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Diablo correlation synthesis
I repost a composition formula of Diablo II (note the version in the formula):

[Rubik's Cube] can be obtained by completing the second scene task, which will help you complete some later tasks.

Chladik Plaza provides 12 squares in your inventory, but it only takes up 4 spaces.

Convert goods

You can create new items through the unique magical energy of the Rubik's Cube, put the items that need to meet the requirements into the Rubik's Cube, and then click the conversion button.

Cubes can be used to make synthetic objects.

Conversion formula

The following is a list of conversion formulas currently available for Cube. 3 identical runes (rune 1-9#) = 1 higher level runes.

3 Al 1# = 1 Ed 2#

3 Assistant 2# = 1 ter 3#

3 sets of 3 # = 1 Fu Na 4#

3 Fu Na 4# = 1 Ais5 #

3 Es5 # = 1 is 6 #

3 Is6 # = 1Tal7 #

3 TAR7 # = 1LAR8 #

3 Lal8 # = 1 Ott9 #

3 Oute 9# = 1 Shuer 10#

This rule can only go to 9#.

3 Perfect skull+1 outstanding item+Jordan stone = add 1 groove to this outstanding item.

An unfinished project can only have one groove. When it has a groove, you cannot add a new groove. You can only use it on protruding items without grooves.

1 perfect skull+1 excellent articles+Jordan Si Tong = 1 excellent articles of the same type have higher quality.

This formula can be used to synthesize random items with higher quality. ilvl = int(. 66 * clvl)+int(. 66 * ilvl)。 That is to say, the ilvl of an item is equal to 66 times of your CLVL plus 66 times of ILVL, and the ILVL of an item should be an integer.

6 Perfect skeleton+1 unfinished items = 1 randomly add unfinished items of the same type.

You can't use this formula to change the type of excellent articles. ilvl = int(.4 * clvl)+int(.4 * ilvl)。 This formula doesn't work for articles that occupy more than 3x2.

4 healing potion (any type)+ruby (any type)+magic sword = magic sword with blood-sucking property.

A bloodsucking sword can be obtained through this formula. ilvl = 30。 Synthetic swords always have the suffix of "Lich's" (4-5% hit and steal lives), so it is possible to get a good prefix. The type of sword will not change. For example, after adding a two-handed sword, you still get a two-handed sword with blood-sucking properties.

3 magic rings = 1 random magic necklace

Save those useless rings and synthesize a new necklace. ilvl = int(.75 * clvl)。 This means that when the character level is 65 and ilvl = 48, some useful magic attributes exist below level 48. But for example, if the necklace level of +2 all skills is 90, then you can't get the necklace of +2 all skills through this formula.

3 magic necklace = 1 random magic ring

Save those useless necklaces and synthesize a new ring. ilvl = int(.75 * clvl)。 This means that when the character level is 65 and ilvl = 48, some useful magic attributes exist below level 48.

3 rejuvenation agent = 1 comprehensive rejuvenation agent

3 gems of the same type (below the perfect level) = 1 gem of the same type at the next higher level.

Using this formula can upgrade those useless low-level gems and play a greater role.

2 crossbow bullet = 1 arrow

The generated numbers are random.

2 Arrow = 1 crossbow bullet

The generated numbers are random.

1 spear+1 arrow = 1 javelin

Spears of any character/type can be used for transformation.

1 axe+1 dagger = 1 flying axe

Any role/type of axe can be used for conversion, and the number of flying axes generated is random.

3 Perfect gems (of any type)+1 magic items = 1 new magic items of the same type.

You can use this formula to get a new magic item of the same type. ilvl = ilvl。 This means that ilvl will not change. It is necessary to record the difference between "ilvl is set to a fixed value" and "the output of ilvl is the same as its input" in some formulas. So if you want to use skills to synthesize a huge amulet, then you should use the amulet that fell from the nightmare, not the amulet that fell from the wasteland of blood. You can use this formula (necklace) to make a necklace, all skills are +2, but it is very risky before your character reaches level 84. However, it should be reminded that the chances of getting such an amulet may be very low (considering that every item is useful), and it may take many attempts. Open items cannot be converted into new items by this formula.

Asphyxiating gas agent+any therapeutic agent = 1 antidote

6 perfect gems (65438+ 0 gems of each type)+1 magic necklace = 1 all resistant necklaces.

