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How to get started on the Dark Moon website?
Frequently asked questions about newcomer games:

1. How to learn other people's skills and add your own skills?

* Synthesized with Radek's Rubik's Cube, specialization skill ball+perfect gem+skill rune stone of other characters = specialization skill ball+1 rune stone.

Specialization skill ball+any ornament+rune stone of this department skill = specialization skill ball +65438+ 0 skill on rune stone. (Note that it can only be the skill of the department. For example, Bar's special ball for fighting skills can't be used to dominate fencing skills. )

2. How to complete the first evil cave and kiln task?

* Completed in a cave in the cold plain. (that is to say, go to the underground hole first, and then look for the evil underground hole in it. . . Then enter the evil cave to kill monsters. . . Ok)

3. Where is the old man? I didn't find it in Tristram.

* The old man is at the door, being roasted by the fire.

4. How did 4.act2 join the staff? I didn't find the amulet to hide the poisonous snake.

The viper amulet is actually the hidden golden form of the Chladik amulet. Just find a Chladik amulet to match the king's scepter.

5. Why didn't act4 find a hammer to knock on the old inkstone?

* continue to act5, there will be a hammer.

6. Why can't some legs open the door of Niuguan?

* The legs in DM have been added with extension level and essence level, which are called "Witt's enhanced feet" and "Witt's super feet" respectively, and only Witt's basic feet can open doors, and Witt's feet can open doors no matter what color. If you want to urge Sturm to find his leg, Victor's body is the farthest place from entering the Red Gate (you must cross the river). Note that there is a place exactly like the map of Sturm urged by D2, and the body is there.

7. Why can't the blacksmith injection task of ACT 1 be completed?

* Since the 3. 1 version, this task has been modified, that is, it can be injected indefinitely (because it is infinite, this task cannot be completed), but only 1500W is available at a time, and the money has to be worn on the body, so it is useless to put it in the box. Each difficulty is marked with different colors, such as common bright gold, green of nightmare, and dark gold of hell. If the corresponding color is not indicated, it is often that the grade of the item is not enough for that color.

8. What is anti-poison?

* Andu was once a new skill in 3. 1 (real name: Andariel). . .

Because it actually has the same name as ACT 1BOSS (and NEC's summoning skills). . . )

For the sake of distinction, it was named Andu directly. . .

Single attack on the green poison ball . . The actual injury is seriously inconsistent with the displayed value. . . I don't know if Yueming is intentional or BUG. . .

After version 3.2, it is basically useless because the damage is too low.

Several problems about jinyi injection;

I believe that some players just started playing Dark Moon for the sake of the holy clothes in the Dark Moon ~ ~

In order to collect suits suitable for your role, except K-freak. Collect raw materials and inject!

You need to collect raw materials (see the list below) and then inject them into the blacksmith of nightmare ACT 1 ~ Of course 1500W once is indispensable!

Therefore, it is generally only by injection to fill the gap, and all injections are more expensive. . . And you don't have to go out when you inject (see below).

For example, battlefield boots are used as raw materials, and one piece is randomly generated from all sets of equipment made by battlefield boots. . .

As everyone is worried. . . There may be unholy junk clothes (that is, the original clothes in Diablo) . .

And it has nothing to do with the role used in the injection. . .

Don't worry too much when injecting. If you are unlucky, take out a set of unnecessary clothes and exchange them with others. . . I have to put up with other junk suits. )

But in my impression, the holy garments must be noticed (that is, there is only one set of raw materials, and most of them are holy garments made of new equipment in Dark Moon):

Balance suit, double head, shooter suit (as if), shooter bow (as if)

The only thing that can't be obtained by injection is:

The archer's arrow. . . The main thing is that the arrow can't shoot. . .

The comparison of suits of various occupations has also been completed. . . My personal suggestions are as follows:

Twelve kinds of gold clothing raw materials (real list)

Detailed attribute pictures are temporarily unavailable. Actually, just download a stand-alone box and have a look for yourself.

Aries: Aquarius, forged gold armor, hoop gloves, giant combat boots -dru (recommended, no other choice)

Taurus: savage helmet, armor, giant gloves, iron boots for leg protection-OK (recommended, soldiers can wear them without weapons restrictions).

Gemini: Death headband, armor, knight scabbard, leggings and iron boots -ASN (recommended, free of charge).

