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Diablo II, what equipment does the barbarian use?
Barbarian was the first character I played. From the initial beta to the approach of the expansion, especially as an equipment madman, I can say that I have some experience in equipment, so I will discuss it with you here. Barbarian warfare has the greatest mobility in finding equipment. At the beginning of the game, the barbarians are very strong, and the equipment items will not encounter too many problems. In the choice of weapons, barbarians have a great development direction. At present, there are three mainstream. One is the two-handed sword, which can bring many attributes and has great advantages in blood sucking and magic. The second is the sword shield, which is relatively safe in the early stage. The shield use can have high resistivity and high resistivity.

% Mana Steele,% Life Steel and Cold Damage

The first thing barbarian players can be sure of is that you should never add any attributes to your magic, that is, don't add them at all. It is not a good idea to add attribute points to magic, because each addition will only increase mana. This can be said to be ineffective. Barbarian players can rely on% mana to steal items to supplement their mana. And with the improvement of mana equipment, you can keep your mana at a high level. So as to ensure that you have enough mana release skills (this is the most obvious for whirlwind). % LifeSteam will ensure that barbarians have enough health points. If used with some potions, they can recover from the blow quickly. Cold damage is the most useful of the four magic attacks. When used on monsters, it can slow down the opponent's action. In some scenes, a monster crushed by a cold attack can't be resurrected by his companions (although this is not obvious). How to get cold damage is not very important. At present, the popular equipment Etlich and Frostburns Eye, both of which can provide cold attack, have excellent other properties. A little cold damage will make you freeze those monsters.

electric resistance

It is best to raise your resistance to the highest level, especially electricity, fire and ice, so as to survive the advanced difficulty.

Hit recovery

If the equipment has an attribute with hit recovery, it can quickly recover from the blow, as can be seen from the name of the attribute. This attribute is especially important for melee barbarians. If there is no such quick recovery-blow item, it is difficult for you to recover from dizziness as soon as possible and launch an effective and quick counterattack. If multiple monsters attack you at the same time, you will be at a very disadvantage (the role of the magic department can ignore this because the probability of melee is very low), and you are likely to die in constant blows. However, if there are items that recover quickly from the blow, the situation will be very different and you will recover quickly. Hit recovery can superimpose the effects of different items (belt, armor, boots, shield), so that you can recover your posture faster. But from the actual effect, this attribute does not need to be too high, and the superposition effect is not obvious.

Increase attack speed (increase attack speed)

If your skills need to consider the speed of weapons (whirlwind doesn't consider the speed of weapons), it will be extremely important for you to improve the speed of weapons, especially heavy weapons like spears. You can use ready-made gloves and unique gold foil.

Magic damage is reduced by x points (reducing magic damage by x points)

Whenever possible, try to find this item with magical damage reduction (1-4) attribute. Magic damage reduction can have a great weakening effect on magic attacks, such as fire wall, meteor, snowstorm, finger mage attack and so on. In these examples, magic injury reduction plays a huge role every second. If you combine the same high resistance as magic damage reduction (even-1), you can almost ignore the magic damage caused by the enemy at any time.

Weapons (weapons)

For the choice of weapons, the first choice is injury. Damage is directly related to whether the battle can be solved as soon as possible, especially to deal with some monsters that can automatically replenish blood. Maybe you don't hurt as much as his blood. If the skill you use depends largely on the speed of the weapon, then you should look for the weapon with the fastest attack speed while ensuring the attack power. It is important for you to use equipment that can improve the attack speed of weapons. Some skills do not need to consider the attack speed of weapons, such as whirlwind and frenzy. Secondly, those who steal life and/or mana should be considered and upgraded to+1 or +2 barbarian skills. And those extra elemental attacks, especially cold damage, play a considerable role in actual combat, so we must strive to obtain this attribute. For barbarians,+1 or +2 means improving the movement speed, defense, energy, four defenses and so on, which is fully introduced in my other article, The Complete Manual of Barbarian Warfare, for your reference.

Barbarian warfare is different from other characters. They can better exert the power of weapons by upgrading their skills and mastering them. In fact, there are only two mainstream weapon skills: sword and spear. The advantage of sword lies in its fast attack speed, many additional attributes and strength. . . It's enough for single-player games. At the same time, it works well with double swing. Especially when both swords have certain steel life and/or mana, it can be said that using whirlwind is handy. The advantages of spear are mainly two points: high attack power and wide attack range! Spear attack range 5, sword attack range 1. In contrast, the gap is very obvious. The attack power of the best spear is about 200 points higher than the best sword! ! One of the main reasons why many high-level players choose spears is that the ultimate skill of barbarians, whirlwind, ignores the attack speed of weapons! In this way, the biggest weakness of the spear does not exist. At the same time, because of its high attack power and wide attack range, it has always been the first choice weapon for cyclones. You can try to find these ultimate weapon types:

Rare spear

Spear rank

The attack range of the lance is 5, which is the highest attack power of all weapons.

