Berserker) 3 melee weapon Joe/Joe+Gul +Ais strengthens damage by 209%, increases attack speed by 40%, and prevents monsters from recovering vitality by 66%. Each attack absorbs 6% vitality and launches 33% critical strike.
Holy hunter)4 scepter system is Ais+Lal+Otter+Tal, with enhanced damage of 60%, electric shock damage increased by 20-60 points, maximum damage increased by 10 points, electrical system resistance increased by 60 points, electrical system resistance upper limit increased by 5 points, and holy shock skill level increased by 3 levels.
Honor) 5 melee weapon Amm+Al+Ise+Ter+Sol damage increased by 160%, regeneration increased by 10, all skill levels increased by 1, hit rate increased by 200 points, and power increased by 10.
King's race) 3 sword system, scepter is Anm+Lal+Shur to strengthen damage 100%, increase hit rate 150 points, increase damage to demon enemy 100%, increase damage to undead by 50%, increase damage to demon enemy 100 points, and increase damage to undead/.
Leaf (2) The skill level of the stick system Ter+Lal fire system is increased by 1 (level * 16), the defense power is increased by 33 points, the skill level of Hellfire is increased by 3 levels, the skill level of firebombing is increased by 3 levels, and the skill level of heating is increased by 3 levels.
Lionheart) 3 Armor system Haier+Lum+Farr increases strength by 15 points, physical strength by 20 points, agility by 15 points, enhanced damage by 20%, vitality by 50 points, and all resistances by 30 points.
Deadline) 2 Helmet system Otter+Sol increases energy 10 points, all skill levels increase 1, and the visual field increases by 2 squares. Every time you defeat an enemy, you gain 2 mana.
Malicious) 3 melee weapon Ise+Al+Ais 100% chance to launch a bleeding blow, reduce the opponent's defense by 100 points, prevent the monster from recovering vitality and strengthening damage by 33%, reduce the visual field by 1, and increase the regeneration by 5 points.
Melody)3 Long-range weapon Xia/Sha 'er+Ke+Fu Na strengthens damage by 50%. Bow and crossbow's skill level increased by 3 levels. Fatal attack skill level increased by 3 levels. Slow arrow skill level increased by 3 levels. Damage to demon enemies increased by 300%.
Memory)4 stick system Lum+Break/Eo+Sol+Ais mana increased by 20%, magic damage decreased by 7 points, defense increased by 50%, casting speed increased by 33%, female mage skill level increased by 3 levels, and energy shield skill level increased by 3 levels.
Nadir)2 helmet system defense increased by 50%, and defense increased by 10 point. The visual range of defense is reduced by 3 squares. The number of gold coins found increased by 33%, and the strength increased by 5 points.
Glory) 3 helmet system Nave+Sol+Ise visual range plus 5 squares to increase 10 energy, 10 physical strength minus 3 magic damage, 33 mana and 75% defense.
Rhyme) 2 Shield Xia/Shaer +Ais block rate increased by 20%, block rate increased by 20%, all resistance increased by 25 points, the number of frozen gold coins increased by 50%, and the chance of finding magical items increased by 25%.
Silence) 6 The melee weapon Dole+Ed+Haier+Esther+Ter +Vax absorbs 4% mana and 33% chance in each attack, causing the opponent's blindness to strengthen damage by 200%, increasing attack speed by 20%, increasing all resistance by 75 points, and increasing all skill levels by 2 levels.
Smoke)2 armor system Naf+Lum increases 250 points of defense against projected weapons, 75 points of defense, 50 points of all resistance, 20% faster recovery from attack, reduced visual field 1, and increased skill level by 6- 18.
Stealth) 2 armor system Tal+Ais reduces magic damage by 3 points, increases agility by 6 points, and increases energy by 15 points. Faster walking/running speed is 25%, faster casting speed is 25%, and faster blow recovery is 25%.
