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What is the best rune of Diablo II?
Frozen ice 4 long-range weapon

amn( 1 1)+Shael( 13)+Jah(3 1)+Lo(28)

There is a 100% chance to cast a level 40 blizzard when upgrading.

When you hit an enemy, you have a 25% chance to cast a nova with frost level 22.

Give the level 18 sacred frozen aura.

Attack speed increased by +20%

+140-2 10% enhanced damage [ED] (variable)

Ignore the defense of the target

Freeze damage +25-30%

-20% frost resistance of the enemy

7% of lives were stolen when they were hit.

The chance of a fatal attack is 20%

3. 125%-309.375% extra gold coins are obtained from monsters (depending on the character level).

Recommended information: 10ed +3 bows/crossbow skills above the bow of the matriarch.

Comment: You can understand it as the end of the remote version, but nothing can compare with it except the sacred freeze. The only advantage is that people who like Roger can enjoy the holy freeze. It is recommended that the ice master use ice, but it is not worth the loss to give up at least level 4 skills for this purpose. For a building like Frost Ranger, it should be good. 12.6 confidence belief # 4 long-range weapon

Ohm (27)+ Jah (3 1)+ Lyme (20)+ Elde (2)

Give the level 12- 15 fanatical aura (variable).

+1-2 all skills (variable)

Damage increased by +330%

Ignore the defense of the target

300% additional attack accuracy [AR] bonus.

Damage to undead +75%

Attack accuracy on undead +50[AR]

Flame damage bonus 120

All resistors+15

10% Summons the Death Monster as: Undead Warrior.

75% extra gold coins are obtained from monsters.

Recommended information: 10ed +3 bows/crossbow skills above the bow of the matriarch.

Comments:

1, Fana first liberated the armor. Wearing 4S missiles instead of 6s Fana can make zon boldly give up 60/ 160 and use Enigma at the same time. Enigma is the weakness of zon's first two boys. On the one hand, excellent movement and disguised form bring great life or dam, but on the other hand, it can only last 9f. Moreover, it is difficult to grasp the balance between zon's running and life, and it is impossible to store a lot of running and life at the same time in charm. It's different now. You can have 7f and a lot of running and life at the same time. Run can be supported by eni and a good 30run circle, which greatly reduces the pressure of Run on sc, and the surplus can be supplemented by life/dam or life/res, which can greatly improve your life again. To sum up, I predict that faith will become a necessary killing weapon for zon in the new era -0-

2. It is likely to become an item in PVP that makes Ama turn over. The aura of fanaticism makes it possible to achieve rapidity without too much ia. 330% reinforcement damage is enough, and 300% hit can be said to be a valuable asset. Gong Ama itself is very nerve-racking because of the AR problem. So many ar solved an important problem. In the choice of materials, we can consider the M bow that pursues speed and the hydra bow that hurts people (hydra bow here refers to a kind of bow). Harmony 4 long-range weapon

TIR(3)+Ith(6)+Sol( 12)+Ko( 18)

Gives 10 vitality aura.

Damage increased by +200-275% (variable)

+9 Minimum damage value

Maximum damage value +9

Increases fire damage by 55- 160.

Increases cold damage by 55- 160.

+2-6 to Valkyria

+10 Agile

Mana recovery speed increased by 20%

Gain +2 mana after killing each enemy.

Level 20 Rebirth [25 Gathering Gas]

Recommended materials: +3 crossbow skills, the bow of the matriarch.

Comment: Another item that has caused considerable elemental damage since the famine. Compared with famine, it has the advantage of low cost, and of course the damage is obviously reduced, but it doesn't matter. Harmony's demand level is not high, and it can be used by VENGER and other BUILD in the medium term. There are still many bright spots, such as regenerative gas storage, which can make many summoners truly become city zoo; ; Valkyria's skills can be improved by "+xxtoalskills", which undoubtedly adds a thick meat shield; Of course, the aura of vitality is also beneficial and can also be given to pets. Unfortunately, its raw material is ... long-range weapons? !

Oak Heart 4-hole flail (including flail/iron whip/Hammer of Punishment)/Two-handed staff

ko( 18)+Vex(26)+Pul(2 1)+Thul( 10)

+3 All Skills

Fast casting speed +40%

Demon damage +75%

+100 attack accuracy on demons [AR]

Increases cold damage by 3- 14.

