2. It is more complicated than 1 and 2. But it is easy to understand.
3. New words add personality: Absence of mind means absence of mind.
great ambitions
Anglers fish.
Artistic creativity
bookworm
Brave is brave.
Can't stand art and fear of heights.
Extraordinary charm
childishness
Clumsy is clumsy.
Commitment problem commitment problem (fear of making lifelong commitment)
Computer expert
A talkative person is talkative.
Sofa potato otaku
Cowards are weak.
Hazard, the daredevil and the bold
Don't like children, hate children.
dreamer
Easy to move and easy to move.
Evil. Evil
Excitable excitement
Family-oriented Gu Jia
Frivolity is frivolity.
Friendly and friendly
thrifty
Genius genius
Haohaoren
Good at massage massage experts (? )
A good sense of humor is humorous.
A good kisser
A master gardener is good at gardening.
Grumpy has a bad temper.
dexterous
Hate the outdoors. hate the outdoors.
The sound sleeper sleeps like a log.
Hopeless romantic infatuation
Reckless reckless
hydrophobic
Not suitable (always hitting? )
Crazy infatuation line
kleptomania
Shallow sleepers can't sleep.
Lonely people don't fit in.
Loser turtle three
Like the outdoors, like the outdoors.
Luck is luck
materialism
The despicable spirit is in low spirits.
Mooch skimming
A born cook is a born cook.
Neat and tidy
nervous temperament
Never naked. Never naked.
No sense of humor. No sense of humor.
Excessive emotionalism
Paranoia is suspicious.
Social animals
Perfectionist
Chatters are talkative.
Shy shy
Slob is a lout.
snobbish
Stubbornness is stubbornness
Sweet talk, sweet talk.
People who are afraid of technology
Immature Du Mu
Unfortunate misfortune
Vanity loves vanity.
vegetarian
workaholic
Worry about nothing.
There are some new features: introduction
1) Ben Bell, the main producer in sims 3, gave us a test game, gave us a brief outline and listed the differences between sims 2 and sims 3. Sims 3 provides a richer game experience, and through more personality characteristics, a more emotional simulated citizen can be established. This new world (or environment) is full of interaction and lifelike.
2) Due to the adoption of new technology, each Sim card will have a unique behavior, posture, appearance and even sound! EA calls it the "snowflake effect".
3) Desire has replaced desire-it has become more vivid than the current real desire.
4) The whole town can be customized by players, allowing players to freely move, remove or choose different places and citizens to play games.
5) The age of "young people" became one of the initial age groups, and changed to represent the age between 18 and 30.
6) The age group of "adults" in the game is now closer to "middle age", and citizens will have wrinkles.
7) Town centers will play an important role in games and social relations.
8) This town consists of "basic functional public facilities" and your own houses and service facilities.
9) Keep some old NPC and add some new people.
New game content
10) is no longer a separate living place, and players can now enjoy an "open world" in real time.
1 1) When you move out of the house, there is no longer a reading screen, and all the Sims' life and time are synchronized.
12) Everything that happens in the game has a reason. Even if someone crosses the road, it is part of the dynamic management of the whole group, not just a random action.
13) When the basic game goes on the market, there will be several kinds of vehicles available for driving.
14) Parking services are available at all locations and streets (with the effect of vehicles entering and leaving gradually).
15) The type of work that can be done at home is called "opportunity".
The whole town changes day and night. Not only the change of light, but also the shadow will gradually move with the rise and fall of the sun.
17) Teenagers will run away from home at night, and they can be seen sneaking around the town.
18) Click on the sims' faces in the user control panel to send them to work or go home quickly.
19) "Map Marker" shows all areas of the community-this is a shortcut to help you find your way.
20) Sims also have "map markers", which can be found quickly.
2 1) You can buy an empty bookshelf and then buy books in the game and put them on it. There are many books to buy!
22) You can still find a job from newspapers or the Internet, or visit the city, or work near your home.
23) Sims can move to a place close to their work place, or directly look for jobs at home to reduce the time on the road.
24) As it is now, there are no more than 8 people in each family.
25) There is an extra small column next to the emotional column.
26) Socialization is becoming more and more important now, not just good or bad.
27) A few specific actions have new time setting columns. In this way, you can set how much time the sims spend on these special actions, such as sleeping, fishing and so on.
28) Citizens who have acquired advanced logic skills can teach others to cook and unlock new menus, and fishing skills can unlock bigger fish (the caught fish can be put in an aquarium at home and even given a name).
29) Work has also become more fun-no longer just going out to work-now you can choose the intensity of work-you can choose to spend the day more easily, but you will gain less skills-or you can choose to work hard and have more social activities at work.
30) Children can be given specific homework, such as reading specific books or catching specific fish.
3 1) memory is replaced by "Moodlets".
32) "Moodlet" is a small icon on the user control panel, which appears based on daily actions and events (moving, feeling comfortable, getting married, having children, etc.). ).