Cancer: dragon tooth head ring, carved armor, giant gloves, battlefield boots-NEC (recommended, inclined to call)

Lion: pointed helmet, forged gold armor, warrior gloves, iron boots for leg protection-PAL (recommended, strong)

Virgo: Face-covering helmet, giant battle armor, ancient gloves, battlefield boots -SOR (recommended, Blizzard UP)

Libra: Giant shell helmet, silver plate armor, giant combat boots, sword, iron whip (weapons are not enough to kill people).

Scorpio: Scorpion head ring, knight armor, vampire bone gloves, flying dragon boots -NEC (poisonous, not practical)

Sagittarius: Triple crown, forged steel plate armor, elf bow, arrow -AMA (recommended, no other choice).

Goat: wing helmet, gathering armor, wrist guard steel sleeve, giant combat boots -PAL (also recommended, after all, gloves are good, rapier).

Aquarius: Face-covering helmet, rozelle armor, huge gloves, huge boots -sor (poor)

Pisces: light helmet, concentrated armor, giant gloves, alloy boots-ASN (compared with the Pope's. . . Much worse)

Guide to new skills

Author: xlssi

The new skills mentioned here are acquired through jewelry, jewelry or skill books, and these skills will not appear on rune stones.

friend

Magic flying hammer

Like WC3, the stun attack takes magic damage, with average power and half the stun effect, which is dispensable.

The attack of elemental blade, power, ice, fire, electricity and poison is better than revenge. If you have faith, just avoid electricity.

Guardian of the Holy Light, powerful, increases damage and hit to demons and monsters after use. Brother bear and winged knight are demons, which are more practical. . Very natural. .

Magic gathers gas. . . Druid hunger and evil. . Useless skills

Protection: increase life, sometimes useful. . For example, a 7x lev de pal mixed experience.

There is also an anti-magic aura. . . If n partners work together. . I get dizzy.

Blade storm. . . PK time to see if there is any effect of confusing the enemy. . . Many people. . . It's hard for you to hit the nail on the head. As for the injury. . You don't have to count on it.

French nuclear safety agency

Lightning blade removal, practical skills, the most important thing is not to limit the types of weapons, you can use broadsword, electric injury version of PAL-CHARGE.

Stay still, use combat skills, the monster moves slowly, and he will be safe.

Miniature nuclear bomb, thermonuclear explosion array, general. . Not indispensable

Thermonuclear detonation, the effect is like a meteor shower falling vertically, which belongs to flame damage and can last for a certain time, which is not bad.

Enchant magic spirit, practical skills, increase magic resistance, it is recommended to get one.

Magic dragon claw, tested. . . feel good

AMZ

There are many skills, such as winged-tailed arrows, multiple ice arrows, multiple frozen arrows, multiple fire wall arrows, ice crack guns and frozen spears. Others are basically dispensable.

Druid

Multiple fire walls, although the damage is not as terrible as the data shows, are still very powerful, especially after the fire damage is strengthened by rage.

Flame of lightning, practical skills, combined with multiple fire walls, but the effect of killing monsters is not good.

Ring of fire, a practical skill. With this skill, gas gathering only takes 2-3 minutes.

Summon werewolves, practical skills. The summoned werewolf can resist several times. Most importantly, werewolves can immediately release their resistance and attack themselves.

Bone spur prison, there is a bug, mobs will not attack bone spur prison, so. . . . Put the bones in prison, and you can fight slowly with ranged attacks outside.

Kill array Wolf, 1/2 weapon damage, can kill a platoon, can't penetrate, is the main skill commonly used in physics now?

Nova whirlwind . Magic damage, damage. . . low

bar

Practical skills

Tearing hands and dancing, very practical, plus tearing+. . . +。 . . You must learn skills.

strengthen body physique

Super practical skills, plus min and STR, add up to hundreds.

Practical as a servant, purifying the gas field. For BB who has been attacked by himself, death is valuable and can't be killed.

Summon the rabbit, another immortal summoner, to attract monsters to use.

Knights with wings cut it and use it. . No, animation is cool.

Thor

Practical skills,

Element ball, water element, but for SOR, it is good to have more new skills. It's always useful to suggest learning all of them.