Rare rune sword or Gu Jian

Sword class

If your barbarian uses a shield or can't find a good executioner's sword, you can find a rune sword or an ancient sword. Gu Jian has high injuries but demands too much strength and agility.

Rare executioner's sword

Sword class

The equipment requirement of the executioner's sword is the highest, 170 strength, 1 10 agility. If the strength is not wasted, then weapons and equipment with higher damage can also be used. Brutal warfare can use the performer's sword with one hand or both hands. The damage will be reduced when using the performer's sword with one hand.

Rare martel Defert

Metz class

This weapon is very popular because of its high damage (up to 3 19). Compared with pike, whenever their attack power is similar, they should still choose pike, because it only has an attack range of 1, and the attack range of pike is 5.

Rare Corbin Mountain

Long-handled weapon class

Grim Scythe's attack speed is faster than Bec-De-Corbin's, and the minimum damage value is the highest (which is a bit awkward to say). If you use skills that can ignore the attack speed of weapons, such as cyclones, then the increased speed is not very important. At the same time, if you want to use the cold sickle, you must be at least 140 agile or higher. Bec-De-Corbins has nearly 23 1 damage, and only needs 133 strength and 9 1 agility. At the same time, the attack range of 5 points can be better than American pike, obviously better than sledgehammer or sword.

Rare Naga/Ancient Axe

Axes

Although the axe does 150% damage to the undead, it is not as popular as the sledgehammer because it has no advantage in attack power. If you decide to use an axe, you should find two good rare nagas (one hand) or rare ancient axes (two hands). But I really can't think of any reason to use an axe, so I advise you not to think about it.

Armor (armor)

A rare gorgeous plate

Look for excellent armor with high defense, such as gorgeous plate armor. You can try to buy one, or you can instill it into a gorgeous plate. Similarly, you can play with some good gorgeous dishes by luck. The attributes to pay attention to in armor are resistance,+health, fastest hit recovery, or mana. You have to decide whether to choose high defense or sacrifice high defense in exchange for some good magic properties. Of course, it is best to have both. Ha ha. . .

Unique ice chain (freezing target, magic damage reduction 1, cold resistance +30%)

This is a kind of popular armor, and the most useful thing is to freeze the target. When your character level becomes higher, the freezing time will also become longer. However, low defense is its fatal shortcoming. Some players choose to use better magic additional attributes, so at least they must have a high level of strength and higher.

Shield (shield)

Guards in Saigon (all skills+1, 69% block)

+1 skill and 69% block make this shield the best of all. If barbarians have such equipment, they can resist most of the damage.

The inlaid Towershhield or Pavise has three perfect diamonds at the same time.

When the rough battle moves to the fourth act or higher difficulty, resistance becomes very important. The Perfect Diamond Shield will increase all resistances by 48-57%. This can offset the disadvantage of -20 and -50 antagonism in nightmare and hell difficulty, and will bring much more help than Sigon's guards (+1 to all skills, 69% block).

Gloves (gloves)

Rare gloves

Look for rare gloves, preferably with high defense, slightly improved attack speed (if your skills depend heavily on attack speed), life, mana (if necessary) and resistance (especially to electricity and fire). Armor has the highest defense.

Brock's Hand (3% Life stolen, 3% Mana stolen, Mana +20)

This kind of gloves is very suitable for early low-level players, which can add more blood and magic.

Frostbite gloves (maximum mana 40%)

The main feature of hand protector for frost burn is to increase the mana by 40%. Find equipment that can improve your mana. Actually, it's of little use, because whirlwind is too expensive for mana, so it's better to use magic, but %40 is not a small sum, and there are basically no better gloves. The second attribute of this equipment is cold damage. For frostbite, monsters that can be frozen and crushed will not be resurrected. This will prevent some top monsters from resurrecting those bodies. For example, you can get the ice attack attribute by equipping other items at any time, such as the eye of Etrich. In this case, you can look for gloves with better defense, because this equipment is meaningless to you.

Belt (belt)

Rare belt

When looking for a belt, you should pay attention to defense and attach useful magic attributes such as life, mana, quick hit recovery and resistance. War has the highest defense.

Gold package (attack speed increased slightly)

If you use a pike weapon and can't whirlwind, then the attack speed is very important to you. At this time, the attribute of improving the attack speed is very good. If you don't have to consider the above factors, look for belts that improve life and resistance.