When hit, 7% mana was stolen.

+10 Agile

Life Recovery Speed +20

Increases the maximum mana by 15%

All resistances +30-40 (variable)

Level 4 Oak Wise Man [25 Gathering Gas]

Grade 14 crow [60 gas gathering]

Damage to undead +50%

Comment: I am full of treasures. Besides SORC and NEC, it is the undisputed best weapon for other elements and the philosopher's stone. Of course, many SORC and NEC also like to use it. 4S flail can be used as material. Unexpectedly, 1. 10 flail is also crazy. Insight insight # 4 hole long handle/two-handed staff

ral(8)+Tir(3)+Tal(7)+Sol( 12)

Give 12- 17 the level of meditation aura.

Fast casting speed +35%

Damage increased by +200-260% (variable)

+9 Minimum damage value

180-250% additional attack accuracy [AR] bonus (variable)

Increases fire damage by 5-30.

Increases poison damage by 75 for 5 seconds.

+1-6 Double-click (variable)

+5 All Basic Attributes

Get +2 mana after killing each enemy.

The chance of getting magic equipment is increased by 23%

Recommended materials: +3 energy shield /+3 broken ice armor /+3 chain lightning two-handed staff

Comment: after using this, the mana recovery of the character is not a problem. Especially NEC and ES SOR, which require high mana, can even take the role of VS mage in the master's hands.

White double-hole walking stick (for necromancer) [Note]

Note: Except for burning wands, wands and yew wands, because you can only make one hole at most.

Dol( 14)+Io( 16)

+3 Poison Bone Skill [Necromancer only]

Fast casting speed +20%

+2 Bone Spear [Necromancer only]

+4 Dominate Skeleton [Necromancer only]

Bone Armor +3[ Necromancer only]

Hit makes the monster escape by 25%

+10 physical strength

Mana+13

Magic damage reduction [MDR]4

Recommended materials: +3 bone spear +3 white bone soul+1-3 aging /+3 cane of the tooth necromancer (except burnt cane, broken cane and yew cane).

Comment: White may be one of those P&; B NEC pursues the strongest weapon with the best attack power. 1. 10 has a wand similar to white, but it is still dwarfed by JP white. White may also be the most valuable symbol of 1.09 in 1. 10. The value of white comes from its material, and JP material is hard to find. Chaos chaos 3-hole claw

Fal( 19)+ Ohm(27)+ Um(22)

When you hit an enemy, you have a 9% chance to cast a frozen ball with a level of 1 1.

There is a 1 1% chance to hit a 9-level rechargeable bomb when attacking the enemy.

Attack speed increased by +35%

Damage increased by +290-340% (variable)

Increases magic damage by 2 16-47 1.

25% chance to tear open the enemy's wound.

+1 cyclone

+10 strength

+15 automatically gains life after killing every demon.

Recommended information: +3 Flying Dragon in Heaven+Mind Blasting/+Lei Guang Guard/+Fang/+Shadow Master, etc. (According to personal tactics, you have a lot of freedom, and you need to have +3 skills above level 2-3 at the same time. There are many materials, but the best of +3 is hard to find).

Comments: high OW, powerful poison attack, also gives the ass the ability to quickly KO. WWSIN has many branches, and WW can be used as the main work or as an auxiliary work. You can use both hands or prompt+shield. Tactical arrangements are very rich. Choose different materials according to your skill arrangement. Good materials are hard to find. We should mainly consider the skill aspect of+. Doom 5-hole axe/hammer)/long handle

hel( 15)+Ohm(27)+Um(22)+Lo(28)+Cham(32)

When you hit an enemy, you have a 5% chance to cast a volcano with a level of 18.

Give level 12 sacred frozen aura.

All skills +2

Attack speed increased by +45%

+330-370% Enhanced Damage [ED] (variable)

-40-60% enemy frost resistance (variable)

The chance of a fatal attack is 20%

25% chance to tear open the enemy's wound.

Freeze target +3

Demand [demand ]-20%

Recommended information: 15ed Berserker axe/15ed, eth giant axe/mysterious axe.

