2. The PVP system of World of Warcraft has its own occupation, and each occupation has a good PVP field and a bad PVP field. The sentence "there is no strongest profession, only the strongest players" is simply not established in the PVP system of World of Warcraft. As far as the current version is concerned, the situation of PVP in various fields and occupations is as follows:
1, Dueling: Dueling is characterized by (1) limited space, which means it is not convenient for hunters to escape. (2) Fighting with psychological and BUFF preparation means that thieves have no advantage. According to the above characteristics, the demon warlock and the shadow priest (preferably the undead) paladin (BL is the shaman) are the top three in the duel, and they have the same characteristics: they are both short-legged professions, so the opponent can't escape in the duel, so the short legs don't affect the winning rate of the duel, and the shadow priest can't fight against the opponent's blood-adding profession, but the paladin is weak and wild to the mage.
2. Field: The characteristic of the field is that (1) has no limit on the scope of the field, which means you can escape; (2) There is no psychological and BUFF state preparation, that is to say, thieves and other stealth first-hand occupations have advantages, and cloth clothes generally have low anti-sneak attack ability.
(3) 1 vs. N, M vs. N is greater than 1 vs. 1, indicating that the occupation with high explosive lethality has more advantages. (4) The threat of corpse-guarding means that the occupation with strong corpse-guarding ability is dominant. According to the above characteristics, 2 1822 talent thief, wild D and hunter are the top three in the duel. The characteristics of * * * are excellent pursuit ability, and it is most likely to attack people first in the wild, but the killing efficiency of Yexiao D is not high, so it is not convenient to deal with two enemies. Because hunters can't be invisible, the chances of getting first are not as good as thieves, and the hunter's defense and corpse preservation ability are not as good as thieves. So the thief is 1 in the wild. A completely cold, patient and willing to pay skills can kill anyone in the wild, no matter how strong his equipment is or how awesome his operation is, while a completely cold-skilled and bloody thief can run away (even a dwarf) if he is accidentally slowed down by any professional pioneer, blind person and sprint. I'm not afraid of many opponents. Only a few people will have a chance to play 1VS2, 1VS3. If there are too many, I can take the general's head and disappear and run away. I can keep the body of the enemy you hate, but I can't keep what others want to keep you. Thieves are a BUG profession in the wild, which is one of the reasons why I like PK in the wild.
3. Battlefield: The battlefield is characterized by (1) killing >: Control, control is not very important on the battlefield, so many people fight together, how many can be controlled? Killing is the most direct (2) ranged attack >; Melee attack, where is the long-range attack point, melee is closer, and the lethality is almost invisible. According to the above characteristics, warriors, mages and paladins are the top three in the battlefield. An angry soldier deserves a good nurse, just like the definition of blizzard: "killing machine". Of course, nurses in the national service battlefield don't like to add blood. In this case, the mage is the strongest, and the advantage of the paladin is that it can add blood, wear armor and provide excellent BUFF for teammates. This is the favorite occupation of LM teammates, and my professional thief is on the battlefield.
3 if you want to be strong in PK, you have to be well equipped. Well-equipped is not necessarily strong PK, and strong PK must be well-equipped. This means that the PVP "master" in World of Warcraft must also be an online madman, who has a lot of time to download copies or brush equipment on the battlefield. So there is no occupation with cheaper PK. ....
4. The mage comes first, and the thief comes second. Why?
Mages can train quickly. Water and bread can be made by ourselves and transported to the main city. Lushi can be placed anywhere you want to settle down.
There are many ways for thieves to make money in the later period, and they are trained quickly. However, the troublesome stone list training still requires the master to ask for bread, and you can't just set a stone point or AOE.