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Diablo 2 remastered poison summoning necromancer BD introduction
Diablo II remastered necromancer is a popular occupation in the game, and poison summoning is a mainstream play of necromancer. Let's take a closer look at the poison summoning game of Diablo II remastered necromancer.

As for toxic NEC, it seems that I have practiced a lot and there are many more problems. Let's give you a systematic summary:

First of all, pn (poison nova) is a large-scale attack skill, which has a very good effect on PVC, better than bliz. Bh din is also one of the characters that swept DY, but the trajectory of bh is really difficult for newcomers to control, and the wound is relatively small, which is one of the reasons why toxic NEC is sharp in PVC. Moreover, due to the auxiliary role of lr (reducing resistance), NEC travels all over DY, and rarely encounters several poisonous monsters. Even if there are, there are skeletons and pets around, so I hope PVC is fast and efficient, so poisonous NEC won't let you down.

Let's talk about specific people first.

attribute

Power: adding to pick-up equipment

Agility: increase the ability to pick up equipment

Physical strength: supplement the rest here.

Energy: No addition.

Skill Point

There are several options here.

1# orthodox poison+call (need to be a leveling freak, PVC strength is absolutely superior)

The distribution is as follows

Skeleton: Max

Main skeleton: Add the rest here.

Earth demon: 1

Dominate the stone demon: 1

Summon resistance: 1

Teeth; 1

Body explosion: 1

Bone shield: 1

Poison dagger: Max

Poison explosion: MAX

Poison nova: Max

Curse: There are two kinds, 1# crossing to Lao, while the assistant provides LR, and 2 # honestly crossing to reactance reduction.

2# Poison+Resurrection (the formation is early, but the skeleton and the Resurrection Monster exist as meat shields. If you encounter poison, PET will run away if it can't cope)

The distribution is as follows

Summon system: Dominate all 1 point except skeleton and fire demon.

be the same as the above

I have also seen some supplements that don't seem to be like these two, and I am analyzing this situation. Here I recommend the first one, the appearance of the new RW, which has made a qualitative leap in skeleton damage, so comprehensively look at its adaptability,1# "2 #

Equipment:

Forehand weapon:

QR:

Shake (poisonous pig in)

Heat shock protein (No.22 or toxic pig)

There is no room for revealing secrets (poisonous pigs come in)

Mara

Set of three (shield, belt, gloves)

Bug shoes (there is little room for this change)

SOJ*2

DGGC can improve PD and ZHGC can improve the fighting capacity of bones. Let's adjust the quantity according to our actual situation.

TH:

Favorable investment

Cube XL

Set of three

SOJ*2

Insect shoes

Break the hide

TP+ (Poison+and TP+ are really not comparable)

Then Peter.

It is suggested that EM ACT2 is aggressive and powerful, and it can be matched with an arrogant material (providing a concentrated aura). Choosing a sharp axe foundation is the fastest.

Sweaters are very good choices (IAS/RES pig IN) hats and faces (IAS/FR pig IN).

If you have no money, you can choose +CB face+coercion. This is more affordable, CB is high, and it is convenient for NEC to kill BOSS, because poison is ineffective for BOSS.

There is also an available RW, oath, which has the gas gathering equipment of how (Wolf's Heart) and wisp (Ghost Fire) of grade 16. As long as the gas gathering skill exists, the released summoner exists. First equip the oath, then equip the jack-o'-lantern. The skill column shows how lv 16 is, and then the oath is released.

There are some practical problems:

For rooms below 4PP, the effect of PD is obvious, and DGGC can be added to improve the damage and clean the room quickly.

For rooms above 4PP, PD is not enough. At this time, it is suggested to replace DGGC with ZHGC. If you have vows and pride, you will find that the skeleton is so tough.

order

I wrote an article about "the king of toxins" before. After the article was published, Mick, the moderator of NEC District of D2CN, recommended me to read an article about "poison-breathing double training". After reading it, I tested it on a single machine and found it to be a very good PVC diagram. So I made some changes on the equipment and added some personal views and understandings. I would like to introduce it here in order to attract more attention and discuss it with lrs.

Equipped with amulets

The title of the article is Set Nec, so it is naturally a set of Tago. Helmet, armor and shield are all 5/5 poison beads:

After eating three resistance scrolls, I didn't add other resistance equipment. After wearing a full set of Tago alone, the four defenses of hell are: 25/50/30/60.

Because of the attribute reward and casting speed after transformation, the suit is more suitable for taking the route of poison trick and double repair.