National executive Committee

Too many. . I am too lazy to write. If you like SOR, I suggest everyone learn it, except for Ice Skull Lou and Flame Skull Lou, which are all 1.

Universal new skills

Antitoxin. . Not much to say. . I know everything I have used.

Summon:

Cold climbing, NPC meat shield

Quite a battle, with the aura of power.

Guarding, with the aura of prayer

Crow, the enemy is blind

There are also a few, which are also good pets, and you can choose according to your needs.

In addition, nature dominates summoned creatures and increases the life of summoned creatures.

There are still incomplete ones, please add them.

Detailed explanation of the manufacture of dark moon gold weapons

Author: JSM

In the dark month, a golden weapon was made 15 times. I think it is what most players pursue. The following is the detailed information of each development.

(Formula for making a golden weapon: golden weapon+forging hammer+shaped stone+gold skill book+any perfect gem)

Found another law of weapon synthesis:

Ordinary weapons up to+13 all skills.

Expand weapons+14 up to all skills.

Elite weapons have up to+15 all skills.

(The above has not been confirmed by 100%, and it is only a preliminary judgment. )

Note: the x behind is a variable number.

Times: Synthetic reward items: 100% will appear. Attribute: random appearance:

1:+1 all skills

+X% increases damage

+X% additional attack accuracy bonus

+X accuracy

Second time: concentrate on life potion 1+1 all skills.

+X% increases damage

+X accuracy

+X power

Third time: potions of opportunity+1 all skills

+X% increases damage

+X maximum flame damage

+X Maximum lightning damage

+X maximum cold damage

+X Agile

4th time: Random Perfect Gem 1 +X% increases damage+1 all skills.

+X minimum flame damage

+X minimum lightning damage

+X minimum cold damage

+X physical strength

5th time: random bright gold jewelry 1 +X maximum damage value+1 all skills.

+X% hit to steal mana

+X energy

6th time: random letters 1 +X minimum damage value+1 all skills.

+X% hit to steal life

+X Strength/Agility/Physical Strength/Energy

7th time: role-specific talent 1 +X% fast break+1 all skills.

+X% increases damage

+X accuracy

8th time: random bright gold necklace 1 +X% high-speed display speed+1 all skills.

+X% increases damage

+Invisible (cannot be repaired)

9th time: Random rune 1+ cannot destroy all skills of+1.

+X% Fast Attack

+X% increases damage

10 times: random skill symbol stone 1 +X% high-speed display speed+1 all skills.

+X% increases damage

Fire skill damage +X%

Time 1 1: Master Key 1 +X% Enhance Damage+1 All Skills.

+X accuracy

Lightning skill +X% damage

Time 12: random character special bright gold ring 1 +X% increases damage+1 all skills.

Freezing Skill +X% Damage+Ignoring Target Defense

13 times: 2 random letters +X% to enhance damage+1 all skills.

+X% poison skill damage+freeze target +X

+X% fatal attack

+X lightning absorption

-X% fire resistance to enemies

14 times: 1 random character bright gold necklace +X% enhanced damage+1 all skills.

+X accuracy

+X Strength/Agility/Physical Strength/Energy

Time 15: Book of Golden Skills for Random Characters 1 +X% Enhance Damage+1 All Skills

+damage reduced by X%

+X% is converted into empirical value.

Advanced guide to dark knowledge

Recently, some brothers are asking about the specific meaning of some attributes! I'll post one! Need to see!

to be short

The fatal blow is the attack multiplied by two.

The crushing blow is to knock out 116-1/4' s blood at1.

Tearing a wound is like bleeding from poisoning.

Deadly Strike (ds)-Double Strike (Deadly Strike)

This property will cause a double blow. This reward will work after other rewards, such as Critical Strike (cs), but it is not a simple superposition. If you have 33% Death Strike (DS) and 68% Critical Strike (cs), then the probability of your double strike is:

= cs + ( ds / 100 ) * ( 1 - cs)

= 68% + ( 33 / 100 ) * 32%

= 68% + 10.56%

= 78.56%

Open the wound (ow)-Open the wound (tear the wound)

This property allows the monster to bleed and lose health. This skill attribute is simply superimposed.