Comment: The deadliest thing about this dd is the frozen halo of+12. High attack power and other attributes are very good attributes of PK. The best DD for physical partners and the best DD for pets. If you are made of DTH and ETH, it is also the most powerful weapon of 1. 10. Like Fengde, ice SORC is also one of the best choices. Anyway, my virtue took away my bad luck and gave HOTO a holiday. TRAPASS and other uses are also very good. It seems that everyone is willing to sacrifice some crews and choose a more terrible slowness. Obey the long handle of # 5 hole

hel( 15)+Ko( 18)+Thul( 10)+Eth(5)+Fal( 19)

Killing an enemy has a 30% chance to cast a 2 1 flame enhancement level.

+40% Fast Strike Recovery [FHR]

Damage increased by +370%

-25% target defense

Increases cold damage by 3- 14.

-25% fire resistance of the enemy.

There is a 40% chance of getting a fatal blow.

+200-300 defense (variable)

+10 strength

+10 Agile

All resistances +20-30 (variable)

Demand [demand ]-20%

Recommended material: eth sharp axe/giant axe/shark tail axe

Comments:

A: There is no LL, so it relies heavily on other equipment in Xiao Qiang. Compared with ETH Hongsendan's, its comprehensiveness is still slightly inferior. However, the cost is really cheap, and it is a very cheap K BOSS weapon.

B, a good weapon for pets! Def 4r fhr cb is all upgraded with pvc pvp pet, and eh is also used to upgrade ar. . . Pay attention to the use of high-speed materials, because they don't have ias hats. One of the clothes should be a proud pride # 4 long handle.

cham(32)+Sur(29)+Io( 16)+Lo(28)

When hit, there is a 25% chance to cast a 17 fire wall.

Give the level 16-20 focus aura (variable)

260-300% additional attack accuracy bonus (variable)

Demon damage+1-99% (depending on character level)

Increases lightning damage by 50-280.

The chance of a fatal attack is 20%

A hit will blind the target.

Freeze target +3

+10 physical strength

Life Recovery Speed +8

1.875- 185.625% of the extra money comes from monsters (depending on the role level).

Recommended material: eth Shark's Tail Axe/Sharp Axe

Comments: Advantages:

1, giving the concentration of 19 (editor's note: variable); Disadvantages: no skills; Evaluation: a good thing that can maximize the lethality of skeletons.

2. Focusing on auras is very effective for strengthening the damage of summoned creatures, and it can be considered for pets. However, other attributes are really difficult to match, and the cost is high, which is not recommended. Infinite infinite # 4 hole long handle weapon

Ber(30)+Mal(23)+Ber(30)+Ist(24)

Kill an enemy and have a 50% chance to cast a level 20 chain lightning.

Give level 12 belief aura.

+35% high-speed running/walking [FR]

Damage increased by +255-325% (variable)

-45-55% lightning resistance of the enemy (variable)

There is a 40% chance of getting a fatal blow.

Prevent monsters from healing themselves.

0.5-49.5 physical strength (depending on the role level)

The chance of getting magic equipment is increased by 30%

2 1 hurricane armor [30 gas gathering]

Recommended materials: eth sharp axe/shark's tail axe/giant axe

Comment: It's amazing, mainly because of its trial aura. Plus -55% lightning resistance, how much resistance does the opponent need to make up in PVP? When it is used in PVC, it is undoubtedly an excellent choice for some buildings that rely on electrical damage, such as PET. Oath 4 Empty View/Axe/Hammer

Scheil (13)+ Poole (2 1)+ Mal (23)+ Lum (17).

Hit the enemy, level 20 has a 30% chance to cast the soul of bones.

Invisible

Attack speed increased by +50%

+2 10-340% enhanced damage [ED] (variable)

Demon damage +75%

+100 attack accuracy on demons [AR]

Prevent monsters from healing themselves.

+10 energy

+10- 15 magic absorption (variable)

16 Heart of Wolverine [20 gas gathering]

17 iron stone demon king [14 gas gathering]

Recommended information: sword of eth giant god/axe of berserker/hammer of punishment.

