Introduction to the survival law of the angry sea;
Number of players: 4-6 game overview:
A lonely lifeboat is drifting on the sea, carrying you and your loved ones, people you hate and other guys with ulterior motives.
Each turn, players can take one action (rowing, changing seats, grabbing, special actions or doing nothing). A navigation card will be executed at the end of each round, which will make some people fall into the water and make some people feel thirsty. If there is a bird pattern on the navigation card, it means that the player is approaching land. When the player throws the fourth bird, the game ends immediately.
Game components: 90 cards, including:
1 and 42 supply cards, including:
16 kettle, 6 bundles of cash, 3 jewels, 3 paintings (2 3 points, 1 2 points), 3 medicine cabinets, 6 weapons cards, 2 paddle boards, 1 blackjack clubs, 1 knife,/kloc.
2.24 navigation cards.
3、? 6 open role cards (characters).
4.6 Placeholder.
Five or six hate cards.
6、? Six love cards.
Simple strategies to survive in a raging sea;
Landing mode:
What I like and dislike is not myself: my own survival point+people who love survival point+people who hate physics point. Strategy: under the condition of ensuring your own survival, let the person you love live and let the person you hate die. Unite the people you love, unite the people you love, and attack the people you hate. First organize a group to solve external contradictions, then abandon those who love themselves, and finally hit those who love them and let them live, but you can't have a lot of materials to ensure that you have the most materials.
Like yourself, hate others: double your survival score+physical strength score for those who hate. Strategy: Stand in a line and attack the people you hate, while ensuring your survival.
Hate yourself and like others: get the body score of the dead character+the survival score of the favorite character. Let as many people on board die as possible and let the people you love live.
Hate yourself, like yourself: get the body score of the dead character+your survival score. Let as many people on board die as possible and let themselves live.
Independent lifestyle:
Everyone on board is dead and can't go ashore. Players' victories are settled in the order of death, that is, the player who dies last wins.
In the first round of action, the captain and the first mate usually sit in the bow position, and the personal position will be arranged according to the body shape. If they are in the front position, they can choose the material card in advance, and they can know the material card selected by the later role and grab it in the action stage.
Snatching and fighting can distinguish between camps and characters. For the role of captain's first mate, 1 and 2 drops of blood can be exchanged for materials and possible love and hate, which is very helpful.
The role of rowing: children generally don't participate in fights because of three drops of blood. By paddling and choosing cards, you can judge the children's possible camps. A helmsman can row a boat because he can choose whether he is thirsty or not, so he can row without affecting himself.