Steel) 2 swords, axes and hammers Ter+Al increase attack speed by 25%, with a minimum damage of 3 points and a maximum damage of 3 points. There is a 50% chance to launch a bleeding blow and strengthen damage by 20%.
Power) 2 melee weapon, Amm+Tell, increases damage by 35% by 20 points, increases physical strength by 10 points, and has a 25% chance to launch a burst blow.
Venom) 3 all kinds of weapons Tal+Dole+Mar plus 3 12 venom damage, ignoring the target defense (ITD). The skill level of poison explosion is improved 15-27, and the skill level of poison nova is improved 1 1- 13. Absorbs 7% mana per attack.
Wealth) 3 armor system Lamb+Ke+Te found that the number of gold coins increased by 250%, and the probability of finding magical items increased by 100%.
White (white) 2 staff Dole+Dioxin and bone skill series are upgraded by 3 levels, reducing magic damage by 4 points, casting speed by 20%, increasing mana 13 points, and increasing bone spear skill series by 2 levels.
Zephyr) 2, Long-range weapon, walking/running speed increased by 25%, attack speed increased by 25%, damage strength increased by 33%, and hit rate increased by 66 points. When you are injured, you can increase your defense by 25 points by starting the equivalent level of 1-7 skunk wind.
A hole
Rare items can only have 1 hole at most. Articles (belts, gloves, etc.). ) those that can't be perforated can't be perforated.
1PS+ 1 rare articles +soj= 1 rare articles of the same type with higher quality. This formula makes it possible to "make high-quality rare articles". ilvl=66
6PS+ 1 rare items = 1 random low-quality rare items of the same type. Through this formula, you have another chance to get new rare items of the same kind. Ilvl=40. But it should be noted that a good sword may become an ordinary long sword with holes. This formula does not apply to items larger than 3x2.
4 Red Bottle (any size)+Ruby (any size)+Blue/Gold/Dark Jin Jian (any type) = Blood-sucking Sword Through this formula, you can make a sword with LifeStealing.
3 Ring = 1 random necklace You can turn any useless ring into a high-quality necklace. Ilvl=[(3* role level) /4]+3. This means that a person of level 65, ilvl=5 1.75. Therefore, he can conjure a necklace with a magical prefix or suffix, and the level is lower than 5 1 The necklace level of skill +2 is 90. It is impossible to make a necklace of skill +2 with this formula.
3 Necklace = 1 random ring You can turn any useless necklace into a high-quality ring. . Ilvl=[(3* role level) /4]+3. This means that a person of level 65, ilvl=5 1.75. Therefore, he can conjure a necklace with a magical prefix or suffix, and the level is lower than 5 1
3 Red Bottle +3 Blue Bottle = 1 Small Purple Bottle Through this formula, you can get a small purple bottle that immediately supplements hp and mana. Red and blue bottles of any size are suitable for this formula.
3 red bottle +3 blue bottle+1 any gem = 1 big purple bottle
3 Same gem (not the highest grade) = 1 Similar but higher-grade gem sub-formula is used to upgrade your gem and make it more useful.
3 Chip gem+1 sword = 1 sword with holes. Using this formula can reduce the trouble of finding a sword with holes. This formula applies to any one-handed sword.
Two bags of bolts = 1 bag of arrows are specially designed for people who need "ammunition" urgently. The number of arrows is random.
Two bags of arrows = 1 bag of bolts are specially designed for people who need ammunition urgently. It is concluded that the number of bolts is random.
1 spear+1 bag arrow = 1 pile javelin. Most Amar will use javelin when using skills. Any spear fits this formula.
1 axe +2 dagger = flying axe Any axe will do. The number of flying axes is also random.
3 Perfect gems (of any type)+1 magic items = 1 new similar magic items Through this formula, you have another chance to get new similar magic items. Ilvl= 100. This means that you can summon any magic item with a magic prefix or suffix lower than 100. You can summon a necklace with skill +2. Only people above level 84 can gamble on this necklace. But the chances are extremely low. Rare items are not applicable to this formula.
