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How to play the stand-alone game Catwoman, Raiders, Keys, etc. Thank you, and I wish you all a happy New Year.
Introduction to catwoman

1- 1 jewelry store

Difficulty: d

The training process is very short, and there will be hints on the screen indicating what you should do next. Hold down L 1 and shake R3 to attack the enemy. Catwoman can't kill people in the game. Kick them into surrounding containers and lock them up, such as boxes and cabinets.

You can climb the wall by holding down the L 1 key, but you can't stay on the wall for a long time. You'll slide down later. If you climb on barbed wire, it's different. It won't slide down, but it can also move. Press the jump key R 1 on the wall to bounce, and press +R 1 to fall safely, no matter how high it is, it will not consume blood. And bouncing between two narrow walls can jump higher and higher.

This pass will always be the target of the police. After climbing several walls, you will find that there is no road at all. In fact, we are going to jump on the opposite horizontal bar. The position of the horizontal bar is not obvious, so you should stand as far away as possible to see it. Grab the horizontal bar and press L 1 to swing on it, and press R 1 to jump off. Jumping doesn't need to look at the timing.

Let's get familiar with the operation here first. Show the game screen here. The lighting effect of this training level is the best. ...

1-2 abandoned courtyard

Difficulty: c

This level is much more difficult than the previous level. First, learn to use the "cat's eye". This ability is to observe the surroundings from the first-person perspective. When you find any clues, the handle will vibrate. After a while, the point of view will stay on important clues and enlarge. When you get lost, you might as well make use of it. Several places have to rely on the footprints seen by the cat's eye to move forward.

You can walk on the wall by hooking a luminous object on the wall with a whip, which is also a very important operation. When climbing the wall, swing the whip in the direction of the luminous object, hook it and move it left and right with L3 rocker. Practice more.

There is another place that is very chaotic, which is this place on the map. After some jumping, you will come to a big garbage dump, where you can see the footprints on the ground with your cat's eye, but you don't know where to go. In fact, it is necessary to jump on the horizontal bar here. Use the cat's eye to find the lowest horizontal bar and jump on it, but the two horizontal bars are parallel and not far apart. Here, you can grab the horizontal bar and press "up" to stand on it, then jump in place and throw the whip up, and hook it directly. Press it again and you will climb up.

After jumping practice, there will be actual combat practice. First, pull down the switch of the garbage truck, and then kick those two people in.

2- 1 parking lot

Difficulty: c

You won't be prompted how to operate this level at the beginning. At first, you should use a whip to throw stones at the plank leaning against the hut, and then climb to the hut and jump after breaking it.

After jumping upstairs, the story happened, the floor collapsed, and the heroine's cat appeared for the first time, saving her life. The heroine's cat "midnight" can bring you back to life nine times, provided that the cat hiding in the shelter is found out. Although the difficulty of this game does not need to be revived for 9 times at all, finding a cat is of great benefit to the score.

Let's jump upstairs with the horizontal bar on the fallen floor, and then go indoors after jumping for a while. Next, the protagonist was noticed by the enemy and had to follow the enemy in the rain of bullets. There are many horizontal bars at this level. Pay attention to the position of the next horizontal bar. Don't jump forward blindly. You can also use the cat's eye on the horizontal bar. Once you are familiar with jumping, you won't find it difficult.

After entering the building, a group of enemies will surround you and use them to destroy the wall in the central part. Squat down and go downstairs through the small hole. When you come out, climb over with barbed wire next to the exit, otherwise there is no way.

Catwoman chased the enemy to a nightclub. First, she destroyed the red sign on the picture. The light on the right will explode and a horizontal bar will appear. You can skip here.

Scene 83

Difficulty: c

This level is mainly about fighting, and there is not much to jump. Look at the footprints on the wall with a "cat's eye" and jump to the second floor from there. Go to the innermost control room, turn on a switch and open the door on the first floor. The cat's position is also in this room.

