Jewelry: ap/ Agility gain is high in the early stage of battle (calculation is a bit troublesome), red hole is sensitive to 20, yellow hole is sensitive to 10 and fast to 10, blue hole is sensitive to color 20, and other blue holes ignore it. In the later stage, there was no brain, and 20 piles were broken to full. In other words, whether in the early or late stage, it will save 20 cents. Injury, red hole 40ap, yellow hole 20ap 10, blue hole 1 nightmare tears, the rest 40ap. Colorful head-brutally invading diamonds.
Equipment: Both talents try to meet the basic hit and accuracy first, with 3 15 hit and 26 accuracy. Choose to wear armor in battle, and avoid wearing armor in injury.