Using this formula, a necklace with all resistance of+16-20% can be obtained. ilvl = 50。

1 Magic Ring+1 Perfect Emerald+1 Detoxifying Agent = 1 Antitoxic Ring

Using this formula, we can get the antitoxin 2 1-30% ring, and we may also get an additional suffix. ilvl=30。

1 Magic Ring+1 Perfect Ruby+1 Burst Potion = 1 Flame Ring

With this formula, a ring with flame retardancy of 2 1-30% can be obtained, and an additional suffix can be obtained. ilvl=30。

1 magic ring+1 perfect topaz+1 rejuvenation potion = 1 anti-electricity ring

Using this formula, a ring with lightning withstand level of 2 1-30% can be obtained, and an additional suffix may be obtained. ilvl=30。

1 Magic Ring+1 Perfect Sapphire+1 Solvent = 1 Anti-icing Ring

Using this formula, a ring with frost resistance of 2 1-30% can be obtained, and an additional suffix may be obtained. ilvl=30。

1 energy shield (any type)+1 mace (any quality) +2 skeleton (any quality) = energy shield with spikes.

Ilvl=30。 Shields always have the suffix "Spike" (the attacker takes 4-6 damage) and have a chance to get the prefix. The type of this shield is fixed, and any type of shield (including paladin shield and Necromancer's shrinking head) can be used as material.

Diamond (arbitrary quality)+1 staff (arbitrary type and quality)+1 wave knife (arbitrary quality)+1 belt (arbitrary type and quality) = wooden stick weapon with savage prefix.

Ivl = 50。 The wooden stick always has the prefix "Savage" (increasing the destructive power by 66-80%), and there is a chance to get an additional suffix. The wooden stick is a randomly selected long stick weapon.

Vettel's Foot+Book of Town Biography = Secret Cow Level

This formula can only be used in the basket camp in the first game. Before using this formula, the last task of the fifth scene with current difficulty must be completed.

Version 1. 10 conversion formula

3 Shuer 10 #+ 1 broken topaz = Am 1 1 #

3 Anm 1 1 #+ 1 broken sapphire = Sol 12#

3 Sol 12#+ 1 broken sapphire = Xia 13#

3 Xia 13#+ 1 Broken Ruby = Dole 14#

The following conversion formulas can only be applied to stand-alone roles, open roles and ladder roles. They cannot be applied to ordinary characters on the server.

3 Duole 14#+ 1 Broken Jade = Haier 15#

3 Haier 15#+ 1 broken diamond = broken 16#

3 pieces 16#+ 1 cracked topaz = Lum 17#

3 Lum 17#+ 1 cracked sapphire = Ke 18#

3 Family 18#+ 1 sapphire = Farr 19#

3 Farr 19#+ 1 Split Ruby = Lamb 20#

3 Lamb 20#+ 1 Split Emerald = Poor21#

2 Poor21#+1split diamond = Umm 22#

2 Umm 22#+ 1 topaz = Mal 23#

2 Mar 23#+ 1 purple stone = Esther 24#

2 Esther 24#+ 1 sapphire = Gul 25#

2 Gur 25#+ 1 Ruby = Vaux26 #

2 Vaux26 #+ 1 emerald = Ohm27 #

2 ohm 27#+ 1 diamond = Luo 28#

2 Luo 28#+ 1 flawless topaz = Thur29 #

2 29#+ 1 flawless sapphire = 30#

2 Bei 30#+ 1 flawless sapphire = Qiao 3 1#

2 Qiao 3 1#+ 1 flawless ruby = Zhan 32#

2 Zhan 32#+ 1 Innocent Emerald = Sade 33#

3 healing potion +3 mana potion+1 crushed gem = 1 rejuvenation potion.

Use this recipe to make a potion that restores health/mana. Any level of healing/mana potions can be used. You can also use broken skeletons instead of gems.

3 healing potion +3 mana potion+1 gem (level 3) = 1 rejuvenation potion.

With this recipe, you can make a potion that completely restores health/mana. Any level of healing/mana potions can be used. You can also use bones instead of gems.

3 standard gem (common)+1 groove weapon (of any type) = 1 groove magic weapon (of the same type)

Using this formula, we can get a magic weapon with random number of grooves. It can give you magical effects that the weapons didn't have before. When a new weapon is created, the attributes of the original weapon will be deleted (changed). Ilvl=30。 The number of grooves is 1-2.