Comments: A weapon worthy of recommendation, regardless of injury, can be made of intangible materials. Better choices are CB (Blade of the Great God) and BA (Axe). Moreover, when used in ZEALDIN, the property of launching bone soul is very spectacular. It is a good choice for melee characters such as sword bar and Zeal-Din, and the cost is low. Grief of regret # 5 hole sword/axe

eth(5)+Tir(3)+Lo(28)+Mal(23)+Ral(8)

Hit an enemy, level 15 has a 35% chance to display fangs.

Attack speed increased by +30-40% (variable)

Damage +340-400 (variable)

Ignore the defense of the target

-25% target defense

Demon damage+1.875- 185.625% (depending on the character level)

Increases fire damage by 5-30.

-20-25% of the enemy's toxin resistance (variable)

The chance of a fatal attack is 20%

Prevent monsters from healing themselves.

Get +2 mana after killing each enemy.

Every time you kill a monster, you gain+1 1 health.

Recommended material: 15ed Blade of Great God/Blade of Magic/Axe of Berserker.

Comments: Because 400DAM far exceeds the gap between the upper and lower limits of general weapons, grief seems to be a super-large MIN DAM weapon, almost close to MAX DAM. Therefore, its dam deformation range is very small, and the result is that the damage is particularly stable. Moreover, this 400DAM has an additional damage to Schmidt, so it becomes Schmidt's ultimate weapon. In the past, dozens of dams in nature reserves were equivalent to more than 20 HS (holy shields), but the damage provided by grief could top more than 90 HS, and the gap was not big. PAL generally uses PB and BA as sadness. PB's range =2, the advantage is that the base speed is fast (-30), and it can have better effect under the sacred freezing deceleration of the opponent. Pakistan's range =3, range = 3, and range is its advantage. If the speed can reach -34, then sadness is a more suitable weapon for WWBAR than BOTD. The ultra-stable dam was very scary when it was in PVP. Death 5' s vision/axe

hel( 15)+El( 1)+Vex(26)+Ort(9)+Gul(25)

There is a 100% chance to cast a 44-level chain lightning when you die.

25% chance to cast icicles with level 18 when attacking.

Invisible

Damage increased by +300-385% (variable)

20% additional attack accuracy bonus.

+50 attack accuracy [AR]

Increases lightning damage by 1-50.

When hit, 7% mana was stolen.

There is a 50% chance of getting a fatal blow.

0.5-49.5% Critical Attack Probability [DS] (depending on the role level)

+1 lighting range

Level 22 Blood Stone Demon [15 Gathering Gas]

Demand [demand ]-20%

Recommended material: eth Berserker axe/blade of giant god/blade of magic (recommended speed).

Comments:

1, PVP is good for ZEALDIN and CHARGEDIN, and PVC is also good for frenzied bar, which is a sharp weapon of KCD. It's also good for ACT5 PET.

2. The highlight is that the fatal blow (hereinafter referred to as DS) and the high-winning blow (hereinafter referred to as CB) are good choices for BUILD such as Schmidt and ZEAL, which rely on high CB to improve efficiency. Blood dummies can be made according to personal preference. The smell of death from a dying six-hole weapon

vex(26)+Hel( 15)+El( 1)+Eld(2)+Zod(33)+Eth(5)

Kill an enemy and have a 50% chance to cast a level 20 poison nova.

Invisible

Attack speed increased by +60%

+350-400% Enhanced Damage [ED] (variable)

-25% target defense

+50 attack accuracy [AR]

Damage to undead +200%

Attack accuracy on undead +50[AR]

When hit, 7% mana was stolen.

12- 15% hit and life stolen (variable)

Prevent monsters from healing themselves.

All basic attributes +30

+1 lighting range

Demand [demand ]-20%

Recommended materials: 15ed Crusader's Bow/Berserker's Axe/Blade of the Great God/Axe/Ghost Spear (all requirements are invisible except bow/crossbow).

Comment: If 1. 10 is the most wanted DD, it may belong to it. The sense of possession of cool weapons has always been the idea of most people. This is why 1.09, WF, CCBQ become the first choice DUPER. BOTD is also a good DD that RICHMAN shows off. Amazing attack power, 60%IAS bonus, +30 total attribute points. It's really a dream of a physical attack on CHAR. Unfortunately, this 1. 10 CHAR is a bit powerful and useless. Actually, it's because the elements and magic are too strong. BOTD may be one of Barbara's best weapons. However, there may be a rare weapon beyond JP, and its practicality will exceed it. ] For PAL, DOOM is obviously better than BOTD in terms of practicality. BOTD should be the best weapon for Wolf druids, but 1. 10 is too little for training wolves. BOTD is still widely used. The main raw materials are ethcb, ethzker, ethgun and BOW, and the first two are very difficult to find. War call weapon 5-hole weapon

amn( 1 1)+Ral(8)+Mal(23)+Ist(24)+Ohm(27)

+1 all skills

Attack speed increased by +40%

+250-290% Enhanced Damage [ED] (variable)

Increases fire damage by 5-30.