Asphyxiation gas bottle+any red bottle = 1 detoxification bottle
6 Perfect gemstone (similar)+1 arbitrary necklace = prism necklace This formula can be used as a necklace with 4 defenses.
1 arbitrary ring+1 arbitrary jadeite +4 detoxification bottle = 1 green ring This formula can be used as a ring for toxic defense. The poison defense of the ring is random.
1 arbitrary ring+1 arbitrary ruby +4 explosive bottle = 1 red ring Same as above, make a fire ring.
1 any ring +2 any topaz = 1 coral ring Same as above, make an anti-electric ring.
1 arbitrary ring +2 arbitrary sapphire +4 frozen bottle = 1 coral ring. Make an anti-icing ring as above.
1 small shield (magic or better)+1 arbitrary nail stick +2 arbitrary skeleton = 1 small nail shield (? )
Any diamond+1 any staff+1 any short knife (Kris)+ 1 any belt = Bardiche the Barbarian (? )
Wirt'sLeg+ 1 Book of Time and Space Gate = Dairy Pass You must use this formula in Act 1 You must have killed Diablo of this difficulty. Once for each difficulty. Note that if you lead all the cows to the entrance and get killed there, you can't kill them any more. When you escape, you should use the time gate to escape from the entrance.
Six perfect skeletons+a bright yellow piece of excellent equipment-> A random low-quality bright yellow excellent equipment of the same type.
Four potions (of any type)+a ruby (of any type)+blue magic items/green suit/brilliantly equipped bright yellow sword-> Sword of the same type that can absorb health.
Three precepts-> A random amulet
Three amulets-> A random ring
Three medical potions+three magic potions-> Restoring agent
Three medical potions+three magic potions+a gem (of any quality)-> Complete recovery agent
Three kinds of restorative drugs->; Complete recovery agent
Three gems of the same type and grade (lower than the perfect type)->; Gems of the same type are one grade higher.
Three lowest gems+a sword (of any type)-> Sword of the same type with magical properties.
Two bags of crossbows->; A bag of bows and arrows
Two bags of bows and arrows-> A bag of crossbows
A spear+a bag of bows and arrows-> A pile of javelin throwing
An axe+two daggers-> Flying axe
Three perfect gems (of any type)+a magic item-> New random magic items of the same type
Poison gas bottle+any kind of medical liquid medicine-> toxicide
Six perfect gems (one of each type)+one amulet (of any type)-> Prism amulet (provides all resistance)
A ring+a perfect emerald+a bottle of antidote-> Green ring (providing antitoxic properties)
A ring+a perfect ruby+a bottle of explosives-> Crimson ring (providing fire protection)
A ring+a perfect topaz->; Coral ring (providing anti-electric properties)
A ring+a perfect sapphire+a bottle of unfreezer-> Dark blue ring (providing anti-icing performance)
A small shield (blue magic or better)+a hammer (of any quality)+two skeletons-> Grounding nail shielding
A diamond+a stick (of any type and quality)+a edged dagger+a belt-> Batic the Barbarian
White's prosthetic leg+magic book of returning to the city-> Hidden level: dairy pass
1 10 compound formula
Cramer's flail+Cramer's heart+Cramer's eyes+Cramer's brain-> Super Cramer flail
1 Whitefoot+1 Return the book-> The door to the dairy.
3 life potion +3 magic potion+1 ordinary gem->; Complete recovery agent (big purple)
3 life potion +3 magic potion+1 broken gem->; Restorer (purple)
3 Xiao Zi-> 1 big purple
6 different perfect gems+1 necklace->; Colorful (plus 4 resistors) necklace
1 ring+1 perfect ruby+1 explosions->; Crimson Ring (+Flame Resistance)
1 ring+1 perfect sapphire+1 melting agent->; Deep blue ring (+anti-ice)
1 ring+1 perfect topaz+1 endurance potion-> Coral ring (+anti-electricity)
1 ring+1 emerald+1 detoxification agent->; Jasper's Ring (+Anti-poison)
1 axe+1 dagger->; Throwing axe
1 spear+1 quiver->; javelin
3 ring->; necklace
3 necklace->; ring
1. 10, a new magic weapon synthesis formula, which is important to replace 3CG formula.
