The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
3 Broken gems+1 magic weapon = punching magic weapon
The original attribute will disappear, and the regenerative magic weapon ilvl = 25 has 1-2 holes.
3 flawless gem+1 magic weapon = magic weapon for punching.
The original attribute will disappear, and the regenerative magic weapon ilvl = 30 has 1-2 holes.
1 tal (# 7)+1thul (#10)+1perfect topaz+basic armor = same type of piercing armor.
Equipment must be basically non-porous (that is, there is no super attribute, that is, white or invisible gray items), low quality (that is, damage needs to be repaired) or super strong. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1ral (# 8)+1thul (#10)+1perfect sapphire+basic helmet = same type of perforated helmet.
Equipment must be basic, non-porous (that is, there is no super attribute, that is, white or invisible gray items), and neither low quality nor super quality is acceptable. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
1tal (# 7)+1AMN (#11)+1perfect ruby+basic shield = same type of perforated shield.
Equipment must be basic, non-porous (that is, there is no super attribute, that is, white or invisible gray items), and neither low quality nor super quality is acceptable. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have four holes at most, so 1/2 has four holes, 1/6 has 1 holes, 1/6 has two holes, and 1/6 has three holes.
1ral (8)+1AMN (11)+1perfect sapphire+basic weapon = the same type of piercing weapon.
Note: Like the first three, the raw material weapon must be a non-special weapon with white or gray random holes. If the equipment itself can only have 6 holes at most, the probability is 1/6, 1, 1/6, 2, 1/6 and 3.
1ral (# 8)+1AMN (#11)+1perfect sapphire+basic weapon = the same type of piercing weapon.
Equipment must be basic and non-porous, and low quality or super quality is unacceptable. The equipment will randomly generate 1-4 holes, but it is limited by the maximum number of holes in the equipment itself and ilvl. For example, the equipment itself can only have 2 holes at most, so the probability of 5/6 is 2 holes, and the probability of 1/6 is 1 hole.
15#+ Go back to the city to remove the gems with inlaid equipment.