Duration: 200 frames (8 seconds)

The damage per frame depends on the character level (clvl stands for character level,)

clvl = 1- 15:(9 * clvl+3 1)/256

clvl = 16-30:( 18 * clvl- 104)/256

clvl = 3 1-45:(27 * clvl-374)/256

clvl = 46-60: ( 36 * clvl - 779 ) / 256

clvl = 6 1-99:(45 * clvl- 13 19)/256

Calculate the damage per second and multiply it by 25:

clvl = 1- 15:25 *(9 * clvl+3 1)/256

clvl = 16-30:25 *( 18 * clvl- 104)/256

clvl = 3 1-45:25 *(27 * clvl-374)/256

clvl = 46-60:25 *(36 * clvl-779)/256

clvl = 6 1-99:25 *(45 * clvl- 13 19)/256

Of course pvp will divide the damage by 4. It should also be added that if it is a ranged attack type, the damage will be divided by 8. Finally, when dealing with boss and champion monsters, the damage will be divided by 2.

Devastating strike (cb)-Decisive strike (Devastating strike)

This attribute can reduce the monster's life by x% in a single attack.

-p v champion, golden monster, boss: 1/8

-Using long-range weapons:116

-Default value: 1/4

-p v p: 1/ 10th

-p v p's mercenary:110

-p vs champion, golden monster, boss: 1/8

-Use long-range weapons by default: 1/8.

-Use ranged weapons against players: 1/20

-Use ranged weapons against mercenary players: 1/20

-Use ranged weapons to win the championship, Golden Monster, boss:116.

-The damage caused by this skill is also related to the number of players. If the monster in the 8-player game has 450% life (if), the damage will be much less (450% means life multiplied by 4.5, which means that the damage of cb is also divided by 4.5 in proportion).

Hit causes the monster to escape.-Let the monster escape

It has the same effect as the skill howling of barbarians. It means that a successful attack will make the monster escape within a certain period of time.

Defend against vs missiles-defend against long-range attacks

Reduce the hit rate of enemy long-range attacks, that is, improve defense.

Hit the frozen target.-frozen target

This reward is very effective. With this attribute, you have the opportunity to freeze the target. The formula is as follows:

Freezing probability =50+(al+(b*4)-dl)*5.

Al = attacker level

Dl = defender level

B = the size of this attribute on the device (default is 1. For example, the hit of a cannon freezes the target +3).

If it's a long-range attack, al-6! The freezing probability is divided by 3.

Freeze time = (probability-scrolling) * 2+25 frames. The minimum value is 25 frames (1 sec) and the maximum value is 250 frames (1sec).

Hit the blind target-blind the target

Reduce the monster's visual range. Like a wizard's dim second vision, the formula is as follows:

Blindness probability = 50+(al+(b * 4)-dl) * 5.

It depends on how many such items you bring-if the item is blind +2, it is equivalent to bringing two items that are blind. The probability of using a long-range weapon is divided by 3.

The level of dim second vision = (probability-dice) /5+ 1, with a maximum of 20.

Reduce the target speed by 10%- 10%, and reduce the target speed by x%

This skill looks like blue cold damage, but it is not.

In pvp, this value will not be greater than 50%.

Ignore target defense (armor class)-Ignore target defense (armor class)

This attribute is invalid for dark gold monsters, super dark gold monsters, mercenaries, other players and big boss.

Absorption (or absorbent)-absorption

Just like resistance, but more beneficial, it refers to the treatment of the role! For example, 5% flame absorption means that 5% fire damage is converted into treatment for you, which is equivalent to 10% fire resistance. It is also worth noting that it is not affected by the upper limit of resistance.

Detailed explanation of halo superposition (author: Eric)

The judgment of fanatical aura is based on the level of aura-the higher level works. . . Therefore, Pal, which is also stepping on the fanatical aura, should never form an alliance-those with high grades will not be promoted, and those with low grades will be miserable-but will be reduced (the damage caused by fanatical aura to allies will increase less).

The same. The superposition of the trial aura also works at high levels-this means that Pal stepping on the trial aura is not afraid of stepping on the golden monster of the trial aura (unless you are lower than its aura level). At this time, the trial aura of the screen only works at a high level. (Infinite function is reflected again)

The judgment of focusing on the gas field is the same as above. . .

The aura of strength blessing aims at the aura without test and conclusion. . .

As for the aura of the three elements, the change is subtle-first of all, I have to say two magical words "dream" and "dragon" that local tyrants love most.

