special gems similar to +77 agile jewelry, the landlord does not recommend learning jewelry processing. However, jewelry processing also has its merits, such as various ornaments and rings.
abstract
Among the business skills of the manufacturing department, 4.3 has great benefits for LR, and it is recommended to study: engineering, alchemy, leather making, enchantment and forging, among which forging has higher benefits. Others, jewelry makes money, makes money, makes money.