3 Broken gems+1 magic weapon = magic weapon with groove.

Add a slot to the magic weapon. The original magic attribute will become a brand-new attribute. If a javelin is used, only the attributes are updated without adding grooves. Ilvl=25 The magic weapon will have 1-2 grooves.

3 flawless gem+1 magic weapon = magic weapon with grooves.

Add a slot to the magic weapon. The original magic attribute will become a brand-new attribute. If a javelin is used, only the attributes are updated without adding grooves. Ilvl=30 The magic weapon will have 1-2 grooves.

1tal7 #+1Shuer10 #+1perfect topaz+ordinary armor = armor with grooves of the same type.

The number of grooves will change. The article must be ordinary and level, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-6 grooves. You always have a good chance to get the maximum number of grooves in an article at any time. For example, if you have an article with 2 slots, you will have a 2/4 chance of getting 2 slots, and 1/4 chance of getting 65438.

1lar8 #+1am10 #+1perfect sapphire+common weapon = weapon with the same type of groove.

The number of grooves will change. Articles must be of ordinary grade, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-6 grooves. At any time, you always have a good chance to get the maximum number of grooves in an article. For example, if you have an article with two grooves, the probability of getting two grooves is 5/6, and the probability is 1/6.

1lal8 #+1Shuer10 #+1perfect sapphire+ordinary helmet = helmet with the same type of groove.

The number of grooves will change. The article must be ordinary and level, without grooves. Inferior and super-strong items cannot be used. The article will randomly get 1-3 grooves. At any time, you always have a good chance to get the maximum number of grooves in an article. For example, if you have an article with two grooves, you will get two grooves with a probability of 2/3 and a probability of 1/3.

1tar7 #+1AMM1#+1perfect ruby+ordinary shield = shield with grooves of the same type.

The number of grooves will change. The goods must be of ordinary grade, without grooves. Inferior and superior goods cannot be used. Goods will get 1-4 grooves at random. You always have a good chance to get the maximum number of grooves for the goods at any time. For example, if you have an item with two grooves, you will get two grooves with a probability of 3/4 and a probability of 1/4.

1 Aide 2#+ 1 Broken gems+inferior weapons = weapons of the same type and ordinary quality.

Ilvl = 1。 Ilvl is always set to 1.

1 Al 1#+ 1 broken gems+inferior armor = armor of the same type and ordinary quality.

1lal8 #+1sol12 #+1perfect jade+ordinary secret gold weapon = extended secret gold weapon.

You can use this upgrade formula to upgrade the basic type of hidden gold weapons from normal level to extended level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes and jewels that have been inserted on the objects still exist.

1tal7 #+1Xia13 #+1perfect diamond+ordinary hidden gold armor = extended hidden gold armor.

You can use this upgrade formula to upgrade the basic type of hidden gold armor from normal level to extended level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes and jewels that have been inserted on the objects still exist.

1 lumen 17#+ 1 poor 2 1 #+ 1 perfect jade+extended dark gold weapon = elite dark gold weapon (single player game, unique to ladder mode)

You can use this upgrade formula to upgrade the basic type of hidden gold weapon from extended level to essence level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes, jewels and so on that have been inserted into the objects still exist.

1 division 18#+ 1 Lamb 20#+ 1 perfect diamond+extended hidden gold armor = elite hidden gold armor (single player game, unique to ladder mode)

You can use this upgrade formula to upgrade the basic type of hidden gold armor from extended level to essence level. The upgrade is only for the basic types of items, and the attributes will not change. This formula can be applied to intangible objects, and the runes and jewels that have been inserted on the objects still exist.

1ott9 #+1AMM1#+1perfect sapphire+ordinary outstanding weapons = expanding outstanding weapons.

Upgrade of basic types of articles.

1lar8 #+1Shuer10 #+1perfect purple sapphire+ordinary outstanding armor = extended outstanding armor.

Upgrade of basic types of articles.

1 Farr 19#+ 1 umm 22#+ 1 perfect sapphire+extended outstanding weapon = elite outstanding weapon.

Upgrade of basic types of articles.

1 division 18#+ 1 pauper 2 1 #+ 1 perfect sapphire+extended excellent armor = elite excellent armor.

Upgrade of basic types of articles.