The highlight of these two DD's is that they can appear on two kinds of equipment at the same time (the dream is the head and shield, and the dragon is the body and shield), equipped with 15 "dream" and 14 "dragon" respectively. . The two rings can overlap.

For example, when you wear a dream head and a shield-a 30-level "holy shock" aura appears-1-1668 lightning damage immediately increases to a physical attack. At this time, the bonus skill of "lightning resistance" will be raised to see if the lightning damage of 1-567 1 makes you feel very cool. The aura of an item cannot be added through the "plus skill" attribute in the equipment, nor can it be upgraded by upgrading its skills. If the skill level has exceeded the halo level on the item, it will be replaced by your own skills. Increasing the damage attribute of electric skills can enhance the damage of "Holy Shock". So the dam was still quite high when Max's "Mastery of Electrical Department" Sor wore a dream.

(Note: Some people say that carrying a dream on a pet will also bring about an increase in lightning damage. No experiments have been done, but from the skill description, there should be no such thing-because the sacred impact aura attaches electrical damage to its own physical attack).

The superposition of defensive aura has not been specially tested, and no conclusion has been drawn.

Looking for magic items (MF)

The attribute "%is more likely to get magical items" (hereinafter referred to as m f) can improve your chances of playing advanced equipment such as gold, Excellence and green. Players should pay great attention to this attribute if they want to find good and excellent equipment, as well as more green equipment and gold equipment. Remember, the percentage of this attribute will never be limited, but will be as high as possible. Raising the percentage will be of great help to your treasure hunt.

The attribute "%is more likely to get magic items" does not increase the chance of equipment exceptions.

How is the function of m f calculated?

Suppose you now have a 20% chance to get magic items and a 2% chance to drop magic equipment, then you now have a 2.4% chance to play magic equipment.

Why does 100% have a better chance of getting magic items, but not 100%?

This is calculated according to the probability that the monster itself drops the magic equipment. When you have a probability of 100%, the monster has a probability of 1%, so the current actual probability is 2%.

Strictly speaking, what is a magic item?

The definition of magic equipment includes blue equipment, outstanding equipment, gold equipment and green equipment.

Is there an upper limit for m f?

number

Does% magic find have an ideal value?

No, if you want to find good equipment, the higher the attribute, the better.

I heard that if your m f is high enough, all the equipment is green or gold!

No, this may just be a bug in the previous version (it is a good bug), and this phenomenon will not exist in the new version (sorry! ).

Will m f work under any circumstances? Like boxes, cans and so on?

Yes

Will m f work on boss?

I will.

Will m f affect the probability of runes?

No. This will not affect the occurrence probability and quality of runes.

Will m f also play a role when barbarians use the skill of finding things?

I will.

Will m f play a role in gambling?

number

Will m f make my summoning creature or mercenary get promoted when playing equipment?

Yes When you kill the target, your magnetic energy only works for you. When your mercenary kills the target, the m f probability of you and it will be calculated together (if it is 100% on you and 100% on it, then the synthesis is 200%).

How is the m f calculated when the team plays the game?

If there are many items in the team that can improve the probability of m f, they can't be accumulated to other roles, and each role only has its own role. It is best to cultivate a role dedicated to m f in the team.

M f summary

There is no upper limit (and it is not necessary) to the size of m f, but as long as it exceeds 1 10%, you will find that the probability of playing excellent, green and gold items will increase. But this does not mean that it is useless if it does not reach 1 10%, but that if it is too low, its income can be ignored.

M f upper limit

Do you want to be the king of m f? In order to make good equipment, you can't let go of any target that can be killed. You must sacrifice all attributes to achieve this goal, or completely cultivate a character who specializes in finding equipment.

The following will tell you how to reach your upper limit of m f (barbarian is 1238%, other characters are 1 144%). What I'm talking about here will not include the promotion brought by your mercenaries. If your mercenary is also promoted, it may be higher. However, there are other ways to make m f higher. Here is just one example.

Helmet (helmet) (80%)

80% set corona: griswold's heroic (30%) put two perfect topaz or two 25% ist runes.

74-75% clown coat of arms (more than 50% put in 24% perfect topaz or 25% ist rune)

Or 75% of the magic lucky circle (50%) is put into 24% of perfect topaz or 25% of runes.