Weapons: the web of death

This weapon can exert the power of PN (Poisonous Nova) to the extreme. The best -50% antivirus, if you set 1 poison bead, -55% antivirus, plus 3 poison beads on the suit-15% antivirus, the shield will be rewarded with -25% antivirus, and the total * * * can be -95% antivirus, if you cooperate with LR (reduction of resistance).

Necklace: Mara

Ring: wedding ring

Some people may ask you why you don't use SOJ. Here is a data:

The pre-BO mana with SOJ 10 17, and the post-BO mana 1494.

The mana values before BO and after BO plus Wed are 655 and 1 102 respectively.

In contrast, it is natural to add 90 points to a life wedding ring. Mana is absolutely enough. If you eat too much, you can't eat any more, and you're not a vegetarian-_-b.

Shoes: Bug shoes

Deputy: CTA+ shield with LR is brilliant.

Warehouse: a demon's minion (fire root). Its function is shown below.

As far as amulets are concerned:

Freshman at the University of Southern California

Take 7 GC as an example:

+12%FHR's poison bone GC*2,+life's poison bone GC*4,+call of life GC* 1.

The range of PN is not a straight line, and sometimes it needs to rush into the strange pile, so it needs to add some FHR. The helmet of the suit provides 25%, which can be increased to 49% through two GC's and 8F's.

It's useless to summon a skeleton of level 32 before summoning GC, but level 33 can just recruit one more after summoning GC, so this summoning GC is still worth using.

Throw the rest of the blanks in SC, and add 4R if it is missing. Generally speaking, there are Mara and USC, and the four defenses have overflowed. ) put+life+mana if you don't lose it.

Role status point assignment:

Strength is enough equipment, and the rest is full of vitality, agility and energy.

Pet equipment:

Type: old partner, nightmare II, aggressive mercenary

Weapon: Invisible Hongsendan (upgrade)

13#Shael*2, 1 1#Amn* 1 The IAS of weapons are 40% and 6.5F.

Helmet: Ji Yong's face

Put 15AllRes and 9Dex ornaments on the helmet, so that your Dex is at 8 1 grade 144, which is just enough for the Dex demand of ETH Hongsendan, or simply wait until grade 87, when Dex rises to 153, and then put 15AllRes on the helmet.

Armor: mandatory

The three pieces of equipment on the mercenary * * * have 45+35+ 15=95%CB, collectively referred to as CB. After strengthening with a fire stick, it is definitely a BOSS killer.

For the protection of skull teammates and DV (weak diplopia), we don't consider material exemption.

Using fire stick EN to help PET improve AR and increase the trigger probability of CB. Suggest before KBOSS.

Unfortunately, there is no property that cannot be frozen, but if you like, throwing Zhan in Ji Yong's face can make up for this shortcoming.

Skill point allocation

Summon system:

Summon the skeleton -→ 20

Master the skeleton-→ All the remaining points are here.

Clay puppet -→ 1

Master Stone Demon -→ 1

Summon resistance -→ 1

Poisonous bone system:

Tooth-→1

Body explosion -→ 1

Bone shield -→ 1

Poisonous dagger -→ 20

Toxic explosion -→ 20

Toxic nova -→ 20

Curse system:

Damage deepened -→ 1

Weak second vision -→ 1

Weakening -→ 1

Fear -→ 1

Aging -→ 1

Level 90 character status (BC and AD)

Life 2686

Mana 1 102

Four lines of defense 75, 75, 75, 75

Nova LV4 1 Toxin Damage 8700-8949

Skull LV34 resurrected 13.

Fire wall LV2 1 2765-28 12 is damaged by fire every second, lasting for 3.6 seconds.

Bone Shield Level 22 absorbs 725 damage.

Body explosion level 22, radius 9.6 yards

Earth demon LV 15 life 6490

Anti-LV 15, all anti-62

Operation mode analysis

Ideological policy: I will be the main attack, PET will be responsible for the KBOSS and corpse building when fighting drugs and avoiding monsters, and the skeleton will be responsible for the cover. I will set fire to the wall to speed up the corpse drive when fighting drugs and avoiding monsters, and properly play DV when attacking monsters from a long distance to make large troops fight smoothly at close range.

Non-toxic exemption:

Direct PN, long-range attack after dropping DV PN.

Poison exemption:

1. After switching deputies, LR breaks the poison and then PN kills hard.

2.LR changed his deputy, then set fire to the wall, and the body exploded after leaving.