1 OTT 9 #+ weapon = weapon with fully recovered durability.

You can't repair stealth weapons.

1 lal 8 #+ armor = armor with completely restored durability.

You can't repair the invisible armor.

1 Haier 15 #+ ballast reel+any inlaid groove equipment = remove the inlay in the groove equipment.

After using this formula, any mosaic in the groove device will disappear.

1 Autel 9#+ 1 broken stones (of any kind)+weapons = weapons with full durability and full recharge.

You can't repair stealth weapons.

1 lar 8 #+ 1 cracked gem (of any kind)+armor = fully restored armor, durable and charged.

You can't repair the invisible armor.

-Gorgeous dividing line.

The following is the synthetic formula of orange products (handicrafts):

Powerful strike series

You can use ordinary, expanded and elite materials.

Fixed properties of synthetic formula of synthetic articles

Helmet Magic Advanced Helmet/Lightweight Helmet/Giant Shell Helmet

Yisi 6#

Perfect sapphire

Do you have jewelry?

(25-50) Defensive ejection

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-7)

Shoes, magic chain boots/net boots/skull boots

Lal 8#

Perfect sapphire

Do you have jewelry?

(25-50) Defensive ejection

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-7)

Gloves magic chain gloves/heavy bracelets/vampire gloves

Oute 9#

Perfect sapphire

Do you have jewelry?

beat back

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-7)

Belt magic buckle belt/battlefield belt/cave troll belt

Tal 7#

Perfect sapphire

Do you have jewelry?

(5- 10)% of damage life moved to mana.

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-7)

The magical Gothic shield/ancient shield/protective shield.

Aisi 5#

Perfect sapphire

Do you have jewelry?

(5- 10%) increases the possibility of blockage.

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3- 10)

Practical armor for costume magic/shark tooth armor/siren shell armor

Fu Na

Perfect sapphire

Do you have jewelry?

10-20% attack quickly again.

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3- 10)

The ring. Magic ring.

Anm 1 1 #

Perfect sapphire

Do you have jewelry?

+( 1-5) Agile

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-6)

Necklace magic necklace

Shure 10#

Perfect sapphire

Do you have jewelry?

The probability of hitting a monster and escaping is (3- 1 1)%.

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3- 10)

Ordinary/extended/basic magic blunt objects.

Tel3 #

Perfect sapphire

Do you have jewelry?

+(35-60%) increases damage.

There is a 5% chance to cast a level 4 frozen nova when attacking.

Attacker injured (3-7)

* * Note: Blunt objects include hammers, sticks, etc.

\

Bloody series

You can use ordinary, expanded and elite materials.

Fixed properties of synthetic formula of synthetic articles

Magic helmet/cheekless helmet/active helmet

Lal 8#

Perfect ruby

Do you have jewelry?

5- 10% fatal attack

(1-3)% hits and steals lives.

+( 10-20) Life

Light metal boots/battlefield boots/mirror boots for shoe magic

Aisi 5#

Perfect ruby

Do you have jewelry?

Life Fill +(5- 10)

(1-3)% hits and steals lives.

+( 10-20) Life

Gloves magic heavy gloves/shark leather gloves/vampire bone gloves

Fu Na 4#

Perfect ruby

Do you have jewelry?

The probability of crushing strike is (5- 10)%

(1-3)% hits and steals lives.

+( 10-20) Life

Magic buckle belt/mesh belt/secret silver belt

Tal 7#

Perfect ruby

Do you have jewelry?

The rate of tearing wound is (5- 10)%.

(1-3)% hits and steals lives.

+( 10-20) Life

Magic nail shield/barb shield/blade shield.

Yisi 6#

Perfect ruby

Do you have jewelry?

Attacker injured (4-7)

(1-3)% hits and steals lives.

+( 10-20) Life

Clothing Magic Armor/Templar Robe/Hell Forged Armor

Shure 10#

Perfect ruby

Do you have jewelry?

+( 1-3) Every demon gains life after being killed.

(1-3)% hits and steals lives.

+( 10-20) Life

Necklace magic necklace

Anm 1 1 #

Perfect ruby

Do you have jewelry?

5- 10% high-speed running/walking

(1-4)% hits and steals lives.

+( 10-20) Life

The ring. Magic ring.

Sol 12#

Perfect ruby

Do you have jewelry?