Go back to 1 floor, go out from the newly opened door and continue to pursue the enemy. There will be snipers shooting at you halfway, no threat. After you catch up, two groups of mixed soldiers will attack around you. There will be a boss battle after the fight, and the frontal attack is invalid. You should go around behind him or throw stones at him with a whip.

3- 1 Around the factory

Difficulty: s

It is not easy for cats to get started. The location is where the police were called. On the high platform on the right side of the two iron boxes, you have to use the horizontal bar and barbed wire to make a big circle to get there.

The road to this pass is not difficult to find, you can see it with the cat's eye, and there is no troublesome puzzle. But jumping is difficult. If something goes wrong, it will fall to the bottom. Be careful. Jump to the top and enter the next scene, which seems to be the boiler room. You must first destroy the power supply on the left and right sides and put the two boilers in place. Then use the "cat's eye" to find the cat's paw, climb up and jump on the horizontal bar. Finally, break the glass and enter the next scene.

This scene seems to be a workshop. Break the left and right switches to get the platform in place, and then use the "cat's eye" to find the way to jump. What needs special mention here is that you can't see the road after jumping to the platform on the right because of the angle of view. Here, you should climb up against the wall as shown in the picture, then bounce back and reach the next level.

The story takes place when you cross the bridge from the top, and then you have to use the horizontal bar to open four valves around. The boiler on the top floor will fall down and open the passage to the basement.

3-2 HEDARE factory

Difficulty: a

First, go to the operation room and turn on the four switches. Look at the footprints on the ground with the "cat's eye" and you can see the order of operation. If you press the wrong button, there will be enemies. After all the switches are turned on, the conveyor belt for transporting boxes begins to work. You must jump from the box to the opposite side. You don't have to jump one by one, just skip three horizontally, which is still a bit difficult for the perspective of this game.

This level of cats is relatively easy to obtain. In the workshop, just pay attention.

After entering the workshop, you can open the door of the control room by breaking the switch in front of the opposite door. Enter the control room, turn on the up and down switch, and the conveyor belt for transporting boxes begins to work. Then go to the location on the map, turn on the switch and climb up the wall. Go straight to the conveyor belt and jump on the box. It's a little difficult here. Pay attention to the strength of jumping.

Next, enter a room where you can operate the crane. The switch on the left controls the direction of the horizontal bar, and the switch on the right controls the position of the crane. You can only get through here by hanging from the crane with a whip.

4- 1 back garden of luxury house

Difficulty: c

First of all, you can use the "cat's eye" to see the footprints on the house, climb up and catch the street lamp with a rebound and whip. Jump into the locked yard and let the cat in. In addition, the control system of the main entrance is also here, which was broken by someone throwing something with a whip. There are two control systems, both of which are broken into doors and the other is opposite the garage.

I was besieged by guards as soon as I entered the door. After all the problems were solved, I went to the second floor. Go to the three small lights in the gym on the second floor, kick them all out, and a huge machine will descend from the roof. You can jump on the horizontal bar to the other side of the second floor. Go to the door, drive the street lamp with a whip, jump into the opposite small house, destroy the instruments inside, you can open another door in the yard, enter the house from the roof, and then it's simple.

4-2 building intruder

Difficulty: b

Continue to sneak into the upper government, this time from outdoor to indoor. Roll up an object with a whip, break the camera in front of the door and the door will open. The position of the cat is different from other levels. At first, outside the window at the end of the corridor, you can open it with a whip.

Go further, and you will come to a fully enclosed room. A whip knocked down the bookshelf and destroyed the door. Take a book from the shelf in the corridor with a whip and the door inside will open.

There is also a room with a mechanism in front. Go down and destroy the power supply, and the laser will be turned on and off. Turn on the switch in front of the door and the opposite door will open, but if you go down the stairs, the door will close automatically. Here, you have to jump from the back projection of the wall, just don't land.