33) Through "Moodlets", we can understand the behaviors and reasons of the sims.
34) Brush your teeth again-have an emotional point of "minty teeth".
35) The mobile phone announcement system will inform you of "opportunities" and can also be used for communication. Every Sim has one.
36) Money and property are now two independent values (property includes the value of possessions and articles).
37) Every family has different levels of difficulty (according to the personality characteristics of citizens, it shows the difficulty of playing games with this family, etc. )
Creating a Citizen (3rd Edition)
38) Now it contains more action features and changes, as well as some visual elements.
39) Facial details (there is a mole now).
40) Hair includes four levels: hair root, foundation, hair tip and highlight. You can choose any color to set these four levels, and then set them as preset hairstyles.
4 1) The eye color can be any RGB color (randomly selected from the palette) or can be set as a preset.
42) You can choose shoes to match the clothes you choose.
43) The shape of the foot will change according to the selected shoe type (high heels, flat shoes, etc.). ).
44) Can be matched with gloves, socks, stockings and jewelry (rings, bracelets, earrings).
45) Change the sound or just change the tone to create thousands of unique sounds. You can recognize citizens from their conversations by imitating their voices!
46) The personality list lists "hobbies" (such as classical or Belgian waffles).
47) Preferences: music, food, and possibly colors (the current version of the game, but it may be deleted).
48) Eating favorite things or listening to favorite music may lead to higher emotional scores.
Civil behavior
49) "Traits" make the Sims more authentic than before! Features are like atoms, you choose a permutation and combination, and then they will produce a unique personality.
50) Sims can also acquire characteristics. There will be some restrictions at first, but it will gradually increase. Theoretically, it is not impossible to obtain all the features.
5 1) has about 75 different functions, such as
Nervous, daydreaming, autistic, talented, like fishing, empty-minded, excited, sleepy, naive, artist, practical, rude, gardening talent, no sense of humor, art connoisseur, computer genius, snobbish, sweet talk, despicable, like parties, don't like children, bored, TV children, frivolous, chatting, frugal.
52) Teenagers and above can have five characteristics, four teenagers, three children and two babies.
53) If people choose inappropriate functions, they will open other people's refrigerators or walk around in their underwear.
54) Citizens with despicable character, the more enemies, the happier they are.
55) excitable citizens, if you ask them to do something, they will be particularly excited.
56) The citizen thought bubble on the user control panel now has more content ("I think Cindy is very interesting" and so on).
57) Green Bar: Emotional Bar and Demand-driven. Now there are only four demand icons: bed, toilet, entertainment and food.
58) "Desire" replaces desire and shows the thought of imitating a citizen. For example, if he wants to embark on a specific career path, he will have related wishes. Or maybe she will want to meet a man while driving.
59) Many "wish" opportunities will appear, and you can choose to satisfy them or ignore them. You can only satisfy what you like. They will go back and forth, so they may appear again and again.
60) New social options, such as "changing the topic of conversation". These options are context-sensitive. For example, if you get a new job, you can talk about it-you can talk about it when you visit citizens of a new family.
6 1) Sports skills can help citizens keep fit and even prolong life.
Construction and procurement
You can put things anywhere you want.
63) Plaid option makes the design and decoration of the room more convenient.
64) You can move in a square area, so you can center a 3-grid lounge chair or 1 or 2-grid TV.
65) You can hang a TV or mural on the inclined wall, or you can put a sofa diagonally.
66) Press and hold the ALT key to freely rotate the angle, and place the items at 360 degrees.
67) Multiple items can be placed against an inclined wall.
68) The whole set of tables and chairs can be moved independently (so can the whole bed and coffee table).
69) When decorating the outside, you can put a vase anywhere on the table, not just in the middle.
70) Multiple items can be placed on one surface (as long as they do not overlap each other).
7 1) adjustable stair width slider (for example, four square width stairs can be placed at a time).
72) The "Auto Roof" function will now adjust its shape as you add/change walls.
73) There is no special basement function, but it is much simpler to build than sims 2.
74) Drag the mouse to select an area to delete multiple items.
75) The house can be moved to a larger area (as long as the assets permit, it can be upgraded).
76) There can be hanging cabinets in the kitchen.
77) Except the ground floor, there can only be 5 floors at most in each location.
78) Parking spaces are no longer just garages. Parking spaces can also be rotated 360 degrees and placed anywhere. You can lock three sides but you don't need a garage door (not at present) Vehicles will gradually enter and exit, rather than leave the place of residence.
79) The value of a place is not only based on its size, but also includes water surface/beach, etc.
80) Trees and shrubs will sway in the breeze!
8 1) Plants and trees can be densely placed (overlapped).
82) Water will reflect light and have ripples.
83) The mailbox on the site can be moved. You can put it anywhere you like.
For more latest news about sims 3, please continue to pay attention to this blog /monirensheng2.
4. Amount. Of course there will be this, but it's not that simple to make things with 3DMAX. This will take at least some time.
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