3 Common gem+1 piercing weapon (of any type) = 1 piercing magic weapon (of the same type)
This formula will randomly generate a new weapon with holes, the weapon type is the same as the original, the number of holes will be randomly generated, and the attributes will change. The biggest role is to turn, for example, a black piercing weapon into a blue weapon.
3 flawless gem+1 magic weapon = magic weapon with holes to punch holes for ordinary blue weapons. How to determine the number of holes is not specified, it should be randomly generated. The properties will change completely. .
1 energy shield+1 nail head stick +2 skull->; Thorn shield
4 life potion+1 ruby+1 magic sword->; Blood-sucking sword
1 diamond+1 dagger+1 long staff+1 belt-> A savage long stick
1 suffocation potion+1 life potion->; Detoxification agent
2 quiver->; Vector packet
2 vector packet->; shake
The composition and formula of the gem have not changed.
3 broken ruby->; A cracked ruby
3 split ruby->; Ordinary ruby
3 ordinary ruby->; An immaculate ruby
Three flawless rubies-> Perfect ruby
Other gems are synthesized in the same way.
The rune composition formula before 10 has not changed.
3 rune 01->; Rune 02
3 Rune 02-& gt;; Rune 03
3 Rune 03-& gt;; Rune 04
3 Rune 04-& gt;; Rune 05
3 Rune 05-& gt;; Rune 06
3 Rune 06-& gt;; Rune 07
3 Rune 07-& gt;; Rune 08
3 Rune 08-& gt;; Rune 09
3 Rune 09-& gt;; Rune 10
The classic synthesis formula of magic, 3PG is still valid, 3PG is cancelled.
3 perfect gem+1 magic items->; Magic items
The related synthetic formula of gold has not changed.
6 perfect skulls+1 gold item->; Low-grade gold products
1 perfect skull+1 gold+Jordan stone->; High-grade gold products
3 perfect skull+1 gold object+Jordan stone-> Give 1 gold props.
The formula for synthesizing all orange texts is still valid, and no new formula has been added.
1. 10, and the new synthesis formula is 1 1.
3 runes 10+ 1 broken topaz->; Run 1 1
3 runes 1 1+ 1 broken sapphire->; Rune 12
3 runes 12+ 1 broken sapphire->; Rune 13
3 runes 13+ 1 Broken Ruby->; Rune 14
3 runes 14+ 1 Broken Jade->; Rune 15
3 rune 15+ 1 broken stone->; Rune 16
3 runes 16+ 1 cracked topaz->; Rune 17
3 runes 17+ 1 Split Ruby->; Rune 18
3 runes 18+ 1 split sapphire->; Rune 19
3 runes 19+ 1 Split Ruby->; Rune 20
3 rune 20+ 1 Split Emerald->; Rune 2 1
Rune 2 1+ 1 Split Diamond->; Rune 22
2 rune 22+ 1 common topaz->; Rune 23
2 rune 23+ 1 ordinary sapphire->; Rune 24
Rune 24+ 1 ordinary sapphire->; Rune 25
Rune 25+ 1 common ruby->; Rune 26
2 rune 26+ 1 common jade->; Rune 27
2 rune 27+ 1 ordinary Shi Zhuan->; Rune 28
2 rune 28+ 1 flawless topaz->; Rune 29
2 rune 29+ 1 innocent sapphire->; Rune 30
2 rune 30+ 1 innocent sapphire->; Rune 3 1
Rune 3 1+ 1 Innocent Ruby-> Rune 32
2 rune 32+ 1 innocent jade->; Rune 33
1. 10 New punching formula, strong.
