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Navigator's recommendation of Zorro's skills and lineup in sailing the new world
How about Voyager sailing to the new world Zorro? Some time ago, New World Luffy has arrived, and everyone should have seen its strength. Today, the new partner Zorro will also be online. Let's first take a look at the technology and lineup recommendation of navigation king Zorro.

Navigator's Zorro Skills in Sailing the New World

Skills 13000 world

Make three knives, inject domineering, then start waving with both hands, rush out of the screen and return to the original place from the other side, causing a lot of damage to all enemies and knocking them down. At the same time, attaching 1 layer trauma marker (with a maximum of 5 layers) will cause the target to suffer continuous physical damage and be silenced (the silence time is not superimposed), and will reduce the therapeutic effect of the target according to the number of layers (1 layer will be reduced by 40%, and then one layer will be added for every 65438 layers). Awakening with 3~4 senses will cause additional 1 damage to each enemy and increase 1 layer of trauma mark. 5 If you feel awake, you will attack twice.

Brief analysis:

Strong range of output skills, and can stably superimpose trauma marks, causing damage and control, while weakening the opposite treatment effect.

Skill two magic nine flashes

Incarnated as Asura, he rushed into the enemy line and returned, causing multiple injuries to the enemies around him and knocking them down. At the same time, each blow has a fixed 50% chance to apply 1 layer of trauma marks. Zorro has a bully effect during this ability release.

Brief analysis:

Range damage skills to ensure that trauma markers can be superimposed. At the same time, you can avoid the control skills of the opponent's hand with the help of the bully effect.

Skills San Luo sheng nan ren

(Core skill) Temporarily increase your physical penetration by 20%, and launch 1~5 attacks on random non-illusion enemies according to the awakening level (initial 1, 1~2 senses twice, 3~4 senses three times, 5 senses five times), and each attack causes 2 points of damage. If you hit a target marked with trauma, you will recover 30 points of energy for yourself. Zorro cannot be the target of the enemy during the casting of this skill.

Brief analysis:

The core skill, which restores energy for yourself through the trauma mark of Magic Nine Flashes, can avoid enemy skills during the release period. After casting this skill, Zorro with a high sense can easily hit his opponent with three thousand worlds and refresh the effect of trauma marks.

Skill four musketeers

Increase the physical penetration of friendly forces, and increase the damage of friendly chop characters.

Brief analysis:

Output to aura skills to further enhance the physical output of the team.

Sailors Sail the New World Zorro Line-up

new world

Zorro+Raleigh +mihoc (breakthrough)+poison Q+ daisy.

Series of ideas:

Pure output to the lineup, using the protection of double milk to ensure that our output can cast key skills. Kill the opponent's low health target by using Zorro's mark and Rashomon's single damage.

This lineup can be modified slightly to adapt to different situations. For example, Raleigh can be replaced by hundreds of bagels and poison Q can be replaced by Hawkins (energy * * *). This lineup can ensure the sustained release of Zorro's small tricks in the face of strong control.