Earnings: 4 1 endurance *3 or 27 proficient *3 or you are not afraid of wasting jewelry brands. Forging: no difference from WLK, 2 multi-color grooves. Nothing new.
Benefits: 120 endurance or 80 mastery or free collocation. Leather making: FM wrist strength 195 endurance, this is the only choice. Compared with 50 dodge of wrist enchantment, gain 120 endurance.
Earnings: 120 Endurance Alchemy: After drinking the combined potion, you will be rewarded with 40 proficiency and less than 300 armor. If you drink a mixture, you should theoretically reward 120 endurance, but the mixture is the basic endurance of 300. Like other attributes, I don't know where this ratio came from. Let's press 120.
Earnings: 120 endurance or 40 proficiency +240AC. Enchant: Ring enchants 60 resistances, and two are 120 resistances.
Revenue: 120 endurance: 120 endurance, as usual. Inscription: Shoulder FM195,25 flashes, corresponding to prestige FM 75,25 flashes.
Benefits: 120 engineering resistance: glove opening increased1500ac12s, CD1m.
Absorb1.80,000 damage when the belt is opened. CD5M is a bit long, but it's not bad, at least equivalent to the special effect of an ornament.
There is also a tragic engineering head, and this cargo tank rewards TM 20 strength.
Benefits: an average increase of 300AC and a special effect to absorb damage. Because armor promotion is a CD skill, this major has almost no permanent benefits, and some are only explosive benefits. Tailor: It's worthless.
Peeling: worthless
Herb picking: worthless summary: Jewelry forging is still a kingly profession, with stable income and mutual transformation of endurance and proficiency.