Rune 07+ rune 10+ 1 perfect topaz+ordinary armor->; Armor with holes
Rune 08+ rune 1 1+ 1 perfect sapphire+common weapon->; Perforated weapon
Rune 08+ Rune 10+ 1 perfect sapphire+ordinary helmet->; A helmet with holes
Rune 07+ Rune 1 1+ 1 Perfect Ruby+Ordinary Shield->; Perforated shield ...
1. 10 new item upgrade formula, applicable to Uniq/ gold Wepon/ armor, important.
Rune 02+ 1 broken stones+low-level weapons->; Ordinary weapon
Rune 0 1+ 1 Broken Gem+Low Armor->; Ordinary armor
Rune 08+ Rune 12+ Perfect Emerald+Basic Dark Gold Weapon->; Expanded secret gold weapon
Rune 07+ Rune 13+ Perfect Stone Turning+Basic Dark Gold Armor->; Extended dark gold armor
* rune 17+ rune 2 1+ perfect jade+extended dark gold weapon->; Elite secret gold weapon
* Rune 18+ Rune 20+ Perfect Stone+Extended Dark Gold Armor-> Elite dark gold armor
It is said that the above two formulas are only effective in ladder or single-player games and need to be verified.
Rune 09+ rune 1 1+ perfect sapphire+basic gold weapon->; Extended gold weapon
Rune 08+ rune 10+ perfect sapphire+basic gold armor->; Extended gold armor
Rune 19+ rune 22+ perfect sapphire+extended gold weapon->; Elite gold weapon
Rune 18+ rune 2 1+ perfect purple stone+extended gold armor->; Elite gold armor
The new repair formula of 1. 10 is suitable for expensive items such as runes, but it is invalid for intangible equipment.
Rune 09+ weapon->; Complete repair
Rune 08+ armor->; Complete repair
1. 10 new hole removal formula, the inlaid things will disappear.
Rune 15+ Go back to the city+Any mosaic-> Items without gems (gems are destroyed and disappear)
Other formulas added in 1. 10 have not been explained by the government, so they are probably for Mod designers.
Rune 08+ jewelry+super armor-> Armor with specific properties
Rune 08+ Jewelry+special weapon-> Weapons with specific properties
Rune 08+ Jewelry+Magic Ring-> Rings with specific properties
Rune 08+ jewelry+magic necklace->; Necklace with specific attributes
Rune 0 1+gcv (this should be broken sapphire)+weapon with specific attributes->; +30-50
4-hole armor
14 + 22 + 30 + 24
Dol + Um + Ber + Ist
Honor chain
Chain of Glory +2 All Skills
+200% damage to demon monsters
Undead monster+100% damage
Steal 8% life per hit.
Defence increased by +70%
+Top 20
Restore Life Speed by +7
Four defenses +65
Offset 8% physical damage
Magic equipment appearance probability +25%
4-hole armor
8 + 27 + 29 + 5
Ral+ohm+Sur+Eth
thistles and thorns
Thorn Equipment 15-2 1 Thorn Reiki (variable).
+50% Fast Recovery Strike
Poison skill damage +25-50% (variable)
+300 Defence Force
Increases maximum mana by 5%
Quick recovery mana 15%
+5% anti-icing limit
Fire fighting +30%
Anti-virus+100%
+13 health for every monster killed.
13 agnail soul (33 times)
6-hole weapon
26 + 15 + 1 + 2 + 33 + 5
Vex + Hel + El + Eld + Zod + Eth
Breath of death
Death breath releases a level 20 poison nova when you kill the enemy, with a 50% chance.
Never wear out
+60% increases attack speed.
+350-400% Increases damage (variable)
Damage to Undead Monster +200%
-25% target defense
Attack hit rate +50
+50 attack hit rate against undead monsters.
Steal 7% mana per attack.
Steal 12- 15% health per hit (variable)
Prevent monsters from healing themselves.
All attributes +30 points
+1 brightness
Equipment requirements -20%
5-hole weapon
1 1 + 8 + 23 + 24 + 27
Amn + Ral + Mal + Ist + Ohm
Battle order
Armed Call+1 All Skills
+40% increases attack speed.