7% of lives were stolen when they were hit.

Combat Command +2-6 (Variable)

+1-6 combat system (variable)

+1-4 war cry (variable)

Prevent monsters from healing themselves.

Life recovery speed+12

The chance of getting magic equipment is increased by 30%

Recommended materials: Crystal Sword/+Judgment+Hammer of Three Days+Staff of Meditation.

Comment: This is the necessary DD of 1. 10. Without it, you can't compete with the owner on the same line. The only useful thing about this DD is the skill bonus of BO and BC. With CTA, your CHAR life can be increased by about 60%. 1. 10LIFE has become the most important attribute point. There are very few agile CHAR and tough 4-hole weapons/armor.

El( 1)+Sol( 12)+Dol( 14)+Lo(28)

Being hit has a 20% chance to cast ice armor with level 15.

Fast casting speed +25%

Damage increased by +300%

+9 Minimum Damage (Weapon)/Physical Damage Reduction [DR]7 (Armor)

+50 attack accuracy [AR] (weapon) /+ 15 defense (armor)

20% Fatal Attack Probability (Weapon) /+5% Maximum Lightning Resistance (Armor)

Hit makes the monster escape by 25% (weapon)/health recovery speed +7 (armor)

Defence increased by +200%

+(1-1.5)-(99-148.5) Life (increasing by grade) (variable)

All resistances +25-30 (variable)

12% of damage health is converted into increased mana.

+1 lighting range

Recommended materials: 15ed Holy Armor (for barbarians)/Archon Armor.

Comment: I believe more people will use this runic language to make armor, not weapons. The attribute is similar to 160/60 blood armor, which was popular when 1.09, but it is much better for strengthening damage. Maybe "the jeweler's XXX whale's" will quit the stage of history. It is also a good choice for close combat roles such as Asn. For example, 300% enhanced damage can greatly enhance the damage of WWSN, but it may also become a nightmare for Asn. WWSN had a headache for AR, so that DEF soared. Moreover, it seems that SkilnofVipermega can also be laid off. Spirit 4 vision/shield

tal(7)+Thul( 10)+Ort(9)+Amn( 1 1)

All skills +2

+25%-35% high-speed casting speed (variable)

+55% Fast Attack Again

Defence against Flying Away +250

Physical strength value +22

Mana +89- 1 12 (variable)

+3-8 Magic Absorption (Variable)

+1-50 electric damage (weapon)/lightning protection +35% (shield)

+3- 14 ice damage (weapon)/ice resistance +35% (shield)

+75 poison damage (lasting 5 seconds) (weapon)/Anti-poison +35% (shield)

+7% Vampire (Weapon)/Attacker takes damage 14 (Shield)

Recommended material: the ruler's big shield

Comments:

A, a lot to watch: 1# 55%FHR is very powerful, which is a treasure for DRU and NEC, saving a lot of charm of FHR; ; 2# as a shield, 2 all skills can be placed in the auxiliary blog; 3# 35%FCR greatly reduces the dependence of other equipment on FCR and improves the flexibility of equipment collocation. For example, in the past, DRU's FCR AMU was only useful when it was above 19. Now 15 can match this to 99; 4# provides good mana when it is used as a shield.

B, although it doesn't have a high blocking rate, it has to be said that it is one of the most shocking runes. Skills, extremely high blow recovery and high exhibition have largely replaced the original warning wall. However, its material requirements are high, and the 4-hole ruler shield needs 156 to be firm, so it cannot be completely replaced. It is more suitable for some MegaChar with low requirements for block, such as BH-Din, Nec, etc. The resistance is also excellent. Dream # 3 hole helmet/shield

io( 16)+Jah(3 1)+Pul(2 1)

10% chance to cast confusion like 15 when attacked.