3. After the injury deepens, the skull and pet shoot out the corpse, and then the corpse explodes.

4. Set fire to the wall on the basis of 3 to speed up the export of the corpse.

The tactics of breaking poison and immunity should be used flexibly. If the virulence immunity is only 100 and the life is low, use1; For example, some toxic substances prevent high fire and low fire, so use 2, such as ghosts; For example, some medicines are nonflammable, and things are high and things are low, so use 3. The example is the dirty Fanta of the fourth team.

About electric ghosts:

You can't use Raytheon belt and black horn helmet, but you can make up for it with skill and operation. If you like, you can also wear a pair of jack-o'-lantern projection rings. If you throw DV, the skull will be attached. When the electric ghost approaches you, it will change to melee, and then the damage will deepen. Electric ghosts can prevent fire, throw fire walls, and then explode bodies. For the little leader, you should be careful to throw the local demon around and give it aging.

With regard to the fifth group:

The first team is a loser, and the second team won't come out until they return to the city.

The second team throws DV as soon as they come down, so as to avoid the skull mage running around and affecting efficiency. After that, PN+AMP+CE went back to the city for poison treatment.

The third team put LR, and then PN +CE. Pay attention to the negative value of fire prevention when switching to the deputy, and practice the basic skills of fast switching.

The fourth team was saved from fire, but unfortunately DR=0 was solved by Tactic 3.

The fifth team's anti-virus 95 is solved by tactics against non-drug immunity.

Remember to retreat when playing the fourth and fifth teams, and then throw the troll forward to attract monsters so as not to be thrown into old age by Barr.

About KBOSS:

Direct damage deepens, regardless of aging, killing is king. One PN, two fire walls, one PN, two fire walls, just stood there, poked by PET, and soon the BOSS was beautifully pushed down.

In that case, why do you need to repair aging?

The poison of ordinary difficulty and nightmare difficulty has not yet formed, and the skeleton has only MAX, so the team's life span is not high. Some dangerous places and KBOSS need to use aging. Therefore, you still need to be aging in ordinary and nightmares, and you should retire when your later skills are gradually formed, but you can also use team and CD killing in the future, which can't be said to be a waste.

But if you want to pursue BT, you don't have to fix aging.

On the efficiency of killing the enemy;

The following are some test times of ACT3, ACT4 and ACT5, and the status of 1PP, so that you can have some idea of time. Because everyone's map is different, the two tests of ACT5 will not be calculated from the road, and the time of KBOSS will be calculated directly to avoid the time gap caused by different maps.

3C clearly transferred the light from Cui Kefan's teleportation point to the cripple.

40 seconds

Old d, from the transition point of the river of flames to the fall of old d, strengthened with pet fire sticks

3 minutes and 42 seconds

3 barbs, from releasing 3 barbs to returning 3 barbs, 3 barbs have no holy ice aura and cold reinforcement, and pet fire sticks have been strengthened.

The optimal time of 24 seconds is 2 1 second.

Team Five Old B fell from Team Five until Old B fell and was reinforced with pet fire sticks.

3 minutes 17 seconds

About CD:

First, you must strengthen the pet flame, and then you can play after BCBO. Put on age, fire wall and new star, and pay attention to filling purple bottles for pets in time. After a while, the CD will be pushed down beautifully.

Role superiority and inferiority theory

Disadvantages:

FCR is too low, gloves only provide 20%, and frames are 20F -_-#

Suits limit the configuration of other devices. Losing the 25Str on the shield when switching to the auxiliary may lead to the failure of some equipment with high strength requirements. When switching, the four defenses will plummet and the safety will temporarily decline.

You can't wear a Raytheon belt and a black horn mask. You can only rely on a ghost ring to absorb electricity. It may be more dangerous to meet an electric ghost.

A skeleton will die when switching BC, and it needs to be recalled.

Advantages:

There are many ways to attack poisonous monsters, and monsters can be killed in the game.

PN has high lethality, high antivirus and fast killing speed. 1PP, except BOSS, almost all non-toxic monsters can be hit KO.

The net of death provides the attribute of killing enemies+life+mana, and it has the attribute of life recovery, so you basically don't need to drink red and blue bottles.

Game BUG:

When transmitting chapter by chapter, there will be a situation that the suit character does not become a vampire, but FRW still uses the vampire setting, so NEC runs fast and casts spells quickly at this time, but it can only last for a short time. _~

Switching back to vampires after Bo sometimes happens, and the character can move at super high speed, but unfortunately it doesn't last long, and the reason is unknown.