+250-290+% damage (variable)
Fire damage +5-30
Steal 7% of life per hit.
+2-6 combat command (variable)
+1-6 combat command (variable)
+1-4 level scream (variable)
Prevent monsters from healing themselves.
Restore life quickly+12
30% increases the probability of magic equipment.
A three-hole axe/sword/stick
13 + 22 + 3
waning crescent moon
New moon 10% probability releases 17 chain lightning when attacking.
There is a 7% chance to cast 13 static field when attacking.
Attack speed increased by +20%.
+180-220% increases damage (variable)
Ignore target defense
-35% enemy power protection
25% chance of causing injury
+9- 1 1 magic absorption (variable)
+2 mana for each enemy killed.
18 Summons the Spirit Wolf (30 times)
3-hole helmet
20 + 24 + 16
Lem + Ist + Io
Shael + Um + Tir
mental disorder
When Dillerim 1% probability is attacked, level 50 delirium (coma) will be released.
6% probability release 14 mind explosion. When attacked,
14% release 13 terror when attacked.
1 1% probability attack releases 18 puzzles.
All skills +2
+26 1 toughness
+10 vitality
Get 50% more money from monsters.
25% increases the probability of magic equipment.
17 attraction (60 times)
Only 1% will become a Styx doll. In this case, you can only use normal attacks, which means you won't be able to use skills like WW and Zeal, but the aura will still work and your speed will be greatly improved. Roughly speaking, it is equivalent to having two 20-level auras (vitality/fanaticism), which can be 30%. You will only get a little hurt, so this is an escape skill.
A five-hole axe/stick/hammer
15 + 27 + 22 + 28 + 32
Hel + Ohm + Um + Lo + Cham
die
The volcano of 18 will be released when the doomsday attacks with a 5% probability.
Equipped with 12 sacred freezing aura.
All skills +2
Attack speed increased by 45%
+330-370% Increases damage (variable)
-40-60% of the enemy is resistant to ice (variable)
20% double whammy
25% chance of causing injury
Prevent monsters from healing themselves.
Freeze target +3
Equipment requirements -20%
Three-hole armor
3 1 + 6 + 30
Yahweh+Ith+Ber
conundrum
Fan +2 All Skills
+45% Fast Move/Run
+1 teleport
+750-775 Defence Force
+(0.75 per level)+0-74 strength (based on role level)
Maximum service life increased by 5%
Offset 8% physical damage
+14 health for every enemy killed.
15% damage transferred to mana.
+(per level 1)+ 1-99% magic equipment appearance probability (based on role level)
5-hole melee weapon
1 1 + 30 + 24 + 12 + 29
Amn + Ber + Ist + Sol + Sur
immortal
eternal
Never hurt by magic
+260-3 10% increases damage.
+9 minimum damage force
Steal 7% of life per hit.
20% probability decisive blow
Blink the target
Reduce the target speed by 33%
Fast mana recovery 16%
Restore life quickly+16
Unfreezed
30% increases the probability of magic equipment.
Eight-level resurrection (88 times)
4-hole ranger shield
26 + 27 + 24 + 14
Vex + Ohm + Ist + Dol
exile
Release the 5-level life tap when banishing 15% probability attack.
When equipped with 13- 16 defiance aura (variable).
+2 official aura (Ranger only)
+30% Fast Rejection Probability
Freeze target
+220-260% Improved Defence (Variable)
Quick Restore Life +7
+5% anti-icing limit
Upper fire limit +5%
25% increases the probability of magic equipment.
Automatic reply every 4 seconds 1 durability.
4-hole axe/stick
19 + 27 + 9 + 3 1
Fal + Ohm + Ort + Jah
famine
Famine +30% increases attack speed.
+320-370% Increases damage (variable)
Ignore target defense
Magic damage+180-200
Fire damage +50-200
+5 1-250 electric injury
Ice damage +50-200
Steal 12% health per hit.
Prevent monsters from healing themselves.
