Chinese name: thief: dark plan
English name: thief: dark plan
Game development: looking glass studio
Game release: Eidos Interactive
Release date:1998.11.30.
Game platform: PC
Basic configuration:
Pentium 166
32MB memory
4X optical drive
4MB video memory
Windows 95/98/ME/XP
Like KONAMI's metal gear, The Thief: The Dark Plan developed by Looking Glass Studios was well received when it first appeared on the PC platform in the autumn of 1998, and its sales volume was considerable. The success of "Thief: Dark Plan" lies in breaking the tradition of "first-person shooting" game popular on PC at that time. Let the player play Garrett, a skilled thief, from the familiar FPS viewpoint. The purpose of the player is no longer to simply shoot the enemy, but to keep a low profile and avoid the enemy's sight in order to achieve the purpose of stealing. In this first-person perspective adventure game, Garrett, the character played by the player, lives in a dark magical world where only flashlights, ghosts and zombies like to haunt. He often hides in catacombs and haunted places, and spends most of his time avoiding the pursuit of evil spirits and skeleton knights ... This alternative action game was well received by many players at that time, and he immediately gained a large number of loyal fans. After all, there are too many action games with killing as the main perspective, which almost makes everyone tired. The appearance of this action game, which focuses on covert action, has added new vitality to this kind of game. Especially when players secretly walk between medieval buildings and castles, they gain an unprecedented experience. Although there are only twelve levels, the playability and freedom are excellent.
The Dark Project uses the Dark Engine developed by Spectacle Studio. Dark Engine is not as good as Thor's Hammer or unreal engine in image, but it is far better than the latter two in artificial intelligence. The enemy in the game knows how to identify your position according to the sound. You can distinguish the footsteps on different ground, have different eyesight in different lighting environments, enter a state of alert when you find your partner's body, and make various reasonable responses to your actions. You have to hide in the dark and not be found by the enemy to complete the task, which was never seen in those pure killing games in the past. "Thief: Project Diablo" has made a real breakthrough in artificial intelligence and has far-reaching influence. It is a model and model of diving action games that have sprung up like mushrooms after rain. Today, most first-person shooter games adopt this secret style to some extent.
Thief 2: The Metal Age (Thief 2)
Chinese name: Thief II: Metal Age
English name: Thief II: Metal Age
Game development: looking glass studio
Game release: Eidos Interactive
Release date: February 29, 2000
Game platform: PC
Basic configuration:
Pentium II processor
Windows 95 or 98
48 MB memory (64 MB recommended)
250 MB hard disk space (500 MB recommended)
Three-dimensional accelerator with 8 MB VRAM (recommended 16 MB)
4x optical disk drive
Due to the double harvest of evaluation and sales of the Dark Project, in 2000, "Peeping Mirror Studio" made persistent efforts and released the second work in the series "Thief II: Metal Age", which kept the game style of the previous work and allowed players to continue their furtive adventures. Compared with the previous work, Thief II: The Metal Age has not made a big leap. The only difference is that it is more challenging, thanks to the introduction of new game elements such as enhanced AI system and camera lens. Thief II: Metal Age once again brings players into a chaotic city full of evil and dark forces. In this ominous and chaotic city, not only greedy political parties, ruthless underworld, but even mysterious religious groups are making profits. The game is set in a city full of witchcraft, technology and force, and there are fifteen tasks waiting for players to challenge. In order to make up for the increasing alert level in the city, the glasses studio has given players more tools to make Garrett a stronger thief. Steve Pearsall, the production director of the game, told reporters: "We want to keep the original style of the game, so we make Garrett a stronger thief, not a stronger warrior." To this end, the mirror studio also specially rewrote the enemy's AI and path search technology.
Although the "dark" engine was well received in the previous work, it is natural that this work should also use its upgraded version. Thief II: The Metal Age was produced by the third edition of the "Dark" engine. The staff sacrificed their vacation time and took more than 2,000 photos with digital cameras, which laid a solid foundation for the excellent image of Thief II: The Metal Age. Those towering outdoor rocks, wonderful indoor scenery, stained glass and colored posters are all made of real knives and guns, and the colorful light and shadow effects make the city look charming. ...