Vampire data

Nec- vampire FCR/FHR-framework

Witch-Vampire Form Casting/Strike Recovery-Action Frame Number

Author Louis J.

This post comes from: Holy Family and Diablo.com.

My poison+the practice of calling nec (civilian)

Isn't it cool to practice one poison, one bone and summon one?

Until now, this character doesn't know what it means to cross three fields. Let's share our experience. It's good for newcomers to see it. Don't go astray.

First, the basic attribute points

Str added to 1 18 If you can wear bug shoes, vit added to others.

Second, the skill points

Summon skeleton, poison dagger, poison explosion, poison nova max, deepen damage, bone armor, stone demon, dominate stone demon, summon resistance, and pass little by little. The extra ones dominate the skeleton, basically forming at about 85 levels, and 95 levels can also be formed.

Rebirth, resistance reduction and aging consume too many skill points. You don't add it directly, but according to the equipment.

Third, equipment.

Weapons: hidden in 55 poisonous pigs, changed hands is cta.

Shield: Tageo set, in 22# or white pg, changing hands is brilliant shield (raw materials are needed to provide rebirth, anti-aging and aging skill bonus, and this dd is hard to get. Now I use Brilliant with anti-aging skills. With a pair of max tendons, it doesn't matter if I don't regenerate.)

Clothes: upgrade hsp, use 22# for those who have no money, and use thorns for those who have money; I'm using 35r hsp of def 1000 now.

Hat: 22# shako, or a good nec headband.

Belt: Tago

Gloves: Tago, the three items together provide -25 toxicity, which is very useful and necessary for toxic nec.

Rings: 2

Necklace: Mara or a good Neck necklace.

Shoes: Bug shoes

The body is covered with poisonous bone GC, the reactance is supported by lr sc, and the other three countermeasures can be increased to 75.

Fourth, mercenaries

If you use the offensive type of em act2, you can use the offensive type of dy act2 to improve the accuracy if you feel that it is troublesome to practice pet.

Needless to say, Hong Sendan (11#13 #), Ji Yong (ias/4r pig), forced to pursue high cb.

This nec pvc is absolutely cool. You can go anywhere and do anything (except pk^_^).

All the equipment and dd are not expensive. Just the hidden value of cta and 2/2/48, including the money to buy dgGC and sc, can be done by twenty or thirty ISTs. Poor people play games, but they feel good. The damage of poison nova can reach 9k. After the spell of reducing resistance is put, the total * * * can reduce the opponent's poison resistance by 140, and it is basically seconds to deal with mobs.

My poison is called nec (invisible) practice

I am a technical expert, so to speak. Let me explain in advance that this training method may not be suitable for beginners.

But it's cool to use and not difficult to master. In contrast, its damage per second is stronger.

First, the basic attribute points

Strength added to 1 18 If you can wear bug shoes, life will be added to others.

Second, the skill points

The most basic poison dagger, poison explosion, poison nova max, corpse explosion MAX.

Damage deepened, bone armor, earth demon, dominating stone demon, summoning resistance, crossing the road. All the extra dominant golems are basically formed around level 85.

Reducing resistance, aging is best to add equipment, which can save many skill points.

If you can't come up with a good brilliant foundation, add it honestly.

Third, equipment.

Weapons: break the hidden in the 5/5 poison bead, use the white one if it is not, and find something to reduce resistance, aging and poison ring (I used to use a white one with 3 poison rings).

Changing hands is the call of war, and supporting equipment can cheer up.

Shield: Tagao 22# or 5/5 poison beads

Clothes: Tagopi, you can have whatever you want. Since you are poor, you can't ask too much.

Hat: tower with high head

Belt: Tago

Gloves: Tago, to put it bluntly, wear a full TGO.

Ring: 2soj or 10FCR+ power/life +4R ring, the first thing to look at is FCR and power/life.

Necklace: Mara or a good Neck necklace.

Shoes: Bug shoes

I have a big version of the poison bone on me, and the others are supported by a small F. Because I am wearing TGO, it is not difficult to make up for it.

Fourth, mercenaries

With power or holy ice

Equipment: Hong Sendan (11#13 #), Ji Yong (ias/4r pig), required, pursuing high cb.

This training method can be played even on a single machine.

A drop of poison was poured in and the body exploded.

I need your hand quickly, which is very fatal.

You can go almost anywhere.