+10 point strong integral
4-hole lath/bar
18 + 26 + 2 1 + 10
Ko + Vex + Pul + Thul
Heart of the Oak
Heart of Oak +3 All Skills
+40% fast casting.
+75% damage to demon monsters
+100 hit rate against demons and monsters
+3- 14 ice damage, 3 seconds.
Steal 7% mana per attack.
Agile+10
Restore life quickly +20
Increases the maximum mana by 15%
Four defenses +30-40 (variable)
Fourth-class oak sage (25 times)
14 raven (60 times)
Damage to Undead Monster +50%
A four-hole sword/axe
23 + 22 + 25 + 19
Mal+Umm+Gul+Farr
regicide
Kingslayer +30% increases attack speed.
+230-270% Increases damage (variable)
-25% target defense
Attack hit rate increased by 20%
33% probability double blow
There's a 50% chance of injury.
+1 revenge
Prevent monsters from healing themselves.
+10 point strong integral
Get 40% extra money from monsters.
Three-hole shielding
18 + 18 + 23
Ko + Ko + Mal
shelter
Temple +20% Fast Recovery Strike
Fast Rejection Probability +20%
Increase the resistance rate by 20%
+130- 160% increases defense (variable)
Remote attack defense +250
Agility +20
Four defenses +50-70 (variable)
Offset magic damage 7
12 class slow missile (60 times)
A five-hole axe/stick/hammer
30 + 3 + 22 + 23 + 17
Ber + Tir + Um + Mal + Lum
wild beast
The beast has a 9-level fanatical aura when equipped.
+40% increases attack speed.
+240-270% Increases damage (variable)
20% probability decisive blow
25% chance of causing injury
+3 level quilt bear
+3 Wolf-changing
Prevent monsters from healing themselves.
+25-40 points (variable)
+10 energy
Every time you kill a monster, your mana is +2.
13 Summer Grizzly Bear (5 times)
Three-hole claw
19 + 27 + 22
Fal+ohm+Um
Chaotic 9% probability attack releases 1 1 frozen orb.
1 1% probability attack releases a 9-level charged crossbow.
Attack speed increased by +35%.
+290-340+% Increases damage (variable)
+2 16-47 1 magic damage
25% chance of causing injury
+1 class cyclone
+10 point strong integral
+15 health for every enemy killed.
Three-hole armor
19 + 22 + 2 1
Farr+um+pulse
melancholy
dark
15% probability releases level 3 dim vision when attacked.
+10% Quick Recovery Strike
+200-260% Improved Defence (Variable)
+10 point strong integral
Four defenses +45
Freeze time halved
5% damage transferred to mana.
-3 point brightness
4-hole weapon
29 + 32 + 1 1 + 28
Sur + Cham + Amn + Lo
Hand of justice 100% probability releases 36-level flame when upgrading.
100% probability of releasing a 48-level meteor at death.
Equipped with 16 flame aura.
+33% increases attack speed.
+280-330% increases damage.
Ignore target defense
Steal 7% of life per hit.
-20% of the enemy fire prevention.
20% probability double blow
Blink the target
Freeze target +3
4-hole weapon
14 + 9 + 2 + 20
Dol + Ort + Eld + Lem
Passion +25% increases attack speed.
+160-2 10% increases damage.
50-80% increase attack hit rate (variable)
Damage to Undead Monster +75%
+50 attack hit rate against undead monsters.
+1-50 electric shock
+1 rage
+1 enthusiasm
Target blindness+10
Scare off monsters by 25% after hitting.
Get 75% extra money from monsters.
Heart of Wolverine III (12 times)
4-hole armor
13 + 22 + 2 1 + 17
Shael + Um + Pul + Lum
(Czech) Stalne; Stalne (Sweden); (British) Si Tong
stone block
Quick recovery blow +60%
+250-290% to improve defense.
Remote attack defense +300
+16 point strong
+16 vitality
+10 energy
Four defenses+15
16 molten boulder (80 times)
16 clay dummy (16 times)