Thief: Fatal Shadow (Thief 3)
Chinese name: thief: fatal shadow
Chinese name: thief: fatal shadow
Game development: ion storm
Parade release: Eidos interaction
Release date: May 25, 2004
Game platform: PC, Xbox
Basic configuration:
windows 2000/XP
Intel Pentium & ampregIV 1.5GHZ (AMD Athlon XP? Equivalent)
256MB system memory
100% DirectX 9.0 compatible sound card
3GB of available hard disk space
Mouse and keyboard
Need a CD-ROM drive.
Support EAX Advanced HD-SoundBlaster Audigy series sound cards are required.
Laptops are not supported.
Shortly after the release of Thief II: The Metal Age, the development of Thief II: The Fatal Shadow was interrupted because of various objective reasons, and the looking glass studio announced its death without warning. Many fans also lamented this. Just when everyone was immersed in the pain that they might never play Thief II: Fatal Shadow, the surprise finally came. With the development right of Thief: Fatal Shadow transferred to Ion Storm, some producers who developed Thief in the original mirror studio also joined Ion Storm Company. Under the sponsorship of Eidos, Thief: Fatal Shadow got the opportunity to continue development, and Garrett, the protagonist of the game, was able to return to the rivers and lakes, allowing more players to experience playing Gentleman on the Beam on PC and XBOX platforms. This is a difficult journey!
The overall picture performance of The Thief: Fatal Shadow is not excellent, with low resolution, more cool tones and darker picture. The edges of people and objects completely exposed under close-up are uneven and have manic spots, but the light and shadow effect is excellent. "Volume light and shadow" can increase special effects such as shadow shaking and fire flashing. When a guard walks along a dark corridor with a torch in his hand, the flame flashes on the object to produce a real-time shadow, and the colored light at the edge can automatically fill the surrounding environment. When the character walks, the shadow will extend accordingly. Therefore, when players hide in the shadows of pillars, boxes, eaves, etc. They should always be vigilant and pay attention to whether their hiding place is exposed by the shaking of light.
Thief: Fatal Shadow not only retains the traditional first-person shooting perspective, but also adds a brand-new third-person perspective on this basis. With the choice of bow and arrow, when switching to the first-person perspective, players can observe the surrounding situation with the rotation of the perspective while moving their eyes. Details such as breaking the game, sneaking, stealing, destroying, fighting, assassinating, setting ambush points, etc. will be well presented to the players. Luxury castles and pavilions, dark underground tunnels, murals and antiques, stoves and circular ladders ... European medieval customs are vividly portrayed. And the barbarians in Europe and America are still the same.
Thief 4
Chinese name: thief
English name: thief
Game development: Eidos Montreal
Game release: Eidos Interactive/Square Enix
Release date: 20 14.02.25
Game platform: PC, PS3, Xbox360, PS4, Xbox One.
In the new series Thieves, Garrett, the protagonist, will return to an industrial city full of Gothic style, steal treasures and fight Baron Northcrest, the overlord of the main city. Garrett is equipped with bows and arrows, sticks, ropes, unlocking tools and other equipment with special function arrows. Players will seek all available methods to achieve their goals, be alert to the government, adjust their strategies to adapt to the current environment, and finally survive in the game.
In order to suppress the uprising and prevent the spread of mysterious diseases, Baron Noske imposed a cruel and compulsory blockade on the town. This disease will produce terrible visions and terrible sounds in people's minds to destroy people's minds. People in the market are always in a state of fear. Garrett had to reach the hiding place at the other end of the blockade, but on the way, he overheard several priceless treasures in a nearby jewelry store. So, he decided to go to this store first.
Garrett is in an escalating fierce conflict between the urban ruler Baron Northcrest and the oppressed masses led by Orion. Urban riots are imminent, and he can only rely on his own skills and stealing instinct to wander among the major turbulent forces.