Level 15 Holy Shock Reiki is given when equipped.

+20-30% quick reply (variable)

Defence increased by +30%

+150-220 defense (variable)

+10 vitality

Maximum blood volume increased by 5%

As the level increases mana.

Total antibody +5-20 (variable)

The chance of getting magic items is increased by 25%.

Recommended material: 15ED Shield of Ruler/Shield of Paladin Elite.

Comments: the lightning damage provided by the holy earthquake is not bad, resistant and resilient. It is a good article in itself, but it lacks skill. Match this item with a dragon, and buildings like Frost Ranger can be upgraded to Elemental Ranger. Shelter 3-hole shield

Ko( 18)+Ko( 18)+Mal(23)

+20% Fast Strike Recovery [FHR]

+20% Fast Block Speed [FBR]

Increase the blocking probability by 20%

+130- 160% enhanced defense

Remote attack defense +250

Agile +20

All resistances +50-70 (variable)

Magic damage reduction [MDR]7

Grade 12 slow arrow [60 gas gathering]

Recommended material: cave troll nest bone shield

Comment: This is a necessary DD for PKER that can often be seen in the PK room. Its bright spots are:+1 1 LV SM and rich RES, and with the help of PAL SHIELD, it can achieve amazing full RES 120%. It is a good DD of other CHAR, which inhibits BON NEC from becoming extremely powerful. Of course, it is also good to use SM to deal with Bao Song and thermal power SORC. And high RES is also very useful in PK. So I saw many PKER who like to fight and quickly gave up the storm and special shield to let it be the main shield. Ronghua * 2 Kong Shielding

Eth(5)+ Lum( 17)

+1 all skills

+10% rapid casting speed [FCR]

+20% Fast Block Speed [FBR]

Defence increased by +60- 100% (variable)

+10 energy

Mana recovery speed increased by 15%

50% extra gold coins are obtained from monsters.

The chance of getting magic equipment is increased by 20%

+3 Lighting range

Recommended materials:+aging+reducing resistance+attacking yourself/+special shield for necromancer with PVP.

Comments: As we all know, the NEC of 1 10 Bones has worm shoes, so the skill points are added by the skills provided by worm shoes, not added to the Bones Prison. However, the bone fixation has played an inhibitory role to some extent. If you use shoes directly, you definitely need to repair them. I can't afford to repair it when PK, but I can realize my skills directly by sprinkling a little from the vice bone. Then look at two curses, which are curses but very practical skills. Naturally, it is best to use it without extra points. If these three curses appear at the same time, this is a valuable bird ~ Dillerem delirium 3-hole helmet.

Lem(20)+ Ist(24)+ Io( 16)

When hit, you have a 1% chance to cast a level 50 Dillery.

When hit, you have a 6% chance to cast a level 14 mind blast.

When hit, you have a 14% chance to cast 13 level of fear.

There is a 1 1% chance to cast 18 chaos when attacking the enemy.

All skills +2

+26 1 defense

+10 physical strength

50% extra gold coins are obtained from monsters.

The chance of getting magic equipment is increased by 25%

Grade 17 Suction [60 Gas Gathering]

Recommended materials: +3 Summon Grizzly Bear +2-3 Wolverine Heart/Summon Mad Wolf or +3 Tornado +3 Storm Druid Helmet or +3 Combat System +3 Battle Command Barbarian Helmet Honor Chain 4-hole Armor.

dol( 14)+Um(22)+Ber(30)+Ist(24)

All skills +2

Demon damage +200%

Undead monster+100% damage

8% of lives were stolen when they were hit.

Defence increased by +70%

+20 Power

Life Recovery Speed +7

All resistance +65

Physical damage reduced by 8%

The chance of getting magic equipment is increased by 25%

Recommended materials: elite light armor-15ED archon armor/twilight shroud

Comment: This is a very neutral dress. PK and PVC can be used very well, DD. It has no special attributes, but every attribute is useful. In order to make up for the lack of RES, it may be best to wear it. It may be clothes with high usage rate after EGM. So after finishing EGM, COH is your second consideration for finished clothes.

Ask the Lord to look at the words of these sacred symbols. It's all good stuff. I personally used it and found it very practical ~