Or 74-75% Tarnheim (perfect 50% Tarnheim+24% perfect topaz or 25% East rune).

Or 74-75% stolen skeletons (perfect 50% stolen skeletons+24% perfect topaz or 25% ist runes).

Or 72% 3-hole helmet, and put in 3 perfect topaz.

Armor (148%)

148% skull der's ire (1.25-123%+24% perfect topaz or 25% ist rune).

Or112-113% tarasha's guardian (88%+24% perfect topaz or 25% ist rune).

Or 100% wealth symbol A.

Or 96% armor with 4 holes, and then put in 4 perfect topaz.

weapon

Weapons 1 (180%)

180% six-hole weapon is put into six ist symbols (180%, almost impossible).

Or 159% unique sword: 99% blade of Alibaba and two 30% ist runes.

Or 1 17- 130% unique dagger: gull (100%+ jewelry belt 5- 17% magic discovery or 30% Isrune).

Or 6-hole weapons and some jewels (30- 102%, which is also a difficult thing)

Weapon 2 (180%) (only barbarians can)

180% six-hole weapon is put into six ist symbols (180%, almost impossible).

Or 159% unique sword: 99% blade of Alibaba and two 30% ist runes.

Or 1 17- 130% unique dagger: gull (100%+ jewelry belt 5- 17% magic discovery or 30% Isrune).

Or 6-hole weapons and some jewels (30- 102%, which is also a difficult thing)

Shield (100%)

Four ist runes are put into the four-hole shield (100%, which is difficult to achieve).

Or put three ist runes (75%, which is difficult to do) in a 3-hole shield.

Or put 3-4 gems in a shield with 3 or 4 holes, and each hole has 5- 17% magic discovery (15-68%).

Or Milla Brega's orb and insert ist runes (45%).

Or rhyming character shield (25%)

Belt (30%)

30% unique goldwrap heavy belt (gold item)

Or 15% Tallahassee's worsted fabric-equipped with Tallahassee's adjustment (necklace) and Tallahassee's guardian (armor).

Boots (50%)

50% war travelers (gold items)

Or lucky magic boots (35%)

Or 34% magic find excellent boots (before 108 only)

Gloves (40%)

40% Unique Chain Gloves: Guardian of Opportunity (Der goldene Handschuh)

Or the outstanding 34% magic finding gloves (only before 108 version).

Or 25% magic/outstanding gloves

Amulet (necklace) (50%)

50% Magic Lucky Amulet

Or 48% rare amulet (before 108 only)

Or 35% rare amulet

Ring (ring) (200%)

(2) 100% tightening ring (only 95-level players can use it, which is difficult to find)

Or (2) a 40% magic adventure lucky ring.

Or (2)30% nager rings.

Or (2) 32% magic find's Outstanding Ring (only before 108).

Or (2) 25% magic find's outstanding ring.

Charm (280%)

7% small spell (40 pieces of 7% = 280%, but you can't get the equipment you typed). The $30 7% spell is a good idea. You can leave a 3x2 cargo area for Chladik Rubik's Cube and your books and keys.

Magical discovery assessment

100%- magic to find a novice

200%- Novice in Magic Search

300%- Novice in Magic Search

400%- magic finds regular troops

500%- Magic finds the regular army

600%- magically find professionals

700- 1238+%- Magic Master Discovered

Recursive formula of magic search

The actual mf is calculated as follows:

Mf: Magic Search, the sum of MF values on the equipment.

Uf: Unique discovery, extra opportunity to hide gold equipment.

Set up additional opportunities to find and get green equipment.

Rare discovery, extra opportunity to get bright gold equipment.

If mf 10, then:

uf = [mf * 250 / (mf + 250)]

sf = [mf * 500 / (mf + 500)]

rf = [mf * 600 / (mf + 600)]

The list is as follows:

==============================

mf uf sf rf

-

10 9 9 9

50 4 1 45 46

100 7 1 83 85

150 93 1 15 120

200 1 1 1 142 150

250 125 166 176

300 136 187 200

350 145 205 22 1

400 153 222 240

450 160 236 257

500 166 250 272

550 17 1 26 1 286

600 176 272 300

650 180 282 3 12

700 184 29 1 323

750 187 300 333

800 190 307 342

850 193 3 14 35 1

900 195 32 1 360

950 197 327 367

1000 200 333 375