Sword buckle (+10 agility, +5 strength)

If you are not strong and agile enough to equip other things, you can use this belt to solve this problem to some extent. .

Smoke of the Night (50% damage is attributed to mana, +20 mana, all resistance+10%)

Some whirlwind wars prefer night fumigation, which can improve mana and transfer damage to mana, so that barbarians have enough mana to use whirlwind.

Boots (shoes)

Rare boots

There are two noteworthy things on the shoes, one is armor class, and the other is magical attributes, such as quick test run/walk, quick test hit recovery, resistance or extra life and mana (if your character needs it). Shoes can give you faster running/walking speed, and rapid endurance regeneration can help barbarians escape danger or reach their destination as soon as possible.

The shoes you are looking for at first should reduce your energy consumption or increase your energy. If the shoes have 50% attributes of HEALTAMINA, you can recover energy faster when you stop. Fetlock of Vidala will increase your energy by 65,438+050 points. Cthon's pedal will reduce your energy consumption by 50%, which means that your energy consumption has doubled. Your energy. If your energy is twice that of+150, then Cthon's wheels will bring better results than Vidala (nonsense). There is no grade requirement for Cthon's Treads. You can use it at a very low grade, or when you reach Vidala's required grade, and then switch back to Cthon's Treads when you need more energy.

If you are energetic and can ensure that you can go wherever you want, you can achieve the effect of "running/walking fastest" by wearing light armor and boots. At this time, there are many magical prefixes/suffixes for your shoes to choose from. You can throw away this shoe and find a new one.

Fellock of Vidala (fastest running/walking,+150 to maximum endurance)

This equipment has two very good properties, one is the fastest running/walking (this property is also found in many shoes), and Vidala's Fetlock unique upgrade has a huge energy of 150 points. This combination means that you can stay energetic forever. Considering that some other shoes are good, and each character has the same choice of shoes, you can change a pair of outstanding shoes, no matter what other attributes you have.

Kesong Step (fastest running/walking, 50% endurance, +50 for missile defense)

When you exercise or fight, your energy will be reduced by 50%. A particularly useful attribute of CTHON's tread is the fastest running/walking, which is also the most important attribute in shoes. When you have enough energy and moving speed is not a problem (because barbarians have the ability to improve speed), you can consider changing to other shoes.

Tearing crotch (faster running/walking, all resistance+10)

Compared with the first two pairs, this pair of shoes will not be very helpful to energy, but all the resistance to+10 is still good.

Goblin toes (25% chance of critical strike)

This kind of shoes doesn't move fast, but it will bring you extra harm.

Jewelry (jewelry)

Rare ring

The representative ring used in brute warfare should have the properties of stealing% mana and% life. When using, the amplitude should be as high as possible (6-7%). But any life/mana to steal the ring is not so easy to get. Other attributes that appear on the ring are: resistance (especially fire and electricity), life and magic damage reduction 1-2.

Jordan Stone (all skill levels+1, increase maximum mana by 25%, +20 mana ...)

Many wizards dream of owning the Jordan Stone. This is the only one that can increase+1 to all skills, and for witches and necromancers, increasing the maximum mana by 25% is also a very good attribute. The best way to get this equipment is to buy or gamble from other players.

Amulet (necklace)

The help of early necklaces was quite limited. Pay attention to extra mana, life and resistance when looking for amulets.

If you decide to look for+1 to +2 barbarian skill amulets, useful magic attributes include% manasteel,% health steel, magic damage reduction 1-4, life, resistance and mana (if necessary).

Eye of Ettridge (+1 skill, 3-7% life theft, cold damage)

This is the most popular necklace, and it can be said to be the best. +1 skill, sucking life and adding ice to attack. . . Every attribute is perfect. rudder

Rare helmet

If you decide to give up using a unique helmet, the helmet should have the properties of resistance, life and mana (if necessary).

Erasa coil (30% fire/lightning protection)

This helmet improves the two most important resistances-fire protection and electricity protection. But there are many other helmets that are better than this!

Immortal Crown (4% of life stolen)

What barbarians need is that 4% of their lives are stolen, but perhaps more lives are needed to show its role.

Worm skull (5% of life stolen, mana+10)

This helmet is not too prominent for us to use. Take an excellent helmet for example, it should be better than it, but in order to be a gold piece of equipment, it is still recommended.

Tarnheim (all skill levels+1, the chance of getting magical items is increased by 25-50%, and an additional 75% gold coins are obtained from monsters)

Needless to say, the main reason for choosing it is the skill level of+1. Moreover, getting extra money will make your finances less tense at the beginning of the game. Although the promotion probability of magic equipment is not obvious at 25%, if it exceeds 200%, you will be scared by what you type. No matter when, the best choice is still an excellent helmet.