Detailed answer:
No, 1: Double mining
Including mining and herb gathering. These two majors are Forging, Alchemy and Jewelry Supply. No matter how many editions you go through, you won't lose money, especially in the early stage. The feeling of double mining is no different from picking up q from the ground. As for the later period, it is also a stable batch.
No, 2: Stripping P
Many hunters like to learn this major in the process of leveling, and the operation of letting dogs bite monsters and then "tear" is quite wonderful. As the supply specialty of "tanning", its number of roads is much shorter than that of double mines.
In addition, "double mining" can provide experience for the characters who are not at the full level, and at the same time enjoy the bonus of "double rest". In this way, there are even fewer players studying the "Stripping P" major.
Third place: jewelry manufacturing industry
Except for regular jewelry, necklaces and rings. 9.0 added a special enchanted gem, which can be used when making jewelry equipment to ensure that the equipment comes with specific attributes.
We know that the current "ring position" can provide the highest secondary attribute for the persona, otherwise, it will no longer provide the "main attribute", so in the early stage of the version, most people give priority to other "artificial". Although decoration is a good thing, it is not as real as the main attribute after all.
Moreover, after ICC, the number of slots equipped is greatly reduced, which leads to the poor sales of stones in the later period. As long as there are more jewelers in a district, they will "press the goods".
Fourth: Enchant
There are very few equipment posts that can be enchanted in the current version, and the enchantment of some posts tends to be "functional", which is very embarrassing. But in the new version, this experience will be greatly improved.
In 9.0, you can enchant breasts, cloaks, shoes, belts and gloves. In terms of weapons, there will also be new enchantment drawings updated. At the same time, the enchantment will also make some materials needed by other occupations.
There is no threshold for majors, such as "mixture" and "potion", which will be used repeatedly by players in the same version. In addition, adding enchantment position should be a popular "specialty" in the new version.
Fifth place: forging
The grindstone game is back!
It is a bit like "mixture" in use, but it improves some effects, such as "sharp crit rate", "blunt instrument injury" and "sharp instrument injury", almost all of which are 1 hour. If it is a tradable consumable, it should be a hot item.
Yes, the original "artificial board armour" and "artificial weapon" also developed from this major. To make a profit, we must consider the above.
Sixth place: alchemy
Alchemists always say they don't make money, but they still mix potions all day. If they are not addicted, they should not take what they say seriously!
In addition to the alchemy products that enhance the properties after drinking, many alchemy potions in 9.0 will have additional effects according to the weapon oil you use. Weapon oil is also an alchemy product.
There are two types: antiseptic oil (treatment direction, which may cause additional treatment to the target, and the target full of blood will get absorption shield 10 minute) and shadow nuclear oil (output direction, which may cause additional shadow damage 10 minute).
A brief look at the effects of several potions should belong to the enhanced version of the current version. By the way, alchemy also has a product called "alchemy mixture", which can improve the duration of the mixture.
I guess I can only make it for myself, otherwise everyone will have unlimited refills. Is the alchemy business still going on?
Seventh place: engineering
Hmm! This major can be summed up in four words, that is, "happy is good."
Finally, say "cooking". This thing doesn't belong to a certain major, and its effect is a bit similar to low-level alchemy, so it doesn't occupy a professional nest, so you can have one for each person.
On the previous basis, the cooking of 9.0 "Shadow Country" has been added to the "regional contract" system, which is a bit like different recipes in different sites. Let's understand it this way. The following is an irresponsible summary of Henan cuisine, Sichuan cuisine and Northeast cuisine.
We strongly recommend "double mining" and do not accept any refutation. Then recommended "Enchantment" and "Alchemy". As for the rest, just follow your own preferences.