Herb picking: Qi and blood skill, which restores 3600 health points (720 points/second) within 5 seconds.
Peeling: +40 crit level
Forging: Gloves and wristbands each have an extra slot for 40 armor-breaking/strength/agility of 46 dharma wounds.
Tannery: Wrist Brace Enchantment 130AP/76 Method Injury/102 Endurance 70 Fire/Frost/Nature/Shadow Resistance.
Alchemy: The effect of the mixture is doubled, from 180AP/ 1 hour to 260AP/2 hours, 125 damage/1 hour to 165 damage /2 hours.
Item: Glove Enchantment: Gain 340 haste, lasting every 60 seconds 12 seconds.
Enchanted shoes: 24 crit level, greatly improving running speed, lasting 5 seconds every 3 minutes.
Cloak Enchantment: 23 agility /28 spell damage, slowing down the decline rate for 30 seconds every 1 minute.
Enchant: Ring enchants 40AP*2/23 spell damage *2.
Tailor: Cloak embroidery enchantment is equivalent to small arms triggering enchantment.
Jewelry: Three exclusive gems (34 sunder armor, or 34 strength, or 42 dharma, or 34 agility) *3
Glyph: Shoulder Enchantment+120AP 15 Crit /+70 Dharma Injury 15 Crit.