2. Anisotropic This material simulates painting on a metal surface, and the parameter of the material is: diffuse-diffuse: specifies the diffuse color of the material. Specular Reflection: Specifies the color of specular reflection of the material.
3. Diffuse reflection, a simple material, simulates a rough opaque surface. The parameters of the material are: Diffuse Reflection-Diffuse Reflection: Specify the material color. The roughness and concave-convex texture of keyshot have the above differences.
1.
In fact, it is a completely different material property. We often only rely on bump texture to enhance the material in KeyShot, but the same texture map that has been used for bump mapping can also be used for roughness! Next, let's look at the difference between roughness and concave-convex texture, so as to better understand how to use them to enhance the details and fidelity of the rendered image in KeyShot.
2.
Roughness is not a bump texture. In CG (computer graphics) world, concave-convex texture is a gray image that simulates the uneven geometric surface. The convex surface mainly captures light and casts shadows, while the concave surface weakens and reflects little light.