Go on, come to the gas chamber, and soon break the window to escape. Kick out the cupboard opposite the window first and destroy the window with the contents. After jumping out of the house, go to the end of the road and destroy the power supply. A horizontal bar appears in the air, but it will be filled with water. Use the "cat's eye" to find the position of climbing the wall and move forward through the horizontal bar and barbed wire. When jumping to the last cage, you should pay attention to jumping as close as possible.

The last office is ahead. Just straighten all the counters with a whip and then destroy the power supply. There will be a tough battle next. There are three groups of enemies, and the last one with a gun is the strongest. Finally, the boss war. George's wife found out about your invasion and wanted to have a fight with her. A frontal attack still won't work. Kick the cupboard around you and hit her with more objects.

5- 1 abandoned building area

Difficulty: b

(Gemstone difficulty: s)

After entering the map, the first thing to do is to go up the stairs, skip four horizontal bars in succession (jump back at the second horizontal bar) and enter a small open space, where the cat is.

Then jump back to the third horizontal bar, stand on it and jump to a higher platform. After the cutscene, the pursuit began. Same as 1 level. Although you can use the "cat's eye" function this time, don't use it, because the sensitive cat's eye will make you waste blood when you see the searchlight. Although the map is big, you won't get lost as long as you keep walking. In some places, the road surface will collapse, even if it falls, don't worry. As long as you keep walking, the game won't get stuck. It's just that there are too many gems at this level, and you can't get them if you don't run fast enough. The best way to avoid the sniper's shooting is to roll while running, that is, hold down L 1 and press R 1 so as not to be hit.

There are two forks at this pass, both of which enter the right door. The one who enters the left can get the gem.

This place is easy to get stuck, so I walked here for a long time, in fact, I wanted to jump on the barbed wire hanging in the air.

5-2 Performance Center

Difficulty: a

First, turn on the two light-emitting mechanisms on the ground with a whip, and release two hot air balloons for jumping later. The closed cat depends on the balloon, and it can only be seen by climbing the billboard in the corner and bouncing off the horizontal bar under the balloon.

There are many places to jump at this level. Put the elevator in the corner, jump on the elevator from the wall and jump over several platforms to see a switch. Opening it in the air will lower a complex platform, jump on it carefully, and use a whip in some places. After jumping off this platform, turn on other switches to let another platform down, and so on for several times. If you make a mistake and fall downstairs, you have to start all over again. This is a very troublesome level.

After the cutscene, the boss battle began, and the catwoman and the detective confronted each other. Turn on the switch and let the jar fall, and then throw it out with those fragments. Easy to win.

Haider headquarters no.6

Difficulty: b

At the last pass, Catwoman came to the enemy's base camp. After solving the problem of three batches of mixed soldiers, there will be animation of kanban falling, so climb up from there and skip several horizontal bars and barbed wire to the top floor.

The cat's position is on the top floor, so you must break the blocked object first. Then enter the door to reach the next scene.

After the animation, enter a fully enclosed room. The enemy is shooting at you on the second floor. You can use the cat's eye to see the cat's footprints on the wall, climb up and turn on the switch with a whip, and you can go out when the wall is broken. George's wife will push down the billboard to block you and climb over it with barbed wire. Then there is a closed room. If you break all the boxes, you will find the switch on the wall. When you open it, a billboard will fall from the sky, climb up along the billboard, jump a few times on the horizontal bar to a sunken platform, roll up the things on the ground with a whip, break the fans around you, and then climb in.

Walking through a long corridor is the last boss battle, and the opponent is George's wife. The two switches on the wall can make the kanban fall, and you can hit each other with it. Break the cans around, throw those pieces in the past, and then knock her out and kick her. When the Boss's life drops to a certain extent, he will change venues, and there will be mixed soldiers shooting at you, but the difficulty is still not high. And you have nine lives, so it doesn't hurt to die several times.

After solving her easily, the police appeared, and the misunderstanding between Catwoman and the inspector was solved. The heroine finally took off her mask.