+( 1-5) strength

(1-3)% hits and steals lives.

+( 10-20) Life

A common/extended/typical axe of weapon magic.

Oute 9#

Perfect ruby

Do you have jewelry?

+(35-60%) increases damage.

(1-4)% hits and steals lives.

+( 10-20) Life

Caster series

You can use ordinary, expanded and elite materials.

Fixed properties of synthetic formula of synthetic articles

Helmet magic mask/death mask/devil skull mask

Fu Na 4#

Perfect purple stone

Do you have jewelry?

(1-4)% hit to steal mana.

Mana recovery (4- 10)%

+( 10-20) Mana

Shoes magic boots/magic boots/flying dragon boots

Shure 10#

Perfect purple stone

Do you have jewelry?

Increases maximum mana by 2-5%

Mana recovery (4- 10)%

+( 10-20) Mana

Gloves Magic leather gloves/Magic leather gloves/Thorn gloves

Oute 9#

Perfect purple stone

Do you have jewelry?

Gain +( 1-3) mana after killing each enemy.

Mana recovery (4- 10)%

+( 10-20) Mana

Magic light buckle belt/shark skin belt/vampire fangs belt

Yisi 6#

Perfect purple stone

Do you have jewelry?

5- 10% high-speed casting speed

Mana recovery (4- 10)%

+( 10-20) Mana

A small shield/round shield/moon elf shield for magic.

Aisi 5#

Perfect purple stone

Do you have jewelry?

+(5- 10)% increases the possibility of blocking.

Mana recovery (4- 10)%

+( 10-20) Mana

Light armor/mage armor/archon armor magic

Tal 7#

Perfect purple stone

Do you have jewelry?

Gain +( 1-3) mana after killing each enemy.

Mana recovery (4- 10)%

+( 10-20) Mana

The ring. Magic ring.

Anm 1 1 #

Perfect purple stone

Do you have jewelry?

+( 1-5) energy

Mana recovery (4- 10)%

+( 10-20) Mana

Necklace magic necklace

Lal 8#

Perfect purple stone

Do you have jewelry?

+(5- 10)% high-speed casting speed

Mana recovery (4- 10)%

+( 10-20) Mana

Ordinary/extended/elite employees of weapon magic * *

Tel3 #

Perfect purple stone

Do you have jewelry?

Increases the maximum mana by (1-5)%

Mana recovery (4- 10)%

+( 10-20) Mana

* * Note: Including scepter, walking stick and staff.

Safety series

You can use ordinary, expanded and elite materials.

Fixed properties of synthetic formula of synthetic articles

A magic crown/giant crown/crown of helmets

Yisi 6#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Lightning resistance +(5- 10)%

Spell damage reduced (1-2)

Injury reduction (1-4)

Magic leggings for shoes/giant combat boots/speed boots

Oute 9#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Fire resistance +(5- 10)%

Spell damage reduced (1-2)

Injury reduction (1-4)

Gloves magic iron gloves/giant gloves/ogre iron gloves

Lal 8#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Cold tolerance +(5- 10)%

Spell damage reduced (1-2)

Injury reduction (1-4)

A magic belt/belt/cobweb belt

Tal 7#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Anti-virus +(5- 10)%

Spell damage reduced (1-2)

Injury reduction (1-4)

Magic light shield/dragon shield/ruler shield.

Fu Na 4#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Spell resistance +(5- 10)%

Spell damage reduced (1-2)

Injury reduction (1-4)

Clothing magic breastplate/breastplate/giant scale armor breastplate

Aisi 5#

Perfect emerald

Do you have jewelry?

+( 10-30)% defense enhancement

Freeze time halved

Spell damage reduced (1-2)

Injury reduction (1-4)

The ring. Magic ring.

Anm 1 1 #

Perfect emerald

Do you have jewelry?

+( 1-5) physical strength

Spell damage reduced (1-2)

Injury reduction (1-4)

Necklace magic necklace

Shure 10#

Perfect emerald

Do you have jewelry?

+( 1- 10)% increases the possibility of blocking.

Spell damage reduced (1-2)

Injury reduction (1-4)

Weapon magic ordinary/extended/elite spear or javelin.

Sol 12#

Perfect emerald

Do you have jewelry?

+(5- 10%) defense enhancement

Spell damage reduced (1-2